So I managed to squeeze in another game! I might get another one in before I am off the grid altogether for 6-9 months…in a country that is not the US. So yeah. However, I think that I will get a game in when the new Traitors Hate comes out which will amplify the power of this new list to amazing levels.
Well, here was my list for this 2,000 point game against Vanilla Marines:
Heavy Support: Chaos Vindicator
1 Cyclopia Cabal
5 Sorcerers Bikes, Increase Mastery Level x 2, Sigil of Corruption, Spell Familiar, Veterans of the Long War, Chaos Bike, Last Memory of Yuranthos (on Pyromancy Sorcerer)
1 Sorcerer Mark of Tzeentch + Increase Mastery Level x2 + Sigil of Corruption+ Spell Familiar + Veterans of the Long War + Chaos Bike+ The Crucible of Lies
9 Chaos Space Marines(Veterans of the Long War+ Plasma gun + Plasma gun)
1 Aspiring Champion (Veterans of the Long War)
1 Chaos Rhino
4 Chaos Space Marines (Veterans of the Long War+ Flamer)
1 Aspiring Champion (base cost + Veterans of the Long War)
1 Chaos Rhino
1 Chaos Predator (Twin-Linked Lascannon + Lascannon (pair)
1 Chaos Vindicator
1 Herald of Tzeentch (HQ) = (Psyker (Mastery Level 2) + DS: Disc of Tzeentch)
10 Plaguebearers of Nurgle (Troops)
3 Screamers of Tzeentch (Fast)
The Psychic Powers were as follows (I have discovered these Psychic power sheets are great)
So I didn’t get invisibility, the +1 invuln from Sanctic, the 4+ FNP, or Gate. So not an auspicious start. He was running 2 squads of Sternguard vets, a lot of heavy bolters (He was using Imperial Fists so this was bad…), a vindi, whirlwind, sniper scouts, and a LOT of infantry.
Long story short, it was a killpoint game that I ended up winning 13-8 almost tabling him. The Herald of Tzeentch brought a serious amount of firepower to the game. He would move in, fire off his shooting attacks, then turbo-boost away. All of the psychers died which is where 6 of the 8 killpoints he got came from. The rest came from the predator and the vindicator. Few things learned-
1- Paradox is AWESOME. If you have a WC 3 and you commit 5 dice to it, it is 100% guaranteed. Which is nice to have at least one guaranteed power per turn.
2- Vortex is hilariously good. I mean, really. It’s silly how destructive this is. I am debating buying an aquilla strongpoint just to get the vortex missile launchers just for it. Also, the complete inability to prepare for where it may move is again just simply hilarious. Watching it scatter 11″ right on top of his command squad and watching them all get sucked in was simply priceless.
3- Plague drones are nasty, but they also are really good bullet sinks.
4- Terrify reduces Ld by 1. Which is a good setup to psychic shriek. This combination was ridiculously effective. It’s only one, but that seemed to be the key to success.
5- Anti-air continues to be a pain in the rear. He did have a Storm Talon. Took it out because he needed an extra shot last turn and dropped to hover, only to be mauled by the screamers.
6- Screamers are great ablative wounds and they are pretty nifty tank hunters. Awesome tank hunters they are not though and I will not be trying these guys against any superheavies anytime soon.
Well, thanks for reading and I will be posting the 6 unique biker sorcerers before long. They are all sculpted with only a few details left to do and I hope to have at least 3 of them painted before I leave, though that 3 could turn to 0…because really, time flies when it is limited.
Thanks for reading,
That’s more than minor resistance!
So my local GW store (local=45 minutes away without traffic) started a campaign based on the leviathan series. The store is the venue, though it was organized by a guy there named Stan. He asked around and got the players than put it all together. It is a total of 27 players. Each player can play BFG or 40k or both. Those that are interested in BFG but don’t have the ships can use the paper printouts he sent out. It is a little varied because the breakdown consists of the following:
9 Nid players (3 playing BFG, 1 both, and 5 straight 40k)
4 Chaos players (1 playing BFG, 1 both, and 2 straight 40k)
1 Necron player (40k)
2 Tau (Both 40K)
3 Eldar (1 Playing BFG, 2 playing 40k)
8 Imperial (Knights, IG, Space Marine- 4 playing Both, 4 playing 40k only)
The concept is this. The system is being invaded by Nids. Necrons were already there, and I can’t remember the fluff behind the Tau or Eldar, but he spun it very well. The Chaos forces are arriving to capitalize and seize the system amidst the chaos when the nids show up and alliances are forged between the smaller groups in hasty hand shakes as battle is joined…and those alliances are in no way binding…you make friends and then you shoot them in the face when there is less chance of you getting eaten. I have elected to run straight BFG as the person with the most Chaos BFG there and I am the most into it for Chaos. Each faction gets x points based on their positions and then get x reinforcements per month (1 weekend a month, for 4 months. 3 games per day). The system has 5 planets and 1 starbase (where the fighting is amidst corridors and chambers, sort of like kill team). Nothing is notional unless you don’t have a BFG fleet then the rule is that you can move I think 500 points per game to a different planet. After purchasing the units, you may not even play with them as you send them to a planet controlled by a different commander. This way, each planetary battlefield (2 6×4 tables, a total of 10 tables used) is run simultaneously. The necron commander was actually bouncing between planets. It went really smoothly and the BFG aspect was really awesome.
