General 40k Shinanigans

Posts tagged “Bloodthirster

First thoughts on the airbrush

So, got the airbrush up and running and rapidly discovered a few things:

1) Mixing paints…yeah, that sucks.  Time to start making the conversion to vallejo model air.  Getting that mix juuuuust right is such a pain, and a huge mess as well with me mixing flo-aid, paint, and water.  However, I think I am going to start cutting with isopropyl alcohol or windex to make it dry faster, see how that goes.  Gonna try out fixing those over spray spots tomorrow with that.

2) AMAZING fast.  Based an entire predator and did the silver weapons (with a little bit of over spray, mainly due to inexperience) in about 35 -45 minutes.  But the gem of it was how smooth it was.  Super excited for tanks now!

3) To answer ShinyRhino’s question last thread, the ergonomics of it are great.  Once I stop thinning my paints too much, I think it will be even more so.  If I take my tip off and use the black paint that comes with it, I can paint VERY thin lines.

 

SO, to all those with airbrushes out there, what PSI do YOU use, and what do you use to thin your paints.  The internet is so full of answers that it would literally take years to distill the crap from the gold.

 

ON THAT NOTE, I would like to say that I am super excited for the new thirster.  Ordered one today (he’s gonna actually be my daemon prince), and it allows me to build THIS list at 1850-

2 thirsters

5 Crushers

3 squads of 16 bloodletters

8 hounds

daemon prince of khorne

Skull cannon.

 

Might switch to 1 thirster and throne of skulls so I can bump it up to 8 crushers…cuz, ya know, 8 is just a good number. 😀

Either way, it will be a ridiculously impressive army.  Still sticking with my fire and ice theme currently, though with having quite a bit of blue stuff, I have debated started making that conversion to all ice.  However, few people have come up and said “Oh cool, blue Khorne stuff!”.  A LOT of people have said “Hey, fire and ice!  That’s a cool idea!”.  So, on that I think I will probably keep it.  If the new thirster is as epic as I feel it will be, I may procure another.  The new white dwarf gives separate rules for each of the three builds for fantasy only (yeah…they said new rules.  Didn’t expect it to be fantasy only.  Booo GW, Boooo!).  Hopefully, they will come out with 40k Rules for the three builds as well.  From the looks of it, they are “super choppy with area of effect, fast and choppy, and super choppy with template attack.  Fingers crossed they convert it to 40k.  So, yeah, it’s a good day to worship the blood god!

 

Thanks for reading,

KI


Painter’s ADD

Oh my, I never realized how bad my painter’s ADD was.  Until I have about half dozen projects that are all going at the same time.  

Bloodslaughterer

Blood Thirster

Flaming Chariot

Obliterators

Mutilators

Chaos Contemptor Dread

Possessed CSM

Oh…plus a plethora of other stuff that hasn’t even begun or I just have a solid plan for (for example, I have an exalted chariot that I worked on but the only thing I like about it are the seekers but the metal chariot is just boring looking)…

I am closest to done on the Mutilators I think, then the Thirster, then about 30-50% on the rest.  Ugh.  I need to pick a project, crank through it, and then finish it and move on.  Here are the pics of the works in Progress

The Bloodthirster:

ImageImage

 

I still need to detail the steel, highlight the leather, work his face, claws, hooves, wings, and finish the bone plate on the shoulder.  

 

Blood Slaughterer:

ImageImage

 

I worked on the brass last night.  I still need to highlight the brass, work on the cabling, and paint the steel on the joints (I think the joints are all going to be steel colored).  Currently he doesn’t have a base.  Lots of work to be done, but coming along nicely.  I am looking forward to painting all the bodies sticking out of the cabling and the gore I hope to work onto the blade.  

Burning Chariot:

ImageImage

 

Oblits and Mutilators:

Image

I don’t have any pics of the oblits handy, but they are still a VERY rough WIP.  I have done a little work on these guys (the mutilators) since this point, mainly their bases.

Chaos Contemptor Dread:

ImageImage

 

This guy has a lot of the basics done, it is a matter of knocking out the highlights on all the brass and black, and working the small details which there are a metric ton of.

 

Possessed CSM;
My last big thing I have started, though hardly in earnest.

 Image

 

I have actually 5 more assembled and with no paint on them besides primer.  Want to get all 10 done for my CSM army.  I love possessed models and they are really neat in gameplay, especially now that they are troops with the crimson slaughter.  

