So I managed to squeeze in another game! I might get another one in before I am off the grid altogether for 6-9 months…in a country that is not the US. So yeah. However, I think that I will get a game in when the new Traitors Hate comes out which will amplify the power of this new list to amazing levels.
Well, here was my list for this 2,000 point game against Vanilla Marines:
Heavy Support: Chaos Vindicator
1 Cyclopia Cabal
5 Sorcerers Bikes, Increase Mastery Level x 2, Sigil of Corruption, Spell Familiar, Veterans of the Long War, Chaos Bike, Last Memory of Yuranthos (on Pyromancy Sorcerer)
1 Sorcerer Mark of Tzeentch + Increase Mastery Level x2 + Sigil of Corruption+ Spell Familiar + Veterans of the Long War + Chaos Bike+ The Crucible of Lies
9 Chaos Space Marines(Veterans of the Long War+ Plasma gun + Plasma gun)
1 Aspiring Champion (Veterans of the Long War)
1 Chaos Rhino
4 Chaos Space Marines (Veterans of the Long War+ Flamer)
1 Aspiring Champion (base cost + Veterans of the Long War)
1 Chaos Rhino
1 Chaos Predator (Twin-Linked Lascannon + Lascannon (pair)
1 Chaos Vindicator
1 Herald of Tzeentch (HQ) = (Psyker (Mastery Level 2) + DS: Disc of Tzeentch)
10 Plaguebearers of Nurgle (Troops)
3 Screamers of Tzeentch (Fast)
The Psychic Powers were as follows (I have discovered these Psychic power sheets are great)
So I didn’t get invisibility, the +1 invuln from Sanctic, the 4+ FNP, or Gate. So not an auspicious start. He was running 2 squads of Sternguard vets, a lot of heavy bolters (He was using Imperial Fists so this was bad…), a vindi, whirlwind, sniper scouts, and a LOT of infantry.
Long story short, it was a killpoint game that I ended up winning 13-8 almost tabling him. The Herald of Tzeentch brought a serious amount of firepower to the game. He would move in, fire off his shooting attacks, then turbo-boost away. All of the psychers died which is where 6 of the 8 killpoints he got came from. The rest came from the predator and the vindicator. Few things learned-
1- Paradox is AWESOME. If you have a WC 3 and you commit 5 dice to it, it is 100% guaranteed. Which is nice to have at least one guaranteed power per turn.
2- Vortex is hilariously good. I mean, really. It’s silly how destructive this is. I am debating buying an aquilla strongpoint just to get the vortex missile launchers just for it. Also, the complete inability to prepare for where it may move is again just simply hilarious. Watching it scatter 11″ right on top of his command squad and watching them all get sucked in was simply priceless.
3- Plague drones are nasty, but they also are really good bullet sinks.
4- Terrify reduces Ld by 1. Which is a good setup to psychic shriek. This combination was ridiculously effective. It’s only one, but that seemed to be the key to success.
5- Anti-air continues to be a pain in the rear. He did have a Storm Talon. Took it out because he needed an extra shot last turn and dropped to hover, only to be mauled by the screamers.
6- Screamers are great ablative wounds and they are pretty nifty tank hunters. Awesome tank hunters they are not though and I will not be trying these guys against any superheavies anytime soon.
Well, thanks for reading and I will be posting the 6 unique biker sorcerers before long. They are all sculpted with only a few details left to do and I hope to have at least 3 of them painted before I leave, though that 3 could turn to 0…because really, time flies when it is limited.
Thanks for reading,
That’s more than minor resistance!
