So I managed to squeeze in another game! I might get another one in before I am off the grid altogether for 6-9 months…in a country that is not the US. So yeah. However, I think that I will get a game in when the new Traitors Hate comes out which will amplify the power of this new list to amazing levels.
Well, here was my list for this 2,000 point game against Vanilla Marines:
Heavy Support: Chaos Vindicator
1 Cyclopia Cabal
5 Sorcerers Bikes, Increase Mastery Level x 2, Sigil of Corruption, Spell Familiar, Veterans of the Long War, Chaos Bike, Last Memory of Yuranthos (on Pyromancy Sorcerer)
1 Sorcerer Mark of Tzeentch + Increase Mastery Level x2 + Sigil of Corruption+ Spell Familiar + Veterans of the Long War + Chaos Bike+ The Crucible of Lies
9 Chaos Space Marines(Veterans of the Long War+ Plasma gun + Plasma gun)
1 Aspiring Champion (Veterans of the Long War)
1 Chaos Rhino
4 Chaos Space Marines (Veterans of the Long War+ Flamer)
1 Aspiring Champion (base cost + Veterans of the Long War)
1 Chaos Rhino
1 Chaos Predator (Twin-Linked Lascannon + Lascannon (pair)
1 Chaos Vindicator
1 Herald of Tzeentch (HQ) = (Psyker (Mastery Level 2) + DS: Disc of Tzeentch)
10 Plaguebearers of Nurgle (Troops)
3 Screamers of Tzeentch (Fast)
The Psychic Powers were as follows (I have discovered these Psychic power sheets are great)
So I didn’t get invisibility, the +1 invuln from Sanctic, the 4+ FNP, or Gate. So not an auspicious start. He was running 2 squads of Sternguard vets, a lot of heavy bolters (He was using Imperial Fists so this was bad…), a vindi, whirlwind, sniper scouts, and a LOT of infantry.
Long story short, it was a killpoint game that I ended up winning 13-8 almost tabling him. The Herald of Tzeentch brought a serious amount of firepower to the game. He would move in, fire off his shooting attacks, then turbo-boost away. All of the psychers died which is where 6 of the 8 killpoints he got came from. The rest came from the predator and the vindicator. Few things learned-
1- Paradox is AWESOME. If you have a WC 3 and you commit 5 dice to it, it is 100% guaranteed. Which is nice to have at least one guaranteed power per turn.
2- Vortex is hilariously good. I mean, really. It’s silly how destructive this is. I am debating buying an aquilla strongpoint just to get the vortex missile launchers just for it. Also, the complete inability to prepare for where it may move is again just simply hilarious. Watching it scatter 11″ right on top of his command squad and watching them all get sucked in was simply priceless.
3- Plague drones are nasty, but they also are really good bullet sinks.
4- Terrify reduces Ld by 1. Which is a good setup to psychic shriek. This combination was ridiculously effective. It’s only one, but that seemed to be the key to success.
5- Anti-air continues to be a pain in the rear. He did have a Storm Talon. Took it out because he needed an extra shot last turn and dropped to hover, only to be mauled by the screamers.
6- Screamers are great ablative wounds and they are pretty nifty tank hunters. Awesome tank hunters they are not though and I will not be trying these guys against any superheavies anytime soon.
Well, thanks for reading and I will be posting the 6 unique biker sorcerers before long. They are all sculpted with only a few details left to do and I hope to have at least 3 of them painted before I leave, though that 3 could turn to 0…because really, time flies when it is limited.
Thanks for reading,
That’s more than minor resistance!
