General 40k Shinanigans

Archive for July, 2012

End of the summer


Well, summer for 40k is now over for me and I reflect back on my growth from the summer.  A few things of note have happened and I have realized a few things-


-All comers lists play well against many lists, rarely have an achilles heel but can be tough to achieve the clinch and finish the fight with.  My artillery, blob, Mono-Khorne, and Mono-Nurgle have all done well but only when I went all in for this army build.

-With the coming of 6th, fliers have emerged as just frankly, gross.  Nothing irks me more than terms such as “auto-win” besides players who jump armies and show up with un painted and often unassembled forces just to play “what’s hot” and often win.  Then they use those earnings to buy the next hot thing.  It actually makes me loathe the idea of a new daemon book as I don’t want parasites like that playing a codex I enjoy…making everyone see daemons as broken.  It’s fun to be the underdog. 😀

-I suspect that GW will do a massive errata and unleash flakk missiles to all ML for a nominal points per model….ending the reign of fliers and putting them in their place.

-Allies add a diversity to the game will be fun and should be used.  However, I see comp showing up more now to balance out some broken lists.  While no one forces people to play army a over army b, a venue could lose tournament showings if the same lists win top every tournament.  Currently, few people enjoy playing the necron players at my own FLGS, and I will not play them (with the exception of one or two of them) if I have the option.  Too hard?  No, as my daemons have never lost a game against Necrons, truth be told.  Daemons, who excel in close combat, devastate necrons in close combat and fliers won’t change that (or claim/contest for that matter).  No, it’s the player type.  Necrons have lots of good combos and are a top tier army, however the player type it attracts at my FLGS is unsavory to me.  I may be unsavory to them…all the better.

– Heavy mech lists such as imperial armored company, should it make an appearance as some rumor suppose, in regular 40k will be brutal as you can now no longer stop them from firing.  Parking lots are still annoying, but with the addition of allies no army remains unable to deal effectively with them…oh, and now that plasma can destroy the firing vehicle with hullpoints I suspect there will be far fewer las/plas Razorbacks.

-My tournament results this past summer (as well as game experience) I believe has established me as, more or less, a strong player.  Before I had struggled for front or even sometimes middle  of the pack but now I feel I can safely assume I fall in top 50% or greater.  My win/loss/draw ratio has finally broken the 50/50 mark with more wins than losses (heavily padded though with Mono-Nurgle and Mono-Khorne wins).

-Mono-Nurgle will be my army of choice for the time being.  With the exalted chariot of Slaanesh coming out, I may find myself picking up some more seekers and daemonettes (goal is 20 seekers, 40 daemonettes, so 3 boxes of seekers, 2 boxes of daemonettes) for a mono-slaanesh force.  But that is a long ways off.  Hopefully Khorne gets a boost in the coming months, but barring that my mono-nurgle with allies will be the way I go.

-I find myself playing a net list.  Which is great and horrible at the same time.  In november when I first started my tally list, most saw it as a fluffy list with little chance.  December it was 8-2-1 and I was on the top table (which I lost due to a lack of speed).  After that, most people saw it as a strong list, but not overpowered it seems.  Now, with many changes and allies the tally list has become a “net list”.  Should I change my list to avoid being considered a net-lister or drive on?  All the locals at my FLGS know I have played this list for about 8 months now, long before 6th.  This is a decision that will have to be made in the future.

-I realize that the people I enjoy playing against the most (People such as Thor from Creative Twilight, Shiny Rhino from Bolter and Chainsword, Hippie, Lucas from Creative Twilight, and a few others) I NEVER play in tournaments.  It seems tournaments are often 2 or 3 games against people I don’t play against often, and frequently, make me not feel like playing them afterwards.  Makes me debate going to less tournaments and saving my 40k time for weekly practice games.


Well, those are my thoughts and reflections of the past few months (and a little ranting…which frankly if you read here you are used to).


Thanks for reading!




Mono Nurgle list faces off against Nullzone…the ultimate test


So last night I played against Thor from Creative Twilight.

We played  the Feast of Blades Mission Stronghold (for access to the missions, click here.

