Chariots of slaanesh…a hidden gem?
So I have begun using the Slaanesh seeker chariots now. At first it was only a single exalted chariot and that sucked. But then I took the plunge and bought two regular seeker chariots and I couldn’t be happier. These bad boys almost always earn their points back and use up that pretty rarely used heavy slot for the daemons codex. Here is their breakdown:
Underestimated: yep, you guessed it. Frankly, if there is a big monster on the table and a seeker cavalcade, guess who is gonna get it…it’s not the seekers. These guys consistently get in close. Now this is something that doesn’t appen many more times after the first, but it’s great at first.
Guaranteed hits: that’s right! No whiffing with this guy. I generally run 1 exalted and 2 seeker chariots. That’s 8 D6 of hammer of wraith hits. On average, every two dice will make seven hits. That’s 28 hits. Against marines, that’s 14 wounds at I10, about a third of them being rends. Those big nasty T6 monsters out there die to them handily as well. Gaunts and guardsmen die even faster. Then, you get the charging exalted alluress attacks as well.
Rewards!: if for some reason you have extra points, you can dump it on these guys to make them even more versatile. For 60 points, you can give them all a lash of despair. That’s another 6D6 S3 shots. Great against Tau and Eldar. Or, if you are against an assault army, you can make e riders even nastier and give them greater ether blades to have S4 AP2 rending attacks. Either way, it makes that 60 point chariot packing a lot of pain.
However, they do have a lot of cons-
AV 11: no explanation needed. These guys are squishy. Not as bad as AV10, but they aren’t hard to crack with heavy weapons, are open topped so those AP1 melta guns make it go boom on a 3+, and they become less effective damaged so after delivery they don’t survive too much longer if you overextend your front.
They don’t lock the enemy: this is key. When you assault the enemy, you don’t lock him in combat. He can step back and blast you to pieces, and if that fails, assault you and destroy the AV10 rear armor (because it is still just a vehicle) with krak grenades.
The rider dies when the ride dies: when the chariot goes down, so does the rider. I sometimes take a herald in an exalted chariot or seeker chariot for exactly this reason.
If they become immobilized…you’re screwed: it relies on assaulting. Guess what, you get immobilized, you’re done. The only exception to this is if it gets stuck someplace convenient and acts as either a) a roadblock or b) it has a lash of despair and is within 12″ of the enemy.
They are squadrons: this is useful to pack a bigger punch, but nothing like having one assault cannon drop three chariots on a good roll.
Overall, they are a vehicle I would recommend for any army or allied section. Allies especially as they provide that swift kick to the ass that some of the CSM armies lack. Consider it sort of like a crappy demolition derby. For CSM I would suggest three seeker chariots stock and running them Down the edges and striking a flank. For a hammer and anvil type attack, hey work to get a unit behind very well being able to move 12 and then flat out another 18 for a whopping 30″ move. Pretty much only Eldar get away. They are great for putting the heat on crisis suits, especially paired with grimoires. Give them a 3++ and they are nasty. Flop the roll and they move quick enough to get to safety.
Well, thanks for reading,