So my local GW store (local=45 minutes away without traffic) started a campaign based on the leviathan series. The store is the venue, though it was organized by a guy there named Stan. He asked around and got the players than put it all together. It is a total of 27 players. Each player can play BFG or 40k or both. Those that are interested in BFG but don’t have the ships can use the paper printouts he sent out. It is a little varied because the breakdown consists of the following:
9 Nid players (3 playing BFG, 1 both, and 5 straight 40k)
4 Chaos players (1 playing BFG, 1 both, and 2 straight 40k)
1 Necron player (40k)
2 Tau (Both 40K)
3 Eldar (1 Playing BFG, 2 playing 40k)
8 Imperial (Knights, IG, Space Marine- 4 playing Both, 4 playing 40k only)
The concept is this. The system is being invaded by Nids. Necrons were already there, and I can’t remember the fluff behind the Tau or Eldar, but he spun it very well. The Chaos forces are arriving to capitalize and seize the system amidst the chaos when the nids show up and alliances are forged between the smaller groups in hasty hand shakes as battle is joined…and those alliances are in no way binding…you make friends and then you shoot them in the face when there is less chance of you getting eaten. I have elected to run straight BFG as the person with the most Chaos BFG there and I am the most into it for Chaos. Each faction gets x points based on their positions and then get x reinforcements per month (1 weekend a month, for 4 months. 3 games per day). The system has 5 planets and 1 starbase (where the fighting is amidst corridors and chambers, sort of like kill team). Nothing is notional unless you don’t have a BFG fleet then the rule is that you can move I think 500 points per game to a different planet. After purchasing the units, you may not even play with them as you send them to a planet controlled by a different commander. This way, each planetary battlefield (2 6×4 tables, a total of 10 tables used) is run simultaneously. The necron commander was actually bouncing between planets. It went really smoothly and the BFG aspect was really awesome.
As the more experienced BFG player and also the only BFG player with models I got the lions share of points and got 2000 (a LOT but I figured I would be losing a lot and the between game and between week bump is not enough to build back up completely)
My flagship, a Despoiler Class Battleship (The Throne of Chaos) is captained by Tiberius Drusus, the warmaster of the successor chapter of the Word Bearers, Lorgar’s Knights with a CSM crew and terminators. My flagship was 545 point.
Next was my Repulsive Grand Cruiser with CSM Crew (265 points) – Warpwrath
Styx Class Heavy Cruiser with CSM Crew (325 Points) – The Kingslayer
Chaos Devastation Class Cruiser (190 points) – Knight Of Damnation
Slaughter Class Cruiser with CSM Crew (200 points) – Night of Judgement
Slaughter Class Cruiser with CSM Crew (200 points) – The Brass Butcher
3 Idolator Class Raiders (135 points) – The Enlighteners
3 Idolator Class Raiders (135 points) – Iron Angels
That comes up to 1995 points, 18 launch bays, and a pretty solid list. Lists were kept secret, and oddly enough (and unbeknownst to me, so were point values). Then each team made a strategy and split lists and points, units, etc. The chaos players elected for me to escort the bulk of transports and the other BFG player, Chris, to escort a small elite group of mostly a conglomerate of terminators with heavy support vehicles to the far side of a planet out of harms way to attack from the enemies rear (The planets were marked with markings that corresponded to side of table- ie, if you enter high orbit on this side, your transports could enter the fight (assuming they survived surface defense salvos, from a specific side). Little did I know that while Chaos had 6000 points of 40k stuff and 3000 points of BFG, the Nids were getting a LOT more. Like, a LOT. Then Stan, playing GM, offered “intel” on the other teams plans and we could make minor modifications (we were using a dry erase board and magnets for a campaign map).
My fleet crashed into the imperial line and was generally doing some really ugly damage, I mean I was not only rolling hot but I laid a trap and he bought it and I lured all of his escorts way way too far out and picked his fleet apart. Then the nids showed up. Boy oh boy, did they show up. Intel was wrong and the “minor risk of Tyranid presence turned out to be their main effort.
However, since BFG in my opinion is such a great medium for narratives over the next several months I will be telling the campaign in Narrative fashion. It will focus around Tiberius, Furak (A boarding party sergeant aboard the Warpwrath), Dekevelus (A senior staff officer aboard the Night of Judgement). Suffice to say, these will not be the only characters, but they will be the focal points…oh, and spoiler, not all of those ships survive. Like, not even close. I suspect this campaign is gonna be a LOT like game of thrones…shit dying EVERYWHERE!
