General 40k Shinanigans

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Painter’s ADD

Oh my, I never realized how bad my painter’s ADD was.  Until I have about half dozen projects that are all going at the same time.  

Bloodslaughterer

Blood Thirster

Flaming Chariot

Obliterators

Mutilators

Chaos Contemptor Dread

Possessed CSM

Oh…plus a plethora of other stuff that hasn’t even begun or I just have a solid plan for (for example, I have an exalted chariot that I worked on but the only thing I like about it are the seekers but the metal chariot is just boring looking)…

I am closest to done on the Mutilators I think, then the Thirster, then about 30-50% on the rest.  Ugh.  I need to pick a project, crank through it, and then finish it and move on.  Here are the pics of the works in Progress

The Bloodthirster:

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I still need to detail the steel, highlight the leather, work his face, claws, hooves, wings, and finish the bone plate on the shoulder.  

 

Blood Slaughterer:

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I worked on the brass last night.  I still need to highlight the brass, work on the cabling, and paint the steel on the joints (I think the joints are all going to be steel colored).  Currently he doesn’t have a base.  Lots of work to be done, but coming along nicely.  I am looking forward to painting all the bodies sticking out of the cabling and the gore I hope to work onto the blade.  

Burning Chariot:

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Oblits and Mutilators:

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I don’t have any pics of the oblits handy, but they are still a VERY rough WIP.  I have done a little work on these guys (the mutilators) since this point, mainly their bases.

Chaos Contemptor Dread:

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This guy has a lot of the basics done, it is a matter of knocking out the highlights on all the brass and black, and working the small details which there are a metric ton of.

 

Possessed CSM;
My last big thing I have started, though hardly in earnest.

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I have actually 5 more assembled and with no paint on them besides primer.  Want to get all 10 done for my CSM army.  I love possessed models and they are really neat in gameplay, especially now that they are troops with the crimson slaughter.  

 

So, this is what’s on my table and what I am working on.  Now…to figure out what to finish.  Sort of leaning towards the slaughterer.  

 

Thanks for reading,

KI

Chariots of slaanesh…a hidden gem?

So I have begun using the Slaanesh seeker chariots now. At first it was only a single exalted chariot and that sucked. But then I took the plunge and bought two regular seeker chariots and I couldn’t be happier. These bad boys almost always earn their points back and use up that pretty rarely used heavy slot for the daemons codex. Here is their breakdown:
Pros-
Underestimated: yep, you guessed it. Frankly, if there is a big monster on the table and a seeker cavalcade, guess who is gonna get it…it’s not the seekers. These guys consistently get in close. Now this is something that doesn’t appen many more times after the first, but it’s great at first.

Guaranteed hits: that’s right! No whiffing with this guy. I generally run 1 exalted and 2 seeker chariots. That’s 8 D6 of hammer of wraith hits. On average, every two dice will make seven hits. That’s 28 hits. Against marines, that’s 14 wounds at I10, about a third of them being rends. Those big nasty T6 monsters out there die to them handily as well. Gaunts and guardsmen die even faster. Then, you get the charging exalted alluress attacks as well.

Rewards!: if for some reason you have extra points, you can dump it on these guys to make them even more versatile. For 60 points, you can give them all a lash of despair. That’s another 6D6 S3 shots. Great against Tau and Eldar. Or, if you are against an assault army, you can make e riders even nastier and give them greater ether blades to have S4 AP2 rending attacks. Either way, it makes that 60 point chariot packing a lot of pain.

However, they do have a lot of cons-
AV 11: no explanation needed. These guys are squishy. Not as bad as AV10, but they aren’t hard to crack with heavy weapons, are open topped so those AP1 melta guns make it go boom on a 3+, and they become less effective damaged so after delivery they don’t survive too much longer if you overextend your front.

They don’t lock the enemy: this is key. When you assault the enemy, you don’t lock him in combat. He can step back and blast you to pieces, and if that fails, assault you and destroy the AV10 rear armor (because it is still just a vehicle) with krak grenades.

The rider dies when the ride dies: when the chariot goes down, so does the rider. I sometimes take a herald in an exalted chariot or seeker chariot for exactly this reason.

If they become immobilized…you’re screwed: it relies on assaulting. Guess what, you get immobilized, you’re done. The only exception to this is if it gets stuck someplace convenient and acts as either a) a roadblock or b) it has a lash of despair and is within 12″ of the enemy.

