So, had the opportunity to play against some of my buddies who had not played in quite a while, and had never played 6th. I ended up playing two mini-games (first 3 turns each due to time constraints and to maximize the lessons learned and people playing). First was an 1850 vs 1850 and second was a team game of 1000 x 2 vs 1000 x 2.
So, with one of the larger tournaments I attend, the Standish Standoff which is a local hobby-centric tournament I attend annually in Standish Maine at my FLGS, looming on the horizon and how busy I am lately I am likely only to get in a handful of games before then. So I need to test out the new CSM for my Nurgle Tally list (my favorite as of late). But I need to identify what I need to add. I break it down into a few categories.
Speed: Yeah…nurgle daemons don’t do this generally speaking…it sucks.
Fire support: Again, daemons struggle with this. Even though some daemons CAN shoot, NO daemons can fire greater than 24″ with a sole exception of the Soulgrinder’s battle cannon. Psykers: Daemons don’t have any and they can be massive force multipliers and killers.
The Daemons can provide: Troops, Toughness, and Tally. Sort of the 3 T’s of Nurgle lists.
Well that said, I am looking at Havocs for fire support, Warp Talons for speed, Typhus for my HQ and Psyker, and cultsts (Zombies if they FAQ it to allow a MoN and large squads…or hell, maybe zombies anyways) for cheap troops that can be brutal if they get the tally up. However, I am lacking some serious melta (normally chosen and plagues, now both elites).
So that leaves an elite slot… With plagues being elites now, it changes things. So, my options, as I see them are: Hellbrute, Possessed, Plaguemarines, or Chosen.
So I tried the first two out as well as a confirmation for the talons, havocs, and Typhus (oh,… and cultists).
First game was against Tau. I ran Possessed this game in a rhino, and only 5 of them. However should these guys be the chosen to run the standoff, they will be in a rhino with Typhus. With S5, T5, 3/5++ save and 33% of the time power weapons and 33% of the time extra attacks, they have a good chance of bringing down most vehicles quite handily as well as posing a very real threat to pretty much any unit besides terminators. Throw in Typhus ( as he can fit in a rhino as long as only 8 possessed are in it) and between the psychic powers and the close combat power this unit is one to be focussed on, leaving my havocs, talons, and epidemius alone (though no one is going to ignore Kugath…he is a fire sink that normally shrugs off enough wounds to make the enemy sweat a little). With a Rhino, they can assault (most likely) turn two (18″ move, rhino gets blown up turn 1, 6″ disembark, next turn 6″ move and a 6″ assault means 36″ threat on turn two…)
Well, in the game I ran them, Typhus never saw the table as he didn’t come in turns 1,2, or 3. So the possessed ran up in their rhino. The rhino got popped and they came out and shrugged off a fair amount of fire. They then slaughtered a squad of Kroot and kept moving, the champion rolling on the boon table and getting rerolls to armor saves. They then kept going and just shrugged off a hellish amount of fire, making armor saves from the champion…well, like a champ. The game ended and all 5 were still on the table. These guys have awesome models, highly customizable, and are tough and strong to boot. Only downside is that they are a little pricey and have a low number of attacks.
The cultists worked exactly as T4 guardsmen are expected. They are great and cheap cannon fodder and good for holding those objectives. I will be using them with autoguns as I already have painted models for them. They are not a huge threat until they get the tally up and then at 20 they have the ability to drop full squads of terminators through volume of no armor save shots.
Plaguebearers continue to impress me, and now with SAP being less debilitative and HPs being what they are, a unit of plaguebearers can strip those rhinos and even vindicators down quick and in a hurry.
My GUO continued to shine. They are the only greater daemons that perform so consistently well that I cringe at not including them in an army. Tough to kill, with smash they are monsters against tanks, and against troops with their breath of chaos or aura of decay they can ruin anyone’s day. In this game he shugged off railguns, took two wounds from three turns of consolidated fire, and wiped a squad of crisis suits. Not bad seeing as he still had 3 wounds left.