So, for this 2000 (well, 1,999 + 1 so NO double force org) mission, I ran a pretty similar list that I have been running.


Allied Nurgle Tally List


He ran this list


Fate’s Angels List


So, I won roll-off for first turn.  We read the rule, and due to a little confusion we opted to allow ICs to infiltrate/outflank with my Chosen.  Thus I deployed my Sorcerer with my Chosen, my Plaguemarines in their Rhino, the Chosen’s Rhino (Not infiltrating as the Sorcerer won’t fit), and my Havocs up on a building to allow maximum line of site.


He deployed dense in a single corner, with his land raider in front and his rhinos and vindicator towards the rear.  The scout infiltrated near his flank, denying my infiltrate (damnit, I should not premeasure to where I want to place my models and think out loud BEFORE he infiltrates…).   His devs hid in a forest at the table edge.  His predator was in the opposite corner and his storm would outflank.

Turn 1 I get Epidemius with 14 Plague Bearers and my DPoN in.  I deep strike them off the icons in the rear behind cover.  I pop off my missiles at a rhino, high enough to deny cover, and score 3 glances.  Instance 1 of Thor hating hull points and me loving them.  I fire my havoc launchers to no real effect.  During his turn he returned fire with his long range stuff and killed two havocs and the missile launcher for the chosen.

Turn 2 saw my daemon prince swooping, all my other stuff coming in, firing with all my shooting stuff.  Put a hull point on the land raider and stripped the stormbolter off of the vindicator with a glance and a pen from the remaining 2 havoc missile launchers.  My Rhinos moved forward.  My large plaguebearer squad started moving up his flank towards the pred and my sorcerer used his puppetmaster power to take over the landraider and fired the multi-melta at the vindicator…only to miss.  During his turn he put 4 wounds on Kugath and 2 on the DPoN.  Then he assaulted with 5 terminators and Cassius.  The DPoN overwatched with breath of Chaos and wounded with it twice, which resulted in two TH/SS terminators dying.  I challenged and he accepted with Cassius.  He wins combat due to cassius’ FNP, leaving him with 1 wound left.  He also destroyed the Plague Marine’s Rhino with the vindicator exploding it and follow on fire killed 4 of the 7 plague marines.

Turn 3 I moved Kugath up and fired the breath and Necrotic Missiles at the landraider (necrotic missiles was to hit the squad to the immediate rear of the Land Raider).  I moved up the Plaguebearers closer to the Predator.  The Chosen position themselves for a charge next turn.  The plaguemarines fired and killed the vindicator, the Havocs destroying a Rhino (ironically on TOP of the other rhino…leaving a crater ON the rhino…).  Kugath attempts to Charge the land raider and misses by 1″.  The other plaguebearer squad moves up the pred flank was well, hugging cover.  His turn saw the death of Kugath, two more Plague marines (leaving the Champion with fist and the last meltagun left alive).  His storm comes in.  The Cassius combat continues with cassius taking a wound and missing my DPoN.

Turn 4 my Sorcerer separates from the Chosen to get the Pred to fire into the Storm with a lascannon and autocannon, which strips a hullpoint off.  The Chosen attempt to charge by fail by rolling snakeeyes, the Havocs fire frag missiles at the tactical marines and kill one or two.  I manage a long assault roll with my plaguebearers and catch the predator off guard, which has yet to move, so I auto-hit.  With the subsequent 20 attacks I manage 4 6’s and wreck it (instance 2…).  The center assault continues, now the challenge against the TH/SS SGT.  He misses and saves my wounds (both for his and my assault phases).  The last plague marines fire into the Landraider to no effect.  His turn sees the storm boosting to the havocs location and shooting at Epidemius’ squad and killing the Plague Marine aspiring champion as well as killing the last Rhino.

