General 40k Shinanigans

Posts tagged “Creative twilight

Nurgle Tally Lists: still reliable in 6th…but are they one dimensional?

This Wednesday played against Thor from Creative Twilight.  We played a 2k mission from his site called Vengeance.

 

So I ran this list

http://cmdctr.net/lists/2k-mono-nurgle-w-allies/

 

Yeah, pretty basic for my standard tally list.  One of those standard lists that works well but is certainly not overpowered.

 

He ran his CSM list that had (from memory here)

2 x DPOT (1 power each, 1 with Telekine Dome, the other with the Telekinesis primaris power).

6 plaguemarines in rhino w/ plasma

6 plaguemarines in rhino w/ melta

12 ‘Zerkers

6 CSM’s

2 squads of 3 oblits

defiler

greater daemon

10 lesser daemons

 

Early Game: So, he picks side but I win rolloff to go first.  I deploy my havoks, sorcerer with havoks, and plaguemarines in rhino and opt to infiltrate the chosen.  He deploys heavily behind cover and out of LOS while at the same time clumping to a very small portion.  Objectives are scattered with 2 in the center-ish area and one clearly towards each of our own deployments.

I got my preferred half of Kugath, Epidemius and the squad of 14, and the nurglings.  My chosen were close enough to move and pop their melta guns and missile launcher at one of his rhinos, knocking 2 hullpoints off it.  I also killed a single bezerker that turn and I believe one CSM.  Overall, it looked as if it was going to be a rough game of missing and not being able to kill rhinos.   Also cast fireshield on the chosen

His turn saw a lot of shooting, about as effective as my shooting had been.  His oblits did kill 2 of my havoks though.  His bezerkers than assault my Chosen.  Yep, like 10 Bezerkers (after overwatch).  The bezerkers hit hard, but a handful of good saves saw only one of the chosen falling to his chainaxes.  However, when I roll I kill 3 or 4 (I can’t remember), leaving the assault continuing.  He actually lost one or two from fire shield.  Huzzah for powers actually being used properly!

Mid Game: My second turn I got everything in (more plaguebearers and the DPON).  Kugath moves into position and assaults the oblits while the chosen and Nurglings continue to work on the Bezerkers.  Plaguemarines move up to hold an objective.  Epidemius’ squad moves in and tries to assault the bezerkers, but doesn’t roll high enough.  The Oblits  hold on, but I believe I win combat wound-wise.  The Zerks finally bit it to the combined assault.

He gets his defiler and one DP in.  The defiler walks on and tears up the Chosen with his battle-cannon while the DP vector strikes the Nurglings (now worth 2 KP).  All in all, the Chosen are reduced to only the Icon bearer, the Nurglings have 2 left, with 2 and 1 wounds left respectively.  The Oblits fall to Kugath during the assault phase.

End Game:The rest of the game saw (I forget which turns this stuff happened)  Kugath wiping the CSM squad out, my havoks continuing to suck at life, my Plaguemarines destroying the defiler with a volley of plasma, and my rhino destroying the already damaged rhino with a havok launcher.  The occupants were than assaulted by the DPON and Epidmemius’ squad.  Unfortunately, his plaguemarines benefited from the tally as well so were rocking a 3+ FNP roll.  I dropped a few and they put a wound on the DPoN (remember, everything is wounding on 2 and ignoring armor saves by this point).  I foolishly assault a lone oblit with 2 nurglings, he makes his invulns and wipes that unit handily.  Kugath comes around and is assaulted by greater daemons and lesser daemons.  The DPoT is shot down by a lucky psychic shriek from the sorcerer and the DPoT  is assaulted and destroyed by the patiently waiting 7 plaguebearers.  The second DP comes in and kills a plaguemarine before dropping to a glide and assaulting the plaguemarines where he is killed.  Kugath manages to destroy the lesser daemons.  The end of the game saw his last plaguemarines tied up and nearly destroyed by Epedmius and his squad and the greater daemon almost dead.  Oh, and one of the rhinos had survived as well.

