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Daemonic chariots arise triumphant – a battle report!

Today I played a 2,000 point game against a nid player.  I ran a pure daemon list:

HQ:

Blue Scribes

Herald of Khorne on Skull Throne

Herald of Tzeentch on Burning Chariot

Elites:

4 Bloodcrushers of Khorne w/ Banner of Blood

Troops:

16 Bloodletters w/ banner of Blood

18 Daemonettes

Fast:

2 x 8 Hounds

3 Plague Drones w/ 3+ poison sting

Heavy:

Cavalcade of Slaanesh w/ 2 chariots and 1 exalted chariot

Skull Cannon

2 Bloodslaughterers w/ impalers

He ran a pretty typical nid army: Flyrant w/ twin-linked devourers, 2 blobs of 30 termagaunts, Tervigon, 2 groups of 2 zoanthropes, 2 venomthropes, Hive Crone, 2 ‘Fexes w/ dual twin-linked devourers in pods, and the plasma shooting MC (forget the name).  Caveat to this report:  He is a fairly new player and made some erroneous decisions that would haunt him.

We did black ops maelstrom mission (5) in a hammer and anvil deployment.  He ended up going first.  He advanced his units up, just outside of his gaunt’s range (18″ devourers) and shot up my hounds with his flyrant and made 15 gaunts with his tervigon but rolled doubles first turn.  First turn I advanced into the hormagaunts and killed 19 on the assault with him out of assault range after the hammer of wraith.  I also summoned 3 crushers with the scribes.  He spread out to respond to the daemon advance, focusing heavily on the hounds and skull cannon that had killed 6 gaunts but ignoring my purchased crushers and gunned down the decoy crushers.  My chariots killed 4 more gaunts before all the riders were killed, making back their points before dying (about 40 more points actually).

His second turn saw the first fex deepstrike in and almost kill the scribes, he killed the skull cannon, and a handful of dogs and a wound on the bloodletters.  The chariot had the malefic power to improve invulns but he managed to keep it suppressed most turns.  He wiped out the summoned crushers (as stated earlier) by dumping a lot into them.  My turn I assaulted several units and made a staggering blow to his line.  In a single turn he lost the remnants of the squad of gaunts, a squad of zoanthropes, and his carnifex (they died to the plague drones).  Additionally I saw the writing on the wall concerning the scribes and was lucky enough to roll the greater daemon summoning and swapped him out for a great unclean one.

Third and fourth turns were just a bloodbath as he failed to focus fire on squads which allowed me to drive my forces into a tip and crush through his gaunt line, eliminating all of his rear-guard synapse beasties.  Once they were no longer fearless, my crushers broke the last gaunts and the blood slaughterers dropped the tervigon.

He called the game after he realized I was up by 4 points (3 once secondary objectives applied) and we had 1 for sure turn remaining, meanwhile he had nothing left on the ground to secure objectives with, meanwhile I still had about half my army (daemonettes and letters were both about at 50-60% strength, all 3 of the crushers were alive, all the plague drones, the great unclean one, and about 12 hounds.  Oh, and both of the blood slaughters were wandering around).  It was a good game and my second game against him.  I highlighted that a) flyrants get a total of 60- 84 shots the entire game and that with every unit being able to claim objectives, having every MC being shooty means that you have no recourse against assault armies once they pick up steam, b) when playing against an assault army, advancing far enough forward allowing me the charge can be catastrophic.  Had he made me come to him, it is very reasonable to think that I very well may have lost that game.  Overall, very fun game and I think he considered it quite fun as well.  Looking forward to getting a game in with friends back at my old stomping ground though, which should hopefully be occurring in a few weeks.

Thanks for reading,

KI.

Damn near done!!!

So, my last post for the skull cannon before it is done!  The base is done as are most of the details.  Just a quick post with some half-hearted pics, but it may be all the progress I make this weekend so I figured I’d get a post up just in case!

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Thanks for reading!

