So I opted to run a 1500 point list of IG and try out some new units with the idea of infiltrating numerous units to control early game vehicle destruction…yeah, didn’t work. :0
So, to save the time, I lost terribly. I DID learn some really good lessons though-
Storm troopers- niche fillers. A full unit is a terrible idea and even worse if they are held as static. Overall, an expensive unit that cost just way too many points for its uses. It should have been 105 points- 2 melta guns and 5 dudes. Maybe run 2 plasma guns and a SGT with two plasma pistols for infiltrating 18″ away, moving 6, and popping off 6 shots of plasma to tear up a terminator squad or something like that for just over 100 points.
PBS- more of these.
Rattling snipers- great concept, but with ld 6, unless there are ruins or something to offer a 4+ cover, they get run off the table with a T2 and ld 6.
So my key mistakes were-
Setup- still learning this really. Never have to deal with this for daemons and i struggle with it damn near every time I have to do it. Didn’t help he seized, but I should have expected it.
Too little of too much- I had infiltrators, artillery, a blob, snipers, storm troopers, heavy weapons. Yeah on paper it looks like it can take on anything. Problem is redundancy. Nothing was duplicated. That means that when it’s gone, I lose capability. I have always done better when lists offered a little…or a lot… of redundancy. My Nurgle has a TON of redundancy. Same with my khorne lists and both are pretty good on the WLD scale. I need to pick a mode of attack and rock it.
Don’t rely on cover, place smart- yep, cover is great. But these days everyone at my FLGS plays a manticore…this is a problem.
If I am gonna run blobs, run officers!!!! – really self explanatory.
Focus fire by priority. I hopped around on target priority leaving a lot of wounded units but very few units dead all the way. I need to focus on a unit with everything until its gone unless something super pressing emerges.
Remember searchlights. I wasted my first turn of shooting because of night fight. This could have easily changed the game.
Well, that was about it. Overall, poorly played game on my part but I still got at least one point and had fun, so it wasn’t really a loss. Thank god for good opponents that make ass-beatings fun too.
Thanks for reading,
So I find myself mores excited about the upcoming break from school for painting more than playing. Right now, I have three projects of hefty caliber lined up on my desk, one from each of the armies I have and another in the works. Essentially, I am making a kick ass model for each of the painting categories.
25 mm- the slaanesh sorcerer. He has had little love paid towards him last few days but I finally got the last bit for him. I need to finish up the marines flamer spurt, GS some tormented souls on the jump pack, do up the ground (still not sure what I want for a base…thinking green as marine will be blue and sorcerer will be pink so grass with bits of scorched grass in there). Then finish the marines foot, remove the blue tack and start gluing minor components on, paint, then attach major components after painting. His imagined paint scheme will be a dark pink worked up to a super bright pink with emperors children sign on his shoulder. Need to pick a company for the smurf (thus a edging color…I will likely refer to my local SME on smurfs for this one). The trimming on him will be black with metallic details and purple loincloth and lenses. The whip will be black crackling with either purple or blue lightning (which will wrap onto his hand to indicate the power source is the sorcerer himself).
40 mm- this one is still in the planning stages, nothing hard yet.
60 mm- yeah…nothing for this one yet either.
Monster- the big bad ice thirster. Planned out his base, working on making icicles, plotted out the color scheme. Slow going on this guy. Oh, gotta get new brushes before I tackle this guy as he is so big I don’t want mistakes.
Squad- converting a squad of storm vermin into storm Troopers with the infiltrate doctrine. They will be armed with fantasy hell rifles (the multi-barreled ones) and I am going to convert them so that they are crouching. After that I am going to use dunked bases to make them emerging from water (cutting off some of their feet) and put ghili suits on them. Cool part will be some of the strips of cloth will “float” on the water to give a dynamic sense of motion.
Diorama- either a diorama on the battle of rynns world or a diorama called over the top with IG going over a trench line wearing bretonian style pan helmets (sorta think WW I). Big thing here is that it will have a back drop depicting the rest of the battle and the explosions in the distance and I have some orks for the close in enemies. Get some concertina wire for the obstacles for the orcs. Put little letters stabbed into the trench wall with knives and at the bottom have a commissar shouting and an officer with a whistle or bullhorn or something. Overall, fun to make.
Yeah, so I am pretty well set up for the next quite a few months… Should be a blast!