They are squadrons: this is useful to pack a bigger punch, but nothing like having one assault cannon drop three chariots on a good roll.

Overall, they are a vehicle I would recommend for any army or allied section. Allies especially as they provide that swift kick to the ass that some of the CSM armies lack. Consider it sort of like a crappy demolition derby. For CSM I would suggest three seeker chariots stock and running them Down the edges and striking a flank. For a hammer and anvil type attack, hey work to get a unit behind very well being able to move 12 and then flat out another 18 for a whopping 30″ move. Pretty much only Eldar get away. They are great for putting the heat on crisis suits, especially paired with grimoires. Give them a 3++ and they are nasty. Flop the roll and they move quick enough to get to safety.

Well, thanks for reading,
KI

Decisions decisions…

Soooooo, my FLGS is planning on doing a FW order.  I plan to contribute to this.  However, I face a tough decision of three units that all will fill an outstanding niche in my armies:

First, the new and improved DreadClaw

It’s a flyer, works as a drop pod in that it is a deep striking transport, has assault launchers plus it is an assault vehicle.  Overall, it allows me to not only get my troops into combat but my dreads as well.  However, it weighs in at almost 100 points for a no gun transport that will likely move only a single time, plus if it’s shot down the occupants likely die.  This is, right now, my most likely choice.  It’s a CSM fast attack option so it fills a slot I rarely use.

Choice 2, the Khorne Bloodslaughterers.  I like these guys.

These bubbas are walkers, as tough to kill as a contemptor for a much lower cost.  Rocking fleet, daemon, a pretty good front AV, and D3 extra attacks on the charge they are just nasty.  Top it off, giving them an impaler lets them hit on a 4+.  It’s not an auto-hit, so it can hit FLIERS!  It’s a S8 shooting attack, so it’s a reasonably good anti-air.  Top it off, if I pen a vehicle or wound an MC, I drag it 2D6 inches closer and if I get it in B2B I assault it (and if not…well, then I just assault it in the assault phase!)  It’s a heavy support option which are frequently filled in my daemons between seeker chariots, soul grinders, and Khorne Skull cannons.  However, tack in you can take them in units and they are just a nasty threat, no matter what.

Choice 3, the Decimator engine.

Yeah, these guys are elites.  It’s a slot I again rarely use.  Especially for CSMs as I rarely use terminators or cult troops.  Really, it would only compete with mutilators or my contemptor.  This guy is rocking the daemon rule, high AVs, and a host of nasty guns.  His siege claws allow me to hit everything in a transport with a heavy flamer while he can be armed for pretty cheap with storm lasers which can have up to 5 shots per gun at S6 AP3.  Top it off, he can shrug off weapon destroyed and immobilized results and if you glance him down, he can stand back up again.  However, he is super pricey, with over 200 points base, before you add in dedication or weapons.  However, like the blood slaughterer, he can be CSM OR Daemons.  On the plus side, his rules state that if he has a dedication and is in a daemon army, he takes on the rule Daemon of x (where x is the dedication).  This means that if he is Nurgle he gets shrouded.  Slaanesh he gets fleet and rending, making him very fast.  Overall, he is a nasty killer, and side by side with a contemptor with butcher cannons, it is 8 S8 AP4 and 6-10 S6 AP3 shots per turn…the kind of firepower to make any army quiver in fear.

They all cost roughly the same dollar value.  However, I am stumped as I have little experience with each (I have run all of them in proxy at least once).  I would love to hear from the community.  If you have used them, or been on the receiving end, what were your thoughts?

Thanks for reading,

KI

Two batreps, a tourney, and progress!

So, it’s my bi-weekly blog entry (it’s turning into that it seems).  This past Saturday I made it to a tourney.  First one in a long time.  It was a 1000 point list and I had one goal: Try out some new stuff.  So, I ran my daemons.  I ran this list:

Lord of Change w/ Exalted reward

Great Unclean One w/ Exalted Reward, ML 2

16 Bloodletters w/ Banner of Blood

18 Daemonettes

Exalted Seeker Chariot

I really wanted to try out the chariot and lord of change.   I used my floating eyeball, on suggestion of a friend.  This is the model I used

20120313-101546.jpgIt’s really one of my favorite conversions.  I just wanted a way to use this guy more often.  Also, I wanted to really try out the seeker chariots more.  So I ran them.  Well…the seeker chariot was a bust, but largely because it was alone.  The lord of change was fun, but he is very much a middle of the road MC.  Yeah, divination is cool.  However, having no shooting that can reliably even get shot simply sucks!  That deny the witch pops up at ugly times.  So, I went 1-2, not my best.  However, I did walk away with best HQ model painted, and while I don’t have a nice lightbox pic of it, here it is from the store’s FB page

Ironically, though he is a nurgle lord, I rarely use nurgle lords in games.