 

Overall, a strong win.  Although the Nurgle tally list is dependable and very hard to plan against (especially as it is very rarely seen) it has become a bit one dimensional.  I have created three deviation methods to inject a bit of multi-dimensional play into my list-

 

Warp Talons: Stoked about these guys!  These guys, with an invuln save and a high T will be OUTSTANDING additions!  Plus, add in the ability to make people blind which benefits the rest of the army….oh yeah.

Specialized role units: Havoks (range support) or a dedicated close combat specialist.  Even if it is just terminators, chosen, or even cultists.  Right now my list is pretty balanced and I think that while upsetting that may hurt my win/loss ratio it would overall make me a better player as I learn to incorporate and balance these specialized units into my army.

Daemon Engines: Forgefiends and Helldrakes will make the long range aspect of my army that much nastier…here’s hoping I can mark them!

 

Well, thanks for reading

 

KI


End of the summer

 

Well, summer for 40k is now over for me and I reflect back on my growth from the summer.  A few things of note have happened and I have realized a few things-

 

-All comers lists play well against many lists, rarely have an achilles heel but can be tough to achieve the clinch and finish the fight with.  My artillery, blob, Mono-Khorne, and Mono-Nurgle have all done well but only when I went all in for this army build.

-With the coming of 6th, fliers have emerged as just frankly, gross.  Nothing irks me more than terms such as “auto-win” besides players who jump armies and show up with un painted and often unassembled forces just to play “what’s hot” and often win.  Then they use those earnings to buy the next hot thing.  It actually makes me loathe the idea of a new daemon book as I don’t want parasites like that playing a codex I enjoy…making everyone see daemons as broken.  It’s fun to be the underdog. 😀

-I suspect that GW will do a massive errata and unleash flakk missiles to all ML for a nominal points per model….ending the reign of fliers and putting them in their place.

-Allies add a diversity to the game will be fun and should be used.  However, I see comp showing up more now to balance out some broken lists.  While no one forces people to play army a over army b, a venue could lose tournament showings if the same lists win top every tournament.  Currently, few people enjoy playing the necron players at my own FLGS, and I will not play them (with the exception of one or two of them) if I have the option.  Too hard?  No, as my daemons have never lost a game against Necrons, truth be told.  Daemons, who excel in close combat, devastate necrons in close combat and fliers won’t change that (or claim/contest for that matter).  No, it’s the player type.  Necrons have lots of good combos and are a top tier army, however the player type it attracts at my FLGS is unsavory to me.  I may be unsavory to them…all the better.

– Heavy mech lists such as imperial armored company, should it make an appearance as some rumor suppose, in regular 40k will be brutal as you can now no longer stop them from firing.  Parking lots are still annoying, but with the addition of allies no army remains unable to deal effectively with them…oh, and now that plasma can destroy the firing vehicle with hullpoints I suspect there will be far fewer las/plas Razorbacks.

-My tournament results this past summer (as well as game experience) I believe has established me as, more or less, a strong player.  Before I had struggled for front or even sometimes middle  of the pack but now I feel I can safely assume I fall in top 50% or greater.  My win/loss/draw ratio has finally broken the 50/50 mark with more wins than losses (heavily padded though with Mono-Nurgle and Mono-Khorne wins).

-Mono-Nurgle will be my army of choice for the time being.  With the exalted chariot of Slaanesh coming out, I may find myself picking up some more seekers and daemonettes (goal is 20 seekers, 40 daemonettes, so 3 boxes of seekers, 2 boxes of daemonettes) for a mono-slaanesh force.  But that is a long ways off.  Hopefully Khorne gets a boost in the coming months, but barring that my mono-nurgle with allies will be the way I go.

-I find myself playing a net list.  Which is great and horrible at the same time.  In november when I first started my tally list, most saw it as a fluffy list with little chance.  December it was 8-2-1 and I was on the top table (which I lost due to a lack of speed).  After that, most people saw it as a strong list, but not overpowered it seems.  Now, with many changes and allies the tally list has become a “net list”.  Should I change my list to avoid being considered a net-lister or drive on?  All the locals at my FLGS know I have played this list for about 8 months now, long before 6th.  This is a decision that will have to be made in the future.