On that note, my khorne army is coming along. Made some progress on them blue hounds and bloodletters. Need to attach the bloodletter heads, finish up the hounds, do basing and details on both then I can start working on the ice crushers! Hopefully my khorne army gets some luvin come February…they need it!!!!!
Hey, thanks for reading,
So, last wednesday I played 2000 points of Mono-Nurgle allied goodness against a Tau straight up Daka list. Ton of Broadsides and fire warriors, a few pathfinders, and some vehicle I downed turn one. 😀
Chosen outflanked in Rhino
2 DPoN w/ breath
5 havocs w/ MLs
Plaguemarines in Rhino.
It started off as a bloodbath from turn one. His vehicle was downed turn one, I deepstruck all my stuff off the icon on the Plague Marines. From there, he dump a TON of fire into Epidemius’ squad of 14 Plaguebearers. By turn 3 he had damn near killed em…until I attached him to a new squad of 7. My DPoN (both of them) ravaged fire warrior squads, then went onto a crisis suit squad before being mauled by gunfire. He got the ethereal killed early which meant he was rerolling 1’s for hit and wound for SHOOTING. Oh NOOOOOOOs!!!!!! Yeah, it was bad.
Ultimately, it was a win. I think 13-8. REALLY good seeing that I played against him with my daemons in 5th and he was tabled by turn 4 or 5. He held on til the bitter end, and put up a hell of a fight. Once the tally reached 15 and FNP was on a 3+, he was having a really hard time dropping Epidemius with his 5+, then 3+, then 2+ for LOS. Once it hit 20, the chosen with their flamer and the missile launchers with frag missiles just about ruined his day because 4 small blasts that ignore armor are a bad thing against firewarriors, and when they are Krak missiles then they are super bad for Commanders. 😛 All in all, it was an awesome game, second game for the servants of Papa Nurgle and second win. 6th has been good to Nurgle with the addition of allies and MOST IMPORTANTLY, starting with Icons on the table (thank god for GW using exactly the same terminology!).
Then I played a team tournament on Saturday. My teammate was sick, so I got whoever was handy. I ended up with a codex SM player running 2 full tactical squads, a libby, and a 10 man terminator squad. It was 1000 points, no allies, so I ran my Cordos rats. I ran vets, primaris psyker, a squadron with a basilisk and griffon, a manticore, and a hydra (though I played against ZERO fliers….grrrr). Oh, and a full Psyker Battle Squad.
First game was pretty neck and neck. Tau and Nids vs IG and SM. It was a Feast of Blades mission, which are unforgiving in the extreme as if you lose by a slight amount you walk away empty handed. However, the first mission was fun and I learned how nasty barrage was in 6th. Whiiiiich I then used the next game.
Next game was a bye, so I played against my team mate. I hid in cover, going to ground again and again, hiding my tanks behind each other to get a massive bonus to cover. With Camo Nets and a vehicle directly in front of my vehicles, it resulted in basically terminator armor on tanks. Cover saves got that much more awesome on vehicles. Camo nets are WORTH IT!
Regardless, Between the 2+ cover on my Penal legionaires hiding behind ruins (they had Stealth (ruins)) in a forest, they had 4+ cover, then +2 when they went to ground, giving them a 2+. Things were going pretty well for him until I landed a 3 volley shot from the Manticore on the Libby. He rolled enough ones that it insta killed him. 😀 Happy rats… Then, his terminators got just close enough that I fired off Psychic Shriek after lowering their Ld to 2. But I had G2G…so I needed a 6. But low and behold, when I needed a 6 my dice did provide. I hit him, he did not deny it, and rolled a 15…so he had to take 13 invuln saves on the remaining 6 terminators.
From there he was a really bad sport really…throwing his own models, huffing when his guys died. Yeah, at first it wasn’t fun. THEN, I realized it was funny to make a young adult act like my 2 year old and snickered as my artillery blew chunks out of his tactical squads again and again. In the end, I won handily with him only having 1 marine from each of the squads. Think I got a Major and a Minor for Primary and Secondary. One more turn and he would have been tabled! Why didn’t my dice provide a 4+ for a 7th turn. 😛
Third game was against Thor from creativetwilight.com. It was a tough fight from the start. In my IG fashion…I hid behind the power armor. It was pretty simple. fire volley, go to ground. Fire another…go to ground again. Yep, in the end I feel I pulled my weight from the team though they pulled a hefty win the last turn. We ran out of time, who knows how the game would have panned out, but I suspect with no time limit they would have won with just as strong a margin. BUT, I DID manage to pull off Psychic Shriek on a reduced Ld squad again. Best…Combo…Ever. 😀
Well, thanks for reading!