Well, thanks for reading,
Looking forward to publishing the first episode,
So I finally finished my skull cannon and now I have been sort of pawing through my stuff trying to figure out what I would do next. I also knocked out 21 cobblestone bases for my CSMs as well, but I don’t have pictures of those currently. So I figured I have these fantasy miniatures that are cool, I’ll paint some of those. The new Age of Sigmar game is catching my interest more as it matches my fluffy play style and is very simple and destructively brutal. This is in no way suggesting that I am going to be a convert, like I said previously, it’s just a reason to buy all the super cool minis I have wanted from the fantasy line…think Nagash and war hydra.
So, these are the final shots of the Skull Cannon.
These pictures are of the Elyrian Reaver that I finished. Took the opportunity to work on my shading of white.
Thanks for reading,
Today I played a 2,000 point game against a nid player. I ran a pure daemon list:
Herald of Khorne on Skull Throne
Herald of Tzeentch on Burning Chariot
4 Bloodcrushers of Khorne w/ Banner of Blood
16 Bloodletters w/ banner of Blood
2 x 8 Hounds
3 Plague Drones w/ 3+ poison sting
Cavalcade of Slaanesh w/ 2 chariots and 1 exalted chariot
2 Bloodslaughterers w/ impalers
He ran a pretty typical nid army: Flyrant w/ twin-linked devourers, 2 blobs of 30 termagaunts, Tervigon, 2 groups of 2 zoanthropes, 2 venomthropes, Hive Crone, 2 ‘Fexes w/ dual twin-linked devourers in pods, and the plasma shooting MC (forget the name). Caveat to this report: He is a fairly new player and made some erroneous decisions that would haunt him.
We did black ops maelstrom mission (5) in a hammer and anvil deployment. He ended up going first. He advanced his units up, just outside of his gaunt’s range (18″ devourers) and shot up my hounds with his flyrant and made 15 gaunts with his tervigon but rolled doubles first turn. First turn I advanced into the hormagaunts and killed 19 on the assault with him out of assault range after the hammer of wraith. I also summoned 3 crushers with the scribes. He spread out to respond to the daemon advance, focusing heavily on the hounds and skull cannon that had killed 6 gaunts but ignoring my purchased crushers and gunned down the decoy crushers. My chariots killed 4 more gaunts before all the riders were killed, making back their points before dying (about 40 more points actually).
His second turn saw the first fex deepstrike in and almost kill the scribes, he killed the skull cannon, and a handful of dogs and a wound on the bloodletters. The chariot had the malefic power to improve invulns but he managed to keep it suppressed most turns. He wiped out the summoned crushers (as stated earlier) by dumping a lot into them. My turn I assaulted several units and made a staggering blow to his line. In a single turn he lost the remnants of the squad of gaunts, a squad of zoanthropes, and his carnifex (they died to the plague drones). Additionally I saw the writing on the wall concerning the scribes and was lucky enough to roll the greater daemon summoning and swapped him out for a great unclean one.
Third and fourth turns were just a bloodbath as he failed to focus fire on squads which allowed me to drive my forces into a tip and crush through his gaunt line, eliminating all of his rear-guard synapse beasties. Once they were no longer fearless, my crushers broke the last gaunts and the blood slaughterers dropped the tervigon.
He called the game after he realized I was up by 4 points (3 once secondary objectives applied) and we had 1 for sure turn remaining, meanwhile he had nothing left on the ground to secure objectives with, meanwhile I still had about half my army (daemonettes and letters were both about at 50-60% strength, all 3 of the crushers were alive, all the plague drones, the great unclean one, and about 12 hounds. Oh, and both of the blood slaughters were wandering around). It was a good game and my second game against him. I highlighted that a) flyrants get a total of 60- 84 shots the entire game and that with every unit being able to claim objectives, having every MC being shooty means that you have no recourse against assault armies once they pick up steam, b) when playing against an assault army, advancing far enough forward allowing me the charge can be catastrophic. Had he made me come to him, it is very reasonable to think that I very well may have lost that game. Overall, very fun game and I think he considered it quite fun as well. Looking forward to getting a game in with friends back at my old stomping ground though, which should hopefully be occurring in a few weeks.
