General 40k Shinanigans

Posts tagged “Nurgle

Two batreps, a tourney, and progress!

So, it’s my bi-weekly blog entry (it’s turning into that it seems).  This past Saturday I made it to a tourney.  First one in a long time.  It was a 1000 point list and I had one goal: Try out some new stuff.  So, I ran my daemons.  I ran this list:

Lord of Change w/ Exalted reward

Great Unclean One w/ Exalted Reward, ML 2

16 Bloodletters w/ Banner of Blood

18 Daemonettes

Exalted Seeker Chariot

I really wanted to try out the chariot and lord of change.   I used my floating eyeball, on suggestion of a friend.  This is the model I used

20120313-101546.jpgIt’s really one of my favorite conversions.  I just wanted a way to use this guy more often.  Also, I wanted to really try out the seeker chariots more.  So I ran them.  Well…the seeker chariot was a bust, but largely because it was alone.  The lord of change was fun, but he is very much a middle of the road MC.  Yeah, divination is cool.  However, having no shooting that can reliably even get shot simply sucks!  That deny the witch pops up at ugly times.  So, I went 1-2, not my best.  However, I did walk away with best HQ model painted, and while I don’t have a nice lightbox pic of it, here it is from the store’s FB page

Ironically, though he is a nurgle lord, I rarely use nurgle lords in games.

So, with my winnings and a previous win, I picked up 2 seeker chariots, determined to use these guys more because I just love chariots.  Can’t beat all those auto-hits, not rolling for difficult terrain (well, 3D6 that is) and the potential for a devastating hit.

So last night I ran a 1500 list.  It’s a throwback theme from a long time ago to the concept of the “Brazen Host”, a Khorne led Khorne and Slaanesh host led by the Bloodthirster Gore Lord (WD 368).  It was daemons with CSM allies (basically, summoned daemeons by the CSMs).  I ran:

Herald of Khorne w/ Exalted Gift on Throne of Blood

Herald of Slaanesh w/ Greater Reward and Loci of Beguilement on Steed of Slaanesh

16 Bloodletters w/ Banner of Blood

18 Daemonettes

Seeker Cavalcade w/ Exalted Chariot and 2 Seeker Chariots

Dark Apostle

Chaos Contemptor Dread w/ Powerfist, Chainfist, 2x melta guns, Extra Armor, Dedication to Khorne

9 CSM w/ Mark of Khorne, extra CCW, Melta Gun in Rhino

Predator w/ Lascannon Sponsons

He ran a mixed CSM and Daemons list as well, running mono-nurgle w/ plague marines and Typhus and a daemon prince as well as a helldrake w/ baleflamer.  All in all, significantly less models.

We played Target Priority from over at Creative Twilight.

I’ll just hit on the highlights of some of the units I was testing.

He wet first, but due to a shortage of shooting didn’t do much.  He did advance the plague drones which had been grimoired.  This allowed for my seeker cavalcade to get it’s first true attack.  Slamming all 3 into them drones, I scored a whopping 27 Hammer of Wraith attacks, dumping I think 6 or 7, doing 2.  My alluresses had 15 more attacks but did nothing.  However, he failed to get any wounds past my saves and then int turn rolled a 10 on his instability (with an icon, means 4 wounds).  With that he tried to run, the chariots ran him down the next turn, followed by the chariots hammering the daemon prince down the following turn, leading into the last turn of combat.

My daemonettes outflanked with the herald.  With that, to protect them from the bale flamer I ran 8″ and bubble-wrapped his own unit of plaguemarines to minimize the bale flamer hit.  He assaulted them, but with the herald with a greater ether blade and rerolling all misses, plus what was still 14 daemonettes at that point after shooting the plaguemarines did not fair well and died in two rounds of combat against the daemonettes.

The center combat which eventually included

Herald of Khorne, Herald of Slaanesh, Bloodletters, Daemonettes, Seeker Cavalcade, Typhus, Plaguemarines, Plaguebearers, Herald of Nurgle, and the Contemptor Dreadnought decided the game.

