General 40k Shinanigans

Posts tagged “space marines

The Grand Cabal Battle 2

B_L_Chaos_biker

So I managed to squeeze in another game!  I might get another one in before I am off the grid altogether for 6-9 months…in a country that is not the US.  So yeah.  However, I think that I will get a game in when the new Traitors Hate comes out which will amplify the power of this new list to amazing levels.

 

Well, here was my list for this 2,000 point game against Vanilla Marines:

 

Heavy Support: Chaos Vindicator
1 Cyclopia Cabal
5 Sorcerers Bikes, Increase Mastery Level x 2, Sigil of Corruption, Spell Familiar, Veterans of the Long War, Chaos Bike, Last Memory of Yuranthos (on Pyromancy Sorcerer)
1 Sorcerer  Mark of Tzeentch + Increase Mastery Level x2 + Sigil of Corruption+ Spell Familiar + Veterans of the Long War + Chaos Bike+ The Crucible of Lies
9 Chaos Space Marines(Veterans of the Long War+ Plasma gun + Plasma gun)
1 Aspiring Champion (Veterans of the Long War)
1 Chaos Rhino
4 Chaos Space Marines (Veterans of the Long War+ Flamer)
1 Aspiring Champion (base cost + Veterans of the Long War)
1 Chaos Rhino
1 Chaos Predator (Twin-Linked Lascannon + Lascannon (pair)
1 Chaos Vindicator

Daemon Allies
1 Herald of Tzeentch (HQ) = (Psyker (Mastery Level 2) + DS: Disc of Tzeentch)
1 Paradox
10 Plaguebearers of Nurgle (Troops)
3 Screamers of Tzeentch (Fast)

The Psychic Powers were as follows (I have discovered these Psychic power sheets are great)

WP_20160828_002

So I didn’t get invisibility, the +1 invuln from Sanctic, the 4+ FNP, or Gate.  So not an auspicious start.  He was running 2 squads of Sternguard vets, a lot of heavy bolters (He was using Imperial Fists so this was bad…), a vindi, whirlwind, sniper scouts, and a LOT of infantry.

Long story short, it was a killpoint game that I ended up winning 13-8 almost tabling him.  The Herald of Tzeentch brought a serious amount of firepower to the game.  He would move in, fire off his shooting attacks, then turbo-boost away.  All of the psychers died which is where 6 of the 8 killpoints he got came from.  The rest came from the predator and the vindicator.  Few things learned-

1- Paradox is AWESOME.  If you have a WC 3 and you commit 5 dice to it, it is 100% guaranteed.  Which is nice to have at least one guaranteed power per turn.

2- Vortex is hilariously good.  I mean, really.  It’s silly how destructive this is.  I am debating buying an aquilla strongpoint just to get the vortex missile launchers just for it.  Also, the complete inability to prepare for where it may move is again just simply hilarious.  Watching it scatter 11″ right on top of his command squad and watching them all get sucked in was simply priceless.

3- Plague drones are nasty, but they also are really good bullet sinks.

4- Terrify reduces Ld by 1.  Which is a good setup to psychic shriek.  This combination was ridiculously effective.  It’s only one, but that seemed to be the key to success.

5- Anti-air continues to be a pain in the rear.  He did have a Storm Talon.  Took it out because he needed an extra shot last turn and dropped to hover, only to be mauled by the screamers.

6- Screamers are great ablative wounds and they are pretty nifty tank hunters.  Awesome tank hunters they are not though and I will not be trying these guys against any superheavies anytime soon.

 

Well, thanks for reading and I will be posting the 6 unique biker sorcerers before long.  They are all sculpted with only a few details left to do and I hope to have at least 3 of them painted before I leave, though that 3 could turn to 0…because really, time flies when it is limited.

 

Thanks for reading,
KI

 

 

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Exciting new campaign!

That’s more than minor resistance!

