General 40k Shinanigans

Posts tagged “Tzeentch

Deathwing against the Red tide


So last night at the FLGS was the last night of the tournament. I was essentially an objective mission with only one objective in the center. He ran a DA Deathwing list and I ran a Khorne Heavy list (mainly because that is how the vet abilities fell). I ran, for 2000 points,

Bloodthirster w/ might and blessing (Had Preferred enemy)

4 x Bloodcrushers w/ all options (Had Hit and Run)
4 x Bloodcrushers w/ all options

14 Bloodletters w/ fury of Khorne
10 Plaguebearers w/ Icon (also had furious charge and hit and run)
15 Daemonettes w/ Icon

Soul Grinder w/ Phlegm
DPoT w/ bolt, gaze, breath, armor, and master of sorcery.

He ran,

5 x THSS Terminators
5 x PF and LC Terminators
3 squads of 5 terminators with 3 PF, 1 CF, and 1 PW.

4 squads had a cyclone. 1 had an assault cannon.

He also ran a LR Crusader, a LR (normal), and a land speeder with multi-melta and rocket launcher.

I did not get my preferred half. I got my Plaguebearers, Daemonettes, Soulgrinder, and DPoT
Early game he deep struck his terminators (2 squads of them) and ran them. I deep struck, shot up one squad and managed to kill a single model. On his turn two (he went first) he did some more shtooting, and assaulted and destroyed the soul grinder. He had 2 terminators remaining after assault. During my turn I killed the rest with my daemonettes and DPoT. By his turn three everything had come on the table. I noticed he was holding back from the objective with his LC squad and his THSS squad (in LRs). So I destroyed the other three foot squads and then started to work on the vehicles. Belials squad got out and ran through the remaining 4 or 5 crushers, the last 3 bloodletters, and the skulltaker (as well as 9 plaguebearers….failed to roll a 1 or 2 on the Hit and Run…Ultimately, the LC squad, both land raiders, and half of belials squad fell to the Bloodthirster (who has been renamed “Seabiscuit” at the LGS). With the rerolls to hit AND WS 10, meaning his terminators only hit on a 5 and wounded on a 6 (or two in the case of THSS), and then had to crack his 4++ save. Ultimately, I ended up tabling him, but it was a really good game. This was my opponents first game in 5th edition and he had been limited on army selection due to his limited numbers of models owned.

Thanks for reading,


Tag team daemons

So last night I played the third round of a campaign which allowed me to completely modify my list from last weeks (See blog entry: Nurgle Defeated!?!) It was a team game of 750 points each and it was supposed to be on a ship so the walls were impassable and blocked LOS. There were lots of narrow corridors and hallways with two or three good sized rooms that ultimately turned into bloodbaths….

So, the mission was spearhead deployment, 5 objectives seize ground on a 4×4 table. Daemons deep striking reduced distance so as not to mishap on terrain but could mishap on units (friendly and enemy) same as normal. All attacks were also rending.

I fielded-
Bloodthirster w/ unholy might and blessings

4 Crushers w/ wound abuse stuff

2 squads of 5 bloodletters

8 flesh hounds

My partner fielded-


2 squads of 5 pink horrors w/ bolt (one with changeling)

2 squads of 6 flamers

So of course, we do not get our preferred halves (neither of us, so a total of four squads to start). We went first and dropped one squad of flamers, one squad of horrors, and both bloodletter squads.

We deep struck towards the back, the opponents, running lots of infantry and two walkers and player SoB and VSM (with Sicarus…the guy with the roman plume on his helmet). We did some shooting, did some running. The went, moved, didn’t shoot at all (no targets). Our turn was to be glorious…until we epically failed…at everything. The two squads of bloodletters assaulted the walkers. Against the dread, I am not terribly surprised. However, I never even rended to TRY to hurt it. Agains the AV 11 penitent engine however I am disappointed that not a single hit got through. Oh well. The bloodletters agains the penitent engine died, against the dread only 2 died. We had gotten everything in from reserve except for the thirster and it just sat there. We killed a bunch of stuff with flamer attacks (a SM dev squad I think and the SoB command squad). There turn saw the death of most of one horror squad, the last of the bloodletters, the masque, and both squads of flamers.