The combat had ground on for a few rounds.  The plaguebearers had the ability to glance the contemptor to death, but needed a 6 to pen.  The bloodletters, herald of Khorne, Contemptor had battled it out for a few rounds with Typhus, plague marines, and the plaguebearers.  The contemptor was killing a few plaguebearers each turn, the bloodletters being wholly ineffectual at hurting typhus with his 2+ and FNP (which he made a HUGE number of).

The last round of combat the daemonettes assault in as well as the chariots.  The chariots scored a massive 32 hammer of wrath hits on the plaguebearers with 11 wounds and 6 unsaved wounds.  The daemonettes swung next and finished off all but the herald who had one wound left.  After this the contemptor swung at the plaguemarines and wounded enough to push through to typhus.  He fails two one invuln and the S10 wound killed him.  He had lost by 14, so the instability test was not good for him and the herald died.  We called it at that as he only had the helldrake flying around.

I learned a few valuable lessons.  First, Seeker Cavalcades against assault oriented armies are brutal.  I will try them out against a more shooty army next week.  Also, the daemonettes with outflank and acute senses made getting them into combat significantly easier.

Also, the predator did nothing except almost kill itself to “Gets Hot!” from weapon virus (Typhus).  The major problem was a lack of anti-air power.  I may drop 20 points somehow from something else and swap it out for a soul-grinder or I could go ahead and opt for a squad of Auto-Cannons havocs for the same cost (though I like the good mix of AV and toughness to make it difficult for people to put the seekers high on the target priority list).

The close-comabat oriented Contemptor was very worthwhile, but I am just not sure if it beats out the butcher cannon variant for cheaper.  I COULD swap out the close combat contemptor for a dual butcher cannon contemptor and then drop the predator for a soulgrinder (stock) of Khorne.  If I then dropped another 20 pts (not sure from what) I could pick up baleful torrent.  This would give me some skyfire and a unit that can crank out 8 S8 shots at BS 4.  But, I think I will try the list as is at least once more.

 

Thanks for reading,

KI


Mustering the troops: A preparation to fight a superheavy.

Stop standing there and shoot back damnit!

So, as the name suggests, I have decided to face this impending threat.  I got ahold of a copy of Stronghold Assault and it works as a very good counter to escalation.  I have always like the ideas of fortifications…guess it’s the Sapper in me that always looks at ways to fortify and build up.  I arranged a 2,000 point game against a local IG player with more super-heavies than most gaming clubs…actually, I think he has more than the store he plays in.  My only request was that he not bring S D weapons as I truly have no desire to run against that madness.  I will be playing a list, likely with elements from Stronghold Assault so I can review that.  This is as far as I have have gotten.  I can’t decide on a list.  I have built several, all brutal and nasty, but I am still looking at going toe to toe with about 1500 points of guard and I can’t only build to kill that super heavy.

First up:

Pure Assault.  This list hits hard…and hard.  Pretty much everything, on the charge, can crack an AV 10 armor easily and even AV 12 rears don’t stand much of a chance.  It’s a mixture of all the daemonic gods, so it’s pulling from a little bit of everything.  Against a superheavy, I need a little bit of extra time to close that gap…thus a void relay network to give all my units an AV 12 cushion.

HQ:

Bloodthirster w/ Exalted and Greater Rewards.  This guy, with a void shield and his flying will close the gap and make short work of anything in his way.

2 daemonic heralds: Nurgle w/ ML 2, Greater reward, and FNP Loci and also Karanak to start a wee bit closer.

Elites:

4 Bloodcrushers w/ Banner of blood.  These guys are too expensive for a T4 3 wounder against a super heavy and the inevitable number of lascannons he will have.  But being cavalry, they will close that gap fast and even 4 can cripple a flank.