Turn 5 the Sorcerer and the chosen rejoin and assault the terminators.  Epidemius’ squad assaults a tactical squad.  The remaining Plaguemarine meltagun stuns the Land Raider putting a 3rd hull point on it (ALMOST DEAD!).  Epidemius’s assault wipes 4 of 5 marines, the last guy runs.   The Chosen squad kills the remaining 2 terminators and loses 1 chosen. The TH/SS SGT again does nothing and saves my wounds.  My havocs destroy the storm, killing 2 scouts in the process.  During his turn he assaults the center with a 3 man tactical squad and shoots at the havocs, killing the 2 last missile launchers and breaking the champion.  He runs away 2 turns later and shoots to no effect.  Tactical marines fire to no effect at the last plague marine.  As he starts to move the assault, I realize the tally is to 20! Huzzah!  The 3 man tactical squad kills a chosen, bringing the chosen to only 3 now.  The Chosen handily dispatch the tactical squad and the TH/SS terminator finally kills the DPoN.  Combat continues.

Turn 6 Epidemius’ squad finishes off the last tactical marine that ran away.  The plague marine assaults 4 tactical marines and dies (HOW! With a 3+ armor and a 3+ FNP against 4 regular guys?  Rolled 2 2’s…Damn).  The 7 Plaguebearers take a beating down to only 2 and attempt to assault, roll high enough, then I realize I can’t assault things out of LOS…  The Center combat becomes the center of attention.  During my turn the TH/SS guy puts a wound on the Sorcerer.  During his turn I finally kill him, after over 20 successful consecutive invuln saves…growl.  I consolidate out.

Turn 7, I move the 2 plaguebearers closer to the objective.  I don’t make it within 3″ however and the scouts are still out of LOS.  Epidemius’ squad rallies in the back zone to claim it.  The 2 plague bearers hold the side section.  He holds the opposite side (ironically, he holds my deployment zone area and I hold his).  The game decider would be the Land raider.  I have a combi melta, but also could use puppetmaster to fire the land raider at the scouts but his Librarian would DTW on a 5+ and I opted for the combi-melta.  I manage to pen then explode it!  After which I assault the librarian.  I do not kill him, and during his assault phase he manages to kill a single chosen.  The game ends with me holding 3 zones and holding 1 objective, and with him holding 2 objectives I believe and 2 zones.  I score a minor win for the primary and he scores a minor win for the secondary.  After modifiers are applied I end with 18 victory points and he has 15, resulting in a barely minor victory, many would call a draw, and surely a Pyrrhic victory at that suffering massive losses, even larger than his.


Overall, the addition of the CSM was a game changer and allowed me to survive the null-zone.  In the end, it was probably one of the best games of 40K I have ever played and it was a blast.


Thanks for Reading,

Second Game for 6th and a Tournament.

So, last wednesday I played 2000 points of Mono-Nurgle allied goodness against a Tau straight up Daka list.  Ton of Broadsides and fire warriors, a few pathfinders, and some vehicle I downed turn one.   😀

I ran-



Chosen outflanked in Rhino

14 PBs

7 PBs

2 DPoN w/ breath

5 havocs w/ MLs

Plaguemarines in Rhino.


It started off as a bloodbath from turn one.  His vehicle was downed turn one, I deepstruck all my stuff off the icon on the Plague Marines.  From there, he dump a TON of fire into Epidemius’ squad of 14 Plaguebearers.  By turn 3 he had damn near killed em…until I attached him to a new squad of 7.  My DPoN (both of them) ravaged fire warrior squads, then went onto a crisis suit squad before being mauled by gunfire.  He got the ethereal killed early which meant he was rerolling 1’s for hit and wound for SHOOTING.  Oh NOOOOOOOs!!!!!!  Yeah, it was bad.

Ultimately, it was a win.  I think 13-8.  REALLY good seeing that I played against him with my daemons in 5th and he was tabled by turn 4 or 5.  He held on til the bitter end, and put up a hell of a fight.  Once the tally reached 15 and FNP was on a 3+, he was having a really hard time dropping Epidemius with his 5+, then 3+, then 2+ for LOS.  Once it hit 20, the chosen with their flamer and the missile launchers with frag missiles just about ruined his day because 4 small blasts that ignore armor are a bad thing against firewarriors, and when they are Krak missiles then they are super bad for Commanders.  😛  All in all, it was an awesome game, second game for the servants of Papa Nurgle and second win.  6th has been good to Nurgle with the addition of allies and MOST IMPORTANTLY, starting with Icons on the table (thank god for GW using exactly the same terminology!).