So my local GW store (local=45 minutes away without traffic) started a campaign based on the leviathan series.  The store is the venue, though it was organized by a guy there named Stan.  He asked around and got the players than put it all together.  It is a total of 27 players.  Each player can play BFG or 40k or both.  Those that are interested in BFG but don’t have the ships can use the paper printouts he sent out.  It is a little varied because the breakdown consists of the following:

9 Nid players (3 playing BFG, 1 both, and 5 straight 40k)

4 Chaos players (1 playing BFG, 1 both, and 2 straight 40k)

1 Necron player (40k)

2 Tau (Both 40K)

3 Eldar (1 Playing BFG, 2 playing 40k)

8 Imperial (Knights, IG, Space Marine- 4 playing Both, 4 playing 40k only)

The concept is this.  The system is being invaded by Nids.  Necrons were already there, and I can’t remember the fluff behind the Tau or Eldar, but he spun it very well.  The Chaos forces are arriving to capitalize and seize the system amidst the chaos when the nids show up and alliances are forged between the smaller groups in hasty hand shakes as battle is joined…and those alliances are in no way binding…you make friends and then you shoot them in the face when there is less chance of you getting eaten.  I have elected to run straight BFG as the person with the most Chaos BFG there and I am the most into it for Chaos.  Each faction gets x points based on their positions and then get x reinforcements per month (1 weekend a month, for 4 months.  3 games per day).  The system has 5 planets and 1 starbase (where the fighting is amidst corridors and chambers, sort of like kill team).  Nothing is notional unless you don’t have a BFG fleet then the rule is that you can move I think 500 points per game to a different planet.  After purchasing the units, you may not even play with them as you send them to a planet controlled by a different commander.  This way, each planetary battlefield (2 6×4 tables, a total of 10 tables used) is run simultaneously.  The necron commander was actually bouncing between planets.  It went really smoothly and the BFG aspect was really awesome.

As the more experienced BFG player and also the only BFG player with models I got the lions share of points and got 2000 (a LOT but I figured I would be losing a lot and the between game and between week bump is not enough to build back up completely)

My flagship, a Despoiler Class Battleship (The Throne of Chaos) is captained by Tiberius Drusus, the warmaster of the successor chapter of the Word Bearers, Lorgar’s Knights with a CSM crew and terminators.  My flagship was 545 point.

Next was my Repulsive Grand Cruiser with CSM Crew (265 points) – Warpwrath

Styx Class Heavy Cruiser with CSM Crew (325 Points) – The Kingslayer

Chaos Devastation Class Cruiser (190 points) – Knight Of Damnation

Slaughter Class Cruiser with CSM Crew (200 points) – Night of Judgement

Slaughter Class Cruiser with CSM Crew (200 points) – The Brass Butcher

3 Idolator Class Raiders (135 points) – The Enlighteners

3 Idolator Class Raiders (135 points) – Iron Angels

That comes up to 1995 points, 18 launch bays, and a pretty solid list.  Lists were kept secret, and oddly enough (and unbeknownst to me, so were point values).  Then each team made a strategy and split lists and points, units, etc.  The chaos players elected for me to escort the bulk of transports and the other BFG player, Chris, to escort a small elite group of mostly a conglomerate of terminators with heavy support vehicles to the far side of a planet out of harms way to attack from the enemies rear (The planets were marked with markings that corresponded to side of table- ie, if you enter high orbit on this side, your transports could enter the fight (assuming they survived surface defense salvos, from a specific side).  Little did I know that while Chaos had 6000 points of 40k stuff and 3000 points of BFG, the Nids were getting a LOT more.  Like, a LOT.  Then Stan, playing GM, offered “intel” on the other teams plans and we could make minor modifications (we were using a dry erase board and magnets for a campaign map).

My fleet crashed into the imperial line and was generally doing some really ugly damage, I mean I was not only rolling hot but I laid a trap and he bought it and I lured all of his escorts way way too far out and picked his fleet apart.  Then the nids showed up.  Boy oh boy, did they show up.  Intel was wrong and the “minor risk of Tyranid presence turned out to be their main effort.

However, since BFG in my opinion is such a great medium for narratives over the next several months I will be telling the campaign in Narrative fashion.  It will focus around Tiberius, Furak (A boarding party sergeant aboard the Warpwrath), Dekevelus (A senior staff officer aboard the Night of Judgement).  Suffice to say, these will not be the only characters, but they will be the focal points…oh, and spoiler, not all of those ships survive.  Like, not even close.  I suspect this campaign is gonna be a LOT like game of thrones…shit dying EVERYWHERE!

