General 40k Shinanigans

Posts tagged “Khorne

Finished Skull Cannon of Khorne

So I finally finished my skull cannon and now I have been sort of pawing through my stuff trying to figure out what I would do next.  I also knocked out 21 cobblestone bases for my CSMs as well, but I don’t have pictures of those currently.  So I figured I have these fantasy miniatures that are cool, I’ll paint some of those.  The new Age of Sigmar game is catching my interest more as it matches my fluffy play style and is very simple and destructively brutal.  This is in no way suggesting that I am going to be a convert, like I said previously, it’s just a reason to buy all the super cool minis I have wanted from the fantasy line…think Nagash and war hydra.

So, these are the final shots of the Skull Cannon.102

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These pictures are of the Elyrian Reaver that I finished.   Took the opportunity to work on my shading of white.

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Thanks for reading,

KI

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Damn near done!!!

So, my last post for the skull cannon before it is done!  The base is done as are most of the details.  Just a quick post with some half-hearted pics, but it may be all the progress I make this weekend so I figured I’d get a post up just in case!

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Thanks for reading!

KI


Progress on the Skull Cannon

So I have made progress on the skull cannon.  Cleaned up the masked areas and did most of the highlights (minus the extreme highlights I will do at the end with mithril silver) and did the majority of the work on the riders.  My intent is for the front two bloodletters to look lava-ish.  However, I think I need to cover more of them with black and brown and have the reds and yellows be less apparent.  Not sold on them currently.  I also have designed and built a lava base as well as doing the first portion of the lava.  Now I have to paint the rocks and skulls.

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Well, thanks for reading,

KI


Hobby update: Getting used to my air brush and making headway with my renegades and daemon kin

So making some painting progress.  I have been whittling away slowly at models I need to paint for the past month or so but very slowly.  Recently I have started making more progress faster, especially making gains with my air brush.  So, onto the stuff.

I recently finished my renegade command squad.  Or at least a possible command squad.  The flamed and melts cannot both be used but they can be swapped out.  The rest of the renegades will be green and purple with the disciples being red.  Sets them apart I feel.  However, veterans will be black or something separate.  The lack of unity in color scheme makes them feel more patchwork and more like a renegade army.

So here are the first five finished disciples (still figuring out how to base them):

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Here is the Arch-Demagogue.  I like the dual close combat weapon look with a power weapon and a regular close combat weapon.

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Here is the first test terminator I did for my terminator squad:

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Note the skull pad.  I quite like this method of painting bone.

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Here is the new scheme for my warp talons.  Right now I field eight of them (7 previously painted green, one red).   Daemon kin formations finally give me a good excuse to use these guys.  That said, they have proven pretty good in the two games I have run them with daemon kin.

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Here is my GW thirster.  I painted a lot of him before I became discouraged and now I need to go back and polish off the last detail work on him.  Oh, and his base.  But I am trying to think of what his base is.  He is either a daemon prince of Khorne or a lesser thirster (my big ones are the 275-300 point varieties).

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Currently, before the thirster I am working on my Skull Cannon of Khorne.  This is the first time I have done a fair amount of blending with my airbrush.  The yellow bloodletters will be darkened through successive layers to look like they have sort of a lava finish.  The back two will be more of a classic red bloodletter scheme.

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Once this is done, which hopefully will be this weekend I will finish the details on the thirster and eagerly dive into my Stormfiends who are my renegade brutes (Picture Ogryns but chaosy).  They fit the bill of a brute and they are the size one expects of a very bulky three wound model.

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Well, thanks for reading.  Glad to finally start painting again.  While I am painting less, I feel the quality has improved gradually from where I was a year ago.

Until next week, thanks for reading,

KI


Painter’s ADD

Oh my, I never realized how bad my painter’s ADD was.  Until I have about half dozen projects that are all going at the same time.  