KI

Progress on the Skull Cannon

So I have made progress on the skull cannon.  Cleaned up the masked areas and did most of the highlights (minus the extreme highlights I will do at the end with mithril silver) and did the majority of the work on the riders.  My intent is for the front two bloodletters to look lava-ish.  However, I think I need to cover more of them with black and brown and have the reds and yellows be less apparent.  Not sold on them currently.  I also have designed and built a lava base as well as doing the first portion of the lava.  Now I have to paint the rocks and skulls.

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Well, thanks for reading,

KI

Hobby update: Getting used to my air brush and making headway with my renegades and daemon kin

So making some painting progress.  I have been whittling away slowly at models I need to paint for the past month or so but very slowly.  Recently I have started making more progress faster, especially making gains with my air brush.  So, onto the stuff.

I recently finished my renegade command squad.  Or at least a possible command squad.  The flamed and melts cannot both be used but they can be swapped out.  The rest of the renegades will be green and purple with the disciples being red.  Sets them apart I feel.  However, veterans will be black or something separate.  The lack of unity in color scheme makes them feel more patchwork and more like a renegade army.

So here are the first five finished disciples (still figuring out how to base them):

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Here is the Arch-Demagogue.  I like the dual close combat weapon look with a power weapon and a regular close combat weapon.

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Here is the first test terminator I did for my terminator squad:

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Note the skull pad.  I quite like this method of painting bone.

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Here is the new scheme for my warp talons.  Right now I field eight of them (7 previously painted green, one red).   Daemon kin formations finally give me a good excuse to use these guys.  That said, they have proven pretty good in the two games I have run them with daemon kin.

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Here is my GW thirster.  I painted a lot of him before I became discouraged and now I need to go back and polish off the last detail work on him.  Oh, and his base.  But I am trying to think of what his base is.  He is either a daemon prince of Khorne or a lesser thirster (my big ones are the 275-300 point varieties).

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Currently, before the thirster I am working on my Skull Cannon of Khorne.  This is the first time I have done a fair amount of blending with my airbrush.  The yellow bloodletters will be darkened through successive layers to look like they have sort of a lava finish.  The back two will be more of a classic red bloodletter scheme.

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Once this is done, which hopefully will be this weekend I will finish the details on the thirster and eagerly dive into my Stormfiends who are my renegade brutes (Picture Ogryns but chaosy).  They fit the bill of a brute and they are the size one expects of a very bulky three wound model.

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Well, thanks for reading.  Glad to finally start painting again.  While I am painting less, I feel the quality has improved gradually from where I was a year ago.

Until next week, thanks for reading,

KI

Back after an extended break

All my daemons have been bored…

So, I have had little time to do 40k.  Working, wife taking weekend college courses, kids extracurricular activities, and the rigors of military leadership off duty have certainly taken their tolls.  However, we all have things that eat away at our time schedules and so that it not it entirely.  No, the larger issue was interest.  I was spoiled by an outstanding community of gamers at Crossroad Games and surrounded by colleagues with similar hobby interests and goals as me.  Many of those same players I follow online, such as Creativetwilight, Thin Your Paint, and Defenders of Calth.  However, I have found that the “play for playing” attitude is pretty rare and those that play at that store, though you have some WAAC and really competitive players that don’t like comp scores or fluffy tournaments, are lucky.  Every store since then has had knight-dar and daemon summoning lists that are built by players who regularly go to the ETC and ATC.  Players who have spotlessly airbrushed lists that are the definition of min-maxed.  Guys who run summoning lists and tack on invisibility psykers and then look at you like your an idiot when you show up with non-optimized units that you “like”.  It was a drag frankly.  Tournaments here have zero comp scores, zero painting or sports scores.  It is the quintessential “top 3″.  By the way, those top three last tournament I saw (several months ago) involved some of the greatest hits of cheese:  A Mechanicus and Knight list, a Knight-Dar list, and a Riptide-Knight list.  Yeah…you see the similarity.  All had at least 2 fliers, all had at least 1 knight, and all had at least 1 formation.  The 40k scene I had stepped into I just could not keep up with fiscally and playing became a chore of simply setting up and taking down models.  I realized that it had gotten no better as I watched a 5 knight list that operated as a single formation obliterate a player with a solid list, shooting down fliers handily (used to be the knights weakness) and having buffed shields due to their forgeworld knights or formation.
However, I got a chance to go to an actual GW store.  It radically changed how I viewed things and re-invigorated my interest in the hobby.  I took part in a tournament that had no games.  In fact, it was a painting only tournament.  You brought in a model to be judged (one part) and then you had to open, assemble, and paint 1 large (60mm base or larger, non-vehicle) model and that is then judged at the end of the day.  In fact, they had an entire series of these tournaments.  One, you could only use 5 colors to paint your model with.  Different sizes or number of models, all with two sets of judging (pre-painted and painted there).

