I had the opportunity to run a few games at the old store, Crossroad Games in Standish Maine. Great store and great group of people. Played two 1500 point games against some friends and, while both were losses, I had a good time. I ran the same list both times (Straight CSM, nominally ran as a Lorgar’s Knights, an offshoot of Word Bearers that still hold true to their core loyalties to Lorgar and to the old chapter):
Sorcerer (ML3, Spell Familiar, Sigil, MoT)
Contemptor Dread w/ 2 Butcher Cannons
2 squads of 10 CSM in rhinos (w/ havoc launchers) – one with 2 melta and a power axe, the other with 2 plasma and plasma pistol.
8 Thousand Sons in a rhino w/ a havoc launcher
5 Havocs w/ 4 Autocannons
It’s not my forte, running heavy shooting armies with psykers. My bread and butter is really the line of death that chops the enemy into little cubes, but that often requires monsters and a lot more models. Thus, I decided to go with a smaller more elite shooting army.
Game 1- (Eldar)
He ran a foot-dar list that was well played all the way around. No cheese, just a LOT of bullets. 3 x dire avenger squads, a warp spider squad, a swooping hawks squad, 2 x guardian jetbike squads, a farseer, and an avatar.
We ran the maelstrom mission where you could steal each other’s objective cards. I actually ran this same mission both games.
It started off pretty well with me tearing up his warp spiders with my auto-cannons and a few dire avengers. However, his ability to move, run, then shoot meant that my pre-measurements were moot as I did not factor this in when deploying. My forces were pretty heavily spread out and he pushed and took out the rhino the TS were in turn 2. Turn 3 saw him deploying his shining spears (forgot about them) and crushing the last of my autocannons. The game was effectively over by turn 4. I had killed a fair amount of his list with most of a jetbike squad dead, all of the dire avenger squads pretty beat up or completely gone and the warp spiders down to only one or two. The Shining spears had lost a combat against the warpsmith and sorcerer (due to some pretty awful rolls on his part with his exarch) and I had failed to sweep them, leaving one running around. Turn 4 it ended with me being tabled except for 2 CSMs running away.
All in all, a close game until that last turn. I was only about 2 points behind until he scored I think 4 or 5 points that last turn to my none. A good game and I think a better deployment on my part could have turned the tide.
Game 2- (Dark Angels)
He ran a demi-company and a bunch of bikes and Samaels speeder. Here is his army:
Dear god don’t ask me what all the formations did.
He didn’t have any psykers and I can’t remember what his warlord power was.
This was my army. The guys with the shields are the thousand sons (wanted a less magical reason for the 4++). I rolled the preferred enemy (Space Marine) within 12″ of my warlord (the sorcerer). My powers were –
Sorcerer- Psychic Shriek, Fearless (Not what it’s called), Firestorm of Tzeentch, and Boon of Mutation
Aspiring Champion – Firestorm of Tzeentch, Doombolt
I deployed pretty condensed. He had quite a few outflanking units and I wanted to brace for the impact of all that outflanking/deepstriking stuff. Everything was at the very back to prevent turn 1 melta kill on my contemptor. He got turn one. Deepstruck his meltagun pod…and, well this happened:
He rolled the option for me to put anywhere and I stuck them mid field. They were not long for this world upon arrival. He moved forward with lots of his stuff and quickly closed the gap.
The second turn saw the plasma pod arrival which destroyed the contemptor, as well as everything but the regular speeder and this was a rough turn for me. I had crackedopen his command rhino but had very little headway against the bikes on the left. The bikes on the right arrived and destroyed the pred which was angled poorly (intentionally to get all 3 las shots) but it exposed my rear to plasma shots. Turn two for me saw me destroying a rhino, the 3 ravenwing knights on my right, and most of the tacticals in the pod.
