That’s more than minor resistance!
So my local GW store (local=45 minutes away without traffic) started a campaign based on the leviathan series. The store is the venue, though it was organized by a guy there named Stan. He asked around and got the players than put it all together. It is a total of 27 players. Each player can play BFG or 40k or both. Those that are interested in BFG but don’t have the ships can use the paper printouts he sent out. It is a little varied because the breakdown consists of the following:
9 Nid players (3 playing BFG, 1 both, and 5 straight 40k)
4 Chaos players (1 playing BFG, 1 both, and 2 straight 40k)
1 Necron player (40k)
2 Tau (Both 40K)
3 Eldar (1 Playing BFG, 2 playing 40k)
8 Imperial (Knights, IG, Space Marine- 4 playing Both, 4 playing 40k only)
The concept is this. The system is being invaded by Nids. Necrons were already there, and I can’t remember the fluff behind the Tau or Eldar, but he spun it very well. The Chaos forces are arriving to capitalize and seize the system amidst the chaos when the nids show up and alliances are forged between the smaller groups in hasty hand shakes as battle is joined…and those alliances are in no way binding…you make friends and then you shoot them in the face when there is less chance of you getting eaten. I have elected to run straight BFG as the person with the most Chaos BFG there and I am the most into it for Chaos. Each faction gets x points based on their positions and then get x reinforcements per month (1 weekend a month, for 4 months. 3 games per day). The system has 5 planets and 1 starbase (where the fighting is amidst corridors and chambers, sort of like kill team). Nothing is notional unless you don’t have a BFG fleet then the rule is that you can move I think 500 points per game to a different planet. After purchasing the units, you may not even play with them as you send them to a planet controlled by a different commander. This way, each planetary battlefield (2 6×4 tables, a total of 10 tables used) is run simultaneously. The necron commander was actually bouncing between planets. It went really smoothly and the BFG aspect was really awesome.
As the more experienced BFG player and also the only BFG player with models I got the lions share of points and got 2000 (a LOT but I figured I would be losing a lot and the between game and between week bump is not enough to build back up completely)
My flagship, a Despoiler Class Battleship (The Throne of Chaos) is captained by Tiberius Drusus, the warmaster of the successor chapter of the Word Bearers, Lorgar’s Knights with a CSM crew and terminators. My flagship was 545 point.
Next was my Repulsive Grand Cruiser with CSM Crew (265 points) – Warpwrath
Styx Class Heavy Cruiser with CSM Crew (325 Points) – The Kingslayer
Chaos Devastation Class Cruiser (190 points) – Knight Of Damnation
Slaughter Class Cruiser with CSM Crew (200 points) – Night of Judgement
Slaughter Class Cruiser with CSM Crew (200 points) – The Brass Butcher
3 Idolator Class Raiders (135 points) – The Enlighteners
3 Idolator Class Raiders (135 points) – Iron Angels
That comes up to 1995 points, 18 launch bays, and a pretty solid list. Lists were kept secret, and oddly enough (and unbeknownst to me, so were point values). Then each team made a strategy and split lists and points, units, etc. The chaos players elected for me to escort the bulk of transports and the other BFG player, Chris, to escort a small elite group of mostly a conglomerate of terminators with heavy support vehicles to the far side of a planet out of harms way to attack from the enemies rear (The planets were marked with markings that corresponded to side of table- ie, if you enter high orbit on this side, your transports could enter the fight (assuming they survived surface defense salvos, from a specific side). Little did I know that while Chaos had 6000 points of 40k stuff and 3000 points of BFG, the Nids were getting a LOT more. Like, a LOT. Then Stan, playing GM, offered “intel” on the other teams plans and we could make minor modifications (we were using a dry erase board and magnets for a campaign map).
My fleet crashed into the imperial line and was generally doing some really ugly damage, I mean I was not only rolling hot but I laid a trap and he bought it and I lured all of his escorts way way too far out and picked his fleet apart. Then the nids showed up. Boy oh boy, did they show up. Intel was wrong and the “minor risk of Tyranid presence turned out to be their main effort.