As the more experienced BFG player and also the only BFG player with models I got the lions share of points and got 2000 (a LOT but I figured I would be losing a lot and the between game and between week bump is not enough to build back up completely)
My flagship, a Despoiler Class Battleship (The Throne of Chaos) is captained by Tiberius Drusus, the warmaster of the successor chapter of the Word Bearers, Lorgar’s Knights with a CSM crew and terminators. My flagship was 545 point.
Next was my Repulsive Grand Cruiser with CSM Crew (265 points) – Warpwrath
Styx Class Heavy Cruiser with CSM Crew (325 Points) – The Kingslayer
Chaos Devastation Class Cruiser (190 points) – Knight Of Damnation
Slaughter Class Cruiser with CSM Crew (200 points) – Night of Judgement
Slaughter Class Cruiser with CSM Crew (200 points) – The Brass Butcher
3 Idolator Class Raiders (135 points) – The Enlighteners
3 Idolator Class Raiders (135 points) – Iron Angels
That comes up to 1995 points, 18 launch bays, and a pretty solid list. Lists were kept secret, and oddly enough (and unbeknownst to me, so were point values). Then each team made a strategy and split lists and points, units, etc. The chaos players elected for me to escort the bulk of transports and the other BFG player, Chris, to escort a small elite group of mostly a conglomerate of terminators with heavy support vehicles to the far side of a planet out of harms way to attack from the enemies rear (The planets were marked with markings that corresponded to side of table- ie, if you enter high orbit on this side, your transports could enter the fight (assuming they survived surface defense salvos, from a specific side). Little did I know that while Chaos had 6000 points of 40k stuff and 3000 points of BFG, the Nids were getting a LOT more. Like, a LOT. Then Stan, playing GM, offered “intel” on the other teams plans and we could make minor modifications (we were using a dry erase board and magnets for a campaign map).
My fleet crashed into the imperial line and was generally doing some really ugly damage, I mean I was not only rolling hot but I laid a trap and he bought it and I lured all of his escorts way way too far out and picked his fleet apart. Then the nids showed up. Boy oh boy, did they show up. Intel was wrong and the “minor risk of Tyranid presence turned out to be their main effort.
However, since BFG in my opinion is such a great medium for narratives over the next several months I will be telling the campaign in Narrative fashion. It will focus around Tiberius, Furak (A boarding party sergeant aboard the Warpwrath), Dekevelus (A senior staff officer aboard the Night of Judgement). Suffice to say, these will not be the only characters, but they will be the focal points…oh, and spoiler, not all of those ships survive. Like, not even close. I suspect this campaign is gonna be a LOT like game of thrones…shit dying EVERYWHERE!
Well, thanks for reading,
Looking forward to publishing the first episode,
So making some painting progress. I have been whittling away slowly at models I need to paint for the past month or so but very slowly. Recently I have started making more progress faster, especially making gains with my air brush. So, onto the stuff.
I recently finished my renegade command squad. Or at least a possible command squad. The flamed and melts cannot both be used but they can be swapped out. The rest of the renegades will be green and purple with the disciples being red. Sets them apart I feel. However, veterans will be black or something separate. The lack of unity in color scheme makes them feel more patchwork and more like a renegade army.
So here are the first five finished disciples (still figuring out how to base them):
Here is the Arch-Demagogue. I like the dual close combat weapon look with a power weapon and a regular close combat weapon.
Here is the first test terminator I did for my terminator squad:
Note the skull pad. I quite like this method of painting bone.
Here is the new scheme for my warp talons. Right now I field eight of them (7 previously painted green, one red). Daemon kin formations finally give me a good excuse to use these guys. That said, they have proven pretty good in the two games I have run them with daemon kin.
Here is my GW thirster. I painted a lot of him before I became discouraged and now I need to go back and polish off the last detail work on him. Oh, and his base. But I am trying to think of what his base is. He is either a daemon prince of Khorne or a lesser thirster (my big ones are the 275-300 point varieties).
