General 40k Shinanigans

Posts tagged “imperial guard

Tournament at FTW Games!

Just went to an 1850 pt tourney at FTW games.  Ran a list that was using what I had at my availability, though it was built with tactical objectives in mind…though we did not use them,  My list was-

Huron

Terminator Sorcerer, ML3 w/ spell familiar and combi-melta, MoN

10 TS w/ Rhino, Havoc Launcher

3 Mutliators, MoN

11CSM w/ 2 Melta, PF and Melta Bombs, MoN

11 CSM w/ 2 Plasma, MoN

3 Oblits, MoN

Vindi, Shield, Daemonic Possession

5 Havocs, w/ 4 AC

Lots of infantry, not many vehicles.  I ran across the problem that I only packed one damned rhino!  I also had NO idea what the regular crowd was going to be bringing.

Game 1 I played against a Mechdar force with allied in Knight titan.  Imperial Knight+Wraithknight+him seizing+BONEHEAD deployment decision=humiliating defeat.  Was tabled turn 5, managed to drop titan.  My dice rolls were pretty horrendous, but really the biggest thing is that I forgot that Huron had a S6 armor bane weapon.  When I remembered and closed in with him, I finished it off.  Had I done this early, the game may have gone differently.

Game 2 I played a Tau player.  It was a KP mission and he eked out a win on the tertiary objective with us tying for all others.  The oblits ruled the day here as they claimed nearly 7 alone.  Well fought, especially because the mission rewarded him +2 to start because I had no FA.  Overall, a bloodbath.  He ran a dual riptide list with a Farsight enclave primary force with allied tau, 4 tetras, missile riptides, and a metric ton of fusion blasters.

Game 3 I played against 1850 points of guard.  An AMAZING army, all metal old Praetorians.  A HUGE amount of infantry, the game was relic and hammer and anvil…ie- NOT GOOD FOR A FOOTSLOGGING ARMY!  The oblits outflanked very late and hit one blob with heavy flamers, then twin-linked flamers…then failed a 2″ charge through difficult terrain.  We pounded the crap out of each other, probably killing 50 guardsmen, but to no avail and the game ended in a loss with him taking a win because of the tertiary (killing the most psykers)…because my psyker perils of the warped himself to death…so basically, I literally gave him the win.   Other than that, he would have tied exactly.  He had first blood, I had linebreaker.

Here is a pic of the praetorian models:

WP_20140927_003

I apologize for the crappy quality of the pics.  It was an amazing army.  But overall, I had a blast.  They are a really fun group, and I look forward to hopefully getting to go this Wednesday.  Overall, the store is amazing, the group is fun and very open to new players, and the skill level goes from beginner/novice to veteran/ATC champions.  Hope to cover the store on a separate entry with some of the amazing staff there.  They are knowledgeable and openly offer advice on lists and how to build and shape a better one without just simply saying a list should be scrapped for a netlist/cheese list.  If you are in VA, it’s a must to visit for 40k players!

Thanks for reading!

KI

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End of the summer

 

Well, summer for 40k is now over for me and I reflect back on my growth from the summer.  A few things of note have happened and I have realized a few things-

 

-All comers lists play well against many lists, rarely have an achilles heel but can be tough to achieve the clinch and finish the fight with.  My artillery, blob, Mono-Khorne, and Mono-Nurgle have all done well but only when I went all in for this army build.

-With the coming of 6th, fliers have emerged as just frankly, gross.  Nothing irks me more than terms such as “auto-win” besides players who jump armies and show up with un painted and often unassembled forces just to play “what’s hot” and often win.  Then they use those earnings to buy the next hot thing.  It actually makes me loathe the idea of a new daemon book as I don’t want parasites like that playing a codex I enjoy…making everyone see daemons as broken.  It’s fun to be the underdog. 😀

-I suspect that GW will do a massive errata and unleash flakk missiles to all ML for a nominal points per model….ending the reign of fliers and putting them in their place.