Well, thanks for reading,

Looking forward to publishing the first episode,

KI


First Battlefleet Gothic Battle Report: A Narrative

Lord Apostle Kor Vijal of Lorgar’s Knights stood on the Mot De La Fin’s bridge, a Styx class heavy cruiser, staring at the viewscreen with the gargantuan chaos cruisers flanking the view.  Clad in power armor we gripped the pommel of his personal weapon tightly, waiting for the coming fight.  He had received word that the dark angels had dispatched a small strike force to this area consisting of not only a strike cruiser and several smaller escorts but one of the infamous battle barges.  He loathed the concept of coming to blows against a battleship classed ship with his fleet but the orders from the Grand Apostle were clear: break the back of the Dark Angels in this sector.  He had brought two carnage class cruisers, the Furieux and Roi Tueur.  Terrifying gunboats in the right hands, however this is where he faced a problem.  The mortal crew and borderline incompetent commanders, the Furieux’s commander slightly more so, were hardly the equivalent of his Chaos Space Marines onboard the Mot De La Fin and this meant that Kor Vijal could not count on either ship to respond to his orders when the time was needed. 

                “Sir, the Dark Angel ships have entered our sensor range, bearing three-five-five mark nine” the ship’s boson turned in his chair and called out.  With a few taps on a control panel, the viewscreen pivoted to show the fleet at extreme distance.  There it was, a battle barge with cruisers and escorts flanking it. 

                “Launch dreadclaws and supporting fighters, unlock guns, charge the lances, and tell those idiots in the other ships to target that damn battle barge.  We’ll see if these fools are ready to meet that corpse that they have put on a throne.  Come to intercept bearing, keep our guns on their prow” Vijal barked orders, his nerves calming as years of experience of command took the place of the impatience he had felt.  He monitored the command console and saw the blips on the scanners representing his own ships swing into a wedge with a heading perpendicular to the dark angel battle barge heading.  He saw bright flashes as lances arced across space and the vibrated as the prow weapons fired into the battle barge.  The Furieux and Roi Tueur fired their full weapons into the bow of the oncoming ship.  The shields of the enemy vessel glimmered as the oncoming fire fizzled to no effect.  The squadron launched screamed into the darkness towards the space marine vessels, thunderhawks moving to intercept them.  Several made it past the thunderhawks only to be gunned down by the wall of turret fire on the gargantuan vessel.  Only a single dreadclaw found its mark, punching a hole in the side armor and spilling forth marines into the cavernous bowls of the starboard side of the ship.

                Gregor Duman, the sergeant of the sole boarding craft roared as he leapt into the halls of the battle barge, chainsword screaming and bolter flashing and led his squad into the fray.  He was met with by a squad of green clad marines.  Gregor saw three of his men fall instantly to bolter fire and pivoted on a heel to gut a space marine that had sidestepped his flank.  Firing two more shots into the enemy, he watched the bolter shells explode into the face of the oncoming sergeant and grinned as the helmet crumpled and blood spurted across the white walls.  He bellowed to his squad to hold the line as he scrambled through the bulkhead into the weapons room and tossed the meltabomb he was carrying into the room.  Duman ducked out of the room as the white hot blast melted consoles and vaporized the mortal crewmembers.  With only two of his squad remaining, he rejoined the fray and fought his way back to the boarding craft.  With only a single squad member alive once inside, he slammed his ceramite fist into the ejection button, watched the doors close and he felt the dreadclaw rocket into the darkness of space back towards the Mot De La Fin.  With the starboard guns down on the enemy battleship he looked around and realized that the attack came at a high cost. 

                Vijal ordered his fleet to continue its bombardment of the battle barge and grimaced as he saw it had no effect.  The space marine fleet positioned itself and fired into the Furieux.  The fleets traded volleys and the Furieux began to hemorrhage air, burning furiously.  Vijal ordered the ship to disengage and the commander responded that he was unable and under too much fire.  Vijal determined that, should the commander survive that he would be executed. 

                “Bridge was just destroyed on the Furieux.  She has no captain and is running blind” the boson reported.  Vijal smiled at the convenience of the matter.  At least he would be able to save the ammunition. 

                “Boson, have the fleet move to the far side of that asteroid field.  Tell the remaining fleet to target that cruiser and those escorts” Vijal ordered.  The fleet navigated through the asteroid field as the Furieux was destroyed and adrift, and was met at the far side by the Dark Angel cruiser and escorts.  With hardly a moment to space, the Mot De La Fin launched waves of bombers and fired all weapons into the cruiser and escorts, being mimicked by the smaller Roi Tueur.  The escorts evaporated under waves of bombers and the cruiser was crippled.  Another wave of bombers turned the cruiser into a floating hulk but not before the Roi Tueur was crippled beyond combat capability.  On fire and barely holding together, the badly damaged chaos cruiser fled.  Vijal grimaced as he realized that he stood alone against the much larger ship.

