General 40k Shinanigans

Tyranids

Exciting new campaign!

That’s more than minor resistance!

So my local GW store (local=45 minutes away without traffic) started a campaign based on the leviathan series.  The store is the venue, though it was organized by a guy there named Stan.  He asked around and got the players than put it all together.  It is a total of 27 players.  Each player can play BFG or 40k or both.  Those that are interested in BFG but don’t have the ships can use the paper printouts he sent out.  It is a little varied because the breakdown consists of the following:

9 Nid players (3 playing BFG, 1 both, and 5 straight 40k)

4 Chaos players (1 playing BFG, 1 both, and 2 straight 40k)

1 Necron player (40k)

2 Tau (Both 40K)

3 Eldar (1 Playing BFG, 2 playing 40k)

8 Imperial (Knights, IG, Space Marine- 4 playing Both, 4 playing 40k only)

The concept is this.  The system is being invaded by Nids.  Necrons were already there, and I can’t remember the fluff behind the Tau or Eldar, but he spun it very well.  The Chaos forces are arriving to capitalize and seize the system amidst the chaos when the nids show up and alliances are forged between the smaller groups in hasty hand shakes as battle is joined…and those alliances are in no way binding…you make friends and then you shoot them in the face when there is less chance of you getting eaten.  I have elected to run straight BFG as the person with the most Chaos BFG there and I am the most into it for Chaos.  Each faction gets x points based on their positions and then get x reinforcements per month (1 weekend a month, for 4 months.  3 games per day).  The system has 5 planets and 1 starbase (where the fighting is amidst corridors and chambers, sort of like kill team).  Nothing is notional unless you don’t have a BFG fleet then the rule is that you can move I think 500 points per game to a different planet.  After purchasing the units, you may not even play with them as you send them to a planet controlled by a different commander.  This way, each planetary battlefield (2 6×4 tables, a total of 10 tables used) is run simultaneously.  The necron commander was actually bouncing between planets.  It went really smoothly and the BFG aspect was really awesome.

As the more experienced BFG player and also the only BFG player with models I got the lions share of points and got 2000 (a LOT but I figured I would be losing a lot and the between game and between week bump is not enough to build back up completely)

My flagship, a Despoiler Class Battleship (The Throne of Chaos) is captained by Tiberius Drusus, the warmaster of the successor chapter of the Word Bearers, Lorgar’s Knights with a CSM crew and terminators.  My flagship was 545 point.

Next was my Repulsive Grand Cruiser with CSM Crew (265 points) – Warpwrath

Styx Class Heavy Cruiser with CSM Crew (325 Points) – The Kingslayer

Chaos Devastation Class Cruiser (190 points) – Knight Of Damnation

Slaughter Class Cruiser with CSM Crew (200 points) – Night of Judgement

Slaughter Class Cruiser with CSM Crew (200 points) – The Brass Butcher

3 Idolator Class Raiders (135 points) – The Enlighteners

3 Idolator Class Raiders (135 points) – Iron Angels

That comes up to 1995 points, 18 launch bays, and a pretty solid list.  Lists were kept secret, and oddly enough (and unbeknownst to me, so were point values).  Then each team made a strategy and split lists and points, units, etc.  The chaos players elected for me to escort the bulk of transports and the other BFG player, Chris, to escort a small elite group of mostly a conglomerate of terminators with heavy support vehicles to the far side of a planet out of harms way to attack from the enemies rear (The planets were marked with markings that corresponded to side of table- ie, if you enter high orbit on this side, your transports could enter the fight (assuming they survived surface defense salvos, from a specific side).  Little did I know that while Chaos had 6000 points of 40k stuff and 3000 points of BFG, the Nids were getting a LOT more.  Like, a LOT.  Then Stan, playing GM, offered “intel” on the other teams plans and we could make minor modifications (we were using a dry erase board and magnets for a campaign map).

My fleet crashed into the imperial line and was generally doing some really ugly damage, I mean I was not only rolling hot but I laid a trap and he bought it and I lured all of his escorts way way too far out and picked his fleet apart.  Then the nids showed up.  Boy oh boy, did they show up.  Intel was wrong and the “minor risk of Tyranid presence turned out to be their main effort.

However, since BFG in my opinion is such a great medium for narratives over the next several months I will be telling the campaign in Narrative fashion.  It will focus around Tiberius, Furak (A boarding party sergeant aboard the Warpwrath), Dekevelus (A senior staff officer aboard the Night of Judgement).  Suffice to say, these will not be the only characters, but they will be the focal points…oh, and spoiler, not all of those ships survive.  Like, not even close.  I suspect this campaign is gonna be a LOT like game of thrones…shit dying EVERYWHERE!

Well, thanks for reading,

Looking forward to publishing the first episode,

KI


Daemonic chariots arise triumphant – a battle report!

Today I played a 2,000 point game against a nid player.  I ran a pure daemon list:

HQ:

Blue Scribes

Herald of Khorne on Skull Throne

Herald of Tzeentch on Burning Chariot

Elites:

4 Bloodcrushers of Khorne w/ Banner of Blood

Troops:

16 Bloodletters w/ banner of Blood

18 Daemonettes

Fast:

2 x 8 Hounds

3 Plague Drones w/ 3+ poison sting

Heavy:

Cavalcade of Slaanesh w/ 2 chariots and 1 exalted chariot

Skull Cannon

2 Bloodslaughterers w/ impalers

He ran a pretty typical nid army: Flyrant w/ twin-linked devourers, 2 blobs of 30 termagaunts, Tervigon, 2 groups of 2 zoanthropes, 2 venomthropes, Hive Crone, 2 ‘Fexes w/ dual twin-linked devourers in pods, and the plasma shooting MC (forget the name).  Caveat to this report:  He is a fairly new player and made some erroneous decisions that would haunt him.