Then the staff.  Not sure if all GW store employees are like this, but they were freakin’ awesome!  He knew pretty much every army, had books unwrapped there I could peruse prior to buying.  I was looking for a box to buy and was talking about my army and he offered suggestions.  Mind you, not “buy this big thing” suggestions, but “Hey, get this smaller box as it has better bitz, will look cooler in your army based on what you’ve said, and it will save you money” kind of options.  The kind of options that you get from someone who enjoys the game and hobby and isn’t just trying to sell a product.  SO, I sat and painted with guys who ranged from novices to amazing experts, chatted, learned, and while I did not win anything I had a ton of fun.  Probably more fun than I have had since my last major tournament in Maine.

Alas, that said I have started painting and playing with renewed vigor.  I also managed to get in a game as well that I will get a battle report for eventually as well as some of my finished minis.

Thanks for reading,

KI

Daemonkin of Khorne!

So, I don’t have my copy yet, having ordered it from GW.  But after looking at full rulesets online, I would like to discuss the cool things and the not-so-cool things.

 

Let’s start with the mother of not-so-cool things:  Bloodthirsters.  Their complete lack of upgrades makes them much less potent of a force.  HOWEVER, you can field…well, a LOT of them.  PER slaughtercult you can field 3 (1 in the slaughtercult and 2 for the lord of slaughter option).  So, given the points you can make a devastating list.  But really…no upgrades?  Not one?

Lack of oblits and mutilators:  These guys belong in this codex.  I mean, they have hellbrutes, they have possessed, they even have vanilla CSM and cultists.  But not these guys.  Just disappointed.

Gifts:  The loss of gifts in general sort of sucks.  Rolling was annoying, but it was nice to be able to plop an AP2 weapon in a squad with the character for 10 points.  Overall, I like the direction they are headed and I foresee daemons following the same pattern with their next book because, well…daemons need a new book to make them less exploitable.

Oh…and crushers are still stupid expensive and garbage…and to make it worse, when a new book comes out this book won’t get better :(

Also, chaos champions and characters lost a LOT of options.  No more options for terminator champions, few for CSM and Zerker champs.  It looks like customization is pretty much gone.

Now the cool stuff!!!!

FEARLESS!!! RARGH!  Yep, daemons are fearless again.  Now, my bloodletters that lose…oh well.

Mixing! : Now I can slap my locis into squads of CSM.  So since they already have rage from MoK, I can slap hatred in there…so 5 possessed on the charge will have 2 base+2 rage with hatred at S6.  That’s 20 S6 attacks with rerolls!

HUGE VERSATILITY!  You can make your list however you want.  With 1 slaughtercult, you can then take 16 units of small bikers.  16 MSU biker squads with melta, plasma, and flamer.  What was that about knight and wave serpent spam you say?

Multiple lords of war:  You can take a battle forged army and take 2 Lord of Skulls at 2000 points.  Just wow.  Yeah, may get one of these guys because now that I have seen the rules they are just NASTY.  Don’t look to bad with the helmeted option either.  Wish the brass scorpion was in there, but oh well.

Not over the top!  This sounds like a not cool thing, but I love playing the army that not many people play.  This book is going to attract very few who don’t already play fluffy lists.  It is exploitable, but it forces you to buy units like possessed, crushers, cultists, and warpfiends to REALLY be exploitable.

Bloodthirsters EVERYWHERE!  1 unit of slaughtercult, 1 lord of slaughter, 1 hellbrute.  That means, you can get 3 thirsters for getting 2 MSU squads of bloodletters (160 pts total), a hellbrute (100 points), and 5 possessed (150 points).  Yeah, that’s 410 points, Then you get ANOTHER 3 THIRSTERS!  You would need to run a MASSIVE army, but still, freaking awesome!

