General 40k Shinanigans

Posts tagged “super heavies

Mustering the troops: A preparation to fight a superheavy.

Stop standing there and shoot back damnit!

So, as the name suggests, I have decided to face this impending threat.  I got ahold of a copy of Stronghold Assault and it works as a very good counter to escalation.  I have always like the ideas of fortifications…guess it’s the Sapper in me that always looks at ways to fortify and build up.  I arranged a 2,000 point game against a local IG player with more super-heavies than most gaming clubs…actually, I think he has more than the store he plays in.  My only request was that he not bring S D weapons as I truly have no desire to run against that madness.  I will be playing a list, likely with elements from Stronghold Assault so I can review that.  This is as far as I have have gotten.  I can’t decide on a list.  I have built several, all brutal and nasty, but I am still looking at going toe to toe with about 1500 points of guard and I can’t only build to kill that super heavy.

First up:

Pure Assault.  This list hits hard…and hard.  Pretty much everything, on the charge, can crack an AV 10 armor easily and even AV 12 rears don’t stand much of a chance.  It’s a mixture of all the daemonic gods, so it’s pulling from a little bit of everything.  Against a superheavy, I need a little bit of extra time to close that gap…thus a void relay network to give all my units an AV 12 cushion.

HQ:

Bloodthirster w/ Exalted and Greater Rewards.  This guy, with a void shield and his flying will close the gap and make short work of anything in his way.

2 daemonic heralds: Nurgle w/ ML 2, Greater reward, and FNP Loci and also Karanak to start a wee bit closer.

Elites:

4 Bloodcrushers w/ Banner of blood.  These guys are too expensive for a T4 3 wounder against a super heavy and the inevitable number of lascannons he will have.  But being cavalry, they will close that gap fast and even 4 can cripple a flank.

4 Flamers.  Plain and simple.

Troops:

2 x 15 bloodletters w/ banners of blood and 15 plaguebearers w/ generic icon.  The bloodletters can crack everything BUT a superheavy…and the plaguebearers will be useful to put down a superheavy with the blades.

Fast attacks: 8 hounds and 5 screamers.  Again…fast and nasty.

Heavy: Soulgrinder of Slaanesh w/ baleful torrent.  He is as much here for the close combat power as he is for the shooting.

Fortifications:

Void Relay Network w/ 2 generators (3 shields each) and 1 Promethium pipeline (used here only to connect the generators as I have nothing that will benefit from siphon fuel…though they do provide 4+ cover)

Bottom line: Everything is fast, nasty, and with the void shields he is going to either get very lucky and glance or pen the first three hits of the first three shots, or I am going to get a little less of a beating running across the table.

List 2: Instead of going the lots of assaulty units, it is a smaller and more elite army of Black Legion and CSM

 

Black Legion (Primary) w/ CSM (Allied)

HQs-

Huron (Warlord)

Jump Sorcerer w/ML 3 and  Last memory of Yuranthos

Be’Lakor (CSM HQ)

Elites:

2 Mutilators w/ MoN

Troops:

9 Chosen in rhino w/ Power Weapon, 2 Meltaguns, and 3 flamers

10 CSM w/ 2 Meltaguns

15 Cultists w/ 14 Autoguns and a flamer

Fast Attack:

8 Raptors of Khorne w/ Icon of Wrath and 2 meltaguns

Heavy Support:

2 Obliterators of Nurgle

Fortifications: Same as last time.  Void relay network w/ 2 generators and 1 promethium pipeline.  This time though, w/ flamers in the list and infiltrate, I can really put them to use.

This list is a little cheesier.  Rocking up to psychic powers cast every turn, and knowing I am starting with puppetmaster means that things are a little different.  However, I don’t think it’s cheese to a ridiculous level.  If I dropped Be’Lakor, I would simply pick up 2 squads of Havocs or Chosen to infiltrate in and up the oblits and Mutilators (which may also be infiltrated).

Well, those are my lists I am deciding between.  Maybe some tweaks left or right. It will certainly be a learning experience, but he doesn’t play me often so I hope to catch him as off guard with my play-style and armies as I learn how to contend with baneblades and storm hammers.  Either way, the key to winning will be several things- Prioritization, concentration, and pure and absolute aggression.  Those void shields will realistically net me a single turn, maybe 2 if I am lucky.  That means I need to be on him as soon as possible.

 

Well, thanks for reading.  Would love some comments on ideas for lists.

 

KI

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Lords of War…

So…we have all heard about the impending additions to 40k. Superheavies. Now, FW has released them all, opening the floodgates or, as I see it, Pandoras box. They are out now, reigning this in will be nearly impossible. The hugely imbalanced set of models have been unleashed upon 40k. It’s not even just S D. S10, 10″ blasts or even larger (15″ is the max I think…either way, freakin’ huge!) It’s the money needed to counteract the brutal onslaught. Superheavies will be countered by superheavies. Well, that means that the arms race of 40k has stepped up so now to meet the new threat means hundreds of dollars for a single model vs. 50 or 60 for a new awesome squad.

Aside from this, it changes the entire game. Invuln saves can be cut clean through, AV 14 is no longer the best, and the rapidly disappearing cover saves take another solid blow. Hoardes are now king and having huge numbers of models are the only thing that can save you. Which means armies like deathwing and grey knight lists are doomed. How will they counter titans that can move too fast to catch?

Either way, I feel as if the 40k community has been bombarded by new material. The community is beaten by the torrent and flood of models and codices and now the future for many gaming communities balances on the brink with every avid hobbyist holding their breath for how this pans out.

Ultimately GW has shifted it’s gaming policy from “Here is some for regular 40k, this is how you play 40k” to “Use everything, play how you want with these rules, use what works for your groups” and it will be up to local shops and communities to find balance in their shops. This may work, but the act is sudden and very divisive. It will take a while to pan out and I suspect that when the smoke clears, the tournament scene will be as before: No formations, no superheavies, no fortification complexes. But until then, the best of luck to all of us!

Thanks for reading,
KI