General 40k Shinanigans

Posts tagged “Skaven

Nooowwww I remember why I don’t play my IG very often. :P

So I opted to run a 1500 point list of IG and try out some new units with the idea of infiltrating numerous units to control early game vehicle destruction…yeah, didn’t work. :0

So, to save the time, I lost terribly. I DID learn some really good lessons though-

Storm troopers- niche fillers. A full unit is a terrible idea and even worse if they are held as static. Overall, an expensive unit that cost just way too many points for its uses. It should have been 105 points- 2 melta guns and 5 dudes. Maybe run 2 plasma guns and a SGT with two plasma pistols for infiltrating 18″ away, moving 6, and popping off 6 shots of plasma to tear up a terminator squad or something like that for just over 100 points.

PBS- more of these.

Rattling snipers- great concept, but with ld 6, unless there are ruins or something to offer a 4+ cover, they get run off the table with a T2 and ld 6.

So my key mistakes were-
Setup- still learning this really. Never have to deal with this for daemons and i struggle with it damn near every time I have to do it. Didn’t help he seized, but I should have expected it.

Too little of too much- I had infiltrators, artillery, a blob, snipers, storm troopers, heavy weapons. Yeah on paper it looks like it can take on anything. Problem is redundancy. Nothing was duplicated. That means that when it’s gone, I lose capability. I have always done better when lists offered a little…or a lot… of redundancy. My Nurgle has a TON of redundancy. Same with my khorne lists and both are pretty good on the WLD scale. I need to pick a mode of attack and rock it.

Don’t rely on cover, place smart- yep, cover is great. But these days everyone at my FLGS plays a manticore…this is a problem.

If I am gonna run blobs, run officers!!!! – really self explanatory.

Focus fire by priority. I hopped around on target priority leaving a lot of wounded units but very few units dead all the way. I need to focus on a unit with everything until its gone unless something super pressing emerges.

Remember searchlights. I wasted my first turn of shooting because of night fight. This could have easily changed the game.

Well, that was about it. Overall, poorly played game on my part but I still got at least one point and had fun, so it wasn’t really a loss. Thank god for good opponents that make ass-beatings fun too.

Thanks for reading,


On my desk

So I find myself mores excited about the upcoming break from school for painting more than playing. Right now, I have three projects of hefty caliber lined up on my desk, one from each of the armies I have and another in the works. Essentially, I am making a kick ass model for each of the painting categories.

25 mm- the slaanesh sorcerer. He has had little love paid towards him last few days but I finally got the last bit for him. I need to finish up the marines flamer spurt, GS some tormented souls on the jump pack, do up the ground (still not sure what I want for a base…thinking green as marine will be blue and sorcerer will be pink so grass with bits of scorched grass in there). Then finish the marines foot, remove the blue tack and start gluing minor components on, paint, then attach major components after painting. His imagined paint scheme will be a dark pink worked up to a super bright pink with emperors children sign on his shoulder. Need to pick a company for the smurf (thus a edging color…I will likely refer to my local SME on smurfs for this one). The trimming on him will be black with metallic details and purple loincloth and lenses. The whip will be black crackling with either purple or blue lightning (which will wrap onto his hand to indicate the power source is the sorcerer himself).

40 mm- this one is still in the planning stages, nothing hard yet.

60 mm- yeah…nothing for this one yet either.

Monster- the big bad ice thirster. Planned out his base, working on making icicles, plotted out the color scheme. Slow going on this guy. Oh, gotta get new brushes before I tackle this guy as he is so big I don’t want mistakes.

Squad- converting a squad of storm vermin into storm Troopers with the infiltrate doctrine. They will be armed with fantasy hell rifles (the multi-barreled ones) and I am going to convert them so that they are crouching. After that I am going to use dunked bases to make them emerging from water (cutting off some of their feet) and put ghili suits on them. Cool part will be some of the strips of cloth will “float” on the water to give a dynamic sense of motion.

Diorama- either a diorama on the battle of rynns world or a diorama called over the top with IG going over a trench line wearing bretonian style pan helmets (sorta think WW I). Big thing here is that it will have a back drop depicting the rest of the battle and the explosions in the distance and I have some orks for the close in enemies. Get some concertina wire for the obstacles for the orcs. Put little letters stabbed into the trench wall with knives and at the bottom have a commissar shouting and an officer with a whistle or bullhorn or something. Overall, fun to make.