-I realize that the people I enjoy playing against the most (People such as Thor from Creative Twilight, Shiny Rhino from Bolter and Chainsword, Hippie, Lucas from Creative Twilight, and a few others) I NEVER play in tournaments.  It seems tournaments are often 2 or 3 games against people I don’t play against often, and frequently, make me not feel like playing them afterwards.  Makes me debate going to less tournaments and saving my 40k time for weekly practice games.

 

Well, those are my thoughts and reflections of the past few months (and a little ranting…which frankly if you read here you are used to).

 

Thanks for reading!

 

KI


Mono Nurgle list faces off against Nullzone…the ultimate test

 

So last night I played against Thor from Creative Twilight.

We played  the Feast of Blades Mission Stronghold (for access to the missions, click here.

So, for this 2000 (well, 1,999 + 1 so NO double force org) mission, I ran a pretty similar list that I have been running.

 

Allied Nurgle Tally List

 

He ran this list

 

Fate’s Angels List

 

So, I won roll-off for first turn.  We read the rule, and due to a little confusion we opted to allow ICs to infiltrate/outflank with my Chosen.  Thus I deployed my Sorcerer with my Chosen, my Plaguemarines in their Rhino, the Chosen’s Rhino (Not infiltrating as the Sorcerer won’t fit), and my Havocs up on a building to allow maximum line of site.

 

He deployed dense in a single corner, with his land raider in front and his rhinos and vindicator towards the rear.  The scout infiltrated near his flank, denying my infiltrate (damnit, I should not premeasure to where I want to place my models and think out loud BEFORE he infiltrates…).   His devs hid in a forest at the table edge.  His predator was in the opposite corner and his storm would outflank.

Turn 1 I get Epidemius with 14 Plague Bearers and my DPoN in.  I deep strike them off the icons in the rear behind cover.  I pop off my missiles at a rhino, high enough to deny cover, and score 3 glances.  Instance 1 of Thor hating hull points and me loving them.  I fire my havoc launchers to no real effect.  During his turn he returned fire with his long range stuff and killed two havocs and the missile launcher for the chosen.

Turn 2 saw my daemon prince swooping, all my other stuff coming in, firing with all my shooting stuff.  Put a hull point on the land raider and stripped the stormbolter off of the vindicator with a glance and a pen from the remaining 2 havoc missile launchers.  My Rhinos moved forward.  My large plaguebearer squad started moving up his flank towards the pred and my sorcerer used his puppetmaster power to take over the landraider and fired the multi-melta at the vindicator…only to miss.  During his turn he put 4 wounds on Kugath and 2 on the DPoN.  Then he assaulted with 5 terminators and Cassius.  The DPoN overwatched with breath of Chaos and wounded with it twice, which resulted in two TH/SS terminators dying.  I challenged and he accepted with Cassius.  He wins combat due to cassius’ FNP, leaving him with 1 wound left.  He also destroyed the Plague Marine’s Rhino with the vindicator exploding it and follow on fire killed 4 of the 7 plague marines.

Turn 3 I moved Kugath up and fired the breath and Necrotic Missiles at the landraider (necrotic missiles was to hit the squad to the immediate rear of the Land Raider).  I moved up the Plaguebearers closer to the Predator.  The Chosen position themselves for a charge next turn.  The plaguemarines fired and killed the vindicator, the Havocs destroying a Rhino (ironically on TOP of the other rhino…leaving a crater ON the rhino…).  Kugath attempts to Charge the land raider and misses by 1″.  The other plaguebearer squad moves up the pred flank was well, hugging cover.  His turn saw the death of Kugath, two more Plague marines (leaving the Champion with fist and the last meltagun left alive).  His storm comes in.  The Cassius combat continues with cassius taking a wound and missing my DPoN.