Things rapidly devolved into madness as he got into assault. Luckily, my TS command squad was there. Every game these guys impress me. With AP 3 bolters, 4++ saves, and a free force weapon on the champion, my TS are always MVPs in games. Even if it is as a bullet sink, they earn their keep. He assaults in with his command squad and last 2 bikers and polish off the CSM, only to be counter charged by the TS, Sorcerer and Warpsmith. Chainswords and poweraxes clashed, resulting in three gruesome rounds of combat that swung my direction when he flopped his company champion’s attacks. Preferred enemy was a blessing this game. Lots of 1’s were rerolled. I mean, a LOT. However, on the far side of the table, my CSMs were making headway by sticking Krak grenades to Samaels’s speeder…
It took two rounds to bring it down, but they did. However, this maneuver cost them the ability to do anything else all game. They made their points back between the speeder and the three bikes, but the game ended with them hustling across the table trying to make a difference.
However, the game got interesting as the warpsmith cleaved the biker SGT down and was smiled upon by the dark gods… (Before)
After the daemon prince had arrived, I had ground superiority and it was then a race against time. My sorcerer and aspiring champ parted ways to race to objectives while the daemon prince destroyed the last two bikes and ran towards the last squad of enemy to try to claim linebreaker
The game ended as a very close loss. I had 16 to his 18. He had a squad of assault marines left and a pod not destroyed while I had 8 or 9 plasma CSM in the rear, a daemon prince, a sorcerer, and an aspiring champion. Linebreaker and slay the warlord had brought me close, and this being the end of the 7th meant that there was no chance at getting an extra turn to knock out some extra objectives. His mobility and ability to grab backfield objectives had proved sufficient to take the game, but boy oh boy, what a blood bath. While the dark angels took the field, they definitely had lots of extra bunk space going back home (So did my CSM…but hey, we have a daemon prince now. That’s cool, right?).
Well, had a blast. To those I didn’t see, hope to see you sometime. To those I did, it was awesome and let me know if your travels ever take you south.
Next time, I will be showcasing the final Khorne Skullcannon and talking about future plans.
Thanks for reading,
So my Achilles heel is terminators…well, and AV14 but that doesn’t win games and wipe squads. So I set up a game against our local dark angels player (we only have one until the new book comes out. Then everyone will play the damned things). I played him before with a khorne slaanesh list in 5th and had a rocky start but eventually tabled him. Well, turnabout is a bitch. Long and short of it, he had me tabled by the end of the 5th turn, but he really had me “beat” by the end of his second turn.
So, my list at 1750-
5 crushers with icon, rending
16 bloodletters w/ rending
8 hounds w/ rending
8 hounds w/ rending
Soul grinder w/ phlegm
Master of death wing
5 squads of 5 terminators (i think 2 w/ TH/SS, and 3 w/ power fists and heavy shoots weapons). Cyclone launchers on all squads I think.
Mortis dread w/ cyclone launcher and 2 kheres assault cannons (heavy 6, rending, 24″). The Mortis also has sky fire and interceptor if it doesn’t move. Oh…and it’s BS 5.
So I try to go heavy w/ my first wave being both bloodthirsters, the crushers, a squad of hounds, and the soul grinder. Annnnd, I didn’t get it. Oh well, right? Wrong.
I drop my three squads of bloodletters and other squad of hounds. A squad behind the Mortis dread scatters 8″ away from the Mortis dread… And into the open. All of the other squads scatter at let 8 inches as well. This seems to be a recurring thing for my past half dozen or so games…beginning to doubt if my scatter die HAS a hit side to it! His Mortis smokes an entire squad of bloodletters, another is dropped by fire from a shooty squad (4 bolters and an assault cannon) and subsequent assault by the command squad on the remaining two bloodletters, and then the hounds are wiped by another squad. The 16 model unit is reduced to 6 models from fire as well. In that first wave of shooting I made six saves and was about pulling my hair out. Bygones…
My second turn saw my bloodthirsters come in and my soul grinder come in. He dumps fire into the soul grinder from the Mortis doing a glancing his (cover save for the pen made).
He grounds the thirster with bolter fire (which inflicts his first wound). He then assaults with his command squad. The kills two terminators and takes a wound.
