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The Grand Cabal Battle 2

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So I managed to squeeze in another game!  I might get another one in before I am off the grid altogether for 6-9 months…in a country that is not the US.  So yeah.  However, I think that I will get a game in when the new Traitors Hate comes out which will amplify the power of this new list to amazing levels.

 

Well, here was my list for this 2,000 point game against Vanilla Marines:

 

Heavy Support: Chaos Vindicator
1 Cyclopia Cabal
5 Sorcerers Bikes, Increase Mastery Level x 2, Sigil of Corruption, Spell Familiar, Veterans of the Long War, Chaos Bike, Last Memory of Yuranthos (on Pyromancy Sorcerer)
1 Sorcerer  Mark of Tzeentch + Increase Mastery Level x2 + Sigil of Corruption+ Spell Familiar + Veterans of the Long War + Chaos Bike+ The Crucible of Lies
9 Chaos Space Marines(Veterans of the Long War+ Plasma gun + Plasma gun)
1 Aspiring Champion (Veterans of the Long War)
1 Chaos Rhino
4 Chaos Space Marines (Veterans of the Long War+ Flamer)
1 Aspiring Champion (base cost + Veterans of the Long War)
1 Chaos Rhino
1 Chaos Predator (Twin-Linked Lascannon + Lascannon (pair)
1 Chaos Vindicator

Daemon Allies
1 Herald of Tzeentch (HQ) = (Psyker (Mastery Level 2) + DS: Disc of Tzeentch)
1 Paradox
10 Plaguebearers of Nurgle (Troops)
3 Screamers of Tzeentch (Fast)

The Psychic Powers were as follows (I have discovered these Psychic power sheets are great)

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So I didn’t get invisibility, the +1 invuln from Sanctic, the 4+ FNP, or Gate.  So not an auspicious start.  He was running 2 squads of Sternguard vets, a lot of heavy bolters (He was using Imperial Fists so this was bad…), a vindi, whirlwind, sniper scouts, and a LOT of infantry.

Long story short, it was a killpoint game that I ended up winning 13-8 almost tabling him.  The Herald of Tzeentch brought a serious amount of firepower to the game.  He would move in, fire off his shooting attacks, then turbo-boost away.  All of the psychers died which is where 6 of the 8 killpoints he got came from.  The rest came from the predator and the vindicator.  Few things learned-

1- Paradox is AWESOME.  If you have a WC 3 and you commit 5 dice to it, it is 100% guaranteed.  Which is nice to have at least one guaranteed power per turn.

2- Vortex is hilariously good.  I mean, really.  It’s silly how destructive this is.  I am debating buying an aquilla strongpoint just to get the vortex missile launchers just for it.  Also, the complete inability to prepare for where it may move is again just simply hilarious.  Watching it scatter 11″ right on top of his command squad and watching them all get sucked in was simply priceless.

3- Plague drones are nasty, but they also are really good bullet sinks.

4- Terrify reduces Ld by 1.  Which is a good setup to psychic shriek.  This combination was ridiculously effective.  It’s only one, but that seemed to be the key to success.

5- Anti-air continues to be a pain in the rear.  He did have a Storm Talon.  Took it out because he needed an extra shot last turn and dropped to hover, only to be mauled by the screamers.

6- Screamers are great ablative wounds and they are pretty nifty tank hunters.  Awesome tank hunters they are not though and I will not be trying these guys against any superheavies anytime soon.

 

Well, thanks for reading and I will be posting the 6 unique biker sorcerers before long.  They are all sculpted with only a few details left to do and I hope to have at least 3 of them painted before I leave, though that 3 could turn to 0…because really, time flies when it is limited.

 

Thanks for reading,
KI

 

 

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Finished Skull Cannon of Khorne

So I finally finished my skull cannon and now I have been sort of pawing through my stuff trying to figure out what I would do next.  I also knocked out 21 cobblestone bases for my CSMs as well, but I don’t have pictures of those currently.  So I figured I have these fantasy miniatures that are cool, I’ll paint some of those.  The new Age of Sigmar game is catching my interest more as it matches my fluffy play style and is very simple and destructively brutal.  This is in no way suggesting that I am going to be a convert, like I said previously, it’s just a reason to buy all the super cool minis I have wanted from the fantasy line…think Nagash and war hydra.

So, these are the final shots of the Skull Cannon.102

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These pictures are of the Elyrian Reaver that I finished.   Took the opportunity to work on my shading of white.