Turn 4 my Sorcerer separates from the Chosen to get the Pred to fire into the Storm with a lascannon and autocannon, which strips a hullpoint off.  The Chosen attempt to charge by fail by rolling snakeeyes, the Havocs fire frag missiles at the tactical marines and kill one or two.  I manage a long assault roll with my plaguebearers and catch the predator off guard, which has yet to move, so I auto-hit.  With the subsequent 20 attacks I manage 4 6’s and wreck it (instance 2…).  The center assault continues, now the challenge against the TH/SS SGT.  He misses and saves my wounds (both for his and my assault phases).  The last plague marines fire into the Landraider to no effect.  His turn sees the storm boosting to the havocs location and shooting at Epidemius’ squad and killing the Plague Marine aspiring champion as well as killing the last Rhino.

Turn 5 the Sorcerer and the chosen rejoin and assault the terminators.  Epidemius’ squad assaults a tactical squad.  The remaining Plaguemarine meltagun stuns the Land Raider putting a 3rd hull point on it (ALMOST DEAD!).  Epidemius’s assault wipes 4 of 5 marines, the last guy runs.   The Chosen squad kills the remaining 2 terminators and loses 1 chosen. The TH/SS SGT again does nothing and saves my wounds.  My havocs destroy the storm, killing 2 scouts in the process.  During his turn he assaults the center with a 3 man tactical squad and shoots at the havocs, killing the 2 last missile launchers and breaking the champion.  He runs away 2 turns later and shoots to no effect.  Tactical marines fire to no effect at the last plague marine.  As he starts to move the assault, I realize the tally is to 20! Huzzah!  The 3 man tactical squad kills a chosen, bringing the chosen to only 3 now.  The Chosen handily dispatch the tactical squad and the TH/SS terminator finally kills the DPoN.  Combat continues.

Turn 6 Epidemius’ squad finishes off the last tactical marine that ran away.  The plague marine assaults 4 tactical marines and dies (HOW! With a 3+ armor and a 3+ FNP against 4 regular guys?  Rolled 2 2’s…Damn).  The 7 Plaguebearers take a beating down to only 2 and attempt to assault, roll high enough, then I realize I can’t assault things out of LOS…  The Center combat becomes the center of attention.  During my turn the TH/SS guy puts a wound on the Sorcerer.  During his turn I finally kill him, after over 20 successful consecutive invuln saves…growl.  I consolidate out.

Turn 7, I move the 2 plaguebearers closer to the objective.  I don’t make it within 3″ however and the scouts are still out of LOS.  Epidemius’ squad rallies in the back zone to claim it.  The 2 plague bearers hold the side section.  He holds the opposite side (ironically, he holds my deployment zone area and I hold his).  The game decider would be the Land raider.  I have a combi melta, but also could use puppetmaster to fire the land raider at the scouts but his Librarian would DTW on a 5+ and I opted for the combi-melta.  I manage to pen then explode it!  After which I assault the librarian.  I do not kill him, and during his assault phase he manages to kill a single chosen.  The game ends with me holding 3 zones and holding 1 objective, and with him holding 2 objectives I believe and 2 zones.  I score a minor win for the primary and he scores a minor win for the secondary.  After modifiers are applied I end with 18 victory points and he has 15, resulting in a barely minor victory, many would call a draw, and surely a Pyrrhic victory at that suffering massive losses, even larger than his.

 

Overall, the addition of the CSM was a game changer and allowed me to survive the null-zone.  In the end, it was probably one of the best games of 40K I have ever played and it was a blast.

 

Thanks for Reading,
KI


The Red Tide Strikes against the Disciples of Twilight

So, tired of running those “balanced” lists designed to win which I have never had success with, I put together an all-offense Khorne force.

Bloodthirsters x 2

2 Squads of Crushers (4 crushers in one, 5 in the other, both had all upgrades for wound abuse)

2 Squads of Bloodletters (Squad of 16 and squad of 8.  Squad of 16 has icon)

2 squads of Hounds (8 each, both with rending on one model)

Daemon Prince of Khorne

Soulgrinder (Vanilla)

The Disciples of Twilight

Daemon Prince of Nurgle

Daemon Prince of Tzeentch

Greater Daemon

7 or 8 lesser daemons (can’t remember exactly)

2 squads of 5 plague marines in rhinos (1 with 2 meltas, 1 with 2 plasmaguns)

1 squad of 10 Khorne Bezerkers in rhino (with 2 plasma pistols)

2 dreadnoughts

3 squads of 2 obliterators

So, think that’s everything he had.  Overall, looked to be a fun game, but I went into it with little expectation of winning against an army that looked like it was gonna pack an whollop at a distance.  We opted to play Safeguard which can be found on Creative Twilight here.