Yeah, so I am pretty well set up for the next quite a few months… Should be a blast!

On that note, my khorne army is coming along. Made some progress on them blue hounds and bloodletters. Need to attach the bloodletter heads, finish up the hounds, do basing and details on both then I can start working on the ice crushers! Hopefully my khorne army gets some luvin come February…they need it!!!!!

Hey, thanks for reading,


What to run, what to run, what to run.

So I played my mono-Khorne list. It is a theme of cold and hot, and it really is not far from completion (I mean, still have a thirster, but the model count is less for sure). It is by far a more impressive list as well and tons of fun to play. However, a 100% converted army is also quite impressive and turns heads and is also fun to run the big guns (oh, and I will be going back to the deathstrike). So what do I do?

Well, BOTH WILL BE PAINTED. The question is, which do I focus on? I don’t have time to build a nice board, finish all the models, and do all the real life stuff I have going on in addition all before the Novembe tourney.

I am leaning towards the daemons, but a lot really depends on a) new edition and b) new codex for daemons (keeping those fingers crossed!!!). A new Daemon book would seal the deal, but I doubt that DAEMONS will get a book until early to mid next year (if at all). The new edition may also radically change how everything works and a mono-Khorne list is completely impractical (because we all know that I build lists based on balance and practicality…).

The downside of the IG skaven is, frankly, lack of funds. I have all the models for my daemons with a few minor conversions. The IG still need lots of things, and LOTs of conversions still (everything from pistols on belts to turrets finished for tanks and guns). So, as my FLGS runs 2 hobby events a year (well this year they will be), I feel that it may be a better idea to bench the IG or possibly just bench the daemons.

Regardless, what does the community feel? Should I run my newer force, continue to drive on with it and finish painting it or work on it here and there and finish after November in leiu of building my Khorne force to a high standard?

Tourney Wrap-up…and looking ahead.

So, went to my FLGS monthly tourney yesterday with the rat guard. It was 1850, ran my standard list.

First game was against Tau. He was new to the list, and fresh back into 40k, so between me still getting used to setting up my force, him and me checking tau rules, and explaining some of my rules to him we were cutting into playtime fast. We ended getting 3 full turns… not great, but not as bad as it could be. He got hammered bad turn 1, came back and did not too bad to end with 23 me, 10 him.

Second game was against a mechanized IG army with FW IA autocannon turrets, vet abilities on the vehicles (+1 to armor pen), and some command tank. So AC with S8 for purpose of damaging vehicles. Suffice to say, I got hammered, but through KP denial managed to take the KP victory, giving him 21 or 22 and I got 10. I DID learn that barrage hits SIDE armor if the hole is above the hole.

Last game against Necrons. With my shooting lists, I have yet to find a strong means to hammer necrons down (Daemons on the other hand eat them for lunch). Was going pretty well until we looked at the clock. CRAP, 15 minutes left and it was his turn (he went second) which meant that I wouldn’t be able to adjust for last turn. He ended up taking full BP. I learned the good lesson to pay attention to the damn clock. I could have easily tied primary, to at least net me 8 (plus the 1 bonus) to equal 9 instead of 1. ūüôā

I DID learn how brutal first rank fire second rank fire was though. I am very strongly considering taking more infantry and less artillery or tank.

THAT SAID, I think I will be going back to my daemons for next month. While playing the rats was fun, and for it being my first tourney with them a win, minor loss, and a massacre caused largely by lack of attention to detail I feel it could have been much worse, the rats lacked the pop that daemons have. I believe it may have been the moderation of the games. With my daemons have rarely had a day of running middle of the road. Normally I fall in the middle pack by scoring one really big loss (game 1) followed by a big win (game 2) followed by a moderate win or draw (game 3). Plus the options for IG don’t really allow for the hilarity of daemons. Because let’s face it, with an army of little shooting (none in my case), all deep strike, and every other action based on a die roll there will be REALLY high ups, and REALLY low downs. None of this “middle of the road” crap.

THUS, I will be returning to daemons to run my mono-khorne monstrosity. I am dubious if it will succeed in the least, but I felt that way about my mono-nurlge and low and behold I found myself at table 1 game 3 in that tournament. SO, I’m not about to count out 2000 points of power weapons or MC. We shall see though. If that flops, then perhaps mono slaanesh or back to Mono-nurlge.

Thanks for reading,

A perfect storm…of artillery.

