General 40k Shinanigans

Mono Nurgle list faces off against Nullzone…the ultimate test

 

So last night I played against Thor from Creative Twilight.

We played  the Feast of Blades Mission Stronghold (for access to the missions, click here.

So, for this 2000 (well, 1,999 + 1 so NO double force org) mission, I ran a pretty similar list that I have been running.

 

Allied Nurgle Tally List

 

He ran this list

 

Fate’s Angels List

 

So, I won roll-off for first turn.  We read the rule, and due to a little confusion we opted to allow ICs to infiltrate/outflank with my Chosen.  Thus I deployed my Sorcerer with my Chosen, my Plaguemarines in their Rhino, the Chosen’s Rhino (Not infiltrating as the Sorcerer won’t fit), and my Havocs up on a building to allow maximum line of site.

 

He deployed dense in a single corner, with his land raider in front and his rhinos and vindicator towards the rear.  The scout infiltrated near his flank, denying my infiltrate (damnit, I should not premeasure to where I want to place my models and think out loud BEFORE he infiltrates…).   His devs hid in a forest at the table edge.  His predator was in the opposite corner and his storm would outflank.

Turn 1 I get Epidemius with 14 Plague Bearers and my DPoN in.  I deep strike them off the icons in the rear behind cover.  I pop off my missiles at a rhino, high enough to deny cover, and score 3 glances.  Instance 1 of Thor hating hull points and me loving them.  I fire my havoc launchers to no real effect.  During his turn he returned fire with his long range stuff and killed two havocs and the missile launcher for the chosen.

Turn 2 saw my daemon prince swooping, all my other stuff coming in, firing with all my shooting stuff.  Put a hull point on the land raider and stripped the stormbolter off of the vindicator with a glance and a pen from the remaining 2 havoc missile launchers.  My Rhinos moved forward.  My large plaguebearer squad started moving up his flank towards the pred and my sorcerer used his puppetmaster power to take over the landraider and fired the multi-melta at the vindicator…only to miss.  During his turn he put 4 wounds on Kugath and 2 on the DPoN.  Then he assaulted with 5 terminators and Cassius.  The DPoN overwatched with breath of Chaos and wounded with it twice, which resulted in two TH/SS terminators dying.  I challenged and he accepted with Cassius.  He wins combat due to cassius’ FNP, leaving him with 1 wound left.  He also destroyed the Plague Marine’s Rhino with the vindicator exploding it and follow on fire killed 4 of the 7 plague marines.

Turn 3 I moved Kugath up and fired the breath and Necrotic Missiles at the landraider (necrotic missiles was to hit the squad to the immediate rear of the Land Raider).  I moved up the Plaguebearers closer to the Predator.  The Chosen position themselves for a charge next turn.  The plaguemarines fired and killed the vindicator, the Havocs destroying a Rhino (ironically on TOP of the other rhino…leaving a crater ON the rhino…).  Kugath attempts to Charge the land raider and misses by 1″.  The other plaguebearer squad moves up the pred flank was well, hugging cover.  His turn saw the death of Kugath, two more Plague marines (leaving the Champion with fist and the last meltagun left alive).  His storm comes in.  The Cassius combat continues with cassius taking a wound and missing my DPoN.

Turn 4 my Sorcerer separates from the Chosen to get the Pred to fire into the Storm with a lascannon and autocannon, which strips a hullpoint off.  The Chosen attempt to charge by fail by rolling snakeeyes, the Havocs fire frag missiles at the tactical marines and kill one or two.  I manage a long assault roll with my plaguebearers and catch the predator off guard, which has yet to move, so I auto-hit.  With the subsequent 20 attacks I manage 4 6’s and wreck it (instance 2…).  The center assault continues, now the challenge against the TH/SS SGT.  He misses and saves my wounds (both for his and my assault phases).  The last plague marines fire into the Landraider to no effect.  His turn sees the storm boosting to the havocs location and shooting at Epidemius’ squad and killing the Plague Marine aspiring champion as well as killing the last Rhino.

Turn 5 the Sorcerer and the chosen rejoin and assault the terminators.  Epidemius’ squad assaults a tactical squad.  The remaining Plaguemarine meltagun stuns the Land Raider putting a 3rd hull point on it (ALMOST DEAD!).  Epidemius’s assault wipes 4 of 5 marines, the last guy runs.   The Chosen squad kills the remaining 2 terminators and loses 1 chosen. The TH/SS SGT again does nothing and saves my wounds.  My havocs destroy the storm, killing 2 scouts in the process.  During his turn he assaults the center with a 3 man tactical squad and shoots at the havocs, killing the 2 last missile launchers and breaking the champion.  He runs away 2 turns later and shoots to no effect.  Tactical marines fire to no effect at the last plague marine.  As he starts to move the assault, I realize the tally is to 20! Huzzah!  The 3 man tactical squad kills a chosen, bringing the chosen to only 3 now.  The Chosen handily dispatch the tactical squad and the TH/SS terminator finally kills the DPoN.  Combat continues.