We did black ops maelstrom mission (5) in a hammer and anvil deployment.  He ended up going first.  He advanced his units up, just outside of his gaunt’s range (18″ devourers) and shot up my hounds with his flyrant and made 15 gaunts with his tervigon but rolled doubles first turn.  First turn I advanced into the hormagaunts and killed 19 on the assault with him out of assault range after the hammer of wraith.  I also summoned 3 crushers with the scribes.  He spread out to respond to the daemon advance, focusing heavily on the hounds and skull cannon that had killed 6 gaunts but ignoring my purchased crushers and gunned down the decoy crushers.  My chariots killed 4 more gaunts before all the riders were killed, making back their points before dying (about 40 more points actually).

His second turn saw the first fex deepstrike in and almost kill the scribes, he killed the skull cannon, and a handful of dogs and a wound on the bloodletters.  The chariot had the malefic power to improve invulns but he managed to keep it suppressed most turns.  He wiped out the summoned crushers (as stated earlier) by dumping a lot into them.  My turn I assaulted several units and made a staggering blow to his line.  In a single turn he lost the remnants of the squad of gaunts, a squad of zoanthropes, and his carnifex (they died to the plague drones).  Additionally I saw the writing on the wall concerning the scribes and was lucky enough to roll the greater daemon summoning and swapped him out for a great unclean one.

Third and fourth turns were just a bloodbath as he failed to focus fire on squads which allowed me to drive my forces into a tip and crush through his gaunt line, eliminating all of his rear-guard synapse beasties.  Once they were no longer fearless, my crushers broke the last gaunts and the blood slaughterers dropped the tervigon.

He called the game after he realized I was up by 4 points (3 once secondary objectives applied) and we had 1 for sure turn remaining, meanwhile he had nothing left on the ground to secure objectives with, meanwhile I still had about half my army (daemonettes and letters were both about at 50-60% strength, all 3 of the crushers were alive, all the plague drones, the great unclean one, and about 12 hounds.  Oh, and both of the blood slaughters were wandering around).  It was a good game and my second game against him.  I highlighted that a) flyrants get a total of 60- 84 shots the entire game and that with every unit being able to claim objectives, having every MC being shooty means that you have no recourse against assault armies once they pick up steam, b) when playing against an assault army, advancing far enough forward allowing me the charge can be catastrophic.  Had he made me come to him, it is very reasonable to think that I very well may have lost that game.  Overall, very fun game and I think he considered it quite fun as well.  Looking forward to getting a game in with friends back at my old stomping ground though, which should hopefully be occurring in a few weeks.

Thanks for reading,

KI.


The hoard grows!

Well, settled into my new home at Fort Campbell, home of the screaming eagles and I finally have internet…surprisingly, it took a long time. But I have made some solid progress on my nids.  I have largely managed to keep up on the pledge of painting as I go, though I didn’t realize I hadn’t finished the guns on the Termagaunts before I moved onto the hive guard, then I got a Toxicrene and immediately painted him.  Oh, and I picked up a zoanthrope for cheap (like 12 bucks) so he isn’t painted yet either.

SOOO, without further ado, PICTURES!:

1111 1112 1113 1114 1115 1116 1102 1103 1104 1105 1106 1107 1108 1109 1110

I also have a sporocyte (didn’t build the drop pod…I just like the other one.  Will eventually get a drop pod though), Mucolid spore, and Hive tyrant.  Gonna get them assembled and then finish up hive guard, Termagaunts guns, then start rocking on the spores, and finish up on the hive tyrant.
Thanks for reading,

KI


The new army…

So I have long been fascinated by Tyranids, especially as I enjoy the underdog army.  Since daemons have become the powerhouse that they are, I have been sort of drifting from them and painting legions of power armor is tiring.  SO, I decided to investigate the gibbering masses.  I REALLY like non-traditional units form the codex (well maybe some people use them, but they aren’t typical to see in uber competetive lists).  Things like biovores, Lictors, Pyrovores.  Ironically I have little desire  to run a hive crone or harpy because I just don’t like the models.  I LOVE the nid elites though…all of them,  So, the first thing I had to do was figure out a paint scheme I like, so here it is:IMGP0002

The skin is layered like this: Hormagaunt purple, Genestealer purple, Leviathan purple wash, Emperor’s children drybrush, changling pink highlights (need to pink a pink with more pop, may just use the emperor’s children to highlight areas so that they are a little brighter).

The Carapace and sub-carapace are Loren Forest base, Warboss Green, Biel-Tan green wash, Snot green dry brush (up to start creating streaked effect), waywatcher green glaze, scorpion green to accent the streaks on plates.  The streaks are not heavy enough here, will redo them or highlight the entire plate with green and then use pink to make the streaks.

Eyes are simple, they are golden yellow with sunburst yellow centers.  Big monsters will be more complex, with a black cat-eye center.

Blood is the GW Technical Blood for the Blood God.

I like how it looks, and it is surprisingly simple.  This guy took a long time because I was figuring things out, but I want a scheme I can crank out gribblies at a rate of 1/ 30 minutes so I can crank out a good size blob in a day of painting.

THanks for reading,

KI