                Vijal ordered a risky maneuver that would bring the Mot De La Fin under the prow of the battle barge and allow the opportunity to outmaneuver the enemy.  The plan worked with minimal damage and his ship put the asteroid field between the two ships.  “Sir, enemy torpedoes!” the boson barked as alarm bells chimed and brace lights lit.  The alarms rang late and before a reaction could occur, the enemy boarding torpedoes slammed into the stern of the ship.  Chaos marines flooded the damaged portions, stopping all but a single enemy crew.  The single torpedo to sink its teeth did so in the engine room and caused the destruction of the navigational equipment.  The battle was lost.  With no way to turn, Vijal would face certain destruction at the hands of the battleship to his rear.

                “All ahead full” Vijal ordered.  His plan now was to escape, and it would not be difficult as the enemy was far behind.  The Mot De La Fin would live to fight another day and, while not a victory, the Dark Angel advance into the sector had been halted.  With no support craft, the enemy battleship would be forced to pull back.  Now Vijal had to repair his own vessel and proceed to tow the hulk left from the Furieux back to safety in order to repair it.  He hoped that the crew had not survived as it always was such a waste to slaughter them after such an abysmal failure but he could not let such poor performance go unpunished. 

 

Thanks for reading,

KI


Breaking out of a slump…

So I have done little blogging the past two months. Why is this? Partially because events in my real life are coming to a zenith as I face final evaluations to determine the course of my next twelve years at a minimum. However, normally 40k and blogging is a release for me. But lately I find myself burnt out. Is it because I am doing 40k too much? No, I do it less lately. It is an enigma. I just lack the interest as of late that I normally have. Painting seems droll, battle reports seem a chore. So I got interested in battlefleet gothic through a friend. It is much cheaper of a side hobby than a new army and consists of only a handful of models. So I dropped 150$ on a full fleet and my chaos fleet met their nemesis, the space marines, on the field of battle today…or in the deep void of battle rather.

The plus side of running a chaos fleet is that it is rejuvenating interest in my chaos space marines at the same time as helping flush out details of the 40kside that I don’t normally think of such as commanding ships. This spurred me into starting and planning a fall campaign that will incorporate BFG and 40k that will be lots of fun for the players and hopefully will result in lots of narratives for myself and for other bloggers who play.

Today however, my 750 point fleet met my friend’s space marine fleet. I ran two carnage class gunboats and a Styx heavy cruiser. He ran a battle barge, a strike cruiser, and three gunboat escorts. We played on a table with relatively little terrain. One planet in a corner and an asteroid field in another. He was the attacker but I won the roll off to go first. I made a mistake and went head into him, causing the destruction of one of my cruisers but safely made it out of LOS on the other side of the asteroid field with the others. The strike cruiser and escorts came around and met my cruisers. They destroyed the second carnage but both fell to waves of bombers from the Styx. Finally the battle barge and Styx danced around the asteroid field but a wave of boarding torpedoes damaged the Styx engine room causing it to go off the table edge. Ultimately, the game was a marginal loss (I believe as the BFG scoring is a bit confusing still) but a great learning experience as it was the first time I built my own fleet and played a full game against space marines.

Plan to do a narrative battle report for the battle as well,

Thanks for reading,
KI


Mono Nurgle list faces off against Nullzone…the ultimate test

 

So last night I played against Thor from Creative Twilight.

We played  the Feast of Blades Mission Stronghold (for access to the missions, click here.

So, for this 2000 (well, 1,999 + 1 so NO double force org) mission, I ran a pretty similar list that I have been running.

 

Allied Nurgle Tally List

 

He ran this list

 

Fate’s Angels List

 

So, I won roll-off for first turn.  We read the rule, and due to a little confusion we opted to allow ICs to infiltrate/outflank with my Chosen.  Thus I deployed my Sorcerer with my Chosen, my Plaguemarines in their Rhino, the Chosen’s Rhino (Not infiltrating as the Sorcerer won’t fit), and my Havocs up on a building to allow maximum line of site.

 

He deployed dense in a single corner, with his land raider in front and his rhinos and vindicator towards the rear.  The scout infiltrated near his flank, denying my infiltrate (damnit, I should not premeasure to where I want to place my models and think out loud BEFORE he infiltrates…).   His devs hid in a forest at the table edge.  His predator was in the opposite corner and his storm would outflank.