 

So, this is what’s on my table and what I am working on.  Now…to figure out what to finish.  Sort of leaning towards the slaughterer.  

 

Thanks for reading,

KI


Blades vs. Bullets: The Red Tide squares off against the Tau

Ok, it’s late so this one may be shorter than most…but will still have lots of pics!

So the other night I played against a guy from my FLGS who opted to play Tau.  We played the same Safeguard mission from last week (check last batrep for actual mission link).

I ran the same list as before.

He ran (this is from memory mind you…)

2 Hammerheads

HQ squad with crisis suits

squad of crisis suits

squad of broad sides

I think 4 squads of Firewarriors

a squad of gun drones

and some stealth suits

 

I opt to go heavy again with 2 bloodthirsters, a squad of hounds, and 2 squads of crushers.

 

Well…after deepstriking things went poorly for me.  He managed to all but obliterate my first wave…

 

Got in a bunch...to replace the huge losses from turn 1.

Well, got in a squad of bloodletters, the daemon prince, and the soul grinder turn 2.  Luckily, this is where things turn around.  He pours an insane amount of fire into the bloodcrushers (smaller unpainted squad) and doesn’t quite kill them.  I of  course do nothing my turn 2.  On his turn, he brings in his gun drones (which deepstrike, not outflank mind you).

He nicely handled the bloodletters...the crushers held out though.

So, my soulgrinder assaults the gun drones (which happily stick around until his turn so my soulgrinder can’t get destroyed) and I destroy the hammerhead with my DP.  I now have started to get some momentum against this gunline!

Finally destroyed that damn hammerhead!

During his turn, he pops a few shots into the DP and crushers putting some hurt on them but he does finally kill the 2 crushers holding on for dear life.  I also break his drones and they flee and manage a “5” for consolidate towards his crisis suits.

During my turn I will run towards him with my soulgrinder and lock up his HQ unit…This was a HUGE mistake due to the invulns.  I should have just gone and taken out the crisis squad and the hit the broadsides the following turn.  Instead I got locked up for the rest of the game and he only failed three saves of way more than that.  Damn, poor target choice on my part.

I assaulted the HQ squad because it was closer.  I should have taken my chances and assaulted the farther normal crisis squad).

I also swing the hoard on his flank around the corner and use the crushers as rolling cover.

Because crushers are big enough to give even my DP a cover save!

The DP ends up assaulting and destroying a squad of fire warriors, the bloodletters never make it into combat, the crushers die from bullets and the hounds lose an assault to FIRE WARRIORS! It was a sad day…Saves were not my thing I guess, but rolls to hit were pretty good so when I DID make combat I was in good shape…Until he made 4/4 armor saves. 😦

It ended up me thinking I had lost 13/18.  Upon reviewing the game to write this report I realized I had won 18/13 (I switched secondary and tertiary objectives, putting KPs as secondary when we discussed who the winner was…)

We split the primary as neither objective was ever even activated (+8 for both).  I had bloodletters in his deployment while he had no scoring units in mine +10 me) , and he clearly got the kill points (+5 him).  Thus, 18/13 me.  Overall, he got the satisfaction there of winning, but when it comes to the stats for record keeping this one gets penciled in as a “win” (Pyrrhic as it may be 😛 )

 

Overall, this list is a blast to play but has a good number of issues.  Due to the concept of the list it may be set aside for the hobby tournament as comp will be a large factor and when it comes to rubrics, running doubles of everything (a core concept behind “fire and ice” army) it get’s hammered pretty damn bad.  HOWEVER, it may be time to dust of the minions of Nurgle who are very nearly complete already and will score a 70 without any bonus points from the judges and given the restrictions in the codex for god based heavies I imagine it will get a perfect 80.  Now time to finish up the DPoN I have been working on scratch building for so long now…

 

Thanks for reading!,

KI

 


The Red Tide Strikes against the Disciples of Twilight

So, tired of running those “balanced” lists designed to win which I have never had success with, I put together an all-offense Khorne force.