So my local GW store (local=45 minutes away without traffic) started a campaign based on the leviathan series. The store is the venue, though it was organized by a guy there named Stan. He asked around and got the players than put it all together. It is a total of 27 players. Each player can play BFG or 40k or both. Those that are interested in BFG but don’t have the ships can use the paper printouts he sent out. It is a little varied because the breakdown consists of the following:
9 Nid players (3 playing BFG, 1 both, and 5 straight 40k)
4 Chaos players (1 playing BFG, 1 both, and 2 straight 40k)
1 Necron player (40k)
2 Tau (Both 40K)
3 Eldar (1 Playing BFG, 2 playing 40k)
8 Imperial (Knights, IG, Space Marine- 4 playing Both, 4 playing 40k only)
The concept is this. The system is being invaded by Nids. Necrons were already there, and I can’t remember the fluff behind the Tau or Eldar, but he spun it very well. The Chaos forces are arriving to capitalize and seize the system amidst the chaos when the nids show up and alliances are forged between the smaller groups in hasty hand shakes as battle is joined…and those alliances are in no way binding…you make friends and then you shoot them in the face when there is less chance of you getting eaten. I have elected to run straight BFG as the person with the most Chaos BFG there and I am the most into it for Chaos. Each faction gets x points based on their positions and then get x reinforcements per month (1 weekend a month, for 4 months. 3 games per day). The system has 5 planets and 1 starbase (where the fighting is amidst corridors and chambers, sort of like kill team). Nothing is notional unless you don’t have a BFG fleet then the rule is that you can move I think 500 points per game to a different planet. After purchasing the units, you may not even play with them as you send them to a planet controlled by a different commander. This way, each planetary battlefield (2 6×4 tables, a total of 10 tables used) is run simultaneously. The necron commander was actually bouncing between planets. It went really smoothly and the BFG aspect was really awesome.
As the more experienced BFG player and also the only BFG player with models I got the lions share of points and got 2000 (a LOT but I figured I would be losing a lot and the between game and between week bump is not enough to build back up completely)
My flagship, a Despoiler Class Battleship (The Throne of Chaos) is captained by Tiberius Drusus, the warmaster of the successor chapter of the Word Bearers, Lorgar’s Knights with a CSM crew and terminators. My flagship was 545 point.
Next was my Repulsive Grand Cruiser with CSM Crew (265 points) – Warpwrath
Styx Class Heavy Cruiser with CSM Crew (325 Points) – The Kingslayer
Chaos Devastation Class Cruiser (190 points) – Knight Of Damnation
Slaughter Class Cruiser with CSM Crew (200 points) – Night of Judgement
Slaughter Class Cruiser with CSM Crew (200 points) – The Brass Butcher
3 Idolator Class Raiders (135 points) – The Enlighteners
3 Idolator Class Raiders (135 points) – Iron Angels
That comes up to 1995 points, 18 launch bays, and a pretty solid list. Lists were kept secret, and oddly enough (and unbeknownst to me, so were point values). Then each team made a strategy and split lists and points, units, etc. The chaos players elected for me to escort the bulk of transports and the other BFG player, Chris, to escort a small elite group of mostly a conglomerate of terminators with heavy support vehicles to the far side of a planet out of harms way to attack from the enemies rear (The planets were marked with markings that corresponded to side of table- ie, if you enter high orbit on this side, your transports could enter the fight (assuming they survived surface defense salvos, from a specific side). Little did I know that while Chaos had 6000 points of 40k stuff and 3000 points of BFG, the Nids were getting a LOT more. Like, a LOT. Then Stan, playing GM, offered “intel” on the other teams plans and we could make minor modifications (we were using a dry erase board and magnets for a campaign map).
My fleet crashed into the imperial line and was generally doing some really ugly damage, I mean I was not only rolling hot but I laid a trap and he bought it and I lured all of his escorts way way too far out and picked his fleet apart. Then the nids showed up. Boy oh boy, did they show up. Intel was wrong and the “minor risk of Tyranid presence turned out to be their main effort.
However, since BFG in my opinion is such a great medium for narratives over the next several months I will be telling the campaign in Narrative fashion. It will focus around Tiberius, Furak (A boarding party sergeant aboard the Warpwrath), Dekevelus (A senior staff officer aboard the Night of Judgement). Suffice to say, these will not be the only characters, but they will be the focal points…oh, and spoiler, not all of those ships survive. Like, not even close. I suspect this campaign is gonna be a LOT like game of thrones…shit dying EVERYWHERE!