Next game was a team game. Got to try out the hellbrute, finally my talons, and Typhus (as well as thousand sons which rolled terribly and died to 6 bolter wounds by only making one save as well as trying out a sorcerer with all kinds of goodies only for him to die to a lone railgun shot and he failed his LOS on a 2+ and his 3++ save. Damn.).
Hellbutes: Took him for his MM, but with only 1 shot, no VOLW, and the fact he is not a daemon, does not have it will not die, and has no invuln save, he fired once, missed, then was gunned down. He might work in some cases, but my first experience with him made me not eager to use him. he was out for sure!
The talons were assaulted by space wolves and fenrisian wolves. None of the assaulters survived and two talons died out of 5. With 2 attacks each, 3 for the champion, rerolls to wound, and preferred enemy (Space marine), and a T5 with 3+/5++ saves they are worth the cost. I just need a way to give them hatred, and they would be monsters in combat. A squad of 5 was good, 7 would be better, but likely I will stick with 5. I had stuck them with Typhus, but I will likely deploy them solo and let them go to work so the enemy is not overly tempted by so many points so densely packed. With the tally, they will wound on 2’s with rerolls and can ruin any unit’s day.
Lastly, Typhus. He was a monster…just like I figured. He stood toe to toe against a wolflord on a thunderwolf and won the combat by one wound (Typhus dealt two wounds, the wolflord dealt one). Alas, the wolf lord was eternal warrior and so did not die. Overall, it was the last assault of the game and the wolflord counted as destroyed as he lost by 5 or 6 and broke leaving Typus with 2 wounds left (had taken some shots previously) and 3 talons after a combat where they were originally outnumbered significantly.
So, I suspect that my list will encompass Chosen or Possessed. The Chose have the meltaguns, but without infiltrate they have to drive across the field. With no invuln, they become bait to plasma weaponry, and any of the myriad of AP3 weapons. The possessed are a little more survivable and after weapons and marks, aren’t significantly more expensive.
Thanks for reading,
So last night I played against Thor from Creative Twilight.
We played the Feast of Blades Mission Stronghold (for access to the missions, click here.
So, for this 2000 (well, 1,999 + 1 so NO double force org) mission, I ran a pretty similar list that I have been running.
He ran this list
So, I won roll-off for first turn. We read the rule, and due to a little confusion we opted to allow ICs to infiltrate/outflank with my Chosen. Thus I deployed my Sorcerer with my Chosen, my Plaguemarines in their Rhino, the Chosen’s Rhino (Not infiltrating as the Sorcerer won’t fit), and my Havocs up on a building to allow maximum line of site.
He deployed dense in a single corner, with his land raider in front and his rhinos and vindicator towards the rear. The scout infiltrated near his flank, denying my infiltrate (damnit, I should not premeasure to where I want to place my models and think out loud BEFORE he infiltrates…). His devs hid in a forest at the table edge. His predator was in the opposite corner and his storm would outflank.
Turn 1 I get Epidemius with 14 Plague Bearers and my DPoN in. I deep strike them off the icons in the rear behind cover. I pop off my missiles at a rhino, high enough to deny cover, and score 3 glances. Instance 1 of Thor hating hull points and me loving them. I fire my havoc launchers to no real effect. During his turn he returned fire with his long range stuff and killed two havocs and the missile launcher for the chosen.
Turn 2 saw my daemon prince swooping, all my other stuff coming in, firing with all my shooting stuff. Put a hull point on the land raider and stripped the stormbolter off of the vindicator with a glance and a pen from the remaining 2 havoc missile launchers. My Rhinos moved forward. My large plaguebearer squad started moving up his flank towards the pred and my sorcerer used his puppetmaster power to take over the landraider and fired the multi-melta at the vindicator…only to miss. During his turn he put 4 wounds on Kugath and 2 on the DPoN. Then he assaulted with 5 terminators and Cassius. The DPoN overwatched with breath of Chaos and wounded with it twice, which resulted in two TH/SS terminators dying. I challenged and he accepted with Cassius. He wins combat due to cassius’ FNP, leaving him with 1 wound left. He also destroyed the Plague Marine’s Rhino with the vindicator exploding it and follow on fire killed 4 of the 7 plague marines.