He opted to go first, placing his objective in the ruins in the corner.  I opted to deepstrike heavy and threaten all of his vehicles right off the bat.  I got my preferred half of both thirsters, both squads of crushers, and the DPoK (which had deathstrike).

I dropped in along the center line.

How I landed initially.

 

I fired at the rhino with my DPoK (missed with my BS 5….sigh, never taking THAT again).  Ran everyone else.

Top of 2 saw all of his stuff come in from reserve…all of it.  His left side dread (the one near the ruins) rolled a “6” and opted to charge the bloodthirster…silly dreadnought.  His lesser daemons also assaulted the bloodthirster (which had been reduced to a single wound from shooting), while shooting had also done 3 wounds to the DPoK and his greater daemon dropped in to finish him off.  He also put a few wounds on the crushers.  My turn two saw the soul grinder, both squads of bloodletters, and one squad of hounds.  All dropped on the side of the crushers, hoping that the thirsters could fend off and hold the right flank.  He assaults the thirster which killed the dread, but was finished off by the lesser daemons.  During my turn 2 I assault the daemon prince of Nurgle (DPoN) and put 2 or 3 wounds on him while also assaulting his right flank oblits with my crushers and trying to hurt the rhino with the bezerkers in it and failing miserably.  My Daemon prince of Khorne also died turn 2 to his greater daemon.

His turn 3, his other dread goes insane and attacks my crushers who get a lucky rend off and kill the dread.  The oblits fire some more, and he assaults the bloodthirster with his other daemon prince and the lesser daemons.  To save time of mentioning this, this combat runs on until the end of turn 4, resulting in the thirster (and some hounds) killing off the daemon princes and the lesser daemons, plus two oblits that jump into the fray.  His greater daemon also assaults my bloodletters and kills 2, taking 3 wounds himself.  Making his fearless save, this combat goes on during my assault phase with little to show from it.  My turn three saw me chasing down and assaulting the bezerker rhino, stunning it and immoblizing it.

Turn 4 saw the bezerkers handily turning the tides of the battle against the bloodletters where they all died.  With the DPoN dead (bottom of 3 I think), he commits his oblits which allows me to pick up extra wounds in the assault phase (ID the oblits at S8).  This allowed me to stick another wound to the DPoT.  The thirster took his first wound.  During my turn 4 I assaulted the rhino with the soul grinder destroying it, the bezerkers with the crushers killing them, the greater daemon with my bloodletters killing it, and sending my hounds into the thirster fight.  Oh, and the 4 unit squad of crushers were still heading across the table to get into some action! (Which they never saw…)

Oh, and somewhere in here my second squad of hounds shows up (turn 4 I believe).  You can see them in the picture of the crusher above as to where they landed.

Turn 5 fires at the hounds some, but I finally manage to kill the DPoT (which turned a hound to a spawn!).  I kill the spawn as well, winning combat by 4 which ends up killing the last of the lesser daemons.  He contests my objective with a rhino with plaguemarines which shoot up my squad of bloodletters in cover (killing 2).  I square off and assault with my bloodletters during my turn to destroy the rhino, as well as surrounding the far rhino on his objective with hounds hoping for a wrecked result.  The thirster assaults the last 2 oblits.  All assaults succeded, exploding the bloodletters rhino, wrecking the hounds rhino (killing the occupants), and the thirster finished off the oblits.

 

We get a turn 6, with him having only the plague marines.  They assault the remaining 5 bloodletters, killing 2.  On my turn, the bloodcrushers assault, killing the rest of the plague marines.

 

Overall, a great game and a reminder as to why I love 40K and daemons.  One of the funnest games I’ve played in a long time and hope to run this list again!

 

Thanks for reading, off to bed!

KI