Then I played a team tournament on Saturday.  My teammate was sick, so I got whoever was handy.  I ended up with a codex SM player running 2 full tactical squads, a libby, and a 10 man terminator squad.  It was 1000 points, no allies, so I ran my Cordos rats.  I ran vets, primaris psyker, a squadron with a basilisk and griffon, a manticore, and a hydra (though I played against ZERO fliers….grrrr).  Oh, and a full Psyker Battle Squad.


First game was pretty neck and neck.  Tau and Nids vs IG and SM.  It was a Feast of Blades mission, which are unforgiving in the extreme as if you lose by a slight amount you walk away empty handed.  However, the first mission was fun and I learned how nasty barrage was in 6th.  Whiiiiich I then used the next game.


Next game was a bye, so I played against my team mate.  I hid in cover, going to ground again and again, hiding my tanks behind each other to get a massive bonus to cover.  With Camo Nets and a vehicle directly in front of my vehicles, it resulted in basically terminator armor on tanks.  Cover saves got that much more awesome on vehicles.  Camo nets are WORTH IT!

Regardless, Between the 2+ cover on my Penal legionaires hiding behind ruins (they had Stealth (ruins)) in a forest, they had 4+ cover, then +2 when they went to ground, giving them a 2+.  Things were going pretty well for him until I landed a 3 volley shot from the Manticore on the Libby.  He rolled enough ones that it insta killed him. 😀  Happy rats…  Then, his terminators got just close enough that I fired off Psychic Shriek after lowering their Ld to 2.  But I had G2G…so I needed a 6.  But low and behold, when I needed a 6 my dice did provide.  I hit him, he did not deny it, and rolled a 15…so he had to take 13 invuln saves on the remaining 6 terminators.

From there he was a really bad sport really…throwing his own models, huffing when his guys died.  Yeah, at first it wasn’t fun.  THEN, I realized it was funny to make a young adult act like my 2 year old and snickered as my artillery blew chunks out of his tactical squads again and again.  In the end, I won handily with him only having 1 marine from each of the squads.  Think I got a Major and a Minor for Primary and Secondary.  One more turn and he would have been tabled!  Why didn’t my dice provide a 4+ for a 7th turn. 😛

Third game was against Thor from  It was a tough fight from the start.  In my IG fashion…I hid behind the power armor.  It was pretty simple.  fire volley, go to ground.  Fire another…go to ground again.  Yep, in the end I feel I pulled my weight from the team though they pulled a hefty win the last turn.  We ran out of time, who knows how the game would have panned out, but I suspect with no time limit they would have won with just as strong a margin.  BUT, I DID manage to pull off Psychic Shriek on a reduced Ld squad again.  Best…Combo…Ever. 😀


Well, thanks for reading!



So, I’ll be gone for the next week training the best and brightest the nation has in army stuff.


After that, I’ll be back for a while, then off to the Ukraine to learn more about their military!  Always make me remember what “tactics” really are when I go back to conducting actual military operations for a while.

So, until I get back, have a good summer.  It’s a bummer that 6th is released a week before I leave, but alas, real life calls and I must answer.


Thanks for reading,


Allies for the Daemons of Chaos!

So, 6th has brought us allies.  What are some that I think will fit into my Daemons, and maybe into my IG?

Here are the prospective candidates!
Chaos Sorcerer

So this guy can have 2-3 Psychic powers with a ML of 1-2.  These powers, especially given that Daemons and CSM are BB, means that his powers can be used to truly improve the overall flexibility of ANY daemon army.  The terminator armor and invuln save makes him a tough target that can survive a truly hellish pounding.  Add a mark of Nurgle and it takes a S10 AP2 weapon to kill him straight off.  Just avoid those dreadnoughts.

Typhus, Herald of Nurgle

So this guy.  Yeah, a psyker in terminator armor with FNP and a weapon that causes instant death?  Brutal alone, but in a tally list, pretty damn unstoppable.  ‘Nuff Said.  2+ armor, 5+ invuln, 3+ FNP.