However, since BFG in my opinion is such a great medium for narratives over the next several months I will be telling the campaign in Narrative fashion. It will focus around Tiberius, Furak (A boarding party sergeant aboard the Warpwrath), Dekevelus (A senior staff officer aboard the Night of Judgement). Suffice to say, these will not be the only characters, but they will be the focal points…oh, and spoiler, not all of those ships survive. Like, not even close. I suspect this campaign is gonna be a LOT like game of thrones…shit dying EVERYWHERE!
Well, thanks for reading,
Looking forward to publishing the first episode,
I had the opportunity to run a few games at the old store, Crossroad Games in Standish Maine. Great store and great group of people. Played two 1500 point games against some friends and, while both were losses, I had a good time. I ran the same list both times (Straight CSM, nominally ran as a Lorgar’s Knights, an offshoot of Word Bearers that still hold true to their core loyalties to Lorgar and to the old chapter):
Sorcerer (ML3, Spell Familiar, Sigil, MoT)
Contemptor Dread w/ 2 Butcher Cannons
2 squads of 10 CSM in rhinos (w/ havoc launchers) – one with 2 melta and a power axe, the other with 2 plasma and plasma pistol.
8 Thousand Sons in a rhino w/ a havoc launcher
5 Havocs w/ 4 Autocannons
It’s not my forte, running heavy shooting armies with psykers. My bread and butter is really the line of death that chops the enemy into little cubes, but that often requires monsters and a lot more models. Thus, I decided to go with a smaller more elite shooting army.
Game 1- (Eldar)
He ran a foot-dar list that was well played all the way around. No cheese, just a LOT of bullets. 3 x dire avenger squads, a warp spider squad, a swooping hawks squad, 2 x guardian jetbike squads, a farseer, and an avatar.
We ran the maelstrom mission where you could steal each other’s objective cards. I actually ran this same mission both games.
It started off pretty well with me tearing up his warp spiders with my auto-cannons and a few dire avengers. However, his ability to move, run, then shoot meant that my pre-measurements were moot as I did not factor this in when deploying. My forces were pretty heavily spread out and he pushed and took out the rhino the TS were in turn 2. Turn 3 saw him deploying his shining spears (forgot about them) and crushing the last of my autocannons. The game was effectively over by turn 4. I had killed a fair amount of his list with most of a jetbike squad dead, all of the dire avenger squads pretty beat up or completely gone and the warp spiders down to only one or two. The Shining spears had lost a combat against the warpsmith and sorcerer (due to some pretty awful rolls on his part with his exarch) and I had failed to sweep them, leaving one running around. Turn 4 it ended with me being tabled except for 2 CSMs running away.
All in all, a close game until that last turn. I was only about 2 points behind until he scored I think 4 or 5 points that last turn to my none. A good game and I think a better deployment on my part could have turned the tide.
Game 2- (Dark Angels)
He ran a demi-company and a bunch of bikes and Samaels speeder. Here is his army:
Dear god don’t ask me what all the formations did.
He didn’t have any psykers and I can’t remember what his warlord power was.
This was my army. The guys with the shields are the thousand sons (wanted a less magical reason for the 4++). I rolled the preferred enemy (Space Marine) within 12″ of my warlord (the sorcerer). My powers were –
Sorcerer- Psychic Shriek, Fearless (Not what it’s called), Firestorm of Tzeentch, and Boon of Mutation
Aspiring Champion – Firestorm of Tzeentch, Doombolt
I deployed pretty condensed. He had quite a few outflanking units and I wanted to brace for the impact of all that outflanking/deepstriking stuff. Everything was at the very back to prevent turn 1 melta kill on my contemptor. He got turn one. Deepstruck his meltagun pod…and, well this happened:
He rolled the option for me to put anywhere and I stuck them mid field. They were not long for this world upon arrival. He moved forward with lots of his stuff and quickly closed the gap.
The second turn saw the plasma pod arrival which destroyed the contemptor, as well as everything but the regular speeder and this was a rough turn for me. I had crackedopen his command rhino but had very little headway against the bikes on the left. The bikes on the right arrived and destroyed the pred which was angled poorly (intentionally to get all 3 las shots) but it exposed my rear to plasma shots. Turn two for me saw me destroying a rhino, the 3 ravenwing knights on my right, and most of the tacticals in the pod.