4 Flamers.  Plain and simple.

Troops:

2 x 15 bloodletters w/ banners of blood and 15 plaguebearers w/ generic icon.  The bloodletters can crack everything BUT a superheavy…and the plaguebearers will be useful to put down a superheavy with the blades.

Fast attacks: 8 hounds and 5 screamers.  Again…fast and nasty.

Heavy: Soulgrinder of Slaanesh w/ baleful torrent.  He is as much here for the close combat power as he is for the shooting.

Fortifications:

Void Relay Network w/ 2 generators (3 shields each) and 1 Promethium pipeline (used here only to connect the generators as I have nothing that will benefit from siphon fuel…though they do provide 4+ cover)

Bottom line: Everything is fast, nasty, and with the void shields he is going to either get very lucky and glance or pen the first three hits of the first three shots, or I am going to get a little less of a beating running across the table.

List 2: Instead of going the lots of assaulty units, it is a smaller and more elite army of Black Legion and CSM

 

Black Legion (Primary) w/ CSM (Allied)

HQs-

Huron (Warlord)

Jump Sorcerer w/ML 3 and  Last memory of Yuranthos

Be’Lakor (CSM HQ)

Elites:

2 Mutilators w/ MoN

Troops:

9 Chosen in rhino w/ Power Weapon, 2 Meltaguns, and 3 flamers

10 CSM w/ 2 Meltaguns

15 Cultists w/ 14 Autoguns and a flamer

Fast Attack:

8 Raptors of Khorne w/ Icon of Wrath and 2 meltaguns

Heavy Support:

2 Obliterators of Nurgle

Fortifications: Same as last time.  Void relay network w/ 2 generators and 1 promethium pipeline.  This time though, w/ flamers in the list and infiltrate, I can really put them to use.

This list is a little cheesier.  Rocking up to psychic powers cast every turn, and knowing I am starting with puppetmaster means that things are a little different.  However, I don’t think it’s cheese to a ridiculous level.  If I dropped Be’Lakor, I would simply pick up 2 squads of Havocs or Chosen to infiltrate in and up the oblits and Mutilators (which may also be infiltrated).

Well, those are my lists I am deciding between.  Maybe some tweaks left or right. It will certainly be a learning experience, but he doesn’t play me often so I hope to catch him as off guard with my play-style and armies as I learn how to contend with baneblades and storm hammers.  Either way, the key to winning will be several things- Prioritization, concentration, and pure and absolute aggression.  Those void shields will realistically net me a single turn, maybe 2 if I am lucky.  That means I need to be on him as soon as possible.

 

Well, thanks for reading.  Would love some comments on ideas for lists.

 

KI


Chaos Lord of Nurgle

So I have begun painting a conversion that I began working on after ordering Greenstuff Industries Tentacle Maker.  The concept began as a possible obliterator conversion as I have yet to find the legs that make me truly happy with my miniature defiler conversion.  However, for the Chaos Lord of Nurgle, it looks epic.  So I asked myself, how do I tie in Nurgle with Word Bearers.  So I opted for a Nurgle Lord with classic Nurgle colors (green, brown, bone) with the remnants of previous garments before swelling and deforming being the colors of my primary chapter (crimson, black, parchment).

Overall, he is a massive kitbash.  He emerges from these kits (from what I remember)

Head: Plaguebearer

Torso- Chaos Terminator Sorcerer

Lightning Claw: Terminator Lord

Power Fist: Terminator Box

Shoulder Pad: Chaos Knights

Book: Plague monks

Nurgling: Plaguebearers

Icon: Bloodletters w/ the top from a plaguebearers kit.

Cape: Loincloth of daemon prince

Loincloth: Terminator Lord

I began painting last night.  I built up the armor slightly to add a bit of definition to the areas I will highlight.  I then painted the head, banner, and tentacles.  The tentacles are a 3:2 ratio of elf flesh and changling pink and then washed with purple then red.  This is what I have thus far.

