General 40k Shinanigans

Posts tagged “Bloodletter

Daemonic chariots arise triumphant – a battle report!

Today I played a 2,000 point game against a nid player.  I ran a pure daemon list:

HQ:

Blue Scribes

Herald of Khorne on Skull Throne

Herald of Tzeentch on Burning Chariot

Elites:

4 Bloodcrushers of Khorne w/ Banner of Blood

Troops:

16 Bloodletters w/ banner of Blood

18 Daemonettes

Fast:

2 x 8 Hounds

3 Plague Drones w/ 3+ poison sting

Heavy:

Cavalcade of Slaanesh w/ 2 chariots and 1 exalted chariot

Skull Cannon

2 Bloodslaughterers w/ impalers

He ran a pretty typical nid army: Flyrant w/ twin-linked devourers, 2 blobs of 30 termagaunts, Tervigon, 2 groups of 2 zoanthropes, 2 venomthropes, Hive Crone, 2 ‘Fexes w/ dual twin-linked devourers in pods, and the plasma shooting MC (forget the name).  Caveat to this report:  He is a fairly new player and made some erroneous decisions that would haunt him.

We did black ops maelstrom mission (5) in a hammer and anvil deployment.  He ended up going first.  He advanced his units up, just outside of his gaunt’s range (18″ devourers) and shot up my hounds with his flyrant and made 15 gaunts with his tervigon but rolled doubles first turn.  First turn I advanced into the hormagaunts and killed 19 on the assault with him out of assault range after the hammer of wraith.  I also summoned 3 crushers with the scribes.  He spread out to respond to the daemon advance, focusing heavily on the hounds and skull cannon that had killed 6 gaunts but ignoring my purchased crushers and gunned down the decoy crushers.  My chariots killed 4 more gaunts before all the riders were killed, making back their points before dying (about 40 more points actually).

His second turn saw the first fex deepstrike in and almost kill the scribes, he killed the skull cannon, and a handful of dogs and a wound on the bloodletters.  The chariot had the malefic power to improve invulns but he managed to keep it suppressed most turns.  He wiped out the summoned crushers (as stated earlier) by dumping a lot into them.  My turn I assaulted several units and made a staggering blow to his line.  In a single turn he lost the remnants of the squad of gaunts, a squad of zoanthropes, and his carnifex (they died to the plague drones).  Additionally I saw the writing on the wall concerning the scribes and was lucky enough to roll the greater daemon summoning and swapped him out for a great unclean one.

Third and fourth turns were just a bloodbath as he failed to focus fire on squads which allowed me to drive my forces into a tip and crush through his gaunt line, eliminating all of his rear-guard synapse beasties.  Once they were no longer fearless, my crushers broke the last gaunts and the blood slaughterers dropped the tervigon.

He called the game after he realized I was up by 4 points (3 once secondary objectives applied) and we had 1 for sure turn remaining, meanwhile he had nothing left on the ground to secure objectives with, meanwhile I still had about half my army (daemonettes and letters were both about at 50-60% strength, all 3 of the crushers were alive, all the plague drones, the great unclean one, and about 12 hounds.  Oh, and both of the blood slaughters were wandering around).  It was a good game and my second game against him.  I highlighted that a) flyrants get a total of 60- 84 shots the entire game and that with every unit being able to claim objectives, having every MC being shooty means that you have no recourse against assault armies once they pick up steam, b) when playing against an assault army, advancing far enough forward allowing me the charge can be catastrophic.  Had he made me come to him, it is very reasonable to think that I very well may have lost that game.  Overall, very fun game and I think he considered it quite fun as well.  Looking forward to getting a game in with friends back at my old stomping ground though, which should hopefully be occurring in a few weeks.

Thanks for reading,

KI.

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Iceletter complete

Horns, eyes, nails, claws, basing, and hilts.  These are all things that trouble me when painting.  I spend 90% of my time on 10% of the model.  But, I finally got this guy done.  Tutorial pending-

Image

 

ImageImageImageAs always, would love comments.  This was my first attempt at OSL around the eyes. 

 

Thanks for reading,

KI


The Red Tide Strikes against the Disciples of Twilight

So, tired of running those “balanced” lists designed to win which I have never had success with, I put together an all-offense Khorne force.