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Thanks for reading,

KI


Games at the old stomping ground

Hey all,

I had the opportunity to run a few games at the old store, Crossroad Games in Standish Maine.  Great store and great group of people.  Played two 1500 point games against some friends and, while both were losses, I had a good time.  I ran the same list both times (Straight CSM, nominally ran as a Lorgar’s Knights, an offshoot of Word Bearers that still hold true to their core loyalties to Lorgar and to the old chapter):

Sorcerer (ML3, Spell Familiar, Sigil, MoT)

Warpsmith

Contemptor Dread w/ 2 Butcher Cannons

2 squads of 10 CSM in rhinos (w/ havoc launchers) – one with 2 melta and a power axe, the other with 2 plasma and plasma pistol.

8 Thousand Sons in a rhino w/ a havoc launcher

Tri-Las Pred

5 Havocs w/ 4 Autocannons

It’s not my forte, running heavy shooting armies with psykers.  My bread and butter is really the line of death that chops the enemy into little cubes, but that often requires monsters and a lot more models.  Thus, I decided to go with a smaller more elite shooting army.

Game 1- (Eldar)

He ran a foot-dar list that was well played all the way around.  No cheese, just a LOT of bullets.  3 x dire avenger squads, a warp spider squad, a swooping hawks squad, 2 x guardian jetbike squads, a farseer, and an avatar.

We ran the maelstrom mission where you could steal each other’s objective cards.  I actually ran this same mission both games.

It started off pretty well with me tearing up his warp spiders with my auto-cannons and a few dire avengers.  However, his ability to move, run, then shoot meant that my pre-measurements were moot as I did not factor this in when deploying.  My forces were pretty heavily spread out and he pushed and took out the rhino the TS were in turn 2.  Turn 3 saw him deploying his shining spears (forgot about them) and crushing the last of my autocannons.  The game was effectively over by turn 4.  I had killed a fair amount of his list with most of a jetbike squad dead, all of the dire avenger squads pretty beat up or completely gone and the warp spiders down to only one or two.  The Shining spears had lost a combat against the warpsmith and sorcerer (due to some pretty awful rolls on his part with his exarch) and I had failed to sweep them, leaving one running around.  Turn 4 it ended with me being tabled except for 2 CSMs running away.

All in all, a close game until that last turn.  I was only about 2 points behind until he scored I think 4 or 5 points that last turn to my none.  A good game and I think a better deployment on my part could have turned the tide.

Game 2- (Dark Angels)

He ran a demi-compan031y and a bunch of bikes and Samaels speeder.  Here is his army:

Dear god don’t ask me what all the formations did.

He didn’t have any psykers and I can’t remember what his warlord power was.

030This was my army.  The guys with the shields are the thousand sons (wanted a less magical reason for the 4++).  I rolled the preferred enemy (Space Marine) within 12″ of my warlord (the sorcerer).  My powers were –

Sorcerer- Psychic Shriek, Fearless (Not what it’s called), Firestorm of Tzeentch, and Boon of Mutation

Aspiring Champion – Firestorm of Tzeentch, Doombolt

I deployed pretty condensed.  He had quite a few outflanking units and I wanted to brace fo032r the impact of all that outflanking/deepstriking stuff.  Everything was at the very back to prevent turn 1 melta kill on my contemptor.  He got turn one.  Deepstruck his meltagun pod…and, well this happened:

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He rolled the option for me to put anywhere and I stuck them mid field.  They were not long for this world upon arrival.  He moved forward with lots of his stuff and quickly closed the gap.

037The second turn saw the plasma pod arrival which destroyed the contemptor, as well as everything but the regular speeder and this was a rough turn for me.  I had crackedopen his command rhino but had very little headway against the bikes on the left.  The bikes on the right arrived and destroyed the pred which was angled poorly (intentionally to get all 3 las shots) but it exposed my rear to plasma shots.  Turn two for me saw me destroying a rhino, the 3 ravenwing knights on my right, and most of the tacticals in the pod.

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Things rapidly devolved into madness as he got into assault.  Luckily, my TS command squad was there.  Every game these guys impress me.  With AP 3 bolters, 4++ saves, and a free force weapon on the champion, my TS are always MVPs in games.  Even if it is as a bullet sink, they earn their keep.  He assaults in with his command squad and last 2 bikers and polish off the CSM, only to be counter charged by the TS, Sorcerer and Warpsmith.  Chainswords and poweraxes clashed, resulting in three gruesome rounds of combat that swung my direction when he flopped his company champion’s attacks.  Preferred enemy was a blessing this game.  Lots of 1’s were rerolled.  I mean, a LOT.  However, on the far side of the table, my CSMs were making headway by sticking Krak grenades to Samaels’s speeder…039

It took two rounds to bring it down, but they did.  However, this maneuver cost them the ability to do anything else all game.  They made their points back between the speeder and the three bikes, but the game ended with them hustling across the table trying to make a difference.