008 009 006

The pictures are not great. I took them after I finished painting.  The banner will be a brownish color while the skull will be bright white with a sharp contrast producing wash and the spine will also be the same.  All of the brass will get the new oxidizing technical paint on it, so I am looking forward to that.  The Nurgling will be a green-brown to create contrast.  The parchments will all get a 1:1 mix of agrax earthshade and ogryn flesh to slowly drop the tone to aged paper.  The tentacles will get a drybrush of a light pink and then some hard highlights of either a brighter pink or a brighter, sharper, flesh color.

Well, thanks for reading.

KI


Boxed into a corner…

So I painted all my original CSM in the color and markings of the Purge. However, I now remember that a) I hate playing the type of list that everyone else plays (ie. Nurgle) and b) the green is sort of pidgeon holing me. So I am looking at changing the chapter of my CSM forces. I won’t be reprinting what I have thus far painted ( a sorcerer, 7 marines w/ 4 heavy weapons, and 7 talons). I can always run these as mercenaries. I will always keep painting the cult troops and unique guys as he color of their god/ chapter or legion. That said, I am leaning towards undivided.

My options as I see them-

Night lords. Awesome models, like the paint scheme. Undivided. Problem is, that when every model requires a conversion kit it can bog you down. Plus the blue paint scheme is meh.

Word bearers. They are Rudy undivided and the legion worships all of the gods, so it works wonders for me. Sort of a bland color scheme though, and tends to lean towards dark apostles of which I have no intent to run.

Make my own legion/war band with word bearer-esque ethos towards the gods and cool night lords helmets on some of the models (chosen perhaps?). Was thinking brighter red than word bearers but that is suggestive of khorne. Could run dark red with bright red lightning bolts or a half and half color scheme, not sure.

So these are how I am looking at for the future of my CSM forces.

Thanks for reading,
KI


Test Run for the new CSM

So, had the opportunity to play against some of my buddies who had not played in quite a while, and had never played 6th. I ended up playing two mini-games (first 3 turns each due to time constraints and to maximize the lessons learned and people playing). First was an 1850 vs 1850 and second was a team game of 1000 x 2 vs 1000 x 2.

So, with one of the larger tournaments I attend, the Standish Standoff which is a local hobby-centric tournament I attend annually in Standish Maine at my FLGS, looming on the horizon and how busy I am lately I am likely only to get in a handful of games before then. So I need to test out the new CSM for my Nurgle Tally list (my favorite as of late). But I need to identify what I need to add. I break it down into a few categories.
Speed: Yeah…nurgle daemons don’t do this generally speaking…it sucks.
Fire support: Again, daemons struggle with this. Even though some daemons CAN shoot, NO daemons can fire greater than 24″ with a sole exception of the Soulgrinder’s battle cannon. Psykers: Daemons don’t have any and they can be massive force multipliers and killers.

The Daemons can provide: Troops, Toughness, and Tally. Sort of the 3 T’s of Nurgle lists.

Well that said, I am looking at Havocs for fire support, Warp Talons for speed, Typhus for my HQ and Psyker, and cultsts (Zombies if they FAQ it to allow a MoN and large squads…or hell, maybe zombies anyways) for cheap troops that can be brutal if they get the tally up. However, I am lacking some serious melta (normally chosen and plagues, now both elites).

So that leaves an elite slot… With plagues being elites now, it changes things. So, my options, as I see them are: Hellbrute, Possessed, Plaguemarines, or Chosen.

So I tried the first two out as well as a confirmation for the talons, havocs, and Typhus (oh,… and cultists).

