So I finally finished my skull cannon and now I have been sort of pawing through my stuff trying to figure out what I would do next. I also knocked out 21 cobblestone bases for my CSMs as well, but I don’t have pictures of those currently. So I figured I have these fantasy miniatures that are cool, I’ll paint some of those. The new Age of Sigmar game is catching my interest more as it matches my fluffy play style and is very simple and destructively brutal. This is in no way suggesting that I am going to be a convert, like I said previously, it’s just a reason to buy all the super cool minis I have wanted from the fantasy line…think Nagash and war hydra.
So, these are the final shots of the Skull Cannon.
These pictures are of the Elyrian Reaver that I finished. Took the opportunity to work on my shading of white.
Thanks for reading,
Today I played a 2,000 point game against a nid player. I ran a pure daemon list:
Herald of Khorne on Skull Throne
Herald of Tzeentch on Burning Chariot
4 Bloodcrushers of Khorne w/ Banner of Blood
16 Bloodletters w/ banner of Blood
2 x 8 Hounds
3 Plague Drones w/ 3+ poison sting
Cavalcade of Slaanesh w/ 2 chariots and 1 exalted chariot
2 Bloodslaughterers w/ impalers
He ran a pretty typical nid army: Flyrant w/ twin-linked devourers, 2 blobs of 30 termagaunts, Tervigon, 2 groups of 2 zoanthropes, 2 venomthropes, Hive Crone, 2 ‘Fexes w/ dual twin-linked devourers in pods, and the plasma shooting MC (forget the name). Caveat to this report: He is a fairly new player and made some erroneous decisions that would haunt him.
We did black ops maelstrom mission (5) in a hammer and anvil deployment. He ended up going first. He advanced his units up, just outside of his gaunt’s range (18″ devourers) and shot up my hounds with his flyrant and made 15 gaunts with his tervigon but rolled doubles first turn. First turn I advanced into the hormagaunts and killed 19 on the assault with him out of assault range after the hammer of wraith. I also summoned 3 crushers with the scribes. He spread out to respond to the daemon advance, focusing heavily on the hounds and skull cannon that had killed 6 gaunts but ignoring my purchased crushers and gunned down the decoy crushers. My chariots killed 4 more gaunts before all the riders were killed, making back their points before dying (about 40 more points actually).
His second turn saw the first fex deepstrike in and almost kill the scribes, he killed the skull cannon, and a handful of dogs and a wound on the bloodletters. The chariot had the malefic power to improve invulns but he managed to keep it suppressed most turns. He wiped out the summoned crushers (as stated earlier) by dumping a lot into them. My turn I assaulted several units and made a staggering blow to his line. In a single turn he lost the remnants of the squad of gaunts, a squad of zoanthropes, and his carnifex (they died to the plague drones). Additionally I saw the writing on the wall concerning the scribes and was lucky enough to roll the greater daemon summoning and swapped him out for a great unclean one.
Third and fourth turns were just a bloodbath as he failed to focus fire on squads which allowed me to drive my forces into a tip and crush through his gaunt line, eliminating all of his rear-guard synapse beasties. Once they were no longer fearless, my crushers broke the last gaunts and the blood slaughterers dropped the tervigon.
He called the game after he realized I was up by 4 points (3 once secondary objectives applied) and we had 1 for sure turn remaining, meanwhile he had nothing left on the ground to secure objectives with, meanwhile I still had about half my army (daemonettes and letters were both about at 50-60% strength, all 3 of the crushers were alive, all the plague drones, the great unclean one, and about 12 hounds. Oh, and both of the blood slaughters were wandering around). It was a good game and my second game against him. I highlighted that a) flyrants get a total of 60- 84 shots the entire game and that with every unit being able to claim objectives, having every MC being shooty means that you have no recourse against assault armies once they pick up steam, b) when playing against an assault army, advancing far enough forward allowing me the charge can be catastrophic. Had he made me come to him, it is very reasonable to think that I very well may have lost that game. Overall, very fun game and I think he considered it quite fun as well. Looking forward to getting a game in with friends back at my old stomping ground though, which should hopefully be occurring in a few weeks.