Bloodslaughterer

Blood Thirster

Flaming Chariot

Obliterators

Mutilators

Chaos Contemptor Dread

Possessed CSM

Oh…plus a plethora of other stuff that hasn’t even begun or I just have a solid plan for (for example, I have an exalted chariot that I worked on but the only thing I like about it are the seekers but the metal chariot is just boring looking)…

I am closest to done on the Mutilators I think, then the Thirster, then about 30-50% on the rest.  Ugh.  I need to pick a project, crank through it, and then finish it and move on.  Here are the pics of the works in Progress

The Bloodthirster:

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I still need to detail the steel, highlight the leather, work his face, claws, hooves, wings, and finish the bone plate on the shoulder.  

 

Blood Slaughterer:

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I worked on the brass last night.  I still need to highlight the brass, work on the cabling, and paint the steel on the joints (I think the joints are all going to be steel colored).  Currently he doesn’t have a base.  Lots of work to be done, but coming along nicely.  I am looking forward to painting all the bodies sticking out of the cabling and the gore I hope to work onto the blade.  

Burning Chariot:

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Oblits and Mutilators:

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I don’t have any pics of the oblits handy, but they are still a VERY rough WIP.  I have done a little work on these guys (the mutilators) since this point, mainly their bases.

Chaos Contemptor Dread:

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This guy has a lot of the basics done, it is a matter of knocking out the highlights on all the brass and black, and working the small details which there are a metric ton of.

 

Possessed CSM;
My last big thing I have started, though hardly in earnest.

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I have actually 5 more assembled and with no paint on them besides primer.  Want to get all 10 done for my CSM army.  I love possessed models and they are really neat in gameplay, especially now that they are troops with the crimson slaughter.  

 

So, this is what’s on my table and what I am working on.  Now…to figure out what to finish.  Sort of leaning towards the slaughterer.  

 

Thanks for reading,

KI


Two batreps, a tourney, and progress!

So, it’s my bi-weekly blog entry (it’s turning into that it seems).  This past Saturday I made it to a tourney.  First one in a long time.  It was a 1000 point list and I had one goal: Try out some new stuff.  So, I ran my daemons.  I ran this list:

Lord of Change w/ Exalted reward

Great Unclean One w/ Exalted Reward, ML 2

16 Bloodletters w/ Banner of Blood

18 Daemonettes

Exalted Seeker Chariot

I really wanted to try out the chariot and lord of change.   I used my floating eyeball, on suggestion of a friend.  This is the model I used

20120313-101546.jpgIt’s really one of my favorite conversions.  I just wanted a way to use this guy more often.  Also, I wanted to really try out the seeker chariots more.  So I ran them.  Well…the seeker chariot was a bust, but largely because it was alone.  The lord of change was fun, but he is very much a middle of the road MC.  Yeah, divination is cool.  However, having no shooting that can reliably even get shot simply sucks!  That deny the witch pops up at ugly times.  So, I went 1-2, not my best.  However, I did walk away with best HQ model painted, and while I don’t have a nice lightbox pic of it, here it is from the store’s FB page

Ironically, though he is a nurgle lord, I rarely use nurgle lords in games.

So, with my winnings and a previous win, I picked up 2 seeker chariots, determined to use these guys more because I just love chariots.  Can’t beat all those auto-hits, not rolling for difficult terrain (well, 3D6 that is) and the potential for a devastating hit.

So last night I ran a 1500 list.  It’s a throwback theme from a long time ago to the concept of the “Brazen Host”, a Khorne led Khorne and Slaanesh host led by the Bloodthirster Gore Lord (WD 368).  It was daemons with CSM allies (basically, summoned daemeons by the CSMs).  I ran:

Herald of Khorne w/ Exalted Gift on Throne of Blood

Herald of Slaanesh w/ Greater Reward and Loci of Beguilement on Steed of Slaanesh

16 Bloodletters w/ Banner of Blood

18 Daemonettes

Seeker Cavalcade w/ Exalted Chariot and 2 Seeker Chariots

Dark Apostle

Chaos Contemptor Dread w/ Powerfist, Chainfist, 2x melta guns, Extra Armor, Dedication to Khorne

9 CSM w/ Mark of Khorne, extra CCW, Melta Gun in Rhino

Predator w/ Lascannon Sponsons

He ran a mixed CSM and Daemons list as well, running mono-nurgle w/ plague marines and Typhus and a daemon prince as well as a helldrake w/ baleflamer.  All in all, significantly less models.