Walkers…and more walkers…and more walkers.  Thor over at Creative Twilight should like this one.  Run one slaughtercult and then you can take 8 walkers.  Run 2 and run 16.  You get the idea.

It’s made to run literally dozens of small units to rack up that blood tithe.  Just can’t wait.

 

Overall, I am extraordinarily thrilled!  This army will make even losing fun with all the shenenigans from the blood tithe.  However, I just hope it doesn’t get exploited somehow and become the new “it” army, though those I play will know I have played mono-khorne for years before this.  However, this has made me realize I need bikers, like badly.  A bunch of them.  This army will need a way to zip around and harass the enemy.  I also like the fact that I can take a rhino as a unit.  A fast attack unit.  Then…stuff bloodletters into it if I wish.

Well, can’t wait to get my copy.  Gonna put together a preliminary list!  Gotta go buy stuff.

 

Thanks for reading,

KI

Obliterators, Vindicator Shield, Possessed, and More! (Pictures in progress)

So, it’s been a while since I got a good hobby update in.  So, since my last set of pics, I have made some good progress.  First, the painting.  I finished my Predator.  I airbrushed the base, wash, and highlights.  The wash was rough, but worked fine.  I really need to work on my freehand writing though.  I think I may get a caligraphy pen and work with that for fine writing on models as black ink will work well.  If anyone has tips on stylish freehand writing, let me know.

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Bonus points for anyone who gets the Chi-Rho and the term “Under this Sign” Statement.  Fitting, as I play Word Bearers.  The guy on top reminds me of the meme “Drive closer, I want to stab him with my sword!”.  Overall, I like it.  I matches my style and the paint job is solid.  May go back and highlight those black areas with the same scorching streaks that adorn the infantry.

Now, here are the last of the possessed.

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The other four still need their scorching streaks on their black armor, but I really like them.  The combination of all the different colors and textures made them fun and challenging to paint.  They served as an opportunity to practice blades, metal, skin, eyes, teeth, horns, hooves, power armor, wings, claws…yeah, pretty much everything I paint.  I have 4 more to paint and that will finish my possessed squad.

I continued working on the vindicator shield, though making only a little progress.

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I have the basics for bits and now I am going to start cleaning it up and blending.  Basically, adding the initial layer, another layer of bits, one more structural layer, then finishing details.

I also have started a project of revamping my terminators.  I wanted something more chaos-ish.  I plan to get the horus heresy terminators for REGULAR (ie-non-aligned terminators).  HOWEVER, I wanted these guys for my chaos lords retinue…this guy:

 

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So, I didn’t want to do tentacles.  I wanted something else.  Partly because while this guy turned out REALLY well, he was a) a royal pain in the ass, b)used a metric ton of bits and GS, and c) there was no way to keep him on a 40mm base and not look awkward.  Now, I am perfectly fine making my bases bigger for very small squads (oblits), characters (my lord or thirster) but for terminators I wanted them smaller and obviously subordinate to this guy.  So yeah, I came up with this idea:

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Yeah, so he is attached to a goblin spider rear.  I used a possessed head, though I am not sold (it’s just on a ball of GS as a mount).  But I really like how it came out.  It still needs some GS work (the bottom of it is hollowed, the joining area and the leg bases, plus the areas around the underarms).  But yeah, this is something that I think when the lord and retinue are on the table, they will draw a good bit of attention.

Lastly, my second oblit is ready for GS.  I wanted a dynamic pose on this guy, so I came up with this.  He is the exact same size as the other one (so much larger than a normal terminator) but he is more reared up in a striking pose so looks taller.  Excited to get this guy done and then one more.  It’s the kind of squad that people really like seeing on the table.

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He still has to get some more bits after the GS work, but most of the primary bits are done.  GS work will be daemonic flesh, cabling, skulls, and the joints of the legs.  This guy has less complicated legs than the other one and thus will take more effort in the post-production phase.

 

Hey, would love comments and suggestions!

 

Thanks for reading!,

KI

 

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