-Allies add a diversity to the game will be fun and should be used.  However, I see comp showing up more now to balance out some broken lists.  While no one forces people to play army a over army b, a venue could lose tournament showings if the same lists win top every tournament.  Currently, few people enjoy playing the necron players at my own FLGS, and I will not play them (with the exception of one or two of them) if I have the option.  Too hard?  No, as my daemons have never lost a game against Necrons, truth be told.  Daemons, who excel in close combat, devastate necrons in close combat and fliers won’t change that (or claim/contest for that matter).  No, it’s the player type.  Necrons have lots of good combos and are a top tier army, however the player type it attracts at my FLGS is unsavory to me.  I may be unsavory to them…all the better.

– Heavy mech lists such as imperial armored company, should it make an appearance as some rumor suppose, in regular 40k will be brutal as you can now no longer stop them from firing.  Parking lots are still annoying, but with the addition of allies no army remains unable to deal effectively with them…oh, and now that plasma can destroy the firing vehicle with hullpoints I suspect there will be far fewer las/plas Razorbacks.

-My tournament results this past summer (as well as game experience) I believe has established me as, more or less, a strong player.  Before I had struggled for front or even sometimes middle  of the pack but now I feel I can safely assume I fall in top 50% or greater.  My win/loss/draw ratio has finally broken the 50/50 mark with more wins than losses (heavily padded though with Mono-Nurgle and Mono-Khorne wins).

-Mono-Nurgle will be my army of choice for the time being.  With the exalted chariot of Slaanesh coming out, I may find myself picking up some more seekers and daemonettes (goal is 20 seekers, 40 daemonettes, so 3 boxes of seekers, 2 boxes of daemonettes) for a mono-slaanesh force.  But that is a long ways off.  Hopefully Khorne gets a boost in the coming months, but barring that my mono-nurgle with allies will be the way I go.

-I find myself playing a net list.  Which is great and horrible at the same time.  In november when I first started my tally list, most saw it as a fluffy list with little chance.  December it was 8-2-1 and I was on the top table (which I lost due to a lack of speed).  After that, most people saw it as a strong list, but not overpowered it seems.  Now, with many changes and allies the tally list has become a “net list”.  Should I change my list to avoid being considered a net-lister or drive on?  All the locals at my FLGS know I have played this list for about 8 months now, long before 6th.  This is a decision that will have to be made in the future.

-I realize that the people I enjoy playing against the most (People such as Thor from Creative Twilight, Shiny Rhino from Bolter and Chainsword, Hippie, Lucas from Creative Twilight, and a few others) I NEVER play in tournaments.  It seems tournaments are often 2 or 3 games against people I don’t play against often, and frequently, make me not feel like playing them afterwards.  Makes me debate going to less tournaments and saving my 40k time for weekly practice games.

 

Well, those are my thoughts and reflections of the past few months (and a little ranting…which frankly if you read here you are used to).

 

Thanks for reading!

 

KI


Second Game for 6th and a Tournament.

So, last wednesday I played 2000 points of Mono-Nurgle allied goodness against a Tau straight up Daka list.  Ton of Broadsides and fire warriors, a few pathfinders, and some vehicle I downed turn one.   😀

I ran-

Epidemius

Typhus

Chosen outflanked in Rhino

14 PBs

7 PBs

2 DPoN w/ breath

5 havocs w/ MLs

Plaguemarines in Rhino.

 

It started off as a bloodbath from turn one.  His vehicle was downed turn one, I deepstruck all my stuff off the icon on the Plague Marines.  From there, he dump a TON of fire into Epidemius’ squad of 14 Plaguebearers.  By turn 3 he had damn near killed em…until I attached him to a new squad of 7.  My DPoN (both of them) ravaged fire warrior squads, then went onto a crisis suit squad before being mauled by gunfire.  He got the ethereal killed early which meant he was rerolling 1’s for hit and wound for SHOOTING.  Oh NOOOOOOOs!!!!!!  Yeah, it was bad.

Ultimately, it was a win.  I think 13-8.  REALLY good seeing that I played against him with my daemons in 5th and he was tabled by turn 4 or 5.  He held on til the bitter end, and put up a hell of a fight.  Once the tally reached 15 and FNP was on a 3+, he was having a really hard time dropping Epidemius with his 5+, then 3+, then 2+ for LOS.  Once it hit 20, the chosen with their flamer and the missile launchers with frag missiles just about ruined his day because 4 small blasts that ignore armor are a bad thing against firewarriors, and when they are Krak missiles then they are super bad for Commanders.  😛  All in all, it was an awesome game, second game for the servants of Papa Nurgle and second win.  6th has been good to Nurgle with the addition of allies and MOST IMPORTANTLY, starting with Icons on the table (thank god for GW using exactly the same terminology!).