Things rapidly devolved into madness as he got into assault. Luckily, my TS command squad was there. Every game these guys impress me. With AP 3 bolters, 4++ saves, and a free force weapon on the champion, my TS are always MVPs in games. Even if it is as a bullet sink, they earn their keep. He assaults in with his command squad and last 2 bikers and polish off the CSM, only to be counter charged by the TS, Sorcerer and Warpsmith. Chainswords and poweraxes clashed, resulting in three gruesome rounds of combat that swung my direction when he flopped his company champion’s attacks. Preferred enemy was a blessing this game. Lots of 1’s were rerolled. I mean, a LOT. However, on the far side of the table, my CSMs were making headway by sticking Krak grenades to Samaels’s speeder…
It took two rounds to bring it down, but they did. However, this maneuver cost them the ability to do anything else all game. They made their points back between the speeder and the three bikes, but the game ended with them hustling across the table trying to make a difference.
However, the game got interesting as the warpsmith cleaved the biker SGT down and was smiled upon by the dark gods… (Before)
After the daemon prince had arrived, I had ground superiority and it was then a race against time. My sorcerer and aspiring champ parted ways to race to objectives while the daemon prince destroyed the last two bikes and ran towards the last squad of enemy to try to claim linebreaker
The game ended as a very close loss. I had 16 to his 18. He had a squad of assault marines left and a pod not destroyed while I had 8 or 9 plasma CSM in the rear, a daemon prince, a sorcerer, and an aspiring champion. Linebreaker and slay the warlord had brought me close, and this being the end of the 7th meant that there was no chance at getting an extra turn to knock out some extra objectives. His mobility and ability to grab backfield objectives had proved sufficient to take the game, but boy oh boy, what a blood bath. While the dark angels took the field, they definitely had lots of extra bunk space going back home (So did my CSM…but hey, we have a daemon prince now. That’s cool, right?).
Well, had a blast. To those I didn’t see, hope to see you sometime. To those I did, it was awesome and let me know if your travels ever take you south.
Next time, I will be showcasing the final Khorne Skullcannon and talking about future plans.
Thanks for reading,
So making some painting progress. I have been whittling away slowly at models I need to paint for the past month or so but very slowly. Recently I have started making more progress faster, especially making gains with my air brush. So, onto the stuff.
I recently finished my renegade command squad. Or at least a possible command squad. The flamed and melts cannot both be used but they can be swapped out. The rest of the renegades will be green and purple with the disciples being red. Sets them apart I feel. However, veterans will be black or something separate. The lack of unity in color scheme makes them feel more patchwork and more like a renegade army.
So here are the first five finished disciples (still figuring out how to base them):
Here is the Arch-Demagogue. I like the dual close combat weapon look with a power weapon and a regular close combat weapon.
Here is the first test terminator I did for my terminator squad:
Note the skull pad. I quite like this method of painting bone.
Here is the new scheme for my warp talons. Right now I field eight of them (7 previously painted green, one red). Daemon kin formations finally give me a good excuse to use these guys. That said, they have proven pretty good in the two games I have run them with daemon kin.
Here is my GW thirster. I painted a lot of him before I became discouraged and now I need to go back and polish off the last detail work on him. Oh, and his base. But I am trying to think of what his base is. He is either a daemon prince of Khorne or a lesser thirster (my big ones are the 275-300 point varieties).
Currently, before the thirster I am working on my Skull Cannon of Khorne. This is the first time I have done a fair amount of blending with my airbrush. The yellow bloodletters will be darkened through successive layers to look like they have sort of a lava finish. The back two will be more of a classic red bloodletter scheme.
Once this is done, which hopefully will be this weekend I will finish the details on the thirster and eagerly dive into my Stormfiends who are my renegade brutes (Picture Ogryns but chaosy). They fit the bill of a brute and they are the size one expects of a very bulky three wound model.
Well, thanks for reading. Glad to finally start painting again. While I am painting less, I feel the quality has improved gradually from where I was a year ago.