Well, thanks for reading,
Looking forward to publishing the first episode,
I had the opportunity to run a few games at the old store, Crossroad Games in Standish Maine. Great store and great group of people. Played two 1500 point games against some friends and, while both were losses, I had a good time. I ran the same list both times (Straight CSM, nominally ran as a Lorgar’s Knights, an offshoot of Word Bearers that still hold true to their core loyalties to Lorgar and to the old chapter):
Sorcerer (ML3, Spell Familiar, Sigil, MoT)
Contemptor Dread w/ 2 Butcher Cannons
2 squads of 10 CSM in rhinos (w/ havoc launchers) – one with 2 melta and a power axe, the other with 2 plasma and plasma pistol.
8 Thousand Sons in a rhino w/ a havoc launcher
5 Havocs w/ 4 Autocannons
It’s not my forte, running heavy shooting armies with psykers. My bread and butter is really the line of death that chops the enemy into little cubes, but that often requires monsters and a lot more models. Thus, I decided to go with a smaller more elite shooting army.
Game 1- (Eldar)
He ran a foot-dar list that was well played all the way around. No cheese, just a LOT of bullets. 3 x dire avenger squads, a warp spider squad, a swooping hawks squad, 2 x guardian jetbike squads, a farseer, and an avatar.
We ran the maelstrom mission where you could steal each other’s objective cards. I actually ran this same mission both games.
It started off pretty well with me tearing up his warp spiders with my auto-cannons and a few dire avengers. However, his ability to move, run, then shoot meant that my pre-measurements were moot as I did not factor this in when deploying. My forces were pretty heavily spread out and he pushed and took out the rhino the TS were in turn 2. Turn 3 saw him deploying his shining spears (forgot about them) and crushing the last of my autocannons. The game was effectively over by turn 4. I had killed a fair amount of his list with most of a jetbike squad dead, all of the dire avenger squads pretty beat up or completely gone and the warp spiders down to only one or two. The Shining spears had lost a combat against the warpsmith and sorcerer (due to some pretty awful rolls on his part with his exarch) and I had failed to sweep them, leaving one running around. Turn 4 it ended with me being tabled except for 2 CSMs running away.
All in all, a close game until that last turn. I was only about 2 points behind until he scored I think 4 or 5 points that last turn to my none. A good game and I think a better deployment on my part could have turned the tide.
Game 2- (Dark Angels)
He ran a demi-company and a bunch of bikes and Samaels speeder. Here is his army:
Dear god don’t ask me what all the formations did.
He didn’t have any psykers and I can’t remember what his warlord power was.
This was my army. The guys with the shields are the thousand sons (wanted a less magical reason for the 4++). I rolled the preferred enemy (Space Marine) within 12″ of my warlord (the sorcerer). My powers were –
Sorcerer- Psychic Shriek, Fearless (Not what it’s called), Firestorm of Tzeentch, and Boon of Mutation
Aspiring Champion – Firestorm of Tzeentch, Doombolt
I deployed pretty condensed. He had quite a few outflanking units and I wanted to brace for the impact of all that outflanking/deepstriking stuff. Everything was at the very back to prevent turn 1 melta kill on my contemptor. He got turn one. Deepstruck his meltagun pod…and, well this happened:
He rolled the option for me to put anywhere and I stuck them mid field. They were not long for this world upon arrival. He moved forward with lots of his stuff and quickly closed the gap.
The second turn saw the plasma pod arrival which destroyed the contemptor, as well as everything but the regular speeder and this was a rough turn for me. I had crackedopen his command rhino but had very little headway against the bikes on the left. The bikes on the right arrived and destroyed the pred which was angled poorly (intentionally to get all 3 las shots) but it exposed my rear to plasma shots. Turn two for me saw me destroying a rhino, the 3 ravenwing knights on my right, and most of the tacticals in the pod.