Then I played a team tournament on Saturday.  My teammate was sick, so I got whoever was handy.  I ended up with a codex SM player running 2 full tactical squads, a libby, and a 10 man terminator squad.  It was 1000 points, no allies, so I ran my Cordos rats.  I ran vets, primaris psyker, a squadron with a basilisk and griffon, a manticore, and a hydra (though I played against ZERO fliers….grrrr).  Oh, and a full Psyker Battle Squad.

 

First game was pretty neck and neck.  Tau and Nids vs IG and SM.  It was a Feast of Blades mission, which are unforgiving in the extreme as if you lose by a slight amount you walk away empty handed.  However, the first mission was fun and I learned how nasty barrage was in 6th.  Whiiiiich I then used the next game.

 

Next game was a bye, so I played against my team mate.  I hid in cover, going to ground again and again, hiding my tanks behind each other to get a massive bonus to cover.  With Camo Nets and a vehicle directly in front of my vehicles, it resulted in basically terminator armor on tanks.  Cover saves got that much more awesome on vehicles.  Camo nets are WORTH IT!

Regardless, Between the 2+ cover on my Penal legionaires hiding behind ruins (they had Stealth (ruins)) in a forest, they had 4+ cover, then +2 when they went to ground, giving them a 2+.  Things were going pretty well for him until I landed a 3 volley shot from the Manticore on the Libby.  He rolled enough ones that it insta killed him. 😀  Happy rats…  Then, his terminators got just close enough that I fired off Psychic Shriek after lowering their Ld to 2.  But I had G2G…so I needed a 6.  But low and behold, when I needed a 6 my dice did provide.  I hit him, he did not deny it, and rolled a 15…so he had to take 13 invuln saves on the remaining 6 terminators.

From there he was a really bad sport really…throwing his own models, huffing when his guys died.  Yeah, at first it wasn’t fun.  THEN, I realized it was funny to make a young adult act like my 2 year old and snickered as my artillery blew chunks out of his tactical squads again and again.  In the end, I won handily with him only having 1 marine from each of the squads.  Think I got a Major and a Minor for Primary and Secondary.  One more turn and he would have been tabled!  Why didn’t my dice provide a 4+ for a 7th turn. 😛

Third game was against Thor from creativetwilight.com.  It was a tough fight from the start.  In my IG fashion…I hid behind the power armor.  It was pretty simple.  fire volley, go to ground.  Fire another…go to ground again.  Yep, in the end I feel I pulled my weight from the team though they pulled a hefty win the last turn.  We ran out of time, who knows how the game would have panned out, but I suspect with no time limit they would have won with just as strong a margin.  BUT, I DID manage to pull off Psychic Shriek on a reduced Ld squad again.  Best…Combo…Ever. 😀

 

Well, thanks for reading!

 

KI


Allies for the Daemons of Chaos!

So, 6th has brought us allies.  What are some that I think will fit into my Daemons, and maybe into my IG?

Here are the prospective candidates!
Chaos Sorcerer

So this guy can have 2-3 Psychic powers with a ML of 1-2.  These powers, especially given that Daemons and CSM are BB, means that his powers can be used to truly improve the overall flexibility of ANY daemon army.  The terminator armor and invuln save makes him a tough target that can survive a truly hellish pounding.  Add a mark of Nurgle and it takes a S10 AP2 weapon to kill him straight off.  Just avoid those dreadnoughts.

Typhus, Herald of Nurgle

So this guy.  Yeah, a psyker in terminator armor with FNP and a weapon that causes instant death?  Brutal alone, but in a tally list, pretty damn unstoppable.  ‘Nuff Said.  2+ armor, 5+ invuln, 3+ FNP.

Chaos Terminators

Lightning claws and Chainfists.  Tack on a mark of Nurgle for T5, or better yet a Mark of Slaanesh for I5 and even units such as deathguard will have a lot of trouble bringing these guys down with the changes to power weapon AP values.