Currently, before the thirster I am working on my Skull Cannon of Khorne. This is the first time I have done a fair amount of blending with my airbrush. The yellow bloodletters will be darkened through successive layers to look like they have sort of a lava finish. The back two will be more of a classic red bloodletter scheme.
Once this is done, which hopefully will be this weekend I will finish the details on the thirster and eagerly dive into my Stormfiends who are my renegade brutes (Picture Ogryns but chaosy). They fit the bill of a brute and they are the size one expects of a very bulky three wound model.
Well, thanks for reading. Glad to finally start painting again. While I am painting less, I feel the quality has improved gradually from where I was a year ago.
Until next week, thanks for reading,
So, it’s been a while since I got a good hobby update in. So, since my last set of pics, I have made some good progress. First, the painting. I finished my Predator. I airbrushed the base, wash, and highlights. The wash was rough, but worked fine. I really need to work on my freehand writing though. I think I may get a caligraphy pen and work with that for fine writing on models as black ink will work well. If anyone has tips on stylish freehand writing, let me know.
Bonus points for anyone who gets the Chi-Rho and the term “Under this Sign” Statement. Fitting, as I play Word Bearers. The guy on top reminds me of the meme “Drive closer, I want to stab him with my sword!”. Overall, I like it. I matches my style and the paint job is solid. May go back and highlight those black areas with the same scorching streaks that adorn the infantry.
Now, here are the last of the possessed.
The other four still need their scorching streaks on their black armor, but I really like them. The combination of all the different colors and textures made them fun and challenging to paint. They served as an opportunity to practice blades, metal, skin, eyes, teeth, horns, hooves, power armor, wings, claws…yeah, pretty much everything I paint. I have 4 more to paint and that will finish my possessed squad.
I continued working on the vindicator shield, though making only a little progress.
I have the basics for bits and now I am going to start cleaning it up and blending. Basically, adding the initial layer, another layer of bits, one more structural layer, then finishing details.
I also have started a project of revamping my terminators. I wanted something more chaos-ish. I plan to get the horus heresy terminators for REGULAR (ie-non-aligned terminators). HOWEVER, I wanted these guys for my chaos lords retinue…this guy:
So, I didn’t want to do tentacles. I wanted something else. Partly because while this guy turned out REALLY well, he was a) a royal pain in the ass, b)used a metric ton of bits and GS, and c) there was no way to keep him on a 40mm base and not look awkward. Now, I am perfectly fine making my bases bigger for very small squads (oblits), characters (my lord or thirster) but for terminators I wanted them smaller and obviously subordinate to this guy. So yeah, I came up with this idea:
Yeah, so he is attached to a goblin spider rear. I used a possessed head, though I am not sold (it’s just on a ball of GS as a mount). But I really like how it came out. It still needs some GS work (the bottom of it is hollowed, the joining area and the leg bases, plus the areas around the underarms). But yeah, this is something that I think when the lord and retinue are on the table, they will draw a good bit of attention.
Lastly, my second oblit is ready for GS. I wanted a dynamic pose on this guy, so I came up with this. He is the exact same size as the other one (so much larger than a normal terminator) but he is more reared up in a striking pose so looks taller. Excited to get this guy done and then one more. It’s the kind of squad that people really like seeing on the table.
He still has to get some more bits after the GS work, but most of the primary bits are done. GS work will be daemonic flesh, cabling, skulls, and the joints of the legs. This guy has less complicated legs than the other one and thus will take more effort in the post-production phase.
Hey, would love comments and suggestions!
Thanks for reading!,
So….I think you can see the dominant colors. Would love to see other’s. I know some people, like the author of Thin Your Paint that probably has his in like straight lines.
Onto more blog-ish stuff…
Still have to do the black edging and highlighting, details, and then going back around and cleaning up. I am struggling with the horns though. If anyone has a solid “how to” on horns, would love to see it. Managed a little progress with the Obliterator
And I continued working on my Vindicator shield. My vindicator I hope to be a culmination of my painting and sculpting skill. It is a possessed vindicator and I am trying to make it look the look.
The spots are where various daemon arms, heads, and torsos will be sticking out. They will have bits of GS to look like they are being held back/ breaking through.
My list that I am working on still has some work to be done to be 100% for an 1850 list (plus a LOT of GS bases). I have to finish converting and then paint one more oblit, finish about 5 more CSM, finish the Vindi, the Pred, 3 more Rhinos, and a total of 9 Possessed (of which 1 is 100%, 4 more are the ones above, and 4 more after that are straight black). However, I already have painted 20 CSM, 9 Thousand Sons, Dark Apostle, Chaos lord, and a Rhino. A lot of the models already have quite a bit of work on them as well. Well, gonna keep pluggin’ away over the next week and I’ll update next weekend.