So I show up last night at my FLGS to play a game with 1850 guard army that i had run the previous week. however, my opponent only had 1455 points so I ended up dropping:

The armored crew compartment from the basilisk
Camo cloaks from command squad
Missile launcher squad
Plasma pistol from the sgt of 1st squad
2 psykers (1 from each PBS)
Devil dog

Think that was it. Well, he ran

squad of 5 wolfguard
ven. dread w/ assault cannon
Dread with TLLC

3 grey hunter squads with meltaguns/plasma guns

think that was about it.

So a foot army with almost no armor against an artillery army? Well this was starting to be bed for him.

Also it was his 6th game. Not as crippling as one might think, he had played in a previous tournament and come out pretty good.

So we rolled a random mission. It was KP (Not bad, I fielded 11, he fielded 9) but it meant I could gunline it on the back edge.

Then he rolled deployment. Dawn of War. Well, that was bad for him. Looking back, I should have just shifted it to pure pitched battle, but I didn’t. Then I rolled to deploy first.

SOOO, I take my vets, my infantry platoon (I love that they deploy as a single choice) and the lord commisar.

Ok, I am now going to skip the details, get to the end. By the end of turn 4, he had I think 9-12 models on the table. He had killed 6 models (4 vets, 2 guardsmen). The game had been stacked from turn 1 and I knew it. He had to walk 48″ through 3 lascannons, 3 pieces of artillery, 2 PBS, and should he get close he would have to face 4 melta guns, a heavy flamer, and a hail of flashlights. Ultimately, he never crossed the 24″ line with any unit save the the wolfguard. Turn 4 he said he had had enough.

He told me afterwards he had learned a lot, and was glad he played which made me happy to hear. He plans to add rhinos, long fangs, and some speeders to his force which will help him a lot.

Overall, had a great time. Looking forward to this Saturday!

Thanks or reading,

Progress on the tanks

So I sat down and started working on my tanks. ¬†Sick of fielding half-ass abominations, so I started working towards what I wanted. ¬†Still have to get spikey chaos bitz to go on some of the stuff (While the Cordos rats aren’t chaos, they aren’t very friendly either…well, at least not to the Imperium) and these have the¬†appropriate¬†level of gore that I am looking for.


Here is the Griffon:

Still have some GS work around the edges of the car that the rats are mounted on, and want to touch up the bolts (as well as the rats themselves). ¬†The cannon (for those who don’t recognize it, it’s a demolisher cannon) will get some GS work on the sides and at the base to fill in the gaps. ¬†The holes will largely remain empty (might put some rat tails or heads sticking out on some of them however).


Here is some painting done on the devil dog:


Got some washing to do, highlights, then I think I’ll be ready to attach the wheels and start working on the outer pieces!


Lastly, the manticore/deathstrike:

For this, I was looking for something grisly and just downright gruesome. ¬†Something to indicate the importance of the manticore (well, the weapon the rats strapped to a chimera chassis really). ¬†Thus, I felt a pile of bodies on the hull was appropriate. ¬†Well, that’s ALWAYS appropriate in 40K ūüėÄ


They don’t look very good now, but after it gets painted it’ll look much better.


Well, that’s my progress thus far.


Thanks for reading, as always love to hear comments and suggestions,


The Rats of Cordos face off against the Ultramarines with their new big guns…

So this past Wednesday, I face off against an Ultramarine Player who normally ran a Kantor Castle style of play.  I figured, before I saw his list, that I knew his list.  However, he was running a vulcan Melta/Flamer list.  My rats survive on cover saves.  This was bad news bears for my list.  But his melta was limited in range, and we were playing Divide and Conquer like I had the previous week.  Lots of area terrain combined with a spearhead deployment led to realize I had to take a dominating lead early or fall under gruesome melta/Flamer fire.