Bloodthirsters x 2

2 Squads of Crushers (4 crushers in one, 5 in the other, both had all upgrades for wound abuse)

2 Squads of Bloodletters (Squad of 16 and squad of 8.  Squad of 16 has icon)

2 squads of Hounds (8 each, both with rending on one model)

Daemon Prince of Khorne

Soulgrinder (Vanilla)

The Disciples of Twilight

Daemon Prince of Nurgle

Daemon Prince of Tzeentch

Greater Daemon

7 or 8 lesser daemons (can’t remember exactly)

2 squads of 5 plague marines in rhinos (1 with 2 meltas, 1 with 2 plasmaguns)

1 squad of 10 Khorne Bezerkers in rhino (with 2 plasma pistols)

2 dreadnoughts

3 squads of 2 obliterators

So, think that’s everything he had.  Overall, looked to be a fun game, but I went into it with little expectation of winning against an army that looked like it was gonna pack an whollop at a distance.  We opted to play Safeguard which can be found on Creative Twilight here.

He opted to go first, placing his objective in the ruins in the corner.  I opted to deepstrike heavy and threaten all of his vehicles right off the bat.  I got my preferred half of both thirsters, both squads of crushers, and the DPoK (which had deathstrike).

I dropped in along the center line.

How I landed initially.

 

I fired at the rhino with my DPoK (missed with my BS 5….sigh, never taking THAT again).  Ran everyone else.

Top of 2 saw all of his stuff come in from reserve…all of it.  His left side dread (the one near the ruins) rolled a “6” and opted to charge the bloodthirster…silly dreadnought.  His lesser daemons also assaulted the bloodthirster (which had been reduced to a single wound from shooting), while shooting had also done 3 wounds to the DPoK and his greater daemon dropped in to finish him off.  He also put a few wounds on the crushers.  My turn two saw the soul grinder, both squads of bloodletters, and one squad of hounds.  All dropped on the side of the crushers, hoping that the thirsters could fend off and hold the right flank.  He assaults the thirster which killed the dread, but was finished off by the lesser daemons.  During my turn 2 I assault the daemon prince of Nurgle (DPoN) and put 2 or 3 wounds on him while also assaulting his right flank oblits with my crushers and trying to hurt the rhino with the bezerkers in it and failing miserably.  My Daemon prince of Khorne also died turn 2 to his greater daemon.

His turn 3, his other dread goes insane and attacks my crushers who get a lucky rend off and kill the dread.  The oblits fire some more, and he assaults the bloodthirster with his other daemon prince and the lesser daemons.  To save time of mentioning this, this combat runs on until the end of turn 4, resulting in the thirster (and some hounds) killing off the daemon princes and the lesser daemons, plus two oblits that jump into the fray.  His greater daemon also assaults my bloodletters and kills 2, taking 3 wounds himself.  Making his fearless save, this combat goes on during my assault phase with little to show from it.  My turn three saw me chasing down and assaulting the bezerker rhino, stunning it and immoblizing it.

Turn 4 saw the bezerkers handily turning the tides of the battle against the bloodletters where they all died.  With the DPoN dead (bottom of 3 I think), he commits his oblits which allows me to pick up extra wounds in the assault phase (ID the oblits at S8).  This allowed me to stick another wound to the DPoT.  The thirster took his first wound.  During my turn 4 I assaulted the rhino with the soul grinder destroying it, the bezerkers with the crushers killing them, the greater daemon with my bloodletters killing it, and sending my hounds into the thirster fight.  Oh, and the 4 unit squad of crushers were still heading across the table to get into some action! (Which they never saw…)

Oh, and somewhere in here my second squad of hounds shows up (turn 4 I believe).  You can see them in the picture of the crusher above as to where they landed.

Turn 5 fires at the hounds some, but I finally manage to kill the DPoT (which turned a hound to a spawn!).  I kill the spawn as well, winning combat by 4 which ends up killing the last of the lesser daemons.  He contests my objective with a rhino with plaguemarines which shoot up my squad of bloodletters in cover (killing 2).  I square off and assault with my bloodletters during my turn to destroy the rhino, as well as surrounding the far rhino on his objective with hounds hoping for a wrecked result.  The thirster assaults the last 2 oblits.  All assaults succeded, exploding the bloodletters rhino, wrecking the hounds rhino (killing the occupants), and the thirster finished off the oblits.

 

We get a turn 6, with him having only the plague marines.  They assault the remaining 5 bloodletters, killing 2.  On my turn, the bloodcrushers assault, killing the rest of the plague marines.

 

Overall, a great game and a reminder as to why I love 40K and daemons.  One of the funnest games I’ve played in a long time and hope to run this list again!

 

Thanks for reading, off to bed!

KI