We played Target Priority from over at Creative Twilight.

I’ll just hit on the highlights of some of the units I was testing.

He wet first, but due to a shortage of shooting didn’t do much.  He did advance the plague drones which had been grimoired.  This allowed for my seeker cavalcade to get it’s first true attack.  Slamming all 3 into them drones, I scored a whopping 27 Hammer of Wraith attacks, dumping I think 6 or 7, doing 2.  My alluresses had 15 more attacks but did nothing.  However, he failed to get any wounds past my saves and then int turn rolled a 10 on his instability (with an icon, means 4 wounds).  With that he tried to run, the chariots ran him down the next turn, followed by the chariots hammering the daemon prince down the following turn, leading into the last turn of combat.

My daemonettes outflanked with the herald.  With that, to protect them from the bale flamer I ran 8″ and bubble-wrapped his own unit of plaguemarines to minimize the bale flamer hit.  He assaulted them, but with the herald with a greater ether blade and rerolling all misses, plus what was still 14 daemonettes at that point after shooting the plaguemarines did not fair well and died in two rounds of combat against the daemonettes.

The center combat which eventually included

Herald of Khorne, Herald of Slaanesh, Bloodletters, Daemonettes, Seeker Cavalcade, Typhus, Plaguemarines, Plaguebearers, Herald of Nurgle, and the Contemptor Dreadnought decided the game.

The combat had ground on for a few rounds.  The plaguebearers had the ability to glance the contemptor to death, but needed a 6 to pen.  The bloodletters, herald of Khorne, Contemptor had battled it out for a few rounds with Typhus, plague marines, and the plaguebearers.  The contemptor was killing a few plaguebearers each turn, the bloodletters being wholly ineffectual at hurting typhus with his 2+ and FNP (which he made a HUGE number of).

The last round of combat the daemonettes assault in as well as the chariots.  The chariots scored a massive 32 hammer of wrath hits on the plaguebearers with 11 wounds and 6 unsaved wounds.  The daemonettes swung next and finished off all but the herald who had one wound left.  After this the contemptor swung at the plaguemarines and wounded enough to push through to typhus.  He fails two one invuln and the S10 wound killed him.  He had lost by 14, so the instability test was not good for him and the herald died.  We called it at that as he only had the helldrake flying around.

I learned a few valuable lessons.  First, Seeker Cavalcades against assault oriented armies are brutal.  I will try them out against a more shooty army next week.  Also, the daemonettes with outflank and acute senses made getting them into combat significantly easier.

Also, the predator did nothing except almost kill itself to “Gets Hot!” from weapon virus (Typhus).  The major problem was a lack of anti-air power.  I may drop 20 points somehow from something else and swap it out for a soul-grinder or I could go ahead and opt for a squad of Auto-Cannons havocs for the same cost (though I like the good mix of AV and toughness to make it difficult for people to put the seekers high on the target priority list).

The close-comabat oriented Contemptor was very worthwhile, but I am just not sure if it beats out the butcher cannon variant for cheaper.  I COULD swap out the close combat contemptor for a dual butcher cannon contemptor and then drop the predator for a soulgrinder (stock) of Khorne.  If I then dropped another 20 pts (not sure from what) I could pick up baleful torrent.  This would give me some skyfire and a unit that can crank out 8 S8 shots at BS 4.  But, I think I will try the list as is at least once more.

 

Thanks for reading,

KI


Mustering the troops: A preparation to fight a superheavy.

Stop standing there and shoot back damnit!