Our third turn (we went first), we started to pick things back up. The thirster destroyed the penitent engine while the bloodcrushers arrived and moved in to help out, standing there cuz they just deepstruck. The hounds moved around and had a terrible fleet roll so they opted to stay out of combat. The full squad of horrors penetrated the dread twice and immobilized it and stunned it. During the opponents turn they killed the full squad of horrors, knocking my teammate to only one squad left on the table (which promptly sat on an objective so we COULD win). Sicarus assaulted the crushers…and died while inflicting no wounds.

Our fourth turn things looked very grim. To then we had killed 2 small squads and a walker and we had lost all but 4 (of 10) squads/units. The hounds moved and assaulted the seraphim to the south and the thirster plowed into the fray into some sister Vets. The crushers moved north to the objective still held by the enemy. The hounds attacked and rended enough to kill 3 of the four seraphim. They lost by three and ran, and were then swept. The thirster killed 3 sisters. That combat would last five full assault phases until he killed the SGT with a massive overkill of three wounds. They did manage to put one on the thirster, knocking him to only 2 wounds left. Their turn was movement and assault on the thirster with the sisters already in combat.

Our turn five saw the crushers moving out into the corridor to contest the enemy objective. The thirster combat continued. The hounds assaulted three SM holding an objective and killed two, winning by one. The assault persisted. Their turn six saw the sisters assaulting the crushers after shooting them with melta weapons and pistols. The assault failed and the sisters fell to the crushers letting them consolidate fully onto the objective and surrounding the last of the SM holding the northern objective. The hounds were assaulted by the last full SM squad, killing all but three, and suffered 2 wounds themselves as well as the SGT from the last squad. The assault persisted.

We had a turn six and seven.

Turn six of my assault phase saw the end of the sisters fighting the thirster. Hooray! Props to the nuns, they put up a fight. The crushers destroyed the SM to the north. During my assault phase the SM in combat with the hounds killed the hounds and lost one, leaving only the multi-melta and melta gun marines alive. During their turn they move onto the objective and fire at the thirster and fail to wound (one failed to wound roll, one save from the thirster).

At turn seven the thirster assaults the last two space marines and they fall to him on the assault.

We win a hard win with only a single objective held my 3 horrors.

The vet skills to come out were preferred enemy for the thirster and hit and run on the crushers. Should be handy with having furious charge and all. 🙂

So next game will be the final battle for the imperial fortress.

thanks for reading,


The Red Tide thus far…

So I dug out all my models to appraise where I was on some of my units. Saw a lot of touchups and highlights that still need to be done/redone. The soul grinder is currently under construction as is the second scratch built DP of Nurgle. I need to apply some bases. I am strongly debating saying screw it and redoing all the daemonettes. I do not like how they are painted and I don’t think I ever will. I think i will repaint them more purple with orange, yellow, and white highlights.

So, here is the army as a whole-


And here are some closeups…

My flesh hounds of khorne

My bloodletters led by what has been referred to as a “secret HQ” model who has rending and has destroyed a Ctan as well as two Kans (the two Kans were in a single assault phase). He still has a little paint work to have done as well as touch up his chain connections with the skulls.

The flamers. I have some final details to finish on these guys and I have to base them (oh and fix some chips…damn metal models), but as I use them pretty rarely and they look pretty nice now, it’s pretty low on my to do list.

Keeper of secrets. Gonna redo his blade.

my first scratch build. Turned out great. Recently glossed his eye to give it that wet look.

My currently used models, the forces of Nurgle. These Guys have really cranked out the wins as of late. Who said fluffy mono-god lists aren’t competitive?

Lastly, chief of the pack, my bloodthirster. Still contemplating how to improve his paint job without risking having to redo the whole damn thing…cuz he took a loong time to paint.


Well, that is the current state of affairs for the daemons. Next- the state of affairs for the growing Skaven IG force.

Thanks for reading,