General 40k Shinanigans

Posts tagged “blood slaughterer

Daemonic chariots arise triumphant – a battle report!

Today I played a 2,000 point game against a nid player.  I ran a pure daemon list:

HQ:

Blue Scribes

Herald of Khorne on Skull Throne

Herald of Tzeentch on Burning Chariot

Elites:

4 Bloodcrushers of Khorne w/ Banner of Blood

Troops:

16 Bloodletters w/ banner of Blood

18 Daemonettes

Fast:

2 x 8 Hounds

3 Plague Drones w/ 3+ poison sting

Heavy:

Cavalcade of Slaanesh w/ 2 chariots and 1 exalted chariot

Skull Cannon

2 Bloodslaughterers w/ impalers

He ran a pretty typical nid army: Flyrant w/ twin-linked devourers, 2 blobs of 30 termagaunts, Tervigon, 2 groups of 2 zoanthropes, 2 venomthropes, Hive Crone, 2 ‘Fexes w/ dual twin-linked devourers in pods, and the plasma shooting MC (forget the name).  Caveat to this report:  He is a fairly new player and made some erroneous decisions that would haunt him.

We did black ops maelstrom mission (5) in a hammer and anvil deployment.  He ended up going first.  He advanced his units up, just outside of his gaunt’s range (18″ devourers) and shot up my hounds with his flyrant and made 15 gaunts with his tervigon but rolled doubles first turn.  First turn I advanced into the hormagaunts and killed 19 on the assault with him out of assault range after the hammer of wraith.  I also summoned 3 crushers with the scribes.  He spread out to respond to the daemon advance, focusing heavily on the hounds and skull cannon that had killed 6 gaunts but ignoring my purchased crushers and gunned down the decoy crushers.  My chariots killed 4 more gaunts before all the riders were killed, making back their points before dying (about 40 more points actually).

His second turn saw the first fex deepstrike in and almost kill the scribes, he killed the skull cannon, and a handful of dogs and a wound on the bloodletters.  The chariot had the malefic power to improve invulns but he managed to keep it suppressed most turns.  He wiped out the summoned crushers (as stated earlier) by dumping a lot into them.  My turn I assaulted several units and made a staggering blow to his line.  In a single turn he lost the remnants of the squad of gaunts, a squad of zoanthropes, and his carnifex (they died to the plague drones).  Additionally I saw the writing on the wall concerning the scribes and was lucky enough to roll the greater daemon summoning and swapped him out for a great unclean one.

Third and fourth turns were just a bloodbath as he failed to focus fire on squads which allowed me to drive my forces into a tip and crush through his gaunt line, eliminating all of his rear-guard synapse beasties.  Once they were no longer fearless, my crushers broke the last gaunts and the blood slaughterers dropped the tervigon.

He called the game after he realized I was up by 4 points (3 once secondary objectives applied) and we had 1 for sure turn remaining, meanwhile he had nothing left on the ground to secure objectives with, meanwhile I still had about half my army (daemonettes and letters were both about at 50-60% strength, all 3 of the crushers were alive, all the plague drones, the great unclean one, and about 12 hounds.  Oh, and both of the blood slaughters were wandering around).  It was a good game and my second game against him.  I highlighted that a) flyrants get a total of 60- 84 shots the entire game and that with every unit being able to claim objectives, having every MC being shooty means that you have no recourse against assault armies once they pick up steam, b) when playing against an assault army, advancing far enough forward allowing me the charge can be catastrophic.  Had he made me come to him, it is very reasonable to think that I very well may have lost that game.  Overall, very fun game and I think he considered it quite fun as well.  Looking forward to getting a game in with friends back at my old stomping ground though, which should hopefully be occurring in a few weeks.

Thanks for reading,

KI.

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Painter’s ADD

Oh my, I never realized how bad my painter’s ADD was.  Until I have about half dozen projects that are all going at the same time.  

Bloodslaughterer

Blood Thirster

Flaming Chariot

Obliterators

Mutilators

Chaos Contemptor Dread

Possessed CSM

Oh…plus a plethora of other stuff that hasn’t even begun or I just have a solid plan for (for example, I have an exalted chariot that I worked on but the only thing I like about it are the seekers but the metal chariot is just boring looking)…

I am closest to done on the Mutilators I think, then the Thirster, then about 30-50% on the rest.  Ugh.  I need to pick a project, crank through it, and then finish it and move on.  Here are the pics of the works in Progress

The Bloodthirster:

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I still need to detail the steel, highlight the leather, work his face, claws, hooves, wings, and finish the bone plate on the shoulder.  