My turn I get my crushers and hounds. I assault his squad of power fists with my grinder and remaining bloodletters and the command squad with my second thirster. He challenges with his master of death wing and I accept with my thirster locked in combat already. My charging thirster inflicts three wounds, all saved. The challenged thirster inflicts two, one getting through and doubling out the master of death wing. However, due to the previous thunder hammer wound the thirster strikes at the same time and also dies. Damn divination powers and rerolls to every miss for both player turns!!! The assaulting bloodthirster then falls to the counter attack of the remaining three terminators and the librarian.
The soul grinder kills two of the terminators he assaults and the bloodletters kill one. The remaining two terminators do nothing to the soul grinder.
From there he assaults the crushers with the remnants of the command squad and the hounds with another terminator squad, killing both during the assault after shooting them down to only a few models each. The soul grinder is destroyed by another terminators squad with a chain fist assaulting it.
The next two or three assault phases are him finishing off the last six bloodletters.
Overall, TERRIBLE game, but enlightening. Learned a bunch or CRITICAL lessons.
-If I want to stack a half, ensure I split my troops so they can’t be gunned down without heavy support.
– I can’t rely on volume against TH/SS terminators. They die too slow and kill too fast to allow that. With a new dark angel codex and how much harder it is to kill terminators with AP values to close combat weapons I can only hope that storm shields are not so prevalent. For daemons that means I can go with screamers, flamers, or daemonettes for any kind of volume. Daemonettes are glass cannons and against heavy fire, even bolter fire, they crumble too quickly. Suspect I could drop the second thirster and pick up 275 points of screamers or flamers which would vastly level the playing field against both AV14 and terminators. Have avoided it due to theme but with the impending flood of TH/SS terminators and then in response the re-emergence of null zone to counter the 3++ I need something with some oomph.
– I’ve never come across anything I really thought was over the top until now from forgeworld. But a 200 point dread that can hammer out at BS 5 12 S6 rending shots and two missile launcher shots that has a 13 front armor, base strength of 7 (one higher than normal), and has interceptor and sky fire is a little out of control. Regardless.
– most armies have vehicles which actually vastly REDUCE their firepower. Not so and I noticed my guys suffering much more from it. I need to reduce squad size to make 8×4 so that a single squad cannot get gunned down and reduce my force by 16 models. Yes, the smaller squads are less effective, but I suspect multiple small squads will be more efficient than less large squads as it reduces his ability to focus fire and helps when it comes to over watching.
Regardless, I also made some solid progress on my CSM chosen squad and dark apostle.
After making some fairly simple conversions by adding scrolls of oath to his armor, I made the dark vengeance chosen champ into my dark apostle.
This far, here he is. I did the vast majority of his with no dry brushing as I am trying to ween myself off the technique as a fallback technique.
The use of methods other than dry brushing shows in the cleanliness of the black. It’s not peppered with the dust of other colors.
Here is him and the whole squad. Oh…and me playing with my camera.
So last night at the FLGS was the last night of the tournament. I was essentially an objective mission with only one objective in the center. He ran a DA Deathwing list and I ran a Khorne Heavy list (mainly because that is how the vet abilities fell). I ran, for 2000 points,
Bloodthirster w/ might and blessing (Had Preferred enemy)
4 x Bloodcrushers w/ all options (Had Hit and Run)
4 x Bloodcrushers w/ all options
14 Bloodletters w/ fury of Khorne
10 Plaguebearers w/ Icon (also had furious charge and hit and run)
15 Daemonettes w/ Icon
Soul Grinder w/ Phlegm
DPoT w/ bolt, gaze, breath, armor, and master of sorcery.
5 x THSS Terminators
5 x PF and LC Terminators
3 squads of 5 terminators with 3 PF, 1 CF, and 1 PW.
4 squads had a cyclone. 1 had an assault cannon.
He also ran a LR Crusader, a LR (normal), and a land speeder with multi-melta and rocket launcher.