Turn 3 I moved Kugath up and fired the breath and Necrotic Missiles at the landraider (necrotic missiles was to hit the squad to the immediate rear of the Land Raider). I moved up the Plaguebearers closer to the Predator. The Chosen position themselves for a charge next turn. The plaguemarines fired and killed the vindicator, the Havocs destroying a Rhino (ironically on TOP of the other rhino…leaving a crater ON the rhino…). Kugath attempts to Charge the land raider and misses by 1″. The other plaguebearer squad moves up the pred flank was well, hugging cover. His turn saw the death of Kugath, two more Plague marines (leaving the Champion with fist and the last meltagun left alive). His storm comes in. The Cassius combat continues with cassius taking a wound and missing my DPoN.
Turn 4 my Sorcerer separates from the Chosen to get the Pred to fire into the Storm with a lascannon and autocannon, which strips a hullpoint off. The Chosen attempt to charge by fail by rolling snakeeyes, the Havocs fire frag missiles at the tactical marines and kill one or two. I manage a long assault roll with my plaguebearers and catch the predator off guard, which has yet to move, so I auto-hit. With the subsequent 20 attacks I manage 4 6’s and wreck it (instance 2…). The center assault continues, now the challenge against the TH/SS SGT. He misses and saves my wounds (both for his and my assault phases). The last plague marines fire into the Landraider to no effect. His turn sees the storm boosting to the havocs location and shooting at Epidemius’ squad and killing the Plague Marine aspiring champion as well as killing the last Rhino.
Turn 5 the Sorcerer and the chosen rejoin and assault the terminators. Epidemius’ squad assaults a tactical squad. The remaining Plaguemarine meltagun stuns the Land Raider putting a 3rd hull point on it (ALMOST DEAD!). Epidemius’s assault wipes 4 of 5 marines, the last guy runs. The Chosen squad kills the remaining 2 terminators and loses 1 chosen. The TH/SS SGT again does nothing and saves my wounds. My havocs destroy the storm, killing 2 scouts in the process. During his turn he assaults the center with a 3 man tactical squad and shoots at the havocs, killing the 2 last missile launchers and breaking the champion. He runs away 2 turns later and shoots to no effect. Tactical marines fire to no effect at the last plague marine. As he starts to move the assault, I realize the tally is to 20! Huzzah! The 3 man tactical squad kills a chosen, bringing the chosen to only 3 now. The Chosen handily dispatch the tactical squad and the TH/SS terminator finally kills the DPoN. Combat continues.
Turn 6 Epidemius’ squad finishes off the last tactical marine that ran away. The plague marine assaults 4 tactical marines and dies (HOW! With a 3+ armor and a 3+ FNP against 4 regular guys? Rolled 2 2’s…Damn). The 7 Plaguebearers take a beating down to only 2 and attempt to assault, roll high enough, then I realize I can’t assault things out of LOS… The Center combat becomes the center of attention. During my turn the TH/SS guy puts a wound on the Sorcerer. During his turn I finally kill him, after over 20 successful consecutive invuln saves…growl. I consolidate out.
Turn 7, I move the 2 plaguebearers closer to the objective. I don’t make it within 3″ however and the scouts are still out of LOS. Epidemius’ squad rallies in the back zone to claim it. The 2 plague bearers hold the side section. He holds the opposite side (ironically, he holds my deployment zone area and I hold his). The game decider would be the Land raider. I have a combi melta, but also could use puppetmaster to fire the land raider at the scouts but his Librarian would DTW on a 5+ and I opted for the combi-melta. I manage to pen then explode it! After which I assault the librarian. I do not kill him, and during his assault phase he manages to kill a single chosen. The game ends with me holding 3 zones and holding 1 objective, and with him holding 2 objectives I believe and 2 zones. I score a minor win for the primary and he scores a minor win for the secondary. After modifiers are applied I end with 18 victory points and he has 15, resulting in a barely minor victory, many would call a draw, and surely a Pyrrhic victory at that suffering massive losses, even larger than his.
Overall, the addition of the CSM was a game changer and allowed me to survive the null-zone. In the end, it was probably one of the best games of 40K I have ever played and it was a blast.
Thanks for Reading,