Until next week, thanks for reading,
So, I don’t have my copy yet, having ordered it from GW. But after looking at full rulesets online, I would like to discuss the cool things and the not-so-cool things.
Let’s start with the mother of not-so-cool things: Bloodthirsters. Their complete lack of upgrades makes them much less potent of a force. HOWEVER, you can field…well, a LOT of them. PER slaughtercult you can field 3 (1 in the slaughtercult and 2 for the lord of slaughter option). So, given the points you can make a devastating list. But really…no upgrades? Not one?
Lack of oblits and mutilators: These guys belong in this codex. I mean, they have hellbrutes, they have possessed, they even have vanilla CSM and cultists. But not these guys. Just disappointed.
Gifts: The loss of gifts in general sort of sucks. Rolling was annoying, but it was nice to be able to plop an AP2 weapon in a squad with the character for 10 points. Overall, I like the direction they are headed and I foresee daemons following the same pattern with their next book because, well…daemons need a new book to make them less exploitable.
Oh…and crushers are still stupid expensive and garbage…and to make it worse, when a new book comes out this book won’t get better 😦
Also, chaos champions and characters lost a LOT of options. No more options for terminator champions, few for CSM and Zerker champs. It looks like customization is pretty much gone.
Now the cool stuff!!!!
FEARLESS!!! RARGH! Yep, daemons are fearless again. Now, my bloodletters that lose…oh well.
Mixing! : Now I can slap my locis into squads of CSM. So since they already have rage from MoK, I can slap hatred in there…so 5 possessed on the charge will have 2 base+2 rage with hatred at S6. That’s 20 S6 attacks with rerolls!
HUGE VERSATILITY! You can make your list however you want. With 1 slaughtercult, you can then take 16 units of small bikers. 16 MSU biker squads with melta, plasma, and flamer. What was that about knight and wave serpent spam you say?
Multiple lords of war: You can take a battle forged army and take 2 Lord of Skulls at 2000 points. Just wow. Yeah, may get one of these guys because now that I have seen the rules they are just NASTY. Don’t look to bad with the helmeted option either. Wish the brass scorpion was in there, but oh well.
Not over the top! This sounds like a not cool thing, but I love playing the army that not many people play. This book is going to attract very few who don’t already play fluffy lists. It is exploitable, but it forces you to buy units like possessed, crushers, cultists, and warpfiends to REALLY be exploitable.
Bloodthirsters EVERYWHERE! 1 unit of slaughtercult, 1 lord of slaughter, 1 hellbrute. That means, you can get 3 thirsters for getting 2 MSU squads of bloodletters (160 pts total), a hellbrute (100 points), and 5 possessed (150 points). Yeah, that’s 410 points, Then you get ANOTHER 3 THIRSTERS! You would need to run a MASSIVE army, but still, freaking awesome!
Walkers…and more walkers…and more walkers. Thor over at Creative Twilight should like this one. Run one slaughtercult and then you can take 8 walkers. Run 2 and run 16. You get the idea.
It’s made to run literally dozens of small units to rack up that blood tithe. Just can’t wait.
Overall, I am extraordinarily thrilled! This army will make even losing fun with all the shenenigans from the blood tithe. However, I just hope it doesn’t get exploited somehow and become the new “it” army, though those I play will know I have played mono-khorne for years before this. However, this has made me realize I need bikers, like badly. A bunch of them. This army will need a way to zip around and harass the enemy. I also like the fact that I can take a rhino as a unit. A fast attack unit. Then…stuff bloodletters into it if I wish.
Well, can’t wait to get my copy. Gonna put together a preliminary list! Gotta go buy stuff.
Thanks for reading,
So, it’s been a while since I got a good hobby update in. So, since my last set of pics, I have made some good progress. First, the painting. I finished my Predator. I airbrushed the base, wash, and highlights. The wash was rough, but worked fine. I really need to work on my freehand writing though. I think I may get a caligraphy pen and work with that for fine writing on models as black ink will work well. If anyone has tips on stylish freehand writing, let me know.