Bloodthirsters x 2

2 Squads of Crushers (4 crushers in one, 5 in the other, both had all upgrades for wound abuse)

2 Squads of Bloodletters (Squad of 16 and squad of 8.  Squad of 16 has icon)

2 squads of Hounds (8 each, both with rending on one model)

Daemon Prince of Khorne

Soulgrinder (Vanilla)

The Disciples of Twilight

Daemon Prince of Nurgle

Daemon Prince of Tzeentch

Greater Daemon

7 or 8 lesser daemons (can’t remember exactly)

2 squads of 5 plague marines in rhinos (1 with 2 meltas, 1 with 2 plasmaguns)

1 squad of 10 Khorne Bezerkers in rhino (with 2 plasma pistols)

2 dreadnoughts

3 squads of 2 obliterators

So, think that’s everything he had.  Overall, looked to be a fun game, but I went into it with little expectation of winning against an army that looked like it was gonna pack an whollop at a distance.  We opted to play Safeguard which can be found on Creative Twilight here.

He opted to go first, placing his objective in the ruins in the corner.  I opted to deepstrike heavy and threaten all of his vehicles right off the bat.  I got my preferred half of both thirsters, both squads of crushers, and the DPoK (which had deathstrike).

I dropped in along the center line.

How I landed initially.

 

I fired at the rhino with my DPoK (missed with my BS 5….sigh, never taking THAT again).  Ran everyone else.

Top of 2 saw all of his stuff come in from reserve…all of it.  His left side dread (the one near the ruins) rolled a “6” and opted to charge the bloodthirster…silly dreadnought.  His lesser daemons also assaulted the bloodthirster (which had been reduced to a single wound from shooting), while shooting had also done 3 wounds to the DPoK and his greater daemon dropped in to finish him off.  He also put a few wounds on the crushers.  My turn two saw the soul grinder, both squads of bloodletters, and one squad of hounds.  All dropped on the side of the crushers, hoping that the thirsters could fend off and hold the right flank.  He assaults the thirster which killed the dread, but was finished off by the lesser daemons.  During my turn 2 I assault the daemon prince of Nurgle (DPoN) and put 2 or 3 wounds on him while also assaulting his right flank oblits with my crushers and trying to hurt the rhino with the bezerkers in it and failing miserably.  My Daemon prince of Khorne also died turn 2 to his greater daemon.

His turn 3, his other dread goes insane and attacks my crushers who get a lucky rend off and kill the dread.  The oblits fire some more, and he assaults the bloodthirster with his other daemon prince and the lesser daemons.  To save time of mentioning this, this combat runs on until the end of turn 4, resulting in the thirster (and some hounds) killing off the daemon princes and the lesser daemons, plus two oblits that jump into the fray.  His greater daemon also assaults my bloodletters and kills 2, taking 3 wounds himself.  Making his fearless save, this combat goes on during my assault phase with little to show from it.  My turn three saw me chasing down and assaulting the bezerker rhino, stunning it and immoblizing it.

Turn 4 saw the bezerkers handily turning the tides of the battle against the bloodletters where they all died.  With the DPoN dead (bottom of 3 I think), he commits his oblits which allows me to pick up extra wounds in the assault phase (ID the oblits at S8).  This allowed me to stick another wound to the DPoT.  The thirster took his first wound.  During my turn 4 I assaulted the rhino with the soul grinder destroying it, the bezerkers with the crushers killing them, the greater daemon with my bloodletters killing it, and sending my hounds into the thirster fight.  Oh, and the 4 unit squad of crushers were still heading across the table to get into some action! (Which they never saw…)

Oh, and somewhere in here my second squad of hounds shows up (turn 4 I believe).  You can see them in the picture of the crusher above as to where they landed.

Turn 5 fires at the hounds some, but I finally manage to kill the DPoT (which turned a hound to a spawn!).  I kill the spawn as well, winning combat by 4 which ends up killing the last of the lesser daemons.  He contests my objective with a rhino with plaguemarines which shoot up my squad of bloodletters in cover (killing 2).  I square off and assault with my bloodletters during my turn to destroy the rhino, as well as surrounding the far rhino on his objective with hounds hoping for a wrecked result.  The thirster assaults the last 2 oblits.  All assaults succeded, exploding the bloodletters rhino, wrecking the hounds rhino (killing the occupants), and the thirster finished off the oblits.

 

We get a turn 6, with him having only the plague marines.  They assault the remaining 5 bloodletters, killing 2.  On my turn, the bloodcrushers assault, killing the rest of the plague marines.

 

Overall, a great game and a reminder as to why I love 40K and daemons.  One of the funnest games I’ve played in a long time and hope to run this list again!

 

Thanks for reading, off to bed!

KI