Turn 1 I get Epidemius with 14 Plague Bearers and my DPoN in.  I deep strike them off the icons in the rear behind cover.  I pop off my missiles at a rhino, high enough to deny cover, and score 3 glances.  Instance 1 of Thor hating hull points and me loving them.  I fire my havoc launchers to no real effect.  During his turn he returned fire with his long range stuff and killed two havocs and the missile launcher for the chosen.

Turn 2 saw my daemon prince swooping, all my other stuff coming in, firing with all my shooting stuff.  Put a hull point on the land raider and stripped the stormbolter off of the vindicator with a glance and a pen from the remaining 2 havoc missile launchers.  My Rhinos moved forward.  My large plaguebearer squad started moving up his flank towards the pred and my sorcerer used his puppetmaster power to take over the landraider and fired the multi-melta at the vindicator…only to miss.  During his turn he put 4 wounds on Kugath and 2 on the DPoN.  Then he assaulted with 5 terminators and Cassius.  The DPoN overwatched with breath of Chaos and wounded with it twice, which resulted in two TH/SS terminators dying.  I challenged and he accepted with Cassius.  He wins combat due to cassius’ FNP, leaving him with 1 wound left.  He also destroyed the Plague Marine’s Rhino with the vindicator exploding it and follow on fire killed 4 of the 7 plague marines.

Turn 3 I moved Kugath up and fired the breath and Necrotic Missiles at the landraider (necrotic missiles was to hit the squad to the immediate rear of the Land Raider).  I moved up the Plaguebearers closer to the Predator.  The Chosen position themselves for a charge next turn.  The plaguemarines fired and killed the vindicator, the Havocs destroying a Rhino (ironically on TOP of the other rhino…leaving a crater ON the rhino…).  Kugath attempts to Charge the land raider and misses by 1″.  The other plaguebearer squad moves up the pred flank was well, hugging cover.  His turn saw the death of Kugath, two more Plague marines (leaving the Champion with fist and the last meltagun left alive).  His storm comes in.  The Cassius combat continues with cassius taking a wound and missing my DPoN.

Turn 4 my Sorcerer separates from the Chosen to get the Pred to fire into the Storm with a lascannon and autocannon, which strips a hullpoint off.  The Chosen attempt to charge by fail by rolling snakeeyes, the Havocs fire frag missiles at the tactical marines and kill one or two.  I manage a long assault roll with my plaguebearers and catch the predator off guard, which has yet to move, so I auto-hit.  With the subsequent 20 attacks I manage 4 6’s and wreck it (instance 2…).  The center assault continues, now the challenge against the TH/SS SGT.  He misses and saves my wounds (both for his and my assault phases).  The last plague marines fire into the Landraider to no effect.  His turn sees the storm boosting to the havocs location and shooting at Epidemius’ squad and killing the Plague Marine aspiring champion as well as killing the last Rhino.

Turn 5 the Sorcerer and the chosen rejoin and assault the terminators.  Epidemius’ squad assaults a tactical squad.  The remaining Plaguemarine meltagun stuns the Land Raider putting a 3rd hull point on it (ALMOST DEAD!).  Epidemius’s assault wipes 4 of 5 marines, the last guy runs.   The Chosen squad kills the remaining 2 terminators and loses 1 chosen. The TH/SS SGT again does nothing and saves my wounds.  My havocs destroy the storm, killing 2 scouts in the process.  During his turn he assaults the center with a 3 man tactical squad and shoots at the havocs, killing the 2 last missile launchers and breaking the champion.  He runs away 2 turns later and shoots to no effect.  Tactical marines fire to no effect at the last plague marine.  As he starts to move the assault, I realize the tally is to 20! Huzzah!  The 3 man tactical squad kills a chosen, bringing the chosen to only 3 now.  The Chosen handily dispatch the tactical squad and the TH/SS terminator finally kills the DPoN.  Combat continues.

Turn 6 Epidemius’ squad finishes off the last tactical marine that ran away.  The plague marine assaults 4 tactical marines and dies (HOW! With a 3+ armor and a 3+ FNP against 4 regular guys?  Rolled 2 2’s…Damn).  The 7 Plaguebearers take a beating down to only 2 and attempt to assault, roll high enough, then I realize I can’t assault things out of LOS…  The Center combat becomes the center of attention.  During my turn the TH/SS guy puts a wound on the Sorcerer.  During his turn I finally kill him, after over 20 successful consecutive invuln saves…growl.  I consolidate out.