Chaos Terminators

Lightning claws and Chainfists.  Tack on a mark of Nurgle for T5, or better yet a Mark of Slaanesh for I5 and even units such as deathguard will have a lot of trouble bringing these guys down with the changes to power weapon AP values.

Cult Troops

Cult troops offer interesting Niche and fluff fillers.  Plague marines benefit well from the tally, thousand sons and noise marines offer new strong ranged options.

Chaos Bikers

These guys add some mobility early in the game to a daemon army.  With bikes, I can force early target priority decisions that can be hard as well as get some shots off early.  Add a mark of Nurgle and these guys, all T6, become brutally tough to kill.

Lelith Hesperax

A capable close combat fighter that can really excel in challenges and can be used to tear apart those terminator units now that Khorne units cannot reliably kill terminator units.


These guys are strong close combat fighters that have a 3+ save.  Something that daemons lack consistently.  With their potential high stength attacks combined with the flexibility of their high volume of attacks for use against large model count armies thus this makes these guys great multi-use units for the assault phase.

Voidraven Bomber

Man, can this guy pack a punch. This can be thrown in for some serious anti-tank and anti-infantry firepower.  With the customizable loadouts and the twin void lances, plus the void mine, I can use him to fill out those typically very expensive daemon heavy slots and add some flying fire power to the daemons.

Psyker Battle Squads

Yeah, with the fear special rule and as many things that force moral and Ld checks (often on 3D6), these guys can be used as a great force multiplier on the cheap for daemons.

Primaris Psyker

With his two psyker powers, he compliments psyker battle squads well and just adds to the overall competency of a daemon army.

Vet Squads in a chimera

Three meltas and a heavy weapon in a chimera.  Cheap and loaded with weapons.

So these are the additions I am looking at pretty heavily right now.  Love to hear from those who have used these units.

Thanks for reading, KI

A storm gathers on Cordos

Veril paced the halls of the tiny servant chamber in which he called his dwellings under the Imperium rule, but to many of  the less talented servants could be considered palatial consisting of a bed, a small table, and not only a window but a small balcony (which was really simply a door leading to the top of a stone buttress).  The plans were laid, his men would meet him in the courtyard, they would sneak in and steal the defensive plans for the planetary garrison structures as well as the governor’s palace and sneak out.  The guards were likely drunk on the local brews that they seemed to favor.  He had to admit, the odds were not good, but dying in an attempt was better than nothing.  Any and all preparations were made.  A small group would meet them outside after the plans were stolen, and they would be transported from town to town until he reached the Iron Triangle, the mountain range that the Imperial Guard had never dared to explore to it’s fullest due to it’s concentration of what they called warpstone and the radioactive nature the stone seemed to have.

Suddenly, his door from the balcony flew open.  Assassins!  He reached for his blades and snatched them up, lunging at what he imagined would be an assassin from the governor to slay him.  His first strike rattled off the putrid armor of the intruder while the second smashed into a helmeted head only to simply bounce off.  This was no assassin, and the armor was that of a space marine!  He darted to the side to rebound and attack, knowing now to focus on joints as his weapons were useless against the ceramite plates of the armor itself, but it was too late.  An armored hand snatched him up, holding him nearly seven feet off the ground at eye level with his intruder.  He braced himself for the blow, but it never came.  Instead, he could feel an intense scrutiny, almost curiosity, and then a grating, bubbling laughter welled up inside the armor and escaped the helmet.

Veril took the opportunity to actually look at his assailant more.  He had seen a space marine’s power armor once.  This was something different.  The armor was bulkier, much larger.  Terrifying to behold, but also clearly expertly crafted and likely ancient in design.  The marine was well over seven feet tall and nearly as broad, with pauldrons that were the size of Veril’s body.  The Marine carried a staff, crackling with what he suspected was powers of the warp.  But something was strange, even beyond the size or shape of the armor.  The black and green armor seemed putrid, as if the body inside was rotten and the armor was beginning to decay itself.  It lacked any imperial symbols but instead had other strange, 8 pointed symbols.  He suspected these to be the markings of chaos, but had never paid attention in the forced imperial indoctrination classes forced upon all of those that lived on Cordos.  He felt it foolish to learn the history of their oppressor.  In the dim light, he could make out on his left shoulder an 8 pointed star around an eye while on his right should he could see three flies, pointed inwards facing each other.  Skulls adorned his armor and his eye-lenses glowed a green, sickly glow.