So, with my winnings and a previous win, I picked up 2 seeker chariots, determined to use these guys more because I just love chariots.  Can’t beat all those auto-hits, not rolling for difficult terrain (well, 3D6 that is) and the potential for a devastating hit.

So last night I ran a 1500 list.  It’s a throwback theme from a long time ago to the concept of the “Brazen Host”, a Khorne led Khorne and Slaanesh host led by the Bloodthirster Gore Lord (WD 368).  It was daemons with CSM allies (basically, summoned daemeons by the CSMs).  I ran:

Herald of Khorne w/ Exalted Gift on Throne of Blood

Herald of Slaanesh w/ Greater Reward and Loci of Beguilement on Steed of Slaanesh

16 Bloodletters w/ Banner of Blood

18 Daemonettes

Seeker Cavalcade w/ Exalted Chariot and 2 Seeker Chariots

Dark Apostle

Chaos Contemptor Dread w/ Powerfist, Chainfist, 2x melta guns, Extra Armor, Dedication to Khorne

9 CSM w/ Mark of Khorne, extra CCW, Melta Gun in Rhino

Predator w/ Lascannon Sponsons

He ran a mixed CSM and Daemons list as well, running mono-nurgle w/ plague marines and Typhus and a daemon prince as well as a helldrake w/ baleflamer.  All in all, significantly less models.

We played Target Priority from over at Creative Twilight.

I’ll just hit on the highlights of some of the units I was testing.

He wet first, but due to a shortage of shooting didn’t do much.  He did advance the plague drones which had been grimoired.  This allowed for my seeker cavalcade to get it’s first true attack.  Slamming all 3 into them drones, I scored a whopping 27 Hammer of Wraith attacks, dumping I think 6 or 7, doing 2.  My alluresses had 15 more attacks but did nothing.  However, he failed to get any wounds past my saves and then int turn rolled a 10 on his instability (with an icon, means 4 wounds).  With that he tried to run, the chariots ran him down the next turn, followed by the chariots hammering the daemon prince down the following turn, leading into the last turn of combat.

My daemonettes outflanked with the herald.  With that, to protect them from the bale flamer I ran 8″ and bubble-wrapped his own unit of plaguemarines to minimize the bale flamer hit.  He assaulted them, but with the herald with a greater ether blade and rerolling all misses, plus what was still 14 daemonettes at that point after shooting the plaguemarines did not fair well and died in two rounds of combat against the daemonettes.

The center combat which eventually included

Herald of Khorne, Herald of Slaanesh, Bloodletters, Daemonettes, Seeker Cavalcade, Typhus, Plaguemarines, Plaguebearers, Herald of Nurgle, and the Contemptor Dreadnought decided the game.

The combat had ground on for a few rounds.  The plaguebearers had the ability to glance the contemptor to death, but needed a 6 to pen.  The bloodletters, herald of Khorne, Contemptor had battled it out for a few rounds with Typhus, plague marines, and the plaguebearers.  The contemptor was killing a few plaguebearers each turn, the bloodletters being wholly ineffectual at hurting typhus with his 2+ and FNP (which he made a HUGE number of).

The last round of combat the daemonettes assault in as well as the chariots.  The chariots scored a massive 32 hammer of wrath hits on the plaguebearers with 11 wounds and 6 unsaved wounds.  The daemonettes swung next and finished off all but the herald who had one wound left.  After this the contemptor swung at the plaguemarines and wounded enough to push through to typhus.  He fails two one invuln and the S10 wound killed him.  He had lost by 14, so the instability test was not good for him and the herald died.  We called it at that as he only had the helldrake flying around.

I learned a few valuable lessons.  First, Seeker Cavalcades against assault oriented armies are brutal.  I will try them out against a more shooty army next week.  Also, the daemonettes with outflank and acute senses made getting them into combat significantly easier.

