So I managed to squeeze in another game! I might get another one in before I am off the grid altogether for 6-9 months…in a country that is not the US. So yeah. However, I think that I will get a game in when the new Traitors Hate comes out which will amplify the power of this new list to amazing levels.
Well, here was my list for this 2,000 point game against Vanilla Marines:
Heavy Support: Chaos Vindicator
1 Cyclopia Cabal
5 Sorcerers Bikes, Increase Mastery Level x 2, Sigil of Corruption, Spell Familiar, Veterans of the Long War, Chaos Bike, Last Memory of Yuranthos (on Pyromancy Sorcerer)
1 Sorcerer Mark of Tzeentch + Increase Mastery Level x2 + Sigil of Corruption+ Spell Familiar + Veterans of the Long War + Chaos Bike+ The Crucible of Lies
9 Chaos Space Marines(Veterans of the Long War+ Plasma gun + Plasma gun)
1 Aspiring Champion (Veterans of the Long War)
1 Chaos Rhino
4 Chaos Space Marines (Veterans of the Long War+ Flamer)
1 Aspiring Champion (base cost + Veterans of the Long War)
1 Chaos Rhino
1 Chaos Predator (Twin-Linked Lascannon + Lascannon (pair)
1 Chaos Vindicator
1 Herald of Tzeentch (HQ) = (Psyker (Mastery Level 2) + DS: Disc of Tzeentch)
10 Plaguebearers of Nurgle (Troops)
3 Screamers of Tzeentch (Fast)
The Psychic Powers were as follows (I have discovered these Psychic power sheets are great)
So I didn’t get invisibility, the +1 invuln from Sanctic, the 4+ FNP, or Gate. So not an auspicious start. He was running 2 squads of Sternguard vets, a lot of heavy bolters (He was using Imperial Fists so this was bad…), a vindi, whirlwind, sniper scouts, and a LOT of infantry.
Long story short, it was a killpoint game that I ended up winning 13-8 almost tabling him. The Herald of Tzeentch brought a serious amount of firepower to the game. He would move in, fire off his shooting attacks, then turbo-boost away. All of the psychers died which is where 6 of the 8 killpoints he got came from. The rest came from the predator and the vindicator. Few things learned-
1- Paradox is AWESOME. If you have a WC 3 and you commit 5 dice to it, it is 100% guaranteed. Which is nice to have at least one guaranteed power per turn.
2- Vortex is hilariously good. I mean, really. It’s silly how destructive this is. I am debating buying an aquilla strongpoint just to get the vortex missile launchers just for it. Also, the complete inability to prepare for where it may move is again just simply hilarious. Watching it scatter 11″ right on top of his command squad and watching them all get sucked in was simply priceless.
3- Plague drones are nasty, but they also are really good bullet sinks.
4- Terrify reduces Ld by 1. Which is a good setup to psychic shriek. This combination was ridiculously effective. It’s only one, but that seemed to be the key to success.
5- Anti-air continues to be a pain in the rear. He did have a Storm Talon. Took it out because he needed an extra shot last turn and dropped to hover, only to be mauled by the screamers.
6- Screamers are great ablative wounds and they are pretty nifty tank hunters. Awesome tank hunters they are not though and I will not be trying these guys against any superheavies anytime soon.
Well, thanks for reading and I will be posting the 6 unique biker sorcerers before long. They are all sculpted with only a few details left to do and I hope to have at least 3 of them painted before I leave, though that 3 could turn to 0…because really, time flies when it is limited.
Thanks for reading,
So making some painting progress. I have been whittling away slowly at models I need to paint for the past month or so but very slowly. Recently I have started making more progress faster, especially making gains with my air brush. So, onto the stuff.
I recently finished my renegade command squad. Or at least a possible command squad. The flamed and melts cannot both be used but they can be swapped out. The rest of the renegades will be green and purple with the disciples being red. Sets them apart I feel. However, veterans will be black or something separate. The lack of unity in color scheme makes them feel more patchwork and more like a renegade army.
So here are the first five finished disciples (still figuring out how to base them):
Here is the Arch-Demagogue. I like the dual close combat weapon look with a power weapon and a regular close combat weapon.