However, the game got interesting as the warpsmith cleaved the biker SGT down and was smiled upon by the dark gods…  041(Before)

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After the daemon prince had arrived, I had ground superiority and it was then a race against time.  My sorcerer and aspiring champ parted ways to race to objectives while the daemon prince destroyed the last two bikes and ran towards the last squad of enemy to try to claim linebreaker

045The game ended as a very close loss.  I had 16 to his 18.  He had a squad of assault marines left and a pod not destroyed while I had 8 or 9 plasma CSM in the rear, a daemon prince, a sorcerer, and an aspiring champion.  Linebreaker and slay the warlord had brought me close, and this being the end of the 7th meant that there was no chance at getting an extra turn to knock out some extra objectives.  His mobility and ability to grab backfield objectives had proved sufficient to take the game, but boy oh boy, what a blood bath.  While the dark angels took the field, they definitely had lots of extra bunk space going back home (So did my CSM…but hey, we have a daemon prince now.  That’s cool, right?).
Well, had a blast.  To those I didn’t see, hope to see you sometime.  To those I did, it was awesome and let me know if your travels ever take you south.

Next time, I will be showcasing the final Khorne Skullcannon and talking about future plans.

Thanks for reading,

KI


Daemonic chariots arise triumphant – a battle report!

Today I played a 2,000 point game against a nid player.  I ran a pure daemon list:

HQ:

Blue Scribes

Herald of Khorne on Skull Throne

Herald of Tzeentch on Burning Chariot

Elites:

4 Bloodcrushers of Khorne w/ Banner of Blood

Troops:

16 Bloodletters w/ banner of Blood

18 Daemonettes

Fast:

2 x 8 Hounds

3 Plague Drones w/ 3+ poison sting

Heavy:

Cavalcade of Slaanesh w/ 2 chariots and 1 exalted chariot

Skull Cannon

2 Bloodslaughterers w/ impalers

He ran a pretty typical nid army: Flyrant w/ twin-linked devourers, 2 blobs of 30 termagaunts, Tervigon, 2 groups of 2 zoanthropes, 2 venomthropes, Hive Crone, 2 ‘Fexes w/ dual twin-linked devourers in pods, and the plasma shooting MC (forget the name).  Caveat to this report:  He is a fairly new player and made some erroneous decisions that would haunt him.

We did black ops maelstrom mission (5) in a hammer and anvil deployment.  He ended up going first.  He advanced his units up, just outside of his gaunt’s range (18″ devourers) and shot up my hounds with his flyrant and made 15 gaunts with his tervigon but rolled doubles first turn.  First turn I advanced into the hormagaunts and killed 19 on the assault with him out of assault range after the hammer of wraith.  I also summoned 3 crushers with the scribes.  He spread out to respond to the daemon advance, focusing heavily on the hounds and skull cannon that had killed 6 gaunts but ignoring my purchased crushers and gunned down the decoy crushers.  My chariots killed 4 more gaunts before all the riders were killed, making back their points before dying (about 40 more points actually).

His second turn saw the first fex deepstrike in and almost kill the scribes, he killed the skull cannon, and a handful of dogs and a wound on the bloodletters.  The chariot had the malefic power to improve invulns but he managed to keep it suppressed most turns.  He wiped out the summoned crushers (as stated earlier) by dumping a lot into them.  My turn I assaulted several units and made a staggering blow to his line.  In a single turn he lost the remnants of the squad of gaunts, a squad of zoanthropes, and his carnifex (they died to the plague drones).  Additionally I saw the writing on the wall concerning the scribes and was lucky enough to roll the greater daemon summoning and swapped him out for a great unclean one.

Third and fourth turns were just a bloodbath as he failed to focus fire on squads which allowed me to drive my forces into a tip and crush through his gaunt line, eliminating all of his rear-guard synapse beasties.  Once they were no longer fearless, my crushers broke the last gaunts and the blood slaughterers dropped the tervigon.