Turn 6 Epidemius’ squad finishes off the last tactical marine that ran away.  The plague marine assaults 4 tactical marines and dies (HOW! With a 3+ armor and a 3+ FNP against 4 regular guys?  Rolled 2 2’s…Damn).  The 7 Plaguebearers take a beating down to only 2 and attempt to assault, roll high enough, then I realize I can’t assault things out of LOS…  The Center combat becomes the center of attention.  During my turn the TH/SS guy puts a wound on the Sorcerer.  During his turn I finally kill him, after over 20 successful consecutive invuln saves…growl.  I consolidate out.

Turn 7, I move the 2 plaguebearers closer to the objective.  I don’t make it within 3″ however and the scouts are still out of LOS.  Epidemius’ squad rallies in the back zone to claim it.  The 2 plague bearers hold the side section.  He holds the opposite side (ironically, he holds my deployment zone area and I hold his).  The game decider would be the Land raider.  I have a combi melta, but also could use puppetmaster to fire the land raider at the scouts but his Librarian would DTW on a 5+ and I opted for the combi-melta.  I manage to pen then explode it!  After which I assault the librarian.  I do not kill him, and during his assault phase he manages to kill a single chosen.  The game ends with me holding 3 zones and holding 1 objective, and with him holding 2 objectives I believe and 2 zones.  I score a minor win for the primary and he scores a minor win for the secondary.  After modifiers are applied I end with 18 victory points and he has 15, resulting in a barely minor victory, many would call a draw, and surely a Pyrrhic victory at that suffering massive losses, even larger than his.

 

Overall, the addition of the CSM was a game changer and allowed me to survive the null-zone.  In the end, it was probably one of the best games of 40K I have ever played and it was a blast.

 

Thanks for Reading,
KI

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7 responses

  1. Thanks for the read. I liked that you included nurgle havocs (I hadn’t considered them at all until now), though sadly they didn’t seem to get to use the tally to their advantage, since they fired at vehicles most of the time. By the time you started firing frag, were they wounding on 2+ yet?

    A little constructive criticism, if you don’t mind. I think this report would’ve been more enjoyable to read if it had pictures, and if you kept a running total of Epidemius’ tally throughout the game.

    July 26, 2012 at 1:49 pm

    • Yeah, I realized my camera was out of batteries when I was getting ready to leave and it uses a rechargeable battery not AA’s. 😛 I agree, I will give an end of turn tally count from here on out.

      Yeah, my Nurgle Havocs on my previous 2K game against Tau (didn’t go into it much) got a chance to go Frag ignoring armor and it works AMAZINGLY well, as forcing a unit to take 10-20 cover saves of 5+ is awesome. However, shooting attacks never wound on 2+ as Noxious touch specifies close combat attacks. Thus ranged shots have to roll to wound as normal. But yeah, they fired Krak most of the game, which at least alleviated my worries of a lack of anti-tank as I managed, by the end, to destroy everything with an AV.

      Thanks for reading!

      July 26, 2012 at 2:30 pm

      • Been too long since I played them. Sounds like nurgle w/ heavy bolters would be better at killing troops, but I really suspect they’re there to handle the vehicles for your other forces, eh?

        July 26, 2012 at 5:59 pm

      • Yeah, I have them because of their dual functionality. I was debating dropping them to 2 ML, 2 AC or 2 ML, 1 AC, 1 HB. Under the second option I would be looking at 6 shots per turn and against AV12 and below I could reliably wreck 1 per turn. With the second, I would get 7 shots, may not wreck AV 12 but I could an AV 11.

        Ultimately I have toyed with varying configurations, but right now I think I will rock the 4 ML for now.

        July 26, 2012 at 6:11 pm

      • I think you made the right call. AV11 exists, but it’s just not that prominent (or at least it doesn’t seem to be). I’d aim to destroy 12, and then any 11’s are that much easier to deal with.

        July 26, 2012 at 7:39 pm

  2. I agree that ultimately it’s the Chaos Marines in your list that kept you going even against null zone. Less of your army is susceptible to it which is huge for you. With how things went last night I barely dealt with the Daemons except for the Prince and Ku’Gath. So, most of the time I had null zone up it was only effecting two models. Had I been a bit smarter in realizing that then I’d have gotten that Librarian out and joined the Termies since his might of ancients (S6), would have been really handy there.

    July 26, 2012 at 3:19 pm

    • I agree. The Nullzone worked really well to make me want my daemons on the back-burner and the edges and had the librarian popped out and taken on the center assault with those tactical marines I suspect that game would have gone differently with you holding the center.

      July 26, 2012 at 3:23 pm

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