Here is the first test terminator I did for my terminator squad:
Note the skull pad. I quite like this method of painting bone.
Here is the new scheme for my warp talons. Right now I field eight of them (7 previously painted green, one red). Daemon kin formations finally give me a good excuse to use these guys. That said, they have proven pretty good in the two games I have run them with daemon kin.
Here is my GW thirster. I painted a lot of him before I became discouraged and now I need to go back and polish off the last detail work on him. Oh, and his base. But I am trying to think of what his base is. He is either a daemon prince of Khorne or a lesser thirster (my big ones are the 275-300 point varieties).
Currently, before the thirster I am working on my Skull Cannon of Khorne. This is the first time I have done a fair amount of blending with my airbrush. The yellow bloodletters will be darkened through successive layers to look like they have sort of a lava finish. The back two will be more of a classic red bloodletter scheme.
Once this is done, which hopefully will be this weekend I will finish the details on the thirster and eagerly dive into my Stormfiends who are my renegade brutes (Picture Ogryns but chaosy). They fit the bill of a brute and they are the size one expects of a very bulky three wound model.
Well, thanks for reading. Glad to finally start painting again. While I am painting less, I feel the quality has improved gradually from where I was a year ago.
Until next week, thanks for reading,
Hello all! I have not posted in quite a while, but its because real life was simply taking priority. My last post was April, which led to my college graduation and commissioning into the US Army as a second lieutenant. Following that was working then Basic Officer Leader Course, or BOLC.
Working as a recruiter meant lots of driving and of course getting ready to move across the country with me and my family to new and exciting places. But this unfortunately left little time to play or paint, much less blog. It also meant it was time to get back into fighting shape again.
Next came BOLC, which is in the delightful area of Fort Lee, VA. While it is initial entry training for officers, it is in no way a basic training and thus I brought my 40k stuff with…well, the infantry at least and a few rhinos. I just didn’t have the realistic capability to bring my thirsters or chariots with me. So, the sheer brutality of my daemon army was left behind. No chariots, blood slaughterers, thirsters, greater daemons at in fact, or even the crushers came with. So, it was gonna be a CSM fight if I got to play any. My biggest challenge was a) finding the time and b) finding a venue. The venue was handled. FTW games is in Richmond and WOW what an awesome store. They are the store that runs spikeybitz.com. I hope to do a blog on them before I leave. I had the opportunity to play the FoB qualifier there and though I got my ass handed to me quite handily, I had a blast. Met some REALLY good guys and learned a lot about airbrushing. Which of course led me to want a new army, an army I could REALLY play with an airbrush on….Tyranids. But that is for another entry. However, while I was there I marveled at the amazing stock in store and I even got best painted army. So the day was a win overall.
On the training side, we started with marksmanship and tactical training. By far my favorite, coming from a combat arms background. However, because I am in the logistics field now many other LTs disliked the range. However, it’s nice to get back to training how to engage real enemy in combat. However, this led to tests and evaluations, and now we are preparing to go to the field for the first time in 10 weeks.
Luckily, I am starting to build up some nids, though they are not painted yet. It will not be a hoard of gribblys, but I hope to have a small army for the tournament at FTW games next Saturday. It will be my first time playing the army and I look forward to playing the underdog army again since my current army, Daemons, went from being an underdog to a powerhouse. There are quite a few Daemon players at FTW, lots of summoning. Several of them are ATC champions, running the best possible Tau and Daemon lists. So, while I prepare for a day that will inevitably one beating after another, even a modest loss will be a win in my mind.
Well, thanks for reading and it’s glad to be back,
Oh my, I never realized how bad my painter’s ADD was. Until I have about half dozen projects that are all going at the same time.
Chaos Contemptor Dread
Oh…plus a plethora of other stuff that hasn’t even begun or I just have a solid plan for (for example, I have an exalted chariot that I worked on but the only thing I like about it are the seekers but the metal chariot is just boring looking)…
I am closest to done on the Mutilators I think, then the Thirster, then about 30-50% on the rest. Ugh. I need to pick a project, crank through it, and then finish it and move on. Here are the pics of the works in Progress
I still need to detail the steel, highlight the leather, work his face, claws, hooves, wings, and finish the bone plate on the shoulder.