Thanks for reading,
So, my last post for the skull cannon before it is done! The base is done as are most of the details. Just a quick post with some half-hearted pics, but it may be all the progress I make this weekend so I figured I’d get a post up just in case!
Thanks for reading!
So making some painting progress. I have been whittling away slowly at models I need to paint for the past month or so but very slowly. Recently I have started making more progress faster, especially making gains with my air brush. So, onto the stuff.
I recently finished my renegade command squad. Or at least a possible command squad. The flamed and melts cannot both be used but they can be swapped out. The rest of the renegades will be green and purple with the disciples being red. Sets them apart I feel. However, veterans will be black or something separate. The lack of unity in color scheme makes them feel more patchwork and more like a renegade army.
So here are the first five finished disciples (still figuring out how to base them):
Here is the Arch-Demagogue. I like the dual close combat weapon look with a power weapon and a regular close combat weapon.
Here is the first test terminator I did for my terminator squad:
Note the skull pad. I quite like this method of painting bone.
Here is the new scheme for my warp talons. Right now I field eight of them (7 previously painted green, one red). Daemon kin formations finally give me a good excuse to use these guys. That said, they have proven pretty good in the two games I have run them with daemon kin.
Here is my GW thirster. I painted a lot of him before I became discouraged and now I need to go back and polish off the last detail work on him. Oh, and his base. But I am trying to think of what his base is. He is either a daemon prince of Khorne or a lesser thirster (my big ones are the 275-300 point varieties).
Currently, before the thirster I am working on my Skull Cannon of Khorne. This is the first time I have done a fair amount of blending with my airbrush. The yellow bloodletters will be darkened through successive layers to look like they have sort of a lava finish. The back two will be more of a classic red bloodletter scheme.
Once this is done, which hopefully will be this weekend I will finish the details on the thirster and eagerly dive into my Stormfiends who are my renegade brutes (Picture Ogryns but chaosy). They fit the bill of a brute and they are the size one expects of a very bulky three wound model.
Well, thanks for reading. Glad to finally start painting again. While I am painting less, I feel the quality has improved gradually from where I was a year ago.
Until next week, thanks for reading,
So, I don’t have my copy yet, having ordered it from GW. But after looking at full rulesets online, I would like to discuss the cool things and the not-so-cool things.
Let’s start with the mother of not-so-cool things: Bloodthirsters. Their complete lack of upgrades makes them much less potent of a force. HOWEVER, you can field…well, a LOT of them. PER slaughtercult you can field 3 (1 in the slaughtercult and 2 for the lord of slaughter option). So, given the points you can make a devastating list. But really…no upgrades? Not one?
Lack of oblits and mutilators: These guys belong in this codex. I mean, they have hellbrutes, they have possessed, they even have vanilla CSM and cultists. But not these guys. Just disappointed.
Gifts: The loss of gifts in general sort of sucks. Rolling was annoying, but it was nice to be able to plop an AP2 weapon in a squad with the character for 10 points. Overall, I like the direction they are headed and I foresee daemons following the same pattern with their next book because, well…daemons need a new book to make them less exploitable.
Oh…and crushers are still stupid expensive and garbage…and to make it worse, when a new book comes out this book won’t get better 😦
Also, chaos champions and characters lost a LOT of options. No more options for terminator champions, few for CSM and Zerker champs. It looks like customization is pretty much gone.
Now the cool stuff!!!!
FEARLESS!!! RARGH! Yep, daemons are fearless again. Now, my bloodletters that lose…oh well.
Mixing! : Now I can slap my locis into squads of CSM. So since they already have rage from MoK, I can slap hatred in there…so 5 possessed on the charge will have 2 base+2 rage with hatred at S6. That’s 20 S6 attacks with rerolls!
HUGE VERSATILITY! You can make your list however you want. With 1 slaughtercult, you can then take 16 units of small bikers. 16 MSU biker squads with melta, plasma, and flamer. What was that about knight and wave serpent spam you say?
