Terminators. You love them if you play them, you hate them if you play against them. Alas, they used to be a simple thing to deal with in 5th edition for daemons of Khorne. A hell blade would make short work, and an 80-128 point (5-8 bloodletter squad) would handle a squad of non-THSS terminators in a single round.
Fast forward to now. Now there is no I bump from furious charge, no Khorne weapons are AP2, no transports exist to prevent your units from being whittled down prior to the assault, and there are no units of equivalent hardiness (ie- no 2+ saves and very few 3+ saves in the whole codex). Combine that with no long ranged fire support capabilities and it makes it rather tough to handle.
So how do I handle it?
Option a is to utilize flamers and screamers. Both are tzeentch and piss poor in close combat. With their WS 2, the flamers are currently brutal in close combat but as they continue to be very strong people are learning ways to work around them to include assaulting them with a small unit then a larger unit, hammernators still make short work of them, and now dirge casters. The screamers are a great option against elite troop choices but against blobs they simply lack the wounds. To make matters worse, if rumors are true a new daemon codex is in the making and this means that those two wounders are gonna likely be writing on the wall for the fact that daemons may lose universal eternal warrior. Finally…they aren’t my style and if I use them it is in very small numbers, but they don’t match the cannon of my army.
So what now? Chariots maybe? Glass cannons and a welcome addition to my forces but can’t be relied on.
So… To kill those terminators and crack that land raider, what do I use in a mono-Khorne force?
Well, my first idea was the skull taker in Juggernaut. 3 wounds, 5 toughness, I5, S5 rends on 4+ against anything with wounds, 6+ against armor. Rending also causes instant death. Take him and a normal herald in the same squad to avoid the skull taker getting bogged down in a challenge.
However….here is my other plan. Flashy, fun, ultra versatile, offers long range firepower, transport capabilities, and durability.
Mutilators with mark of khorne with lord of khorne with the axe of blinding fury. With a combo bolter, the two weigh in at 355 points and have between 20-26 attacks on the charge. They can rip land raiders to pieces, or butcher terminators. Either way, they pack a punch. In a land raider I can ensure they get to their target. Yeah, the land raider can be cracked open, but that means less high strength shots going at my bloodthirster and crushers.
Yeah, so this is the route I am thinking I will go down currently.
Aside from this, have debated making a chariot of khorne using the new nifty warhammer model
As the chariot moves like infantry anyway,I think it’s fitting.
Well, thanks for reading,
So they’re of the most underused units in the daemon codex. Flesh hounds of khorne. At the stats of an assault marine for almost the same price (15 points) and a 5+ invulnerable save and next to no upgrades, they have often been set aside for notably better options for fast attacking daemons such as screamers and seekers. But with flesh hounds coming in cheaper, the new move through cover rules, and the higher strength they have their niche to fill.
So for 120 points you can get 8 hounds, 130 points gets you rending on one of them. On the charge they have 24 S5 attacks. Against marines that’s 12 hits, 8 wounds, and a few dead marines. (2 or 3). Yup, not that good seeing the marines will then (assuming 10 marines) smack the dogs 12 times, get 6 hits, 3 wounds, and 2 dead dogs.
But with anything, the dogs fill a niche. They fill that role of cracking transports and mauling weaker troops. Mainly cracking rear AV 10 vehicles. Due to their base size, they aren’t bad at cracking rhinos and killing everyone inside as they can’t get out. With 24 attacks, 16 hits at S5 against rear AV 10, that’s 5 glances or better. Against those pesky rear AV 11 vehicles, that is 2-3 glances.
They also work to move fast to hit those units in the back field. With move through cover, fleet, and beasts they are pretty quick movers.
Lastly, they are generally at the bottom of the ladder as far as priority. Due to no power weapons and low threat to infantry, they are often overlooked in lieu of shooting things like the bloodthirster.
So at the end of the day, are they the best? No. However, when it comes to a reliable way to crack that rhino, razorback, or vindicator then they are a solid option. Screamers will get gunned down due to their higher priority and lower numbers as well as having a terrible WS and low model count, seekers are lower strength and toughness, have the ability to pen more but cannot destroy those rear AV 10 quite as well as the hounds.
Thanks for reading,