So, as the name suggests, I have decided to face this impending threat.  I got ahold of a copy of Stronghold Assault and it works as a very good counter to escalation.  I have always like the ideas of fortifications…guess it’s the Sapper in me that always looks at ways to fortify and build up.  I arranged a 2,000 point game against a local IG player with more super-heavies than most gaming clubs…actually, I think he has more than the store he plays in.  My only request was that he not bring S D weapons as I truly have no desire to run against that madness.  I will be playing a list, likely with elements from Stronghold Assault so I can review that.  This is as far as I have have gotten.  I can’t decide on a list.  I have built several, all brutal and nasty, but I am still looking at going toe to toe with about 1500 points of guard and I can’t only build to kill that super heavy.

First up:

Pure Assault.  This list hits hard…and hard.  Pretty much everything, on the charge, can crack an AV 10 armor easily and even AV 12 rears don’t stand much of a chance.  It’s a mixture of all the daemonic gods, so it’s pulling from a little bit of everything.  Against a superheavy, I need a little bit of extra time to close that gap…thus a void relay network to give all my units an AV 12 cushion.

HQ:

Bloodthirster w/ Exalted and Greater Rewards.  This guy, with a void shield and his flying will close the gap and make short work of anything in his way.

2 daemonic heralds: Nurgle w/ ML 2, Greater reward, and FNP Loci and also Karanak to start a wee bit closer.

Elites:

4 Bloodcrushers w/ Banner of blood.  These guys are too expensive for a T4 3 wounder against a super heavy and the inevitable number of lascannons he will have.  But being cavalry, they will close that gap fast and even 4 can cripple a flank.

4 Flamers.  Plain and simple.

Troops:

2 x 15 bloodletters w/ banners of blood and 15 plaguebearers w/ generic icon.  The bloodletters can crack everything BUT a superheavy…and the plaguebearers will be useful to put down a superheavy with the blades.

Fast attacks: 8 hounds and 5 screamers.  Again…fast and nasty.

Heavy: Soulgrinder of Slaanesh w/ baleful torrent.  He is as much here for the close combat power as he is for the shooting.

Fortifications:

Void Relay Network w/ 2 generators (3 shields each) and 1 Promethium pipeline (used here only to connect the generators as I have nothing that will benefit from siphon fuel…though they do provide 4+ cover)

Bottom line: Everything is fast, nasty, and with the void shields he is going to either get very lucky and glance or pen the first three hits of the first three shots, or I am going to get a little less of a beating running across the table.

List 2: Instead of going the lots of assaulty units, it is a smaller and more elite army of Black Legion and CSM

 

Black Legion (Primary) w/ CSM (Allied)

HQs-

Huron (Warlord)

Jump Sorcerer w/ML 3 and  Last memory of Yuranthos

Be’Lakor (CSM HQ)

Elites:

2 Mutilators w/ MoN

Troops:

9 Chosen in rhino w/ Power Weapon, 2 Meltaguns, and 3 flamers

10 CSM w/ 2 Meltaguns

15 Cultists w/ 14 Autoguns and a flamer

Fast Attack:

8 Raptors of Khorne w/ Icon of Wrath and 2 meltaguns

Heavy Support:

2 Obliterators of Nurgle

Fortifications: Same as last time.  Void relay network w/ 2 generators and 1 promethium pipeline.  This time though, w/ flamers in the list and infiltrate, I can really put them to use.

This list is a little cheesier.  Rocking up to psychic powers cast every turn, and knowing I am starting with puppetmaster means that things are a little different.  However, I don’t think it’s cheese to a ridiculous level.  If I dropped Be’Lakor, I would simply pick up 2 squads of Havocs or Chosen to infiltrate in and up the oblits and Mutilators (which may also be infiltrated).

Well, those are my lists I am deciding between.  Maybe some tweaks left or right. It will certainly be a learning experience, but he doesn’t play me often so I hope to catch him as off guard with my play-style and armies as I learn how to contend with baneblades and storm hammers.  Either way, the key to winning will be several things- Prioritization, concentration, and pure and absolute aggression.  Those void shields will realistically net me a single turn, maybe 2 if I am lucky.  That means I need to be on him as soon as possible.

 

Well, thanks for reading.  Would love some comments on ideas for lists.

 

KI