First game was against Tau. I ran Possessed this game in a rhino, and only 5 of them. However should these guys be the chosen to run the standoff, they will be in a rhino with Typhus. With S5, T5, 3/5++ save and 33% of the time power weapons and 33% of the time extra attacks, they have a good chance of bringing down most vehicles quite handily as well as posing a very real threat to pretty much any unit besides terminators. Throw in Typhus ( as he can fit in a rhino as long as only 8 possessed are in it) and between the psychic powers and the close combat power this unit is one to be focussed on, leaving my havocs, talons, and epidemius alone (though no one is going to ignore Kugath…he is a fire sink that normally shrugs off enough wounds to make the enemy sweat a little). With a Rhino, they can assault (most likely) turn two (18″ move, rhino gets blown up turn 1, 6″ disembark, next turn 6″ move and a 6″ assault means 36″ threat on turn two…)

Well, in the game I ran them, Typhus never saw the table as he didn’t come in turns 1,2, or 3. So the possessed ran up in their rhino. The rhino got popped and they came out and shrugged off a fair amount of fire. They then slaughtered a squad of Kroot and kept moving, the champion rolling on the boon table and getting rerolls to armor saves. They then kept going and just shrugged off a hellish amount of fire, making armor saves from the champion…well, like a champ. The game ended and all 5 were still on the table. These guys have awesome models, highly customizable, and are tough and strong to boot. Only downside is that they are a little pricey and have a low number of attacks.

The cultists worked exactly as T4 guardsmen are expected. They are great and cheap cannon fodder and good for holding those objectives. I will be using them with autoguns as I already have painted models for them. They are not a huge threat until they get the tally up and then at 20 they have the ability to drop full squads of terminators through volume of no armor save shots.

Plaguebearers continue to impress me, and now with SAP being less debilitative and HPs being what they are, a unit of plaguebearers can strip those rhinos and even vindicators down quick and in a hurry.

My GUO continued to shine. They are the only greater daemons that perform so consistently well that I cringe at not including them in an army. Tough to kill, with smash they are monsters against tanks, and against troops with their breath of chaos or aura of decay they can ruin anyone’s day. In this game he shugged off railguns, took two wounds from three turns of consolidated fire, and wiped a squad of crisis suits. Not bad seeing as he still had 3 wounds left.

Next game was a team game. Got to try out the hellbrute, finally my talons, and Typhus (as well as thousand sons which rolled terribly and died to 6 bolter wounds by only making one save as well as trying out a sorcerer with all kinds of goodies only for him to die to a lone railgun shot and he failed his LOS on a 2+ and his 3++ save. Damn.).

Hellbutes: Took him for his MM, but with only 1 shot, no VOLW, and the fact he is not a daemon, does not have it will not die, and has no invuln save, he fired once, missed, then was gunned down. He might work in some cases, but my first experience with him made me not eager to use him. he was out for sure!

The talons were assaulted by space wolves and fenrisian wolves. None of the assaulters survived and two talons died out of 5. With 2 attacks each, 3 for the champion, rerolls to wound, and preferred enemy (Space marine), and a T5 with 3+/5++ saves they are worth the cost. I just need a way to give them hatred, and they would be monsters in combat. A squad of 5 was good, 7 would be better, but likely I will stick with 5. I had stuck them with Typhus, but I will likely deploy them solo and let them go to work so the enemy is not overly tempted by so many points so densely packed. With the tally, they will wound on 2’s with rerolls and can ruin any unit’s day.

Lastly, Typhus. He was a monster…just like I figured. He stood toe to toe against a wolflord on a thunderwolf and won the combat by one wound (Typhus dealt two wounds, the wolflord dealt one). Alas, the wolf lord was eternal warrior and so did not die. Overall, it was the last assault of the game and the wolflord counted as destroyed as he lost by 5 or 6 and broke leaving Typus with 2 wounds left (had taken some shots previously) and 3 talons after a combat where they were originally outnumbered significantly.

So, I suspect that my list will encompass Chosen or Possessed. The Chose have the meltaguns, but without infiltrate they have to drive across the field. With no invuln, they become bait to plasma weaponry, and any of the myriad of AP3 weapons. The possessed are a little more survivable and after weapons and marks, aren’t significantly more expensive.

Thanks for reading,
KI


Chaos Sorcerer

Finally got some progress done on this guy!

 Well, hope you like them.  Love to get comments!