Things rapidly devolved into madness as he got into assault. Luckily, my TS command squad was there. Every game these guys impress me. With AP 3 bolters, 4++ saves, and a free force weapon on the champion, my TS are always MVPs in games. Even if it is as a bullet sink, they earn their keep. He assaults in with his command squad and last 2 bikers and polish off the CSM, only to be counter charged by the TS, Sorcerer and Warpsmith. Chainswords and poweraxes clashed, resulting in three gruesome rounds of combat that swung my direction when he flopped his company champion’s attacks. Preferred enemy was a blessing this game. Lots of 1’s were rerolled. I mean, a LOT. However, on the far side of the table, my CSMs were making headway by sticking Krak grenades to Samaels’s speeder…
It took two rounds to bring it down, but they did. However, this maneuver cost them the ability to do anything else all game. They made their points back between the speeder and the three bikes, but the game ended with them hustling across the table trying to make a difference.
However, the game got interesting as the warpsmith cleaved the biker SGT down and was smiled upon by the dark gods… (Before)
After the daemon prince had arrived, I had ground superiority and it was then a race against time. My sorcerer and aspiring champ parted ways to race to objectives while the daemon prince destroyed the last two bikes and ran towards the last squad of enemy to try to claim linebreaker
The game ended as a very close loss. I had 16 to his 18. He had a squad of assault marines left and a pod not destroyed while I had 8 or 9 plasma CSM in the rear, a daemon prince, a sorcerer, and an aspiring champion. Linebreaker and slay the warlord had brought me close, and this being the end of the 7th meant that there was no chance at getting an extra turn to knock out some extra objectives. His mobility and ability to grab backfield objectives had proved sufficient to take the game, but boy oh boy, what a blood bath. While the dark angels took the field, they definitely had lots of extra bunk space going back home (So did my CSM…but hey, we have a daemon prince now. That’s cool, right?).
Well, had a blast. To those I didn’t see, hope to see you sometime. To those I did, it was awesome and let me know if your travels ever take you south.
Next time, I will be showcasing the final Khorne Skullcannon and talking about future plans.
Thanks for reading,
Today I played a 2,000 point game against a nid player. I ran a pure daemon list:
Herald of Khorne on Skull Throne
Herald of Tzeentch on Burning Chariot
4 Bloodcrushers of Khorne w/ Banner of Blood
16 Bloodletters w/ banner of Blood
2 x 8 Hounds
3 Plague Drones w/ 3+ poison sting
Cavalcade of Slaanesh w/ 2 chariots and 1 exalted chariot
2 Bloodslaughterers w/ impalers
He ran a pretty typical nid army: Flyrant w/ twin-linked devourers, 2 blobs of 30 termagaunts, Tervigon, 2 groups of 2 zoanthropes, 2 venomthropes, Hive Crone, 2 ‘Fexes w/ dual twin-linked devourers in pods, and the plasma shooting MC (forget the name). Caveat to this report: He is a fairly new player and made some erroneous decisions that would haunt him.
We did black ops maelstrom mission (5) in a hammer and anvil deployment. He ended up going first. He advanced his units up, just outside of his gaunt’s range (18″ devourers) and shot up my hounds with his flyrant and made 15 gaunts with his tervigon but rolled doubles first turn. First turn I advanced into the hormagaunts and killed 19 on the assault with him out of assault range after the hammer of wraith. I also summoned 3 crushers with the scribes. He spread out to respond to the daemon advance, focusing heavily on the hounds and skull cannon that had killed 6 gaunts but ignoring my purchased crushers and gunned down the decoy crushers. My chariots killed 4 more gaunts before all the riders were killed, making back their points before dying (about 40 more points actually).
His second turn saw the first fex deepstrike in and almost kill the scribes, he killed the skull cannon, and a handful of dogs and a wound on the bloodletters. The chariot had the malefic power to improve invulns but he managed to keep it suppressed most turns. He wiped out the summoned crushers (as stated earlier) by dumping a lot into them. My turn I assaulted several units and made a staggering blow to his line. In a single turn he lost the remnants of the squad of gaunts, a squad of zoanthropes, and his carnifex (they died to the plague drones). Additionally I saw the writing on the wall concerning the scribes and was lucky enough to roll the greater daemon summoning and swapped him out for a great unclean one.