Also, the predator did nothing except almost kill itself to “Gets Hot!” from weapon virus (Typhus).  The major problem was a lack of anti-air power.  I may drop 20 points somehow from something else and swap it out for a soul-grinder or I could go ahead and opt for a squad of Auto-Cannons havocs for the same cost (though I like the good mix of AV and toughness to make it difficult for people to put the seekers high on the target priority list).

The close-comabat oriented Contemptor was very worthwhile, but I am just not sure if it beats out the butcher cannon variant for cheaper.  I COULD swap out the close combat contemptor for a dual butcher cannon contemptor and then drop the predator for a soulgrinder (stock) of Khorne.  If I then dropped another 20 pts (not sure from what) I could pick up baleful torrent.  This would give me some skyfire and a unit that can crank out 8 S8 shots at BS 4.  But, I think I will try the list as is at least once more.

 

Thanks for reading,

KI

Contemptor Dread WIP

Ok all, I have been making progress.  Since my last post, I have finished 20 CSM and made notable progress on my obliterator, though I will post pictures of that later.  HOWEVER, a long while back I ordered a sons of Horus contemptor Dread from FW.  Not wanting to paint it 30k colors, I have opted to stay true to it’s origins and paint it black legion (say it’s a loaner for fluff purposes, or hell, even part of the black legion allied in as I often run my list as black legion).  SO, here are some initial pics.

Contemptor Front

Contemptor side

Front

Short post today, wanted to throw these up for comments.

Thanks for Reading,

KI

Terrain and tables…are we doing it right?

So, we have all done table setup.  HOWEVER, how many of us do it right?  Not many. I know I  didn’t.  Not even close.  I set up a game with a friend a month or so ago and we rolled dead on even and had a TON of terrain.  We  RAN OUT of matching terrain.  Plus…I’ve seen lots of pics of tourneys.  We don’t set up terrain right.  Period.  You can argue all you want, but most of us are vets from 5th and we rock the 25%-ish theory when in reality it is a WHOLE LOT closer to 50%.  HOWEVER…You should have 6D3 pieces of major terrain.  Minor terrain should be 1-3 PER major piece of terrain.  But…is more terrain what we need?  No.  Terrain should not just hamper a linear assault across the board.  Wars wash over terrain like water, with hills, cities, and valleys shaping the movement of troops like it would water.  This is how it REALLY happens.  So…how can we build  a better table to lead to, what I believe, an even more awesome experience!

By the way…this is what a strong roll looks like- 15 pieces.  So THIS is possible and sort of plausible because we have seen 6 dice rolled before with three 5’s and 6’s and three 3’s and 4’s.

1) Elevation.  Elevation exists.  Find me a battlefield that is flat.  It doesn’t happen.  Things like raptors on flat ground aren’t that good… if you add some significant elevation changes and PRESTO! They are meaningful.  Check out this table:

OKAY, OKAY! This IS a games day table.  However, check it out.  Lots of elevation changes.  Does this mean that jump infantry is needed?  No.  BUT, it does mean that that Wave serpent army jumping around is gonna take a LOT of dangerous terrain checks JUST TO MOVE because a) it has lots of terrain and b) he can’t just be up high and see.  This brings me to my next point…

2) Line of sight.  With 2″ hills, ruins, and the occasional LOS blocking thing, fliers are brutal and skimmers are just disgusting.  When drawing LOS is as simple as getting on top of a hill and then you are SOL, guess what…that’s what people will do.  Check out the table.  NOW…draw a line across the table.  From one edge to another.  Can you find a straight shot?  I couldn’t.  This changes the dynamics of combat.  6th hit assault armies, but buffed them again with increased terrain AND mysterious forests and rivers.  Suddenly a) you gotta work to see the enemies entire army with your retardedly powerful gunline and b) I wouldn’t suggest hanging out in terrain JUST to get those estra hits cuz he doesn’t have assault grenades or try to deny an assault because of assaulting through difficult terrain.  By not setting up terrain, we are empowering those cheezy metas that we all hate.  The quad riptide gunline.  Guess what…he aint that powerful when he has to always try to get a shot so he is always moving.  When it is open terrain he can shoot then run away and never move TOWARDS the enemy.  You make it with lots of LOS blocking stuff, he may only be able to get a shot from a certain spot.

