General 40k Shinanigans

Posts tagged “Eldar

Games at the old stomping ground

Hey all,

I had the opportunity to run a few games at the old store, Crossroad Games in Standish Maine.  Great store and great group of people.  Played two 1500 point games against some friends and, while both were losses, I had a good time.  I ran the same list both times (Straight CSM, nominally ran as a Lorgar’s Knights, an offshoot of Word Bearers that still hold true to their core loyalties to Lorgar and to the old chapter):

Sorcerer (ML3, Spell Familiar, Sigil, MoT)

Warpsmith

Contemptor Dread w/ 2 Butcher Cannons

2 squads of 10 CSM in rhinos (w/ havoc launchers) – one with 2 melta and a power axe, the other with 2 plasma and plasma pistol.

8 Thousand Sons in a rhino w/ a havoc launcher

Tri-Las Pred

5 Havocs w/ 4 Autocannons

It’s not my forte, running heavy shooting armies with psykers.  My bread and butter is really the line of death that chops the enemy into little cubes, but that often requires monsters and a lot more models.  Thus, I decided to go with a smaller more elite shooting army.

Game 1- (Eldar)

He ran a foot-dar list that was well played all the way around.  No cheese, just a LOT of bullets.  3 x dire avenger squads, a warp spider squad, a swooping hawks squad, 2 x guardian jetbike squads, a farseer, and an avatar.

We ran the maelstrom mission where you could steal each other’s objective cards.  I actually ran this same mission both games.

It started off pretty well with me tearing up his warp spiders with my auto-cannons and a few dire avengers.  However, his ability to move, run, then shoot meant that my pre-measurements were moot as I did not factor this in when deploying.  My forces were pretty heavily spread out and he pushed and took out the rhino the TS were in turn 2.  Turn 3 saw him deploying his shining spears (forgot about them) and crushing the last of my autocannons.  The game was effectively over by turn 4.  I had killed a fair amount of his list with most of a jetbike squad dead, all of the dire avenger squads pretty beat up or completely gone and the warp spiders down to only one or two.  The Shining spears had lost a combat against the warpsmith and sorcerer (due to some pretty awful rolls on his part with his exarch) and I had failed to sweep them, leaving one running around.  Turn 4 it ended with me being tabled except for 2 CSMs running away.

All in all, a close game until that last turn.  I was only about 2 points behind until he scored I think 4 or 5 points that last turn to my none.  A good game and I think a better deployment on my part could have turned the tide.

Game 2- (Dark Angels)

He ran a demi-compan031y and a bunch of bikes and Samaels speeder.  Here is his army:

Dear god don’t ask me what all the formations did.

He didn’t have any psykers and I can’t remember what his warlord power was.

030This was my army.  The guys with the shields are the thousand sons (wanted a less magical reason for the 4++).  I rolled the preferred enemy (Space Marine) within 12″ of my warlord (the sorcerer).  My powers were –

Sorcerer- Psychic Shriek, Fearless (Not what it’s called), Firestorm of Tzeentch, and Boon of Mutation

Aspiring Champion – Firestorm of Tzeentch, Doombolt

I deployed pretty condensed.  He had quite a few outflanking units and I wanted to brace fo032r the impact of all that outflanking/deepstriking stuff.  Everything was at the very back to prevent turn 1 melta kill on my contemptor.  He got turn one.  Deepstruck his meltagun pod…and, well this happened:

034

He rolled the option for me to put anywhere and I stuck them mid field.  They were not long for this world upon arrival.  He moved forward with lots of his stuff and quickly closed the gap.

037The second turn saw the plasma pod arrival which destroyed the contemptor, as well as everything but the regular speeder and this was a rough turn for me.  I had crackedopen his command rhino but had very little headway against the bikes on the left.  The bikes on the right arrived and destroyed the pred which was angled poorly (intentionally to get all 3 las shots) but it exposed my rear to plasma shots.  Turn two for me saw me destroying a rhino, the 3 ravenwing knights on my right, and most of the tacticals in the pod.

038

Things rapidly devolved into madness as he got into assault.  Luckily, my TS command squad was there.  Every game these guys impress me.  With AP 3 bolters, 4++ saves, and a free force weapon on the champion, my TS are always MVPs in games.  Even if it is as a bullet sink, they earn their keep.  He assaults in with his command squad and last 2 bikers and polish off the CSM, only to be counter charged by the TS, Sorcerer and Warpsmith.  Chainswords and poweraxes clashed, resulting in three gruesome rounds of combat that swung my direction when he flopped his company champion’s attacks.  Preferred enemy was a blessing this game.  Lots of 1’s were rerolled.  I mean, a LOT.  However, on the far side of the table, my CSMs were making headway by sticking Krak grenades to Samaels’s speeder…039

It took two rounds to bring it down, but they did.  However, this maneuver cost them the ability to do anything else all game.  They made their points back between the speeder and the three bikes, but the game ended with them hustling across the table trying to make a difference.