Third and fourth turns were just a bloodbath as he failed to focus fire on squads which allowed me to drive my forces into a tip and crush through his gaunt line, eliminating all of his rear-guard synapse beasties. Once they were no longer fearless, my crushers broke the last gaunts and the blood slaughterers dropped the tervigon.
He called the game after he realized I was up by 4 points (3 once secondary objectives applied) and we had 1 for sure turn remaining, meanwhile he had nothing left on the ground to secure objectives with, meanwhile I still had about half my army (daemonettes and letters were both about at 50-60% strength, all 3 of the crushers were alive, all the plague drones, the great unclean one, and about 12 hounds. Oh, and both of the blood slaughters were wandering around). It was a good game and my second game against him. I highlighted that a) flyrants get a total of 60- 84 shots the entire game and that with every unit being able to claim objectives, having every MC being shooty means that you have no recourse against assault armies once they pick up steam, b) when playing against an assault army, advancing far enough forward allowing me the charge can be catastrophic. Had he made me come to him, it is very reasonable to think that I very well may have lost that game. Overall, very fun game and I think he considered it quite fun as well. Looking forward to getting a game in with friends back at my old stomping ground though, which should hopefully be occurring in a few weeks.
Thanks for reading,
Just went to an 1850 pt tourney at FTW games. Ran a list that was using what I had at my availability, though it was built with tactical objectives in mind…though we did not use them, My list was-
Terminator Sorcerer, ML3 w/ spell familiar and combi-melta, MoN
10 TS w/ Rhino, Havoc Launcher
3 Mutliators, MoN
11CSM w/ 2 Melta, PF and Melta Bombs, MoN
11 CSM w/ 2 Plasma, MoN
3 Oblits, MoN
Vindi, Shield, Daemonic Possession
5 Havocs, w/ 4 AC
Lots of infantry, not many vehicles. I ran across the problem that I only packed one damned rhino! I also had NO idea what the regular crowd was going to be bringing.
Game 1 I played against a Mechdar force with allied in Knight titan. Imperial Knight+Wraithknight+him seizing+BONEHEAD deployment decision=humiliating defeat. Was tabled turn 5, managed to drop titan. My dice rolls were pretty horrendous, but really the biggest thing is that I forgot that Huron had a S6 armor bane weapon. When I remembered and closed in with him, I finished it off. Had I done this early, the game may have gone differently.
Game 2 I played a Tau player. It was a KP mission and he eked out a win on the tertiary objective with us tying for all others. The oblits ruled the day here as they claimed nearly 7 alone. Well fought, especially because the mission rewarded him +2 to start because I had no FA. Overall, a bloodbath. He ran a dual riptide list with a Farsight enclave primary force with allied tau, 4 tetras, missile riptides, and a metric ton of fusion blasters.
Game 3 I played against 1850 points of guard. An AMAZING army, all metal old Praetorians. A HUGE amount of infantry, the game was relic and hammer and anvil…ie- NOT GOOD FOR A FOOTSLOGGING ARMY! The oblits outflanked very late and hit one blob with heavy flamers, then twin-linked flamers…then failed a 2″ charge through difficult terrain. We pounded the crap out of each other, probably killing 50 guardsmen, but to no avail and the game ended in a loss with him taking a win because of the tertiary (killing the most psykers)…because my psyker perils of the warped himself to death…so basically, I literally gave him the win. Other than that, he would have tied exactly. He had first blood, I had linebreaker.