Cult Troops

Cult troops offer interesting Niche and fluff fillers.  Plague marines benefit well from the tally, thousand sons and noise marines offer new strong ranged options.

Chaos Bikers

These guys add some mobility early in the game to a daemon army.  With bikes, I can force early target priority decisions that can be hard as well as get some shots off early.  Add a mark of Nurgle and these guys, all T6, become brutally tough to kill.

Lelith Hesperax

A capable close combat fighter that can really excel in challenges and can be used to tear apart those terminator units now that Khorne units cannot reliably kill terminator units.

Incubi

These guys are strong close combat fighters that have a 3+ save.  Something that daemons lack consistently.  With their potential high stength attacks combined with the flexibility of their high volume of attacks for use against large model count armies thus this makes these guys great multi-use units for the assault phase.

Voidraven Bomber

Man, can this guy pack a punch. This can be thrown in for some serious anti-tank and anti-infantry firepower.  With the customizable loadouts and the twin void lances, plus the void mine, I can use him to fill out those typically very expensive daemon heavy slots and add some flying fire power to the daemons.

Psyker Battle Squads

Yeah, with the fear special rule and as many things that force moral and Ld checks (often on 3D6), these guys can be used as a great force multiplier on the cheap for daemons.

Primaris Psyker

With his two psyker powers, he compliments psyker battle squads well and just adds to the overall competency of a daemon army.

Vet Squads in a chimera

Three meltas and a heavy weapon in a chimera.  Cheap and loaded with weapons.

So these are the additions I am looking at pretty heavily right now.  Love to hear from those who have used these units.

Thanks for reading, KI


A perfect storm…of artillery.

So I show up last night at my FLGS to play a game with 1850 guard army that i had run the previous week. however, my opponent only had 1455 points so I ended up dropping:

The armored crew compartment from the basilisk
Griffon
Camo cloaks from command squad
Missile launcher squad
Plasma pistol from the sgt of 1st squad
2 psykers (1 from each PBS)
Devil dog

Think that was it. Well, he ran

Ulrich
Ragnar
Runepriest
squad of 5 wolfguard
ven. dread w/ assault cannon
Dread with TLLC

3 grey hunter squads with meltaguns/plasma guns

think that was about it.

So a foot army with almost no armor against an artillery army? Well this was starting to be bed for him.

Also it was his 6th game. Not as crippling as one might think, he had played in a previous tournament and come out pretty good.

So we rolled a random mission. It was KP (Not bad, I fielded 11, he fielded 9) but it meant I could gunline it on the back edge.

Then he rolled deployment. Dawn of War. Well, that was bad for him. Looking back, I should have just shifted it to pure pitched battle, but I didn’t. Then I rolled to deploy first.

SOOO, I take my vets, my infantry platoon (I love that they deploy as a single choice) and the lord commisar.

Ok, I am now going to skip the details, get to the end. By the end of turn 4, he had I think 9-12 models on the table. He had killed 6 models (4 vets, 2 guardsmen). The game had been stacked from turn 1 and I knew it. He had to walk 48″ through 3 lascannons, 3 pieces of artillery, 2 PBS, and should he get close he would have to face 4 melta guns, a heavy flamer, and a hail of flashlights. Ultimately, he never crossed the 24″ line with any unit save the the wolfguard. Turn 4 he said he had had enough.

He told me afterwards he had learned a lot, and was glad he played which made me happy to hear. He plans to add rhinos, long fangs, and some speeders to his force which will help him a lot.

Overall, had a great time. Looking forward to this Saturday!

Thanks or reading,
KI


Now that I got a break, progress! Oh, and a battle report.

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Alrighty…Finally finished with finals and settled into a routine for the summer! Time to catch up. While I may NOT have been blogging, I have managed to get some playing and painting done with the rats. So the progress, without pics:

I have paint on all of the clanrats I intend to use for the fall hobby tournament (might use more, but planning on 30 right now). Only finished some of them, but made some pretty good headway. Still have a grey lascannon team however and a primed ML team. Those will come.

Plan to build 2 griffons right now, possibly a Collosus. The turret is finished sans the melta gun (have to figure out how to magnetize this bad boy 😛 ) for the devil dog. The Manticore is still in need of some TLC.