He called the game after he realized I was up by 4 points (3 once secondary objectives applied) and we had 1 for sure turn remaining, meanwhile he had nothing left on the ground to secure objectives with, meanwhile I still had about half my army (daemonettes and letters were both about at 50-60% strength, all 3 of the crushers were alive, all the plague drones, the great unclean one, and about 12 hounds.  Oh, and both of the blood slaughters were wandering around).  It was a good game and my second game against him.  I highlighted that a) flyrants get a total of 60- 84 shots the entire game and that with every unit being able to claim objectives, having every MC being shooty means that you have no recourse against assault armies once they pick up steam, b) when playing against an assault army, advancing far enough forward allowing me the charge can be catastrophic.  Had he made me come to him, it is very reasonable to think that I very well may have lost that game.  Overall, very fun game and I think he considered it quite fun as well.  Looking forward to getting a game in with friends back at my old stomping ground though, which should hopefully be occurring in a few weeks.

Thanks for reading,

KI.


Hobby update: Getting used to my air brush and making headway with my renegades and daemon kin

So making some painting progress.  I have been whittling away slowly at models I need to paint for the past month or so but very slowly.  Recently I have started making more progress faster, especially making gains with my air brush.  So, onto the stuff.

I recently finished my renegade command squad.  Or at least a possible command squad.  The flamed and melts cannot both be used but they can be swapped out.  The rest of the renegades will be green and purple with the disciples being red.  Sets them apart I feel.  However, veterans will be black or something separate.  The lack of unity in color scheme makes them feel more patchwork and more like a renegade army.

So here are the first five finished disciples (still figuring out how to base them):

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Here is the Arch-Demagogue.  I like the dual close combat weapon look with a power weapon and a regular close combat weapon.

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Here is the first test terminator I did for my terminator squad:

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Note the skull pad.  I quite like this method of painting bone.

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Here is the new scheme for my warp talons.  Right now I field eight of them (7 previously painted green, one red).   Daemon kin formations finally give me a good excuse to use these guys.  That said, they have proven pretty good in the two games I have run them with daemon kin.

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Here is my GW thirster.  I painted a lot of him before I became discouraged and now I need to go back and polish off the last detail work on him.  Oh, and his base.  But I am trying to think of what his base is.  He is either a daemon prince of Khorne or a lesser thirster (my big ones are the 275-300 point varieties).

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Currently, before the thirster I am working on my Skull Cannon of Khorne.  This is the first time I have done a fair amount of blending with my airbrush.  The yellow bloodletters will be darkened through successive layers to look like they have sort of a lava finish.  The back two will be more of a classic red bloodletter scheme.

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Once this is done, which hopefully will be this weekend I will finish the details on the thirster and eagerly dive into my Stormfiends who are my renegade brutes (Picture Ogryns but chaosy).  They fit the bill of a brute and they are the size one expects of a very bulky three wound model.

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Well, thanks for reading.  Glad to finally start painting again.  While I am painting less, I feel the quality has improved gradually from where I was a year ago.

Until next week, thanks for reading,

KI


Back after an extended break

All my daemons have been bored…

So, I have had little time to do 40k.  Working, wife taking weekend college courses, kids extracurricular activities, and the rigors of military leadership off duty have certainly taken their tolls.  However, we all have things that eat away at our time schedules and so that it not it entirely.  No, the larger issue was interest.  I was spoiled by an outstanding community of gamers at Crossroad Games and surrounded by colleagues with similar hobby interests and goals as me.  Many of those same players I follow online, such as Creativetwilight, Thin Your Paint, and Defenders of Calth.  However, I have found that the “play for playing” attitude is pretty rare and those that play at that store, though you have some WAAC and really competitive players that don’t like comp scores or fluffy tournaments, are lucky.  Every store since then has had knight-dar and daemon summoning lists that are built by players who regularly go to the ETC and ATC.  Players who have spotlessly airbrushed lists that are the definition of min-maxed.  Guys who run summoning lists and tack on invisibility psykers and then look at you like your an idiot when you show up with non-optimized units that you “like”.  It was a drag frankly.  Tournaments here have zero comp scores, zero painting or sports scores.  It is the quintessential “top 3”.  By the way, those top three last tournament I saw (several months ago) involved some of the greatest hits of cheese:  A Mechanicus and Knight list, a Knight-Dar list, and a Riptide-Knight list.  Yeah…you see the similarity.  All had at least 2 fliers, all had at least 1 knight, and all had at least 1 formation.  The 40k scene I had stepped into I just could not keep up with fiscally and playing became a chore of simply setting up and taking down models.  I realized that it had gotten no better as I watched a 5 knight list that operated as a single formation obliterate a player with a solid list, shooting down fliers handily (used to be the knights weakness) and having buffed shields due to their forgeworld knights or formation.
However, I got a chance to go to an actual GW store.  It radically changed how I viewed things and re-invigorated my interest in the hobby.  I took part in a tournament that had no games.  In fact, it was a painting only tournament.  You brought in a model to be judged (one part) and then you had to open, assemble, and paint 1 large (60mm base or larger, non-vehicle) model and that is then judged at the end of the day.  In fact, they had an entire series of these tournaments.  One, you could only use 5 colors to paint your model with.  Different sizes or number of models, all with two sets of judging (pre-painted and painted there).