Thanks for reading,
Oh my, I never realized how bad my painter’s ADD was. Until I have about half dozen projects that are all going at the same time.
Chaos Contemptor Dread
Oh…plus a plethora of other stuff that hasn’t even begun or I just have a solid plan for (for example, I have an exalted chariot that I worked on but the only thing I like about it are the seekers but the metal chariot is just boring looking)…
I am closest to done on the Mutilators I think, then the Thirster, then about 30-50% on the rest. Ugh. I need to pick a project, crank through it, and then finish it and move on. Here are the pics of the works in Progress
I still need to detail the steel, highlight the leather, work his face, claws, hooves, wings, and finish the bone plate on the shoulder.
I worked on the brass last night. I still need to highlight the brass, work on the cabling, and paint the steel on the joints (I think the joints are all going to be steel colored). Currently he doesn’t have a base. Lots of work to be done, but coming along nicely. I am looking forward to painting all the bodies sticking out of the cabling and the gore I hope to work onto the blade.
Oblits and Mutilators:
I don’t have any pics of the oblits handy, but they are still a VERY rough WIP. I have done a little work on these guys (the mutilators) since this point, mainly their bases.
Chaos Contemptor Dread:
This guy has a lot of the basics done, it is a matter of knocking out the highlights on all the brass and black, and working the small details which there are a metric ton of.
My last big thing I have started, though hardly in earnest.
I have actually 5 more assembled and with no paint on them besides primer. Want to get all 10 done for my CSM army. I love possessed models and they are really neat in gameplay, especially now that they are troops with the crimson slaughter.
So, this is what’s on my table and what I am working on. Now…to figure out what to finish. Sort of leaning towards the slaughterer.
Thanks for reading,
Soooooo, my FLGS is planning on doing a FW order. I plan to contribute to this. However, I face a tough decision of three units that all will fill an outstanding niche in my armies:
First, the new and improved DreadClaw
It’s a flyer, works as a drop pod in that it is a deep striking transport, has assault launchers plus it is an assault vehicle. Overall, it allows me to not only get my troops into combat but my dreads as well. However, it weighs in at almost 100 points for a no gun transport that will likely move only a single time, plus if it’s shot down the occupants likely die. This is, right now, my most likely choice. It’s a CSM fast attack option so it fills a slot I rarely use.
Choice 2, the Khorne Bloodslaughterers. I like these guys.
These bubbas are walkers, as tough to kill as a contemptor for a much lower cost. Rocking fleet, daemon, a pretty good front AV, and D3 extra attacks on the charge they are just nasty. Top it off, giving them an impaler lets them hit on a 4+. It’s not an auto-hit, so it can hit FLIERS! It’s a S8 shooting attack, so it’s a reasonably good anti-air. Top it off, if I pen a vehicle or wound an MC, I drag it 2D6 inches closer and if I get it in B2B I assault it (and if not…well, then I just assault it in the assault phase!) It’s a heavy support option which are frequently filled in my daemons between seeker chariots, soul grinders, and Khorne Skull cannons. However, tack in you can take them in units and they are just a nasty threat, no matter what.
Choice 3, the Decimator engine.
Yeah, these guys are elites. It’s a slot I again rarely use. Especially for CSMs as I rarely use terminators or cult troops. Really, it would only compete with mutilators or my contemptor. This guy is rocking the daemon rule, high AVs, and a host of nasty guns. His siege claws allow me to hit everything in a transport with a heavy flamer while he can be armed for pretty cheap with storm lasers which can have up to 5 shots per gun at S6 AP3. Top it off, he can shrug off weapon destroyed and immobilized results and if you glance him down, he can stand back up again. However, he is super pricey, with over 200 points base, before you add in dedication or weapons. However, like the blood slaughterer, he can be CSM OR Daemons. On the plus side, his rules state that if he has a dedication and is in a daemon army, he takes on the rule Daemon of x (where x is the dedication). This means that if he is Nurgle he gets shrouded. Slaanesh he gets fleet and rending, making him very fast. Overall, he is a nasty killer, and side by side with a contemptor with butcher cannons, it is 8 S8 AP4 and 6-10 S6 AP3 shots per turn…the kind of firepower to make any army quiver in fear.
They all cost roughly the same dollar value. However, I am stumped as I have little experience with each (I have run all of them in proxy at least once). I would love to hear from the community. If you have used them, or been on the receiving end, what were your thoughts?
Thanks for reading,