The vets have been assembled, but still have some modeling to do there.

The PLT HQ squad has gotten a little paint, but still needs work.

I think for Vox casters I will GS the IG ones onto the rats and then GS oversized straps. Then I am going to GS some telephone looking receivers for hand-mics on the side since they dont have the vox-caster helmets.

One of the PBS have got their base colors.

HOWEVER, for the standoff, the basilisk will be falling in with the first squadron. I may swap it out for a colosus or swap out one of the Griffons. One of the PBS will likely go away and be replaced by a ratling sniper squad or by some stormvermin (Because the actual models are called storm vermin it just works). That will be a later thing…knowing me, last minute.

SO! Onto the batrep.

I played against an IG player (mind you, this is my 4th game recently with the rats, and the first three were failures but I dont feel like recapping that far back…). The mission was Divide and Conquer available at Creative Twilight.

He was running a vendetta/Vet/Hadres breaching drill list.

The long and short of it was he ended up not coming in with anything until turn 2 and I went first. THUS, I had spread out pretty good. He mishaps one of his drills and so starts not only late, but at a disadvantage. Due to his aggressive playstyle and my overextending beyond a command and control range, he caught up quick. Luckily, my vets managed to be in ranged and scored a wreck against a vendetta and I managed to shore up my defenses. THAT said, it was a slugfest for all 6 or 7 turns, with both sides beaten up pretty badly. I ended up with a strong win, I think I took full battle points, but had some die rolls not worked it would have swung very differently. Thus, I took the win, shook hands, and reflected. I feel I need to stay a little more clumped with the infantry guys (so I can focus fire a little better), however the drills were an oddity I had never encountered before and the game was a blast. Hope to play him at the upcoming FLGS tourney!


The trouble with conversions en masse

So I worked on my rats last night and realized…damn, I have a long ways to go. While I am quite positive the end result will yield appropriate “oohs” and “ahs” the sheer construction of models has become daunting, not to mention acquisitions. But in this all, I have learned several very important lessons. So, for a normal model, the process goes as such:
1-Buy model
2-Clean model
3-Assemble model
4-Paint model
5-Use model

Alas, my process has become a touch more difficult:
1- Buy model
2-Clean model
3-Find appropriate conversion pieces
4-Buy Conversion bits/Build conversion bits
5-Clean conversion bits
6-Convert original model
7- Become frustrated at gluing tiny pieces and having them stuck to your hand.
8- Paint models
9-Use models

So, really 3 steps longer.

Conversions are a pain, but when you do them en masse a few problems come to rear their ugly heads-

Quantity available- Come to find out, many bitz suppliers do NOT keep 160 hand grenade bitz, 18 missile launcher bitz, or even something such as 140 rifles (pig iron Kolony rifles) on hand. This means I have to order from multiple places or wait longer….I hate waiting. Then comes shipping. Oh my god, why does shipping 2 oz. of plastic cost 8 dollars shipping! I call BS. Regardless, so to mitigate costs I find myself shopping around (almost continuously. I find myself slipping into an Ebay Bitz addiction).

All the same? – So a rat with a rifle. Cool (I think). 160 rats with rifles? Tough to get ANY variation (especially as Skaven clanrats have a single piece for legs, head, body, and shield arm which is tucked in really tight). So I can move around the gun arm or I have to get to chopping the models apart. Sounds easy enough. Problem is, doing it with lots of em. 5 minutes each times 100 equals 500 minutes, or 8 hours and 20 minutes just to repose stuff, and 5 minutes is a very conservative estimate for minor reposes.

Damn you square bases! – So Skaven are fantasy. Imperial guard are 40k. Again, this is a bulk issue. Getting an extra 10 circular bases is easy, but digging up a ton of bases (many of them slotted at that) has become a challenge. Given, with casting, I have started to get underway with this one. (I am actually using my scenic bases and flocking over the daemonic scenics. Yes, I am making scenic bases MORE boring…)

So looking back, a few mistakes have been made on the way. However, the army advances ever yet forward. With 48 clan rats converted, several HQ units, the deathstrike and Hellhound well underway I find that the more I do, the faster I work. Momentum is great.

Thanks for reading,
KI