Could games workshop actually have a plan….what?!
Ok, so we have all seen it if we have been to a 6th edition 40k tournament. Modification of the rules. In 5th, it happened every now and then, but normally we played by the book. We omitted bunkers, but this was a very minor portion of the game at the time.
But now…wow, it seems people refuse to update for some reason. Lets see-
Warlord trait: Yeah, they aren’t gamechanging to plan on. But then again, a smoke launchers aren’t normally either. Think of this as something LIKE a smoke launcher. Given the right role, right board, and right enemy they could be a game changer. Other than that, they just are. Roll a trait and rock it.
Mysterious terrain: Personally I love it. It is encouragement to NOT hangout in area terrain. Now that you can fire after going to ground, guardsmen in area terrain are brutal and tough. Plus, it’s funny. Sorry, it just is.
Now, why do I mention this. GW spent well over a year developing this. This means that a group of people who are intimately aware of GW future plans spent over a third the time most people spend in college building a gaming platform and most gamers seem to think that things like mysterious terrain and warlord traits are not going to be built on.
We have seen the warlord traits already in the new CSM codex. Now all the game shops that banned the things in tournaments have irritated CSM players. What happens when a new Nid codex comes out and a special character can make D3 peices of area terrain mysterious nid terrain that does something…but we did away with mysterious stuff. Or a new Tau codex that allows Kroot to choose mysterious terrain it enters. Adding this stuff back is tough after people get into the swing of not using it. But really, let’s break down WHY people don’t want mysterious stuff:
1- Too much bookkeeping: Really. Who ever says this while playing a game as in depth and complex is just throwing us a straight up line of BS. I would suggest it as they are running a list where they don’t want variables…ie. they don’t want to have to improvise.
2- Makes things unbalanced…ie. Skyfire nexus. THIS IS THE ONLY DAMN ONE I CAN POSSIBLY THING OF THAT IS UNBALANCED!!!! It is a mysterious objective that gives skyfire rules. But to be unbalanced, I have to put that unit so that it is CLAIMING the objective (which means only troops), THEN I HAVE TO ROLL IT, then I have to hit and knock your flyer down and if you stay in range that is your own damn fault. Also, flyer armies don’t have much that has skyfire against them short of other flyers and FMCs. Ironbark COULD be considered unbalanced if the stars aligned just right as well, but hardly reason to remove a rule from the game!
3- It’s useless so why bother: Again, pure laziness here. If you ask me, it adds flavor which is NEVER useless.
4- Setup takes too much time: Ok, this one I can see best out of all. HOWEVER, if your FLGS or someone there gets the mysterious terrain table on a seperate sheet of paper and kept it next to the table you could rock through this phase of setup.
5- It is not consistent and not in keeping with the competitive environment: Ok, for all you competitive folks out there, this game is not designed for tournaments. GW ACTUALLY said that. So why are you making that way. You want hardcore, Alphas competing against Alphas your ass on the line if you dont win, go do any of the eighty million other activities. Play sports, do an eating competition, or hell, join the military where every damn thing is a competition from PT to rifle qualification. Whatever you do, you aren’t gonna get actual consistency in a game based on dice…sorry, won’t happen.
Well, that’s my rant for today.
people out there.