General 40k Shinanigans

Mono-Khorne…again

So, I sat down and crunched the numbers after thinking about Khorne in the new book. So…
Khorne bloodletters went down 6 points, but lost an attack and toughness. Throw in a herald for 55 points on juggernaut with a loci of rage which costs 65 and you have a 120 point herald. The new unit is now 320 points with 20 bloodletters with 3 attacks on the charge. This is the same attacks, WS, and S as old daemons for the exact same cost. Only now, they are T3 and lose two attacks after the first round of combat instead of one. So with a straight herald, they just simply aren’t as good as they used to be.

But wait, what is this Chariot. At first glance it struck me as an absolutely terrible unit throwing a herald all by his lonesome. But what the chariot allows is a broader decision base and, should it be needed, cheap massed loci. Instead of a single unit that must he forced into the assault it allows a bubble that can be flexed in any direction to essentially threaten most of the table.

So, here was the results of the list I picked.

http://cmdctr.net/lists/1500-new-mono-khorne-list-copy/

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Well, I played against Deathwing. Other than the brutal anti-infantry lists that Tau can produce, especially now, Terminator lists are about the bane of Khorne in general. Hard to kill, lots of S8 stuff, a pretty good amount of shooting, and lots units with higher base attacks than even Khorne units. Many other shooting armies kill a lot upon approach and then crumble. Deathwing…yeah, not so much so. So, he had 20 terminators, 5 tac marines, a Storm Eagle, a librarian, and a deathwing master.

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So, here is the table we played on with 3 objectives. Two objectives were near the train and the third was at the railroad junction. It was the book mission Crusade with the vanguard deployment.

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So, we both deployed, I went first.

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I opted for a broad line with my hounds anchoring my flanks for a reaction force while the thirster and the crushers are in the middle along with the bloodletters and chariot. My plaguebearers and soulgrinder hold the rear.

He opts to drop in on turn one with his Deathwing assault. This is where he gives up the game by making a gregious tactical error… and drops his 10 man terminator with the librarian and Deathwing master. His combined shooting at the thirster puts 2 wounds on him.

During my turn the deathwing assault is struck by both squads of hounds (1 with rage), the red squad of bloodletters, and the bloodthirstere.

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Prior to the assault, he lost 2 terminators to the baleful torrent and one of the lance shots. Of the remaining 8, 7 die in the resulting combat while he inflicts only 3 or 4 wounds. Combined with the banner, I handily win combat. The next two assault phases sees him losing the librarian, terminator SGT, and Deathwing master.

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After this, he is really in trouble. The crushers and one squad of hounds destroy one of the remaining five man terminator squads.

The last terminator squad advances while the storm eagle lands to dump out its tactical marines before being wrecked by the baleful torrent. The remaining terminators face a brutal assault from the crushers, thirster, and hounds.

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While the blue bloodletters assault and eat the tatical squad, removing the last threat of deathwing on the table.

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Overall, I did not lose any full units. The win was so complete solely for the poor deepstrike placemennt of my opponent which, upon discussion he very fully realized. The open area to my rear or left flank would have offered a much more destructive location to deepstrike IMO. However, the Chariot allowed a very broad decision making platform and performed exactly how I wanted it. It allowed me to threaten most of the table from the fast units surrounding it and through stringing it out. Also, the importance of banners of blood has become more and more evident to ensure that critical assault is made.

Overall, a fun game. Looking forward to developing my mono-khorne force more with the new codex.

Thanks for reading,
KI

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