Bonus points for anyone who gets the Chi-Rho and the term “Under this Sign” Statement. Fitting, as I play Word Bearers. The guy on top reminds me of the meme “Drive closer, I want to stab him with my sword!”. Overall, I like it. I matches my style and the paint job is solid. May go back and highlight those black areas with the same scorching streaks that adorn the infantry.
Now, here are the last of the possessed.
The other four still need their scorching streaks on their black armor, but I really like them. The combination of all the different colors and textures made them fun and challenging to paint. They served as an opportunity to practice blades, metal, skin, eyes, teeth, horns, hooves, power armor, wings, claws…yeah, pretty much everything I paint. I have 4 more to paint and that will finish my possessed squad.
I continued working on the vindicator shield, though making only a little progress.
I have the basics for bits and now I am going to start cleaning it up and blending. Basically, adding the initial layer, another layer of bits, one more structural layer, then finishing details.
I also have started a project of revamping my terminators. I wanted something more chaos-ish. I plan to get the horus heresy terminators for REGULAR (ie-non-aligned terminators). HOWEVER, I wanted these guys for my chaos lords retinue…this guy:
So, I didn’t want to do tentacles. I wanted something else. Partly because while this guy turned out REALLY well, he was a) a royal pain in the ass, b)used a metric ton of bits and GS, and c) there was no way to keep him on a 40mm base and not look awkward. Now, I am perfectly fine making my bases bigger for very small squads (oblits), characters (my lord or thirster) but for terminators I wanted them smaller and obviously subordinate to this guy. So yeah, I came up with this idea:
Yeah, so he is attached to a goblin spider rear. I used a possessed head, though I am not sold (it’s just on a ball of GS as a mount). But I really like how it came out. It still needs some GS work (the bottom of it is hollowed, the joining area and the leg bases, plus the areas around the underarms). But yeah, this is something that I think when the lord and retinue are on the table, they will draw a good bit of attention.
Lastly, my second oblit is ready for GS. I wanted a dynamic pose on this guy, so I came up with this. He is the exact same size as the other one (so much larger than a normal terminator) but he is more reared up in a striking pose so looks taller. Excited to get this guy done and then one more. It’s the kind of squad that people really like seeing on the table.
He still has to get some more bits after the GS work, but most of the primary bits are done. GS work will be daemonic flesh, cabling, skulls, and the joints of the legs. This guy has less complicated legs than the other one and thus will take more effort in the post-production phase.
Hey, would love comments and suggestions!
Thanks for reading!,
So….I think you can see the dominant colors. Would love to see other’s. I know some people, like the author of Thin Your Paint that probably has his in like straight lines.
Onto more blog-ish stuff…
Still have to do the black edging and highlighting, details, and then going back around and cleaning up. I am struggling with the horns though. If anyone has a solid “how to” on horns, would love to see it. Managed a little progress with the Obliterator
And I continued working on my Vindicator shield. My vindicator I hope to be a culmination of my painting and sculpting skill. It is a possessed vindicator and I am trying to make it look the look.
The spots are where various daemon arms, heads, and torsos will be sticking out. They will have bits of GS to look like they are being held back/ breaking through.
My list that I am working on still has some work to be done to be 100% for an 1850 list (plus a LOT of GS bases). I have to finish converting and then paint one more oblit, finish about 5 more CSM, finish the Vindi, the Pred, 3 more Rhinos, and a total of 9 Possessed (of which 1 is 100%, 4 more are the ones above, and 4 more after that are straight black). However, I already have painted 20 CSM, 9 Thousand Sons, Dark Apostle, Chaos lord, and a Rhino. A lot of the models already have quite a bit of work on them as well. Well, gonna keep pluggin’ away over the next week and I’ll update next weekend.
Thanks for reading,
So, recently I have been trying to hammer to ground all of those half-way models. So, in the past weeks, I have finished my Contemptor, all three Slaanesh chariots, my new furies, and my Blue Scribes. Here they are. Now, I will be working on finishing my second blood slaughterer, possessed, and obliterator.
Just a quick post to let everyone know I am still alive, just been painting, trying to clear that queue.
Thanks for reading,