Suddenly he was hurled across the room onto the floor.  Veril’s assailant finally spoke, but when he did, Veril immediately wished he had not.  Something about this man scared him.  Something unnatural.  “Your plan will fail, little mouse.  You plan to best the entire planetary garrison with a few locals and miners?” the, what Veril suspected, Chaos Space Marine began. “I am Robigo, Commander of the Bubonis Strike Cruiser, Sorcerer of the Purge, and I have a deal for you” Robigo continued.  “If you can stir up the locals, and secure a foothold, I can supply troops and weapons to take this palace.  However, the legions of the false emperor will come, and when they do they will destroy you if you stand alone.  I arrived as they would, and your attempt to attack me resulted in a complete failure.  I promise they will not be as forgiving as I have been.  However, I see this as an opportunity for both of us.  Should you succeed in taking the planet with minimal aid from me, I will prevent the Astartes from taking back this planet.  But my help is not free”.  Veril waited for the demands.  Money?  Slaves?  Resources?  He would not deal with this tyrant.  He would not trade one oppressor for another.

Robigo continued “You seek freedom.  I can empathize with this sentiment.  This ‘Emperor’ that they hold to be a god is nothing but a man.  You and your kind are too special to be under any man’s boot.  He oppresses you, I wish to liberate you, to embrace you, as father Nurgle has taken an interest in you and your kind.  You seem to be quite resistant to diseases, a trait that father Nurgle finds curious”.  Robigo squatted, still towering above Veril, and leaned in close “What if all I asked was your willingness to simply share your planet.  I will open a gate upon the planet’s surface so that the warriors of Nurgle and of the Purge may flow freely onto the planet.  Never will a blade or bolter be raised against you or your kind unless you raise one against us first.  All that father Nurgle seeks is to study and conduct research on the planet.  Your species survival is important to him given your resilience to several diseases that he requires to see how and why your kind seems immune to many contagions.  Consider this work to be of great importance, not only to a man, but a god.  A real god, one that can grant you your wishes and see to it that you are protected”.  Robigo leaned back on his heels, apparently awaiting an answer.

Veril, seeing his opportunity to build an alliance that could turn the tides of the battle before the first blow was dealt was immediately interested.  He did not know of this father Nurgle, nor of any god.  His people had their own gods, and Nurgle was not one of them.  But an alliance with a chaos space marine force would be beneficial if they were true to their word.  “What guarantee can you give me that no violence will be visited upon my people, nor any bondage be forced upon us” Veril shot back, inwardly pleased with his quick wit.

“What would I profit?  If I sought to simply exterminate you and your people, I could have done this before the Astartes arrived and swept aside the planetary garrison as they appear quite ill prepared.  I need you for your species, and even your small mind should be able to comprehend that if I need you alive, I have no intention of committing genocide” Robigo pressed, his tone suggesting impatience.  Veril suspected that this man did not deal with questions well, and expected to dictate the terms more than negotiate.  But ultimately, what choice did Veril have?  He could ally with this man, gain his aid, and fight against him with an armed and free army or fight against him now where there was nearly no chance of success and less chance of survival.

“We will aid you and will help this father Nurgle to do his work on Cordos.  Before you claim your right to be here on this planet with us, you will see to it that we win our freedom first” Veril said, standing as tall as he could so as to appear unafraid in the eyes of this Chaos Space Marine.

“Very well.  You will have your war, and you will have your victory.  Father Nurgle will be pleased with your cooperation.  Myself and others will arrive to open the gate after you have your Palace and planet in your hands”.  Robigo turned to the balcony and squatted to exit.  In a blinding flash, he was gone, leaving Veril nervous but aware that his plans had a much greater chance of succeeding.  However, he couldn’t shake that he had been swindled, and that it was the wording of the arrangement that he would regret, but he felt that even the Chaos Space Marines could fall to tanks and artillery and upon his victory the planet’s arsenals would be his.