Multiple lords of war: You can take a battle forged army and take 2 Lord of Skulls at 2000 points. Just wow. Yeah, may get one of these guys because now that I have seen the rules they are just NASTY. Don’t look to bad with the helmeted option either. Wish the brass scorpion was in there, but oh well.
Not over the top! This sounds like a not cool thing, but I love playing the army that not many people play. This book is going to attract very few who don’t already play fluffy lists. It is exploitable, but it forces you to buy units like possessed, crushers, cultists, and warpfiends to REALLY be exploitable.
Bloodthirsters EVERYWHERE! 1 unit of slaughtercult, 1 lord of slaughter, 1 hellbrute. That means, you can get 3 thirsters for getting 2 MSU squads of bloodletters (160 pts total), a hellbrute (100 points), and 5 possessed (150 points). Yeah, that’s 410 points, Then you get ANOTHER 3 THIRSTERS! You would need to run a MASSIVE army, but still, freaking awesome!
Walkers…and more walkers…and more walkers. Thor over at Creative Twilight should like this one. Run one slaughtercult and then you can take 8 walkers. Run 2 and run 16. You get the idea.
It’s made to run literally dozens of small units to rack up that blood tithe. Just can’t wait.
Overall, I am extraordinarily thrilled! This army will make even losing fun with all the shenenigans from the blood tithe. However, I just hope it doesn’t get exploited somehow and become the new “it” army, though those I play will know I have played mono-khorne for years before this. However, this has made me realize I need bikers, like badly. A bunch of them. This army will need a way to zip around and harass the enemy. I also like the fact that I can take a rhino as a unit. A fast attack unit. Then…stuff bloodletters into it if I wish.
Well, can’t wait to get my copy. Gonna put together a preliminary list! Gotta go buy stuff.
Thanks for reading,
So, got the airbrush up and running and rapidly discovered a few things:
1) Mixing paints…yeah, that sucks. Time to start making the conversion to vallejo model air. Getting that mix juuuuust right is such a pain, and a huge mess as well with me mixing flo-aid, paint, and water. However, I think I am going to start cutting with isopropyl alcohol or windex to make it dry faster, see how that goes. Gonna try out fixing those over spray spots tomorrow with that.
2) AMAZING fast. Based an entire predator and did the silver weapons (with a little bit of over spray, mainly due to inexperience) in about 35 -45 minutes. But the gem of it was how smooth it was. Super excited for tanks now!
3) To answer ShinyRhino’s question last thread, the ergonomics of it are great. Once I stop thinning my paints too much, I think it will be even more so. If I take my tip off and use the black paint that comes with it, I can paint VERY thin lines.
SO, to all those with airbrushes out there, what PSI do YOU use, and what do you use to thin your paints. The internet is so full of answers that it would literally take years to distill the crap from the gold.
ON THAT NOTE, I would like to say that I am super excited for the new thirster. Ordered one today (he’s gonna actually be my daemon prince), and it allows me to build THIS list at 1850-
3 squads of 16 bloodletters
daemon prince of khorne
Might switch to 1 thirster and throne of skulls so I can bump it up to 8 crushers…cuz, ya know, 8 is just a good number. 😀
Either way, it will be a ridiculously impressive army. Still sticking with my fire and ice theme currently, though with having quite a bit of blue stuff, I have debated started making that conversion to all ice. However, few people have come up and said “Oh cool, blue Khorne stuff!”. A LOT of people have said “Hey, fire and ice! That’s a cool idea!”. So, on that I think I will probably keep it. If the new thirster is as epic as I feel it will be, I may procure another. The new white dwarf gives separate rules for each of the three builds for fantasy only (yeah…they said new rules. Didn’t expect it to be fantasy only. Booo GW, Boooo!). Hopefully, they will come out with 40k Rules for the three builds as well. From the looks of it, they are “super choppy with area of effect, fast and choppy, and super choppy with template attack. Fingers crossed they convert it to 40k. So, yeah, it’s a good day to worship the blood god!