So, I ran the following list:

Company Command Squad w/ Creed and Kell

Lord Commisar w/ Camo cloak and power weapon

2 PBS with 7 psykers each

Infantry Platoon with 3 squads (totaling 2 LC, 1 AC, and 1ML along with 2 MG, 1 GL, and 1 SR) with a commisar

1 vet squad with LC, 2 MG, 1 Heavy Flamer

Devil Dog w/ Multi-Melta


Ordnance Battery w/ Griffon and Colossus

Ordnance Battery w/ Basilisk

He was running (IIRC):

Vulcan He’Stan

Libby in TDA w/ Avenger and Nullzone

5 Terminators w/ 3 THSS and 2 LC in a LR Crusader (the one with Flamestorm cannons spontons)

1 Venerable dread w/ MM and heavy flamer in drop pod

5 man tac squad in Razorback with TLMM (he was running them under the IA Razorback rules which allows TL MM as an option)

5 man tac squad in Razorback with TLMM

10 man tac squad w/ MM and MG

2 Landspeeders w/ MM and heavy flamers

2 attack bikes w/ MM
Yep…that’s a whole lotta melta weapons. ūüėõ ¬†Glad it’s spearhead.

So I win roll-off.  This is our initial setup.

The devil dog had scouted up the center t get that close. ¬†I wasn’t cheating ūüėÄ

Turn 1

Again, I knew I had to take the lead early.  He had the drop podded dread and Speeders which would both deepstrike with flamers and melta weapons.  Before I lost tanks, I would want to hammer into his lines.

I fire the manticore first at the LR (immediately regretting putting my devil dog RIGHT next to it basically).  Score 2 hits, 2 pens, and a 6 to damage.  Things were off to a good start.

I then, through the rest of firing managed to kill only a single terminator, kill one bike and put a wound on the other (Wound from something else, and the one dead was from the manticore), stun the right side Razorback (as I am looking at it) as well as immobilized it, and shot at the left razorback with no success from the Devildog…epic fail. ¬†Here is how my turn ended.

He then goes on the offensive, destroys the Devil Dog (not¬†surprisingly¬†so) and starts to maneuver his right side razorback around. ¬†He also drops the dread in and destroys the basilisk’s Earthshaker cannon and a few guardsmen from the heavy flamer.

Turn 2:

Turn 2 saw me stunning the Right razorback and Left Razorback, destroying the dread, and pinning the terminators with the PBS/Mortar combo (Gotta love pinning).  At this point, my opponent was getting concerned at my lurching ahead early out of the gates and reducing his mobility.

Turn 2 for him he boosted his bike, got his Speeders…mishapped his speeders, and luckily got them sent back into reserve. ¬†He had fled the terminators back during my turn and¬†re consolidated¬†and started to move forward.

Turn 3:

I maneuver some myself, running my vets into the left section on my end of the table, and immobilize his last Razorback capable of moving (assuming it’s not stunned). ¬†Turn 3 He brought his bike into range and started firing on my platoon with the meltabike and the right razorback (no longer stunned). ¬†At this point, I was getting nervous as my forward momentum had started to stall out.

Turn 4:

I manage to kill his last of the bikes, rip the TLMM off the Razorback, and destroy the TLMM off the other razorback as well.  I also finished off the drop pod.  I fire the Colossus and Griffon at the dismounted marines and manage to kill 2 of 5.

During his turn he moved around, largely without result. ¬†However, he does manage to get his speeders in and deepstrikes them and manages to land in MM range of the Manticore (which I had saved my 4th missile for turn 5). ¬†He then manages to destroy it. ūüė¶

Turn 5:

Turn 5 I was concerned about my lack of progress the last 2 turns. ¬†Thus, I decided to try to take out the weaker targets. ¬†Destroy the Speeders and attempt to pop the razorbacks to open his troops to fire the following turn. ¬†Well…I did destroy the speeders, but I was destined to only glance those razorbacks. ¬†With my Basilisk and Manticore gone and his Razorbacks behind cover, he managed to avoid being destroyed.

His turn 5 I don’t think he fired a single time. ¬†He spread out, made sure his men were in the appropriate sections and we rolled for it. ¬†A “2”… Damn.

He took primary with each of us holding our 2 sections on our own side, and him holding a dominant lead in the center with 700 something to my 458 VP. ¬†Again…damn. ¬†I took the KP with a 5-1 KP (he got the manticore, but this was the only unit actually destroyed). ¬†Objectives we split, each having 2. ¬†Then for the quaternary I got a + 3 to his +1. ¬†Thus he ended up with 19 and I had 16.


Overall, a close game. ¬†I should have not focused fire on the terminators once they were on foot though and shifted fire to vulcan instead of the libby and terminators. ¬†And I shouldn’t have saved that last manticore missile. ūüė¶ ¬†Oh well, a good game and a good time was had by all. ¬†I will say I like the colossus and it will appear in future games.


Thanks for reading,