I did not get my preferred half. I got my Plaguebearers, Daemonettes, Soulgrinder, and DPoT
Early game he deep struck his terminators (2 squads of them) and ran them. I deep struck, shot up one squad and managed to kill a single model. On his turn two (he went first) he did some more shtooting, and assaulted and destroyed the soul grinder. He had 2 terminators remaining after assault. During my turn I killed the rest with my daemonettes and DPoT. By his turn three everything had come on the table. I noticed he was holding back from the objective with his LC squad and his THSS squad (in LRs). So I destroyed the other three foot squads and then started to work on the vehicles. Belials squad got out and ran through the remaining 4 or 5 crushers, the last 3 bloodletters, and the skulltaker (as well as 9 plaguebearers….failed to roll a 1 or 2 on the Hit and Run…Ultimately, the LC squad, both land raiders, and half of belials squad fell to the Bloodthirster (who has been renamed “Seabiscuit” at the LGS). With the rerolls to hit AND WS 10, meaning his terminators only hit on a 5 and wounded on a 6 (or two in the case of THSS), and then had to crack his 4++ save. Ultimately, I ended up tabling him, but it was a really good game. This was my opponents first game in 5th edition and he had been limited on army selection due to his limited numbers of models owned.
Thanks for reading,
So yesterday I played in a team tourney at my FLGS and was paired up with Thor form Creative Twilight. I played Daemons and he ran his CSM. My list was
Chariot of Tzeentch
sorcerer with lash
Think thats everything.
So game 1 was objectives as secondary and KP as primary. We played against Orks and IG. No idea what they had, but they had a bunch of lascannons, a bunch of ork boyz, Kans, Sentinels, some ork bikers, hydras, vendettas, and a bunch of guardsmen. oh…and nobz with a war boss in a battle wagon w/ def rolla.
This game I got my non-preferred half. This is a trend that would not break for the rest of the day. long story short, we just couldn’t make rolls. The battle wagon got to us and the nobz assaulted the CSM held section and things went to hell from there. Didn’t get the crushers in till the turn before the last turn and so they killed a blob of 26 boyz. The masque and lash sorcerer threw the boyz back again and again but eventually they got to us. Once they had closed the ground, we were screwed. Game over. We got 1 point, they got 34. Rough start.
Next we played a GK and Dark Angel list. beautifully painted models, I was simply amazed by the weapon painting on the GKs and the amazing armor work on the terminators. It was a belial death wing list (Dreadnought, Belial, and I think 5 squads of TH/SS terminators) and the GKs had a squad of strike marines, a squad of purifiers, a libby, Dread knight, and a vindicate. Oh, and a storm raven. We went first, i put in my non-preferred half, and we shot some stuff up. The daemonettes died to the dread knight who got bogged down to the nurglings for the rest of the game. Lash and Pavane were key in this game as they kept on chucking terminators back allowing us to deal with them a bit at a time. Tough to kill for sure though and we ended up with a minor win with us having 20 to their 15. Great game though against some guys from about 2 hours away, hope we made their trip worth it!
Last game was against Space Wolves and Nids. A plus of knowing you are no where near the top table, you can really have fun that last game (I have lots of experience with the bottom tables 🙂 ) So we stole the initiative and went first. Got my non-preferred half again. The space wolves were running all pods (except for a long fang squad) and the nids opted to outflank everything (gaunts, 2 x 10 gene stealers) so he deployed a Fly-tyrant and 3 hive guards. Turn two I managed to get in the crushers and they killed the tyrant. Due to LOS issues, the long fangs were very limited on targets. Again, lash and pavane were handy, allowing us to manipulate the table a little bit. The crushers would go on to kill some gaunts, and the chariot actually killed the long fangs. The CSM took the brunt of the beating this game. (Game two he had lost I think 2 rhinos and 2 plague marines and I lost everything but the masque and some nurglings). He was getting hammered by the SW pods while I ran around the table getting objectives and harassing the rear elements. This was the FIRST game where the game has covered the ENTIRE table. No area was without soldiers due to the copious deep striking. In the end, we pulled away with 28 points to 3 with us winning. In my opinion, funnest game of the day, and still a close game all the way until the end.
Overall, any day I get to play 3 games against opponents that I enjoy playing against I consider a win. I know I had a blast, hopefully my teammate did as well as my opponents. Biggest take away for me was the lethality of 8 crushers. Having the extra 4 (at a cost of 160 points) was worth it and is something I will field again.