Then the staff.  Not sure if all GW store employees are like this, but they were freakin’ awesome!  He knew pretty much every army, had books unwrapped there I could peruse prior to buying.  I was looking for a box to buy and was talking about my army and he offered suggestions.  Mind you, not “buy this big thing” suggestions, but “Hey, get this smaller box as it has better bitz, will look cooler in your army based on what you’ve said, and it will save you money” kind of options.  The kind of options that you get from someone who enjoys the game and hobby and isn’t just trying to sell a product.  SO, I sat and painted with guys who ranged from novices to amazing experts, chatted, learned, and while I did not win anything I had a ton of fun.  Probably more fun than I have had since my last major tournament in Maine.

Alas, that said I have started painting and playing with renewed vigor.  I also managed to get in a game as well that I will get a battle report for eventually as well as some of my finished minis.

Thanks for reading,

KI


Obliterators, Vindicator Shield, Possessed, and More! (Pictures in progress)

So, it’s been a while since I got a good hobby update in.  So, since my last set of pics, I have made some good progress.  First, the painting.  I finished my Predator.  I airbrushed the base, wash, and highlights.  The wash was rough, but worked fine.  I really need to work on my freehand writing though.  I think I may get a caligraphy pen and work with that for fine writing on models as black ink will work well.  If anyone has tips on stylish freehand writing, let me know.

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Bonus points for anyone who gets the Chi-Rho and the term “Under this Sign” Statement.  Fitting, as I play Word Bearers.  The guy on top reminds me of the meme “Drive closer, I want to stab him with my sword!”.  Overall, I like it.  I matches my style and the paint job is solid.  May go back and highlight those black areas with the same scorching streaks that adorn the infantry.

Now, here are the last of the possessed.

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The other four still need their scorching streaks on their black armor, but I really like them.  The combination of all the different colors and textures made them fun and challenging to paint.  They served as an opportunity to practice blades, metal, skin, eyes, teeth, horns, hooves, power armor, wings, claws…yeah, pretty much everything I paint.  I have 4 more to paint and that will finish my possessed squad.

I continued working on the vindicator shield, though making only a little progress.

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I have the basics for bits and now I am going to start cleaning it up and blending.  Basically, adding the initial layer, another layer of bits, one more structural layer, then finishing details.

I also have started a project of revamping my terminators.  I wanted something more chaos-ish.  I plan to get the horus heresy terminators for REGULAR (ie-non-aligned terminators).  HOWEVER, I wanted these guys for my chaos lords retinue…this guy:

 

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So, I didn’t want to do tentacles.  I wanted something else.  Partly because while this guy turned out REALLY well, he was a) a royal pain in the ass, b)used a metric ton of bits and GS, and c) there was no way to keep him on a 40mm base and not look awkward.  Now, I am perfectly fine making my bases bigger for very small squads (oblits), characters (my lord or thirster) but for terminators I wanted them smaller and obviously subordinate to this guy.  So yeah, I came up with this idea:

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Yeah, so he is attached to a goblin spider rear.  I used a possessed head, though I am not sold (it’s just on a ball of GS as a mount).  But I really like how it came out.  It still needs some GS work (the bottom of it is hollowed, the joining area and the leg bases, plus the areas around the underarms).  But yeah, this is something that I think when the lord and retinue are on the table, they will draw a good bit of attention.

Lastly, my second oblit is ready for GS.  I wanted a dynamic pose on this guy, so I came up with this.  He is the exact same size as the other one (so much larger than a normal terminator) but he is more reared up in a striking pose so looks taller.  Excited to get this guy done and then one more.  It’s the kind of squad that people really like seeing on the table.

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He still has to get some more bits after the GS work, but most of the primary bits are done.  GS work will be daemonic flesh, cabling, skulls, and the joints of the legs.  This guy has less complicated legs than the other one and thus will take more effort in the post-production phase.

 

Hey, would love comments and suggestions!

 

Thanks for reading!,

KI