Turn 7, I move the 2 plaguebearers closer to the objective.  I don’t make it within 3″ however and the scouts are still out of LOS.  Epidemius’ squad rallies in the back zone to claim it.  The 2 plague bearers hold the side section.  He holds the opposite side (ironically, he holds my deployment zone area and I hold his).  The game decider would be the Land raider.  I have a combi melta, but also could use puppetmaster to fire the land raider at the scouts but his Librarian would DTW on a 5+ and I opted for the combi-melta.  I manage to pen then explode it!  After which I assault the librarian.  I do not kill him, and during his assault phase he manages to kill a single chosen.  The game ends with me holding 3 zones and holding 1 objective, and with him holding 2 objectives I believe and 2 zones.  I score a minor win for the primary and he scores a minor win for the secondary.  After modifiers are applied I end with 18 victory points and he has 15, resulting in a barely minor victory, many would call a draw, and surely a Pyrrhic victory at that suffering massive losses, even larger than his.

 

Overall, the addition of the CSM was a game changer and allowed me to survive the null-zone.  In the end, it was probably one of the best games of 40K I have ever played and it was a blast.

 

Thanks for Reading,
KI


The Rats of Cordos face off against the Ultramarines with their new big guns…

So this past Wednesday, I face off against an Ultramarine Player who normally ran a Kantor Castle style of play.  I figured, before I saw his list, that I knew his list.  However, he was running a vulcan Melta/Flamer list.  My rats survive on cover saves.  This was bad news bears for my list.  But his melta was limited in range, and we were playing Divide and Conquer like I had the previous week.  Lots of area terrain combined with a spearhead deployment led to realize I had to take a dominating lead early or fall under gruesome melta/Flamer fire.

So, I ran the following list:

Company Command Squad w/ Creed and Kell

Lord Commisar w/ Camo cloak and power weapon

2 PBS with 7 psykers each

Infantry Platoon with 3 squads (totaling 2 LC, 1 AC, and 1ML along with 2 MG, 1 GL, and 1 SR) with a commisar

1 vet squad with LC, 2 MG, 1 Heavy Flamer

Devil Dog w/ Multi-Melta

Manticore

Ordnance Battery w/ Griffon and Colossus

Ordnance Battery w/ Basilisk

He was running (IIRC):

Vulcan He’Stan

Libby in TDA w/ Avenger and Nullzone

5 Terminators w/ 3 THSS and 2 LC in a LR Crusader (the one with Flamestorm cannons spontons)

1 Venerable dread w/ MM and heavy flamer in drop pod

5 man tac squad in Razorback with TLMM (he was running them under the IA Razorback rules which allows TL MM as an option)

5 man tac squad in Razorback with TLMM

10 man tac squad w/ MM and MG

2 Landspeeders w/ MM and heavy flamers

2 attack bikes w/ MM
Yep…that’s a whole lotta melta weapons. 😛  Glad it’s spearhead.

So I win roll-off.  This is our initial setup.

The devil dog had scouted up the center t get that close.  I wasn’t cheating 😀

Turn 1

Again, I knew I had to take the lead early.  He had the drop podded dread and Speeders which would both deepstrike with flamers and melta weapons.  Before I lost tanks, I would want to hammer into his lines.

I fire the manticore first at the LR (immediately regretting putting my devil dog RIGHT next to it basically).  Score 2 hits, 2 pens, and a 6 to damage.  Things were off to a good start.

I then, through the rest of firing managed to kill only a single terminator, kill one bike and put a wound on the other (Wound from something else, and the one dead was from the manticore), stun the right side Razorback (as I am looking at it) as well as immobilized it, and shot at the left razorback with no success from the Devildog…epic fail.  Here is how my turn ended.

He then goes on the offensive, destroys the Devil Dog (not surprisingly so) and starts to maneuver his right side razorback around.  He also drops the dread in and destroys the basilisk’s Earthshaker cannon and a few guardsmen from the heavy flamer.

Turn 2:

Turn 2 saw me stunning the Right razorback and Left Razorback, destroying the dread, and pinning the terminators with the PBS/Mortar combo (Gotta love pinning).  At this point, my opponent was getting concerned at my lurching ahead early out of the gates and reducing his mobility.

Turn 2 for him he boosted his bike, got his Speeders…mishapped his speeders, and luckily got them sent back into reserve.  He had fled the terminators back during my turn and re consolidated and started to move forward.

