There’s a first time for everything…
So my Achilles heel is terminators…well, and AV14 but that doesn’t win games and wipe squads. So I set up a game against our local dark angels player (we only have one until the new book comes out. Then everyone will play the damned things). I played him before with a khorne slaanesh list in 5th and had a rocky start but eventually tabled him. Well, turnabout is a bitch. Long and short of it, he had me tabled by the end of the 5th turn, but he really had me “beat” by the end of his second turn.
So, my list at 1750-
5 crushers with icon, rending
16 bloodletters w/ rending
8 hounds w/ rending
8 hounds w/ rending
Soul grinder w/ phlegm
Master of death wing
5 squads of 5 terminators (i think 2 w/ TH/SS, and 3 w/ power fists and heavy shoots weapons). Cyclone launchers on all squads I think.
Mortis dread w/ cyclone launcher and 2 kheres assault cannons (heavy 6, rending, 24″). The Mortis also has sky fire and interceptor if it doesn’t move. Oh…and it’s BS 5.
So I try to go heavy w/ my first wave being both bloodthirsters, the crushers, a squad of hounds, and the soul grinder. Annnnd, I didn’t get it. Oh well, right? Wrong.
I drop my three squads of bloodletters and other squad of hounds. A squad behind the Mortis dread scatters 8″ away from the Mortis dread… And into the open. All of the other squads scatter at let 8 inches as well. This seems to be a recurring thing for my past half dozen or so games…beginning to doubt if my scatter die HAS a hit side to it! His Mortis smokes an entire squad of bloodletters, another is dropped by fire from a shooty squad (4 bolters and an assault cannon) and subsequent assault by the command squad on the remaining two bloodletters, and then the hounds are wiped by another squad. The 16 model unit is reduced to 6 models from fire as well. In that first wave of shooting I made six saves and was about pulling my hair out. Bygones…
My second turn saw my bloodthirsters come in and my soul grinder come in. He dumps fire into the soul grinder from the Mortis doing a glancing his (cover save for the pen made).
He grounds the thirster with bolter fire (which inflicts his first wound). He then assaults with his command squad. The kills two terminators and takes a wound.
My turn I get my crushers and hounds. I assault his squad of power fists with my grinder and remaining bloodletters and the command squad with my second thirster. He challenges with his master of death wing and I accept with my thirster locked in combat already. My charging thirster inflicts three wounds, all saved. The challenged thirster inflicts two, one getting through and doubling out the master of death wing. However, due to the previous thunder hammer wound the thirster strikes at the same time and also dies. Damn divination powers and rerolls to every miss for both player turns!!! The assaulting bloodthirster then falls to the counter attack of the remaining three terminators and the librarian.
The soul grinder kills two of the terminators he assaults and the bloodletters kill one. The remaining two terminators do nothing to the soul grinder.
From there he assaults the crushers with the remnants of the command squad and the hounds with another terminator squad, killing both during the assault after shooting them down to only a few models each. The soul grinder is destroyed by another terminators squad with a chain fist assaulting it.
The next two or three assault phases are him finishing off the last six bloodletters.
Overall, TERRIBLE game, but enlightening. Learned a bunch or CRITICAL lessons.
-If I want to stack a half, ensure I split my troops so they can’t be gunned down without heavy support.
– I can’t rely on volume against TH/SS terminators. They die too slow and kill too fast to allow that. With a new dark angel codex and how much harder it is to kill terminators with AP values to close combat weapons I can only hope that storm shields are not so prevalent. For daemons that means I can go with screamers, flamers, or daemonettes for any kind of volume. Daemonettes are glass cannons and against heavy fire, even bolter fire, they crumble too quickly. Suspect I could drop the second thirster and pick up 275 points of screamers or flamers which would vastly level the playing field against both AV14 and terminators. Have avoided it due to theme but with the impending flood of TH/SS terminators and then in response the re-emergence of null zone to counter the 3++ I need something with some oomph.
– I’ve never come across anything I really thought was over the top until now from forgeworld. But a 200 point dread that can hammer out at BS 5 12 S6 rending shots and two missile launcher shots that has a 13 front armor, base strength of 7 (one higher than normal), and has interceptor and sky fire is a little out of control. Regardless.
– most armies have vehicles which actually vastly REDUCE their firepower. Not so and I noticed my guys suffering much more from it. I need to reduce squad size to make 8×4 so that a single squad cannot get gunned down and reduce my force by 16 models. Yes, the smaller squads are less effective, but I suspect multiple small squads will be more efficient than less large squads as it reduces his ability to focus fire and helps when it comes to over watching.
Regardless, I also made some solid progress on my CSM chosen squad and dark apostle.
After making some fairly simple conversions by adding scrolls of oath to his armor, I made the dark vengeance chosen champ into my dark apostle.
This far, here he is. I did the vast majority of his with no dry brushing as I am trying to ween myself off the technique as a fallback technique.
The use of methods other than dry brushing shows in the cleanliness of the black. It’s not peppered with the dust of other colors.
Here is him and the whole squad. Oh…and me playing with my camera.