First 6th edition Battle Report…well, sorta.

Ok, so it’s here and I finally got a game in.  Showed up at my FLGS and played a game with a Necron player.  I was running a tally list with CSM allies…he was running Necrons with CSM allies.  I ran Nurgle, he ran Tzeentch.


SO, I ran


14 PBs and 7 PBs with Icon and Touch

DPoN with Armor, Flight, Breath, Touch, and Cloud of Flies

Sorcerer w/ Terminator armor, (all Chaos dudes with Mark of Nurgle), Combi-melta, and Familiar (ended up with Terrify and Psychic Shriek for Powers)

7 Chosen w/ Missile Launcher, 2 meltas, Flamer, Mark, Champion (with dual LCs) in Rhino with Havoc

7 Plague Marines w/ 2 plasma guns and Power Fist


SO, we played will of the emperor.  I ended up outflanking my Chosen (yeah…I forgot to infiltrate the bastards…worked out well though).  We had two mysterious forests and 2 mysterious objectives. At the end of the day, I won 4-1 Victory points holding 1 objective (3 points) and having killed his warlord (Slay the warlord worth 1 point) while he got first blood.  Okie dokie, not gonna worry about the specifics as much as I am gonna hit on some of my observations-

1- ALL ETERNAL WAR MISSIONS HAVE NIGHTFIGHT.  So Guess what, get used to it.  You roll for it, and it will either pop up turn 1, or turn 5 on.  We got turn 5 on.

2- Fliers…Yeah, nasty little bastards.  My DPoN came in, he couldn’t even hit it, it landed (after making a 2D6 run when it came in) and shot/assaulted (it died to mindshackle scarabs).  Also, challenging is a great way to remove a few attacks!

3- Outflank on the short edge deployment edge is brutal, especially given the move 6 in transport and move out 6, then shoot.  Handy for melta.

4- The new psyker powers actually add a lot of tactical decision making ability to the game, not just “Kill these things this way”.  For example, I kicked off his necron warriors off the objective with terrify.  Also, with this you can sweep fearless stuff.  So use it up!

5- Mysterious stuff is cool, and there is no avoiding it for those who hate the randomness.  It is in several missions (mysterious objectives).  Love it or hate it, it is an integral part of gameplay now.

6- The new FNP that you always get (pretty much) is much better.  The 5 to ignore wounds is better than a 4 but only against the weaker stuff.  With Tally…yeah, it is brutal.

7-Challenge cheerleaders saved my sorcerer.  That 1 re-roll any die per 5 dudes allowed me to reroll my one failed terminator save.  Phew.

8- Melta against Necrons.  Well, for those of you who have had to struggle against necrons before, their open topped vehicles melta can tear up pretty good.  On a 3+ with melta they go boom. (+2 for melta, +1 for open topped).

Overall, the game mechanics have not changed too bad and they have added a lot of new stuff.  I hope to add some debris for flavor, maybe an archotech artifact (mysterious type) or some unique terrain to mix things up.

As for the game specifics, it was really close.  Necrons do poorly when closed in on, and this again proved to be his achilles heel.  The chosen, with wounding on 2’s and having the LCs on the champion managed to outflank and destroy a doomsday arc, be assaulted by spyders, and grind them down with only the champion surviving (Hooray AP3).  On that note, I wonder what they would be like with 4 LCs….  Regardless, suffice to say, they earned their 241 points +rhino back.  The DPoN just held up his Necron Destroyer Lord, Thousand sons squad, and Tzeentch Sorcerer for 4 or 5 assault phases.  Mindshackle scarabs finally made him beat himself to death with his 2+ to wound anything…damn.  The scarabs that grew from 3 to 8 due to the spyders were chopped down by the plaguemarines over 3 assault phases with the help of some plaguebearers while epidemius’ squad got held up on the objective by a walker…but because it is a vehicle, it doesn’t contest.  However, you can hold an objective in close combat.  Seeing that fearless no longer suffers fearless saves it worked out well and prevented them from being gunned down.


Well, awesome game, love the new system rules.  Can’t wait to play again.


Thanks for reading,