Thanks for reading,
So, as the name suggests, I have decided to face this impending threat. I got ahold of a copy of Stronghold Assault and it works as a very good counter to escalation. I have always like the ideas of fortifications…guess it’s the Sapper in me that always looks at ways to fortify and build up. I arranged a 2,000 point game against a local IG player with more super-heavies than most gaming clubs…actually, I think he has more than the store he plays in. My only request was that he not bring S D weapons as I truly have no desire to run against that madness. I will be playing a list, likely with elements from Stronghold Assault so I can review that. This is as far as I have have gotten. I can’t decide on a list. I have built several, all brutal and nasty, but I am still looking at going toe to toe with about 1500 points of guard and I can’t only build to kill that super heavy.
Pure Assault. This list hits hard…and hard. Pretty much everything, on the charge, can crack an AV 10 armor easily and even AV 12 rears don’t stand much of a chance. It’s a mixture of all the daemonic gods, so it’s pulling from a little bit of everything. Against a superheavy, I need a little bit of extra time to close that gap…thus a void relay network to give all my units an AV 12 cushion.
Bloodthirster w/ Exalted and Greater Rewards. This guy, with a void shield and his flying will close the gap and make short work of anything in his way.
2 daemonic heralds: Nurgle w/ ML 2, Greater reward, and FNP Loci and also Karanak to start a wee bit closer.
4 Bloodcrushers w/ Banner of blood. These guys are too expensive for a T4 3 wounder against a super heavy and the inevitable number of lascannons he will have. But being cavalry, they will close that gap fast and even 4 can cripple a flank.
4 Flamers. Plain and simple.
2 x 15 bloodletters w/ banners of blood and 15 plaguebearers w/ generic icon. The bloodletters can crack everything BUT a superheavy…and the plaguebearers will be useful to put down a superheavy with the blades.
Fast attacks: 8 hounds and 5 screamers. Again…fast and nasty.
Heavy: Soulgrinder of Slaanesh w/ baleful torrent. He is as much here for the close combat power as he is for the shooting.
Void Relay Network w/ 2 generators (3 shields each) and 1 Promethium pipeline (used here only to connect the generators as I have nothing that will benefit from siphon fuel…though they do provide 4+ cover)
Bottom line: Everything is fast, nasty, and with the void shields he is going to either get very lucky and glance or pen the first three hits of the first three shots, or I am going to get a little less of a beating running across the table.
List 2: Instead of going the lots of assaulty units, it is a smaller and more elite army of Black Legion and CSM
Black Legion (Primary) w/ CSM (Allied)
Jump Sorcerer w/ML 3 and Last memory of Yuranthos
Be’Lakor (CSM HQ)
2 Mutilators w/ MoN
9 Chosen in rhino w/ Power Weapon, 2 Meltaguns, and 3 flamers
10 CSM w/ 2 Meltaguns
15 Cultists w/ 14 Autoguns and a flamer
8 Raptors of Khorne w/ Icon of Wrath and 2 meltaguns
2 Obliterators of Nurgle
Fortifications: Same as last time. Void relay network w/ 2 generators and 1 promethium pipeline. This time though, w/ flamers in the list and infiltrate, I can really put them to use.
This list is a little cheesier. Rocking up to psychic powers cast every turn, and knowing I am starting with puppetmaster means that things are a little different. However, I don’t think it’s cheese to a ridiculous level. If I dropped Be’Lakor, I would simply pick up 2 squads of Havocs or Chosen to infiltrate in and up the oblits and Mutilators (which may also be infiltrated).
Well, those are my lists I am deciding between. Maybe some tweaks left or right. It will certainly be a learning experience, but he doesn’t play me often so I hope to catch him as off guard with my play-style and armies as I learn how to contend with baneblades and storm hammers. Either way, the key to winning will be several things- Prioritization, concentration, and pure and absolute aggression. Those void shields will realistically net me a single turn, maybe 2 if I am lucky. That means I need to be on him as soon as possible.
Well, thanks for reading. Would love some comments on ideas for lists.