Turn 3:

I maneuver some myself, running my vets into the left section on my end of the table, and immobilize his last Razorback capable of moving (assuming it’s not stunned).  Turn 3 He brought his bike into range and started firing on my platoon with the meltabike and the right razorback (no longer stunned).  At this point, I was getting nervous as my forward momentum had started to stall out.

Turn 4:

I manage to kill his last of the bikes, rip the TLMM off the Razorback, and destroy the TLMM off the other razorback as well.  I also finished off the drop pod.  I fire the Colossus and Griffon at the dismounted marines and manage to kill 2 of 5.

During his turn he moved around, largely without result.  However, he does manage to get his speeders in and deepstrikes them and manages to land in MM range of the Manticore (which I had saved my 4th missile for turn 5).  He then manages to destroy it. 😦

Turn 5:

Turn 5 I was concerned about my lack of progress the last 2 turns.  Thus, I decided to try to take out the weaker targets.  Destroy the Speeders and attempt to pop the razorbacks to open his troops to fire the following turn.  Well…I did destroy the speeders, but I was destined to only glance those razorbacks.  With my Basilisk and Manticore gone and his Razorbacks behind cover, he managed to avoid being destroyed.

His turn 5 I don’t think he fired a single time.  He spread out, made sure his men were in the appropriate sections and we rolled for it.  A “2”… Damn.

He took primary with each of us holding our 2 sections on our own side, and him holding a dominant lead in the center with 700 something to my 458 VP.  Again…damn.  I took the KP with a 5-1 KP (he got the manticore, but this was the only unit actually destroyed).  Objectives we split, each having 2.  Then for the quaternary I got a + 3 to his +1.  Thus he ended up with 19 and I had 16.

 

Overall, a close game.  I should have not focused fire on the terminators once they were on foot though and shifted fire to vulcan instead of the libby and terminators.  And I shouldn’t have saved that last manticore missile. 😦  Oh well, a good game and a good time was had by all.  I will say I like the colossus and it will appear in future games.

 

Thanks for reading,

KI


Deathwing against the Red tide

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So last night at the FLGS was the last night of the tournament. I was essentially an objective mission with only one objective in the center. He ran a DA Deathwing list and I ran a Khorne Heavy list (mainly because that is how the vet abilities fell). I ran, for 2000 points,

Bloodthirster w/ might and blessing (Had Preferred enemy)
Skulltaker
Masque

4 x Bloodcrushers w/ all options (Had Hit and Run)
4 x Bloodcrushers w/ all options

14 Bloodletters w/ fury of Khorne
10 Plaguebearers w/ Icon (also had furious charge and hit and run)
15 Daemonettes w/ Icon

Soul Grinder w/ Phlegm
DPoT w/ bolt, gaze, breath, armor, and master of sorcery.

He ran,

Belial
5 x THSS Terminators
5 x PF and LC Terminators
3 squads of 5 terminators with 3 PF, 1 CF, and 1 PW.

4 squads had a cyclone. 1 had an assault cannon.

He also ran a LR Crusader, a LR (normal), and a land speeder with multi-melta and rocket launcher.

I did not get my preferred half. I got my Plaguebearers, Daemonettes, Soulgrinder, and DPoT
Early game he deep struck his terminators (2 squads of them) and ran them. I deep struck, shot up one squad and managed to kill a single model. On his turn two (he went first) he did some more shtooting, and assaulted and destroyed the soul grinder. He had 2 terminators remaining after assault. During my turn I killed the rest with my daemonettes and DPoT. By his turn three everything had come on the table. I noticed he was holding back from the objective with his LC squad and his THSS squad (in LRs). So I destroyed the other three foot squads and then started to work on the vehicles. Belials squad got out and ran through the remaining 4 or 5 crushers, the last 3 bloodletters, and the skulltaker (as well as 9 plaguebearers….failed to roll a 1 or 2 on the Hit and Run…Ultimately, the LC squad, both land raiders, and half of belials squad fell to the Bloodthirster (who has been renamed “Seabiscuit” at the LGS). With the rerolls to hit AND WS 10, meaning his terminators only hit on a 5 and wounded on a 6 (or two in the case of THSS), and then had to crack his 4++ save. Ultimately, I ended up tabling him, but it was a really good game. This was my opponents first game in 5th edition and he had been limited on army selection due to his limited numbers of models owned.

Thanks for reading,
KI