Here is a pic of the praetorian models:
I apologize for the crappy quality of the pics. It was an amazing army. But overall, I had a blast. They are a really fun group, and I look forward to hopefully getting to go this Wednesday. Overall, the store is amazing, the group is fun and very open to new players, and the skill level goes from beginner/novice to veteran/ATC champions. Hope to cover the store on a separate entry with some of the amazing staff there. They are knowledgeable and openly offer advice on lists and how to build and shape a better one without just simply saying a list should be scrapped for a netlist/cheese list. If you are in VA, it’s a must to visit for 40k players!
Thanks for reading!
So, it’s my bi-weekly blog entry (it’s turning into that it seems). This past Saturday I made it to a tourney. First one in a long time. It was a 1000 point list and I had one goal: Try out some new stuff. So, I ran my daemons. I ran this list:
Lord of Change w/ Exalted reward
Great Unclean One w/ Exalted Reward, ML 2
16 Bloodletters w/ Banner of Blood
Exalted Seeker Chariot
I really wanted to try out the chariot and lord of change. I used my floating eyeball, on suggestion of a friend. This is the model I used
It’s really one of my favorite conversions. I just wanted a way to use this guy more often. Also, I wanted to really try out the seeker chariots more. So I ran them. Well…the seeker chariot was a bust, but largely because it was alone. The lord of change was fun, but he is very much a middle of the road MC. Yeah, divination is cool. However, having no shooting that can reliably even get shot simply sucks! That deny the witch pops up at ugly times. So, I went 1-2, not my best. However, I did walk away with best HQ model painted, and while I don’t have a nice lightbox pic of it, here it is from the store’s FB page
Ironically, though he is a nurgle lord, I rarely use nurgle lords in games.
So, with my winnings and a previous win, I picked up 2 seeker chariots, determined to use these guys more because I just love chariots. Can’t beat all those auto-hits, not rolling for difficult terrain (well, 3D6 that is) and the potential for a devastating hit.
So last night I ran a 1500 list. It’s a throwback theme from a long time ago to the concept of the “Brazen Host”, a Khorne led Khorne and Slaanesh host led by the Bloodthirster Gore Lord (WD 368). It was daemons with CSM allies (basically, summoned daemeons by the CSMs). I ran:
Herald of Khorne w/ Exalted Gift on Throne of Blood
Herald of Slaanesh w/ Greater Reward and Loci of Beguilement on Steed of Slaanesh
16 Bloodletters w/ Banner of Blood
Seeker Cavalcade w/ Exalted Chariot and 2 Seeker Chariots
Chaos Contemptor Dread w/ Powerfist, Chainfist, 2x melta guns, Extra Armor, Dedication to Khorne
9 CSM w/ Mark of Khorne, extra CCW, Melta Gun in Rhino
Predator w/ Lascannon Sponsons
He ran a mixed CSM and Daemons list as well, running mono-nurgle w/ plague marines and Typhus and a daemon prince as well as a helldrake w/ baleflamer. All in all, significantly less models.
I’ll just hit on the highlights of some of the units I was testing.
He wet first, but due to a shortage of shooting didn’t do much. He did advance the plague drones which had been grimoired. This allowed for my seeker cavalcade to get it’s first true attack. Slamming all 3 into them drones, I scored a whopping 27 Hammer of Wraith attacks, dumping I think 6 or 7, doing 2. My alluresses had 15 more attacks but did nothing. However, he failed to get any wounds past my saves and then int turn rolled a 10 on his instability (with an icon, means 4 wounds). With that he tried to run, the chariots ran him down the next turn, followed by the chariots hammering the daemon prince down the following turn, leading into the last turn of combat.
My daemonettes outflanked with the herald. With that, to protect them from the bale flamer I ran 8″ and bubble-wrapped his own unit of plaguemarines to minimize the bale flamer hit. He assaulted them, but with the herald with a greater ether blade and rerolling all misses, plus what was still 14 daemonettes at that point after shooting the plaguemarines did not fair well and died in two rounds of combat against the daemonettes.
The center combat which eventually included
Herald of Khorne, Herald of Slaanesh, Bloodletters, Daemonettes, Seeker Cavalcade, Typhus, Plaguemarines, Plaguebearers, Herald of Nurgle, and the Contemptor Dreadnought decided the game.