I worked on the brass last night. I still need to highlight the brass, work on the cabling, and paint the steel on the joints (I think the joints are all going to be steel colored). Currently he doesn’t have a base. Lots of work to be done, but coming along nicely. I am looking forward to painting all the bodies sticking out of the cabling and the gore I hope to work onto the blade.
Oblits and Mutilators:
I don’t have any pics of the oblits handy, but they are still a VERY rough WIP. I have done a little work on these guys (the mutilators) since this point, mainly their bases.
Chaos Contemptor Dread:
This guy has a lot of the basics done, it is a matter of knocking out the highlights on all the brass and black, and working the small details which there are a metric ton of.
My last big thing I have started, though hardly in earnest.
I have actually 5 more assembled and with no paint on them besides primer. Want to get all 10 done for my CSM army. I love possessed models and they are really neat in gameplay, especially now that they are troops with the crimson slaughter.
So, this is what’s on my table and what I am working on. Now…to figure out what to finish. Sort of leaning towards the slaughterer.
Thanks for reading,
So I have begun using the Slaanesh seeker chariots now. At first it was only a single exalted chariot and that sucked. But then I took the plunge and bought two regular seeker chariots and I couldn’t be happier. These bad boys almost always earn their points back and use up that pretty rarely used heavy slot for the daemons codex. Here is their breakdown:
Underestimated: yep, you guessed it. Frankly, if there is a big monster on the table and a seeker cavalcade, guess who is gonna get it…it’s not the seekers. These guys consistently get in close. Now this is something that doesn’t appen many more times after the first, but it’s great at first.
Guaranteed hits: that’s right! No whiffing with this guy. I generally run 1 exalted and 2 seeker chariots. That’s 8 D6 of hammer of wraith hits. On average, every two dice will make seven hits. That’s 28 hits. Against marines, that’s 14 wounds at I10, about a third of them being rends. Those big nasty T6 monsters out there die to them handily as well. Gaunts and guardsmen die even faster. Then, you get the charging exalted alluress attacks as well.
Rewards!: if for some reason you have extra points, you can dump it on these guys to make them even more versatile. For 60 points, you can give them all a lash of despair. That’s another 6D6 S3 shots. Great against Tau and Eldar. Or, if you are against an assault army, you can make e riders even nastier and give them greater ether blades to have S4 AP2 rending attacks. Either way, it makes that 60 point chariot packing a lot of pain.
However, they do have a lot of cons-
AV 11: no explanation needed. These guys are squishy. Not as bad as AV10, but they aren’t hard to crack with heavy weapons, are open topped so those AP1 melta guns make it go boom on a 3+, and they become less effective damaged so after delivery they don’t survive too much longer if you overextend your front.
They don’t lock the enemy: this is key. When you assault the enemy, you don’t lock him in combat. He can step back and blast you to pieces, and if that fails, assault you and destroy the AV10 rear armor (because it is still just a vehicle) with krak grenades.
The rider dies when the ride dies: when the chariot goes down, so does the rider. I sometimes take a herald in an exalted chariot or seeker chariot for exactly this reason.
If they become immobilized…you’re screwed: it relies on assaulting. Guess what, you get immobilized, you’re done. The only exception to this is if it gets stuck someplace convenient and acts as either a) a roadblock or b) it has a lash of despair and is within 12″ of the enemy.
They are squadrons: this is useful to pack a bigger punch, but nothing like having one assault cannon drop three chariots on a good roll.
Overall, they are a vehicle I would recommend for any army or allied section. Allies especially as they provide that swift kick to the ass that some of the CSM armies lack. Consider it sort of like a crappy demolition derby. For CSM I would suggest three seeker chariots stock and running them Down the edges and striking a flank. For a hammer and anvil type attack, hey work to get a unit behind very well being able to move 12 and then flat out another 18 for a whopping 30″ move. Pretty much only Eldar get away. They are great for putting the heat on crisis suits, especially paired with grimoires. Give them a 3++ and they are nasty. Flop the roll and they move quick enough to get to safety.