So, 6th has brought us allies. What are some that I think will fit into my Daemons, and maybe into my IG?
Here are the prospective candidates!
So this guy can have 2-3 Psychic powers with a ML of 1-2. These powers, especially given that Daemons and CSM are BB, means that his powers can be used to truly improve the overall flexibility of ANY daemon army. The terminator armor and invuln save makes him a tough target that can survive a truly hellish pounding. Add a mark of Nurgle and it takes a S10 AP2 weapon to kill him straight off. Just avoid those dreadnoughts.
Typhus, Herald of Nurgle
So this guy. Yeah, a psyker in terminator armor with FNP and a weapon that causes instant death? Brutal alone, but in a tally list, pretty damn unstoppable. ‘Nuff Said. 2+ armor, 5+ invuln, 3+ FNP.
Lightning claws and Chainfists. Tack on a mark of Nurgle for T5, or better yet a Mark of Slaanesh for I5 and even units such as deathguard will have a lot of trouble bringing these guys down with the changes to power weapon AP values.
Cult troops offer interesting Niche and fluff fillers. Plague marines benefit well from the tally, thousand sons and noise marines offer new strong ranged options.
These guys add some mobility early in the game to a daemon army. With bikes, I can force early target priority decisions that can be hard as well as get some shots off early. Add a mark of Nurgle and these guys, all T6, become brutally tough to kill.
A capable close combat fighter that can really excel in challenges and can be used to tear apart those terminator units now that Khorne units cannot reliably kill terminator units.
These guys are strong close combat fighters that have a 3+ save. Something that daemons lack consistently. With their potential high stength attacks combined with the flexibility of their high volume of attacks for use against large model count armies thus this makes these guys great multi-use units for the assault phase.
Man, can this guy pack a punch. This can be thrown in for some serious anti-tank and anti-infantry firepower. With the customizable loadouts and the twin void lances, plus the void mine, I can use him to fill out those typically very expensive daemon heavy slots and add some flying fire power to the daemons.
Psyker Battle Squads
Yeah, with the fear special rule and as many things that force moral and Ld checks (often on 3D6), these guys can be used as a great force multiplier on the cheap for daemons.
With his two psyker powers, he compliments psyker battle squads well and just adds to the overall competency of a daemon army.
Vet Squads in a chimera
Three meltas and a heavy weapon in a chimera. Cheap and loaded with weapons.
So these are the additions I am looking at pretty heavily right now. Love to hear from those who have used these units.
Thanks for reading, KI
So I played my mono-Khorne list. It is a theme of cold and hot, and it really is not far from completion (I mean, still have a thirster, but the model count is less for sure). It is by far a more impressive list as well and tons of fun to play. However, a 100% converted army is also quite impressive and turns heads and is also fun to run the big guns (oh, and I will be going back to the deathstrike). So what do I do?
Well, BOTH WILL BE PAINTED. The question is, which do I focus on? I don’t have time to build a nice board, finish all the models, and do all the real life stuff I have going on in addition all before the Novembe tourney.
I am leaning towards the daemons, but a lot really depends on a) new edition and b) new codex for daemons (keeping those fingers crossed!!!). A new Daemon book would seal the deal, but I doubt that DAEMONS will get a book until early to mid next year (if at all). The new edition may also radically change how everything works and a mono-Khorne list is completely impractical (because we all know that I build lists based on balance and practicality…).
The downside of the IG skaven is, frankly, lack of funds. I have all the models for my daemons with a few minor conversions. The IG still need lots of things, and LOTs of conversions still (everything from pistols on belts to turrets finished for tanks and guns). So, as my FLGS runs 2 hobby events a year (well this year they will be), I feel that it may be a better idea to bench the IG or possibly just bench the daemons.
Regardless, what does the community feel? Should I run my newer force, continue to drive on with it and finish painting it or work on it here and there and finish after November in leiu of building my Khorne force to a high standard?