Thanks for reading,
So, my last post for the skull cannon before it is done! The base is done as are most of the details. Just a quick post with some half-hearted pics, but it may be all the progress I make this weekend so I figured I’d get a post up just in case!
Thanks for reading!
So I have made progress on the skull cannon. Cleaned up the masked areas and did most of the highlights (minus the extreme highlights I will do at the end with mithril silver) and did the majority of the work on the riders. My intent is for the front two bloodletters to look lava-ish. However, I think I need to cover more of them with black and brown and have the reds and yellows be less apparent. Not sold on them currently. I also have designed and built a lava base as well as doing the first portion of the lava. Now I have to paint the rocks and skulls.
Well, thanks for reading,
So, I have had little time to do 40k. Working, wife taking weekend college courses, kids extracurricular activities, and the rigors of military leadership off duty have certainly taken their tolls. However, we all have things that eat away at our time schedules and so that it not it entirely. No, the larger issue was interest. I was spoiled by an outstanding community of gamers at Crossroad Games and surrounded by colleagues with similar hobby interests and goals as me. Many of those same players I follow online, such as Creativetwilight, Thin Your Paint, and Defenders of Calth. However, I have found that the “play for playing” attitude is pretty rare and those that play at that store, though you have some WAAC and really competitive players that don’t like comp scores or fluffy tournaments, are lucky. Every store since then has had knight-dar and daemon summoning lists that are built by players who regularly go to the ETC and ATC. Players who have spotlessly airbrushed lists that are the definition of min-maxed. Guys who run summoning lists and tack on invisibility psykers and then look at you like your an idiot when you show up with non-optimized units that you “like”. It was a drag frankly. Tournaments here have zero comp scores, zero painting or sports scores. It is the quintessential “top 3”. By the way, those top three last tournament I saw (several months ago) involved some of the greatest hits of cheese: A Mechanicus and Knight list, a Knight-Dar list, and a Riptide-Knight list. Yeah…you see the similarity. All had at least 2 fliers, all had at least 1 knight, and all had at least 1 formation. The 40k scene I had stepped into I just could not keep up with fiscally and playing became a chore of simply setting up and taking down models. I realized that it had gotten no better as I watched a 5 knight list that operated as a single formation obliterate a player with a solid list, shooting down fliers handily (used to be the knights weakness) and having buffed shields due to their forgeworld knights or formation.
However, I got a chance to go to an actual GW store. It radically changed how I viewed things and re-invigorated my interest in the hobby. I took part in a tournament that had no games. In fact, it was a painting only tournament. You brought in a model to be judged (one part) and then you had to open, assemble, and paint 1 large (60mm base or larger, non-vehicle) model and that is then judged at the end of the day. In fact, they had an entire series of these tournaments. One, you could only use 5 colors to paint your model with. Different sizes or number of models, all with two sets of judging (pre-painted and painted there).
Then the staff. Not sure if all GW store employees are like this, but they were freakin’ awesome! He knew pretty much every army, had books unwrapped there I could peruse prior to buying. I was looking for a box to buy and was talking about my army and he offered suggestions. Mind you, not “buy this big thing” suggestions, but “Hey, get this smaller box as it has better bitz, will look cooler in your army based on what you’ve said, and it will save you money” kind of options. The kind of options that you get from someone who enjoys the game and hobby and isn’t just trying to sell a product. SO, I sat and painted with guys who ranged from novices to amazing experts, chatted, learned, and while I did not win anything I had a ton of fun. Probably more fun than I have had since my last major tournament in Maine.
Alas, that said I have started painting and playing with renewed vigor. I also managed to get in a game as well that I will get a battle report for eventually as well as some of my finished minis.
Thanks for reading,