Well, thanks for reading,
Soooooo, my FLGS is planning on doing a FW order. I plan to contribute to this. However, I face a tough decision of three units that all will fill an outstanding niche in my armies:
First, the new and improved DreadClaw
It’s a flyer, works as a drop pod in that it is a deep striking transport, has assault launchers plus it is an assault vehicle. Overall, it allows me to not only get my troops into combat but my dreads as well. However, it weighs in at almost 100 points for a no gun transport that will likely move only a single time, plus if it’s shot down the occupants likely die. This is, right now, my most likely choice. It’s a CSM fast attack option so it fills a slot I rarely use.
Choice 2, the Khorne Bloodslaughterers. I like these guys.
These bubbas are walkers, as tough to kill as a contemptor for a much lower cost. Rocking fleet, daemon, a pretty good front AV, and D3 extra attacks on the charge they are just nasty. Top it off, giving them an impaler lets them hit on a 4+. It’s not an auto-hit, so it can hit FLIERS! It’s a S8 shooting attack, so it’s a reasonably good anti-air. Top it off, if I pen a vehicle or wound an MC, I drag it 2D6 inches closer and if I get it in B2B I assault it (and if not…well, then I just assault it in the assault phase!) It’s a heavy support option which are frequently filled in my daemons between seeker chariots, soul grinders, and Khorne Skull cannons. However, tack in you can take them in units and they are just a nasty threat, no matter what.
Choice 3, the Decimator engine.
Yeah, these guys are elites. It’s a slot I again rarely use. Especially for CSMs as I rarely use terminators or cult troops. Really, it would only compete with mutilators or my contemptor. This guy is rocking the daemon rule, high AVs, and a host of nasty guns. His siege claws allow me to hit everything in a transport with a heavy flamer while he can be armed for pretty cheap with storm lasers which can have up to 5 shots per gun at S6 AP3. Top it off, he can shrug off weapon destroyed and immobilized results and if you glance him down, he can stand back up again. However, he is super pricey, with over 200 points base, before you add in dedication or weapons. However, like the blood slaughterer, he can be CSM OR Daemons. On the plus side, his rules state that if he has a dedication and is in a daemon army, he takes on the rule Daemon of x (where x is the dedication). This means that if he is Nurgle he gets shrouded. Slaanesh he gets fleet and rending, making him very fast. Overall, he is a nasty killer, and side by side with a contemptor with butcher cannons, it is 8 S8 AP4 and 6-10 S6 AP3 shots per turn…the kind of firepower to make any army quiver in fear.
They all cost roughly the same dollar value. However, I am stumped as I have little experience with each (I have run all of them in proxy at least once). I would love to hear from the community. If you have used them, or been on the receiving end, what were your thoughts?
Thanks for reading,
So, it’s my bi-weekly blog entry (it’s turning into that it seems). This past Saturday I made it to a tourney. First one in a long time. It was a 1000 point list and I had one goal: Try out some new stuff. So, I ran my daemons. I ran this list:
Lord of Change w/ Exalted reward
Great Unclean One w/ Exalted Reward, ML 2
16 Bloodletters w/ Banner of Blood
Exalted Seeker Chariot
I really wanted to try out the chariot and lord of change. I used my floating eyeball, on suggestion of a friend. This is the model I used
It’s really one of my favorite conversions. I just wanted a way to use this guy more often. Also, I wanted to really try out the seeker chariots more. So I ran them. Well…the seeker chariot was a bust, but largely because it was alone. The lord of change was fun, but he is very much a middle of the road MC. Yeah, divination is cool. However, having no shooting that can reliably even get shot simply sucks! That deny the witch pops up at ugly times. So, I went 1-2, not my best. However, I did walk away with best HQ model painted, and while I don’t have a nice lightbox pic of it, here it is from the store’s FB page
Ironically, though he is a nurgle lord, I rarely use nurgle lords in games.
So, with my winnings and a previous win, I picked up 2 seeker chariots, determined to use these guys more because I just love chariots. Can’t beat all those auto-hits, not rolling for difficult terrain (well, 3D6 that is) and the potential for a devastating hit.