However, the game got interesting as the warpsmith cleaved the biker SGT down and was smiled upon by the dark gods…  041(Before)

042

After the daemon prince had arrived, I had ground superiority and it was then a race against time.  My sorcerer and aspiring champ parted ways to race to objectives while the daemon prince destroyed the last two bikes and ran towards the last squad of enemy to try to claim linebreaker

045The game ended as a very close loss.  I had 16 to his 18.  He had a squad of assault marines left and a pod not destroyed while I had 8 or 9 plasma CSM in the rear, a daemon prince, a sorcerer, and an aspiring champion.  Linebreaker and slay the warlord had brought me close, and this being the end of the 7th meant that there was no chance at getting an extra turn to knock out some extra objectives.  His mobility and ability to grab backfield objectives had proved sufficient to take the game, but boy oh boy, what a blood bath.  While the dark angels took the field, they definitely had lots of extra bunk space going back home (So did my CSM…but hey, we have a daemon prince now.  That’s cool, right?).
Well, had a blast.  To those I didn’t see, hope to see you sometime.  To those I did, it was awesome and let me know if your travels ever take you south.

Next time, I will be showcasing the final Khorne Skullcannon and talking about future plans.

Thanks for reading,

KI


Tournament at FTW Games!

Just went to an 1850 pt tourney at FTW games.  Ran a list that was using what I had at my availability, though it was built with tactical objectives in mind…though we did not use them,  My list was-

Huron

Terminator Sorcerer, ML3 w/ spell familiar and combi-melta, MoN

10 TS w/ Rhino, Havoc Launcher

3 Mutliators, MoN

11CSM w/ 2 Melta, PF and Melta Bombs, MoN

11 CSM w/ 2 Plasma, MoN

3 Oblits, MoN

Vindi, Shield, Daemonic Possession

5 Havocs, w/ 4 AC

Lots of infantry, not many vehicles.  I ran across the problem that I only packed one damned rhino!  I also had NO idea what the regular crowd was going to be bringing.

Game 1 I played against a Mechdar force with allied in Knight titan.  Imperial Knight+Wraithknight+him seizing+BONEHEAD deployment decision=humiliating defeat.  Was tabled turn 5, managed to drop titan.  My dice rolls were pretty horrendous, but really the biggest thing is that I forgot that Huron had a S6 armor bane weapon.  When I remembered and closed in with him, I finished it off.  Had I done this early, the game may have gone differently.

Game 2 I played a Tau player.  It was a KP mission and he eked out a win on the tertiary objective with us tying for all others.  The oblits ruled the day here as they claimed nearly 7 alone.  Well fought, especially because the mission rewarded him +2 to start because I had no FA.  Overall, a bloodbath.  He ran a dual riptide list with a Farsight enclave primary force with allied tau, 4 tetras, missile riptides, and a metric ton of fusion blasters.

Game 3 I played against 1850 points of guard.  An AMAZING army, all metal old Praetorians.  A HUGE amount of infantry, the game was relic and hammer and anvil…ie- NOT GOOD FOR A FOOTSLOGGING ARMY!  The oblits outflanked very late and hit one blob with heavy flamers, then twin-linked flamers…then failed a 2″ charge through difficult terrain.  We pounded the crap out of each other, probably killing 50 guardsmen, but to no avail and the game ended in a loss with him taking a win because of the tertiary (killing the most psykers)…because my psyker perils of the warped himself to death…so basically, I literally gave him the win.   Other than that, he would have tied exactly.  He had first blood, I had linebreaker.

Here is a pic of the praetorian models:

WP_20140927_003

I apologize for the crappy quality of the pics.  It was an amazing army.  But overall, I had a blast.  They are a really fun group, and I look forward to hopefully getting to go this Wednesday.  Overall, the store is amazing, the group is fun and very open to new players, and the skill level goes from beginner/novice to veteran/ATC champions.  Hope to cover the store on a separate entry with some of the amazing staff there.  They are knowledgeable and openly offer advice on lists and how to build and shape a better one without just simply saying a list should be scrapped for a netlist/cheese list.  If you are in VA, it’s a must to visit for 40k players!

Thanks for reading!

KI