 

Blood Slaughterer:

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I worked on the brass last night.  I still need to highlight the brass, work on the cabling, and paint the steel on the joints (I think the joints are all going to be steel colored).  Currently he doesn’t have a base.  Lots of work to be done, but coming along nicely.  I am looking forward to painting all the bodies sticking out of the cabling and the gore I hope to work onto the blade.  

Burning Chariot:

ImageImage

 

Oblits and Mutilators:

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I don’t have any pics of the oblits handy, but they are still a VERY rough WIP.  I have done a little work on these guys (the mutilators) since this point, mainly their bases.

Chaos Contemptor Dread:

ImageImage

 

This guy has a lot of the basics done, it is a matter of knocking out the highlights on all the brass and black, and working the small details which there are a metric ton of.

 

Possessed CSM;
My last big thing I have started, though hardly in earnest.

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I have actually 5 more assembled and with no paint on them besides primer.  Want to get all 10 done for my CSM army.  I love possessed models and they are really neat in gameplay, especially now that they are troops with the crimson slaughter.  

 

So, this is what’s on my table and what I am working on.  Now…to figure out what to finish.  Sort of leaning towards the slaughterer.  

 

Thanks for reading,

KI


Decisions decisions…

Soooooo, my FLGS is planning on doing a FW order.  I plan to contribute to this.  However, I face a tough decision of three units that all will fill an outstanding niche in my armies:

First, the new and improved DreadClaw

It’s a flyer, works as a drop pod in that it is a deep striking transport, has assault launchers plus it is an assault vehicle.  Overall, it allows me to not only get my troops into combat but my dreads as well.  However, it weighs in at almost 100 points for a no gun transport that will likely move only a single time, plus if it’s shot down the occupants likely die.  This is, right now, my most likely choice.  It’s a CSM fast attack option so it fills a slot I rarely use.

Choice 2, the Khorne Bloodslaughterers.  I like these guys.

These bubbas are walkers, as tough to kill as a contemptor for a much lower cost.  Rocking fleet, daemon, a pretty good front AV, and D3 extra attacks on the charge they are just nasty.  Top it off, giving them an impaler lets them hit on a 4+.  It’s not an auto-hit, so it can hit FLIERS!  It’s a S8 shooting attack, so it’s a reasonably good anti-air.  Top it off, if I pen a vehicle or wound an MC, I drag it 2D6 inches closer and if I get it in B2B I assault it (and if not…well, then I just assault it in the assault phase!)  It’s a heavy support option which are frequently filled in my daemons between seeker chariots, soul grinders, and Khorne Skull cannons.  However, tack in you can take them in units and they are just a nasty threat, no matter what.

Choice 3, the Decimator engine.

Yeah, these guys are elites.  It’s a slot I again rarely use.  Especially for CSMs as I rarely use terminators or cult troops.  Really, it would only compete with mutilators or my contemptor.  This guy is rocking the daemon rule, high AVs, and a host of nasty guns.  His siege claws allow me to hit everything in a transport with a heavy flamer while he can be armed for pretty cheap with storm lasers which can have up to 5 shots per gun at S6 AP3.  Top it off, he can shrug off weapon destroyed and immobilized results and if you glance him down, he can stand back up again.  However, he is super pricey, with over 200 points base, before you add in dedication or weapons.  However, like the blood slaughterer, he can be CSM OR Daemons.  On the plus side, his rules state that if he has a dedication and is in a daemon army, he takes on the rule Daemon of x (where x is the dedication).  This means that if he is Nurgle he gets shrouded.  Slaanesh he gets fleet and rending, making him very fast.  Overall, he is a nasty killer, and side by side with a contemptor with butcher cannons, it is 8 S8 AP4 and 6-10 S6 AP3 shots per turn…the kind of firepower to make any army quiver in fear.

They all cost roughly the same dollar value.  However, I am stumped as I have little experience with each (I have run all of them in proxy at least once).  I would love to hear from the community.  If you have used them, or been on the receiving end, what were your thoughts?

Thanks for reading,

KI