So last night I ran a 1500 list. It’s a throwback theme from a long time ago to the concept of the “Brazen Host”, a Khorne led Khorne and Slaanesh host led by the Bloodthirster Gore Lord (WD 368). It was daemons with CSM allies (basically, summoned daemeons by the CSMs). I ran:
Herald of Khorne w/ Exalted Gift on Throne of Blood
Herald of Slaanesh w/ Greater Reward and Loci of Beguilement on Steed of Slaanesh
16 Bloodletters w/ Banner of Blood
Seeker Cavalcade w/ Exalted Chariot and 2 Seeker Chariots
Chaos Contemptor Dread w/ Powerfist, Chainfist, 2x melta guns, Extra Armor, Dedication to Khorne
9 CSM w/ Mark of Khorne, extra CCW, Melta Gun in Rhino
Predator w/ Lascannon Sponsons
He ran a mixed CSM and Daemons list as well, running mono-nurgle w/ plague marines and Typhus and a daemon prince as well as a helldrake w/ baleflamer. All in all, significantly less models.
I’ll just hit on the highlights of some of the units I was testing.
He wet first, but due to a shortage of shooting didn’t do much. He did advance the plague drones which had been grimoired. This allowed for my seeker cavalcade to get it’s first true attack. Slamming all 3 into them drones, I scored a whopping 27 Hammer of Wraith attacks, dumping I think 6 or 7, doing 2. My alluresses had 15 more attacks but did nothing. However, he failed to get any wounds past my saves and then int turn rolled a 10 on his instability (with an icon, means 4 wounds). With that he tried to run, the chariots ran him down the next turn, followed by the chariots hammering the daemon prince down the following turn, leading into the last turn of combat.
My daemonettes outflanked with the herald. With that, to protect them from the bale flamer I ran 8″ and bubble-wrapped his own unit of plaguemarines to minimize the bale flamer hit. He assaulted them, but with the herald with a greater ether blade and rerolling all misses, plus what was still 14 daemonettes at that point after shooting the plaguemarines did not fair well and died in two rounds of combat against the daemonettes.
The center combat which eventually included
Herald of Khorne, Herald of Slaanesh, Bloodletters, Daemonettes, Seeker Cavalcade, Typhus, Plaguemarines, Plaguebearers, Herald of Nurgle, and the Contemptor Dreadnought decided the game.
The combat had ground on for a few rounds. The plaguebearers had the ability to glance the contemptor to death, but needed a 6 to pen. The bloodletters, herald of Khorne, Contemptor had battled it out for a few rounds with Typhus, plague marines, and the plaguebearers. The contemptor was killing a few plaguebearers each turn, the bloodletters being wholly ineffectual at hurting typhus with his 2+ and FNP (which he made a HUGE number of).
The last round of combat the daemonettes assault in as well as the chariots. The chariots scored a massive 32 hammer of wrath hits on the plaguebearers with 11 wounds and 6 unsaved wounds. The daemonettes swung next and finished off all but the herald who had one wound left. After this the contemptor swung at the plaguemarines and wounded enough to push through to typhus. He fails two one invuln and the S10 wound killed him. He had lost by 14, so the instability test was not good for him and the herald died. We called it at that as he only had the helldrake flying around.
I learned a few valuable lessons. First, Seeker Cavalcades against assault oriented armies are brutal. I will try them out against a more shooty army next week. Also, the daemonettes with outflank and acute senses made getting them into combat significantly easier.
Also, the predator did nothing except almost kill itself to “Gets Hot!” from weapon virus (Typhus). The major problem was a lack of anti-air power. I may drop 20 points somehow from something else and swap it out for a soul-grinder or I could go ahead and opt for a squad of Auto-Cannons havocs for the same cost (though I like the good mix of AV and toughness to make it difficult for people to put the seekers high on the target priority list).
The close-comabat oriented Contemptor was very worthwhile, but I am just not sure if it beats out the butcher cannon variant for cheaper. I COULD swap out the close combat contemptor for a dual butcher cannon contemptor and then drop the predator for a soulgrinder (stock) of Khorne. If I then dropped another 20 pts (not sure from what) I could pick up baleful torrent. This would give me some skyfire and a unit that can crank out 8 S8 shots at BS 4. But, I think I will try the list as is at least once more.
Thanks for reading,