So, went to my FLGS monthly tourney yesterday with the rat guard. It was 1850, ran my standard list.
First game was against Tau. He was new to the list, and fresh back into 40k, so between me still getting used to setting up my force, him and me checking tau rules, and explaining some of my rules to him we were cutting into playtime fast. We ended getting 3 full turns… not great, but not as bad as it could be. He got hammered bad turn 1, came back and did not too bad to end with 23 me, 10 him.
Second game was against a mechanized IG army with FW IA autocannon turrets, vet abilities on the vehicles (+1 to armor pen), and some command tank. So AC with S8 for purpose of damaging vehicles. Suffice to say, I got hammered, but through KP denial managed to take the KP victory, giving him 21 or 22 and I got 10. I DID learn that barrage hits SIDE armor if the hole is above the hole.
Last game against Necrons. With my shooting lists, I have yet to find a strong means to hammer necrons down (Daemons on the other hand eat them for lunch). Was going pretty well until we looked at the clock. CRAP, 15 minutes left and it was his turn (he went second) which meant that I wouldn’t be able to adjust for last turn. He ended up taking full BP. I learned the good lesson to pay attention to the damn clock. I could have easily tied primary, to at least net me 8 (plus the 1 bonus) to equal 9 instead of 1. 🙂
I DID learn how brutal first rank fire second rank fire was though. I am very strongly considering taking more infantry and less artillery or tank.
THAT SAID, I think I will be going back to my daemons for next month. While playing the rats was fun, and for it being my first tourney with them a win, minor loss, and a massacre caused largely by lack of attention to detail I feel it could have been much worse, the rats lacked the pop that daemons have. I believe it may have been the moderation of the games. With my daemons have rarely had a day of running middle of the road. Normally I fall in the middle pack by scoring one really big loss (game 1) followed by a big win (game 2) followed by a moderate win or draw (game 3). Plus the options for IG don’t really allow for the hilarity of daemons. Because let’s face it, with an army of little shooting (none in my case), all deep strike, and every other action based on a die roll there will be REALLY high ups, and REALLY low downs. None of this “middle of the road” crap.
THUS, I will be returning to daemons to run my mono-khorne monstrosity. I am dubious if it will succeed in the least, but I felt that way about my mono-nurlge and low and behold I found myself at table 1 game 3 in that tournament. SO, I’m not about to count out 2000 points of power weapons or MC. We shall see though. If that flops, then perhaps mono slaanesh or back to Mono-nurlge.
Thanks for reading,
So I show up last night at my FLGS to play a game with 1850 guard army that i had run the previous week. however, my opponent only had 1455 points so I ended up dropping:
The armored crew compartment from the basilisk
Camo cloaks from command squad
Missile launcher squad
Plasma pistol from the sgt of 1st squad
2 psykers (1 from each PBS)
Think that was it. Well, he ran
squad of 5 wolfguard
ven. dread w/ assault cannon
Dread with TLLC
3 grey hunter squads with meltaguns/plasma guns
think that was about it.
So a foot army with almost no armor against an artillery army? Well this was starting to be bed for him.
Also it was his 6th game. Not as crippling as one might think, he had played in a previous tournament and come out pretty good.
So we rolled a random mission. It was KP (Not bad, I fielded 11, he fielded 9) but it meant I could gunline it on the back edge.
Then he rolled deployment. Dawn of War. Well, that was bad for him. Looking back, I should have just shifted it to pure pitched battle, but I didn’t. Then I rolled to deploy first.
SOOO, I take my vets, my infantry platoon (I love that they deploy as a single choice) and the lord commisar.
Ok, I am now going to skip the details, get to the end. By the end of turn 4, he had I think 9-12 models on the table. He had killed 6 models (4 vets, 2 guardsmen). The game had been stacked from turn 1 and I knew it. He had to walk 48″ through 3 lascannons, 3 pieces of artillery, 2 PBS, and should he get close he would have to face 4 melta guns, a heavy flamer, and a hail of flashlights. Ultimately, he never crossed the 24″ line with any unit save the the wolfguard. Turn 4 he said he had had enough.
He told me afterwards he had learned a lot, and was glad he played which made me happy to hear. He plans to add rhinos, long fangs, and some speeders to his force which will help him a lot.
Overall, had a great time. Looking forward to this Saturday!
Thanks or reading,