The combat had ground on for a few rounds. The plaguebearers had the ability to glance the contemptor to death, but needed a 6 to pen. The bloodletters, herald of Khorne, Contemptor had battled it out for a few rounds with Typhus, plague marines, and the plaguebearers. The contemptor was killing a few plaguebearers each turn, the bloodletters being wholly ineffectual at hurting typhus with his 2+ and FNP (which he made a HUGE number of).
The last round of combat the daemonettes assault in as well as the chariots. The chariots scored a massive 32 hammer of wrath hits on the plaguebearers with 11 wounds and 6 unsaved wounds. The daemonettes swung next and finished off all but the herald who had one wound left. After this the contemptor swung at the plaguemarines and wounded enough to push through to typhus. He fails two one invuln and the S10 wound killed him. He had lost by 14, so the instability test was not good for him and the herald died. We called it at that as he only had the helldrake flying around.
I learned a few valuable lessons. First, Seeker Cavalcades against assault oriented armies are brutal. I will try them out against a more shooty army next week. Also, the daemonettes with outflank and acute senses made getting them into combat significantly easier.
Also, the predator did nothing except almost kill itself to “Gets Hot!” from weapon virus (Typhus). The major problem was a lack of anti-air power. I may drop 20 points somehow from something else and swap it out for a soul-grinder or I could go ahead and opt for a squad of Auto-Cannons havocs for the same cost (though I like the good mix of AV and toughness to make it difficult for people to put the seekers high on the target priority list).
The close-comabat oriented Contemptor was very worthwhile, but I am just not sure if it beats out the butcher cannon variant for cheaper. I COULD swap out the close combat contemptor for a dual butcher cannon contemptor and then drop the predator for a soulgrinder (stock) of Khorne. If I then dropped another 20 pts (not sure from what) I could pick up baleful torrent. This would give me some skyfire and a unit that can crank out 8 S8 shots at BS 4. But, I think I will try the list as is at least once more.
Thanks for reading,
So I have done little blogging the past two months. Why is this? Partially because events in my real life are coming to a zenith as I face final evaluations to determine the course of my next twelve years at a minimum. However, normally 40k and blogging is a release for me. But lately I find myself burnt out. Is it because I am doing 40k too much? No, I do it less lately. It is an enigma. I just lack the interest as of late that I normally have. Painting seems droll, battle reports seem a chore. So I got interested in battlefleet gothic through a friend. It is much cheaper of a side hobby than a new army and consists of only a handful of models. So I dropped 150$ on a full fleet and my chaos fleet met their nemesis, the space marines, on the field of battle today…or in the deep void of battle rather.
The plus side of running a chaos fleet is that it is rejuvenating interest in my chaos space marines at the same time as helping flush out details of the 40kside that I don’t normally think of such as commanding ships. This spurred me into starting and planning a fall campaign that will incorporate BFG and 40k that will be lots of fun for the players and hopefully will result in lots of narratives for myself and for other bloggers who play.
Today however, my 750 point fleet met my friend’s space marine fleet. I ran two carnage class gunboats and a Styx heavy cruiser. He ran a battle barge, a strike cruiser, and three gunboat escorts. We played on a table with relatively little terrain. One planet in a corner and an asteroid field in another. He was the attacker but I won the roll off to go first. I made a mistake and went head into him, causing the destruction of one of my cruisers but safely made it out of LOS on the other side of the asteroid field with the others. The strike cruiser and escorts came around and met my cruisers. They destroyed the second carnage but both fell to waves of bombers from the Styx. Finally the battle barge and Styx danced around the asteroid field but a wave of boarding torpedoes damaged the Styx engine room causing it to go off the table edge. Ultimately, the game was a marginal loss (I believe as the BFG scoring is a bit confusing still) but a great learning experience as it was the first time I built my own fleet and played a full game against space marines.
Plan to do a narrative battle report for the battle as well,
Thanks for reading,