Thanks for reading,

KI


End of the summer

 

Well, summer for 40k is now over for me and I reflect back on my growth from the summer.  A few things of note have happened and I have realized a few things-

 

-All comers lists play well against many lists, rarely have an achilles heel but can be tough to achieve the clinch and finish the fight with.  My artillery, blob, Mono-Khorne, and Mono-Nurgle have all done well but only when I went all in for this army build.

-With the coming of 6th, fliers have emerged as just frankly, gross.  Nothing irks me more than terms such as “auto-win” besides players who jump armies and show up with un painted and often unassembled forces just to play “what’s hot” and often win.  Then they use those earnings to buy the next hot thing.  It actually makes me loathe the idea of a new daemon book as I don’t want parasites like that playing a codex I enjoy…making everyone see daemons as broken.  It’s fun to be the underdog. 😀

-I suspect that GW will do a massive errata and unleash flakk missiles to all ML for a nominal points per model….ending the reign of fliers and putting them in their place.

-Allies add a diversity to the game will be fun and should be used.  However, I see comp showing up more now to balance out some broken lists.  While no one forces people to play army a over army b, a venue could lose tournament showings if the same lists win top every tournament.  Currently, few people enjoy playing the necron players at my own FLGS, and I will not play them (with the exception of one or two of them) if I have the option.  Too hard?  No, as my daemons have never lost a game against Necrons, truth be told.  Daemons, who excel in close combat, devastate necrons in close combat and fliers won’t change that (or claim/contest for that matter).  No, it’s the player type.  Necrons have lots of good combos and are a top tier army, however the player type it attracts at my FLGS is unsavory to me.  I may be unsavory to them…all the better.

– Heavy mech lists such as imperial armored company, should it make an appearance as some rumor suppose, in regular 40k will be brutal as you can now no longer stop them from firing.  Parking lots are still annoying, but with the addition of allies no army remains unable to deal effectively with them…oh, and now that plasma can destroy the firing vehicle with hullpoints I suspect there will be far fewer las/plas Razorbacks.

-My tournament results this past summer (as well as game experience) I believe has established me as, more or less, a strong player.  Before I had struggled for front or even sometimes middle  of the pack but now I feel I can safely assume I fall in top 50% or greater.  My win/loss/draw ratio has finally broken the 50/50 mark with more wins than losses (heavily padded though with Mono-Nurgle and Mono-Khorne wins).

-Mono-Nurgle will be my army of choice for the time being.  With the exalted chariot of Slaanesh coming out, I may find myself picking up some more seekers and daemonettes (goal is 20 seekers, 40 daemonettes, so 3 boxes of seekers, 2 boxes of daemonettes) for a mono-slaanesh force.  But that is a long ways off.  Hopefully Khorne gets a boost in the coming months, but barring that my mono-nurgle with allies will be the way I go.

-I find myself playing a net list.  Which is great and horrible at the same time.  In november when I first started my tally list, most saw it as a fluffy list with little chance.  December it was 8-2-1 and I was on the top table (which I lost due to a lack of speed).  After that, most people saw it as a strong list, but not overpowered it seems.  Now, with many changes and allies the tally list has become a “net list”.  Should I change my list to avoid being considered a net-lister or drive on?  All the locals at my FLGS know I have played this list for about 8 months now, long before 6th.  This is a decision that will have to be made in the future.

-I realize that the people I enjoy playing against the most (People such as Thor from Creative Twilight, Shiny Rhino from Bolter and Chainsword, Hippie, Lucas from Creative Twilight, and a few others) I NEVER play in tournaments.  It seems tournaments are often 2 or 3 games against people I don’t play against often, and frequently, make me not feel like playing them afterwards.  Makes me debate going to less tournaments and saving my 40k time for weekly practice games.

 

Well, those are my thoughts and reflections of the past few months (and a little ranting…which frankly if you read here you are used to).

 

Thanks for reading!

 

KI