3) Terrain as a shaping force: Check this out ——————————————————————–>

Basically, it’s a few hills…not even that much terrain (yes, I know it’s being worked on right now…).  HOWEVER, this terrain shapes the battle.  Terrain such as this allows for creation of choke points (because wars are not fought on random terrain!).  Things that both sides can use for their advantage.  Yes, the IG artillery player can hide beyond the canyon walls and ruin the day of enemies, but what happens when they flank the army?  What happens when they DO clear that choke point and break the IG artillery!  Now they are screwed. :P

So, that’s all I will rant about this subject.  I only brought this up after having played several games and realized that a) the terrain did little to nothing.  Cover was minimal.  I could START in cover, but there were HUGE chunks of area for infantry to die in.  In total, about 25-30% of the table.  About 1-2 small to medium pieces per 2×2 square.  That’s some pretty weak rolls. :P  I do it.  Many of us are guilty of this.  Sometimes it’s a theme thing (we are out of lava terrain…screw it, that’s enough).  Many times, it’s a habit thing.  I placed all the lava pieces available and much of the table was covered.  Small pieces that did little, but I said “WOW, that’s too much terrain”…and I removed some.  Often, we try to make things symmetrical and leave big open gaps.

I think a good test is this.  If you can pick a spot in a deployment zone from 6″ up and see everything, even if it is in cover, then your terrain placement is not good.  There is a reason why both players set up terrain.  That is to ensure that the table IS balanced.  Because tables set up with nothing really taller than that 2″ hill with maybe two of them stacked is grossly in favor of gunline armies.  It just is.  Why oh why would we walk across no-mans-land into gunfire?  It’s silly.  Same time, why would a gunline player want a trail of terrain and LOS blocking stuff all the way up to them.  It’s not my FLGS only, either!  For example, some other examples:

That enough?  Three different sites, similar results.  Limited LOS blocking stuff.  Almost zero terrain elevation, none of which could not be simply walked over or at an almost zero impact driven around.  Look at the themes on the table.  Necrons.  Eldar.  Fliers with 100% visibiltiy!  What IS NOT present?  Assault forces (yes, I know, it’s only 4 armies, not a good sampling…I get it!).  However, let’s take a good look at our OWN FLGS and say “Hey, the book says do it this way, let’s try it”.  Then, let’s not settle for the same old terrain.  Do hills on hills!  Ruins on hills.  Treat that river as impassible except for bridges and ford sites.  Use mysterious stuff.  Think about the question – Can I get online and walk across to his online army and then beat the crap out of each other?  If yes, then perhaps you could think about a different setup.  This is NO WAY an attack on players setting up stuff like this…I DO!  But, rather an idea to broaden our gaming experiences and make our terrain tables look like battlefields…not tables.
Thanks for reading,

KI!

Evolution of a better Obliterator

So… everyone has seen THIS conversion

 

 

But I didn’t like that (though I have three of them…).  So, to have a better Obliterator.  I COULD do minor head swaps and pose changes to generate a better model from the GW model which I dislike.

IMGP0139

BUT, I like those models that make people really go, “WOW”.  SO…I decided to make defiler babies!

My first attempt:

20130129-202250.jpg

I used a tutorial I found on Chest of Colors ( I was going to link it, but it doesn’t exist anymore seemingly).  It described how to make crap legs and claws.  It worked, but was rather crude and extremely time intensive.  So I opted to try to use tyranid scything talons.

My SECOND attempt:

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Better claw (ork kustom power klaw).  I liked the 6 legs as it was more true to a defiler.  But, it was a static position and I didn’t like it enough to do more (though I still liked it).  So, the project lay fallow for many a months.  Then, the other day I was like “Screw it, I’ll build legs out of sprue!”.  After many hours of measuring, cutting, drilling, chipping, and shaving I ended up with a basic armature.  Slap a terminator body on it and VOILA! I have a defiler that has legs 40% the size of defiler legs (well, I TECHNICALLY measured a soulgrinder.  Whatever).  I used chaos shields on the front 4 legs to replace the leg shielding, added some spikes and some bits to get a sense of dimension to see where I needed to go.  THIS is the start.

119 117

HOWEVER, it was falling prey to all of the same problems as the other ones.  Static pose (though he had 6 articulated legs FFS!), odd scale, generally off-puting.  SO, I swapped his head to the top like a defiler.  Then I added exhaust pipes and started adding cabling and details to him.  THIS is where he is now.

122 121 Oblitifiler!!! 123

 

So, the squad together looks impressive . Very non-uniform but all sort of the same.  Looking forward to painting these guys and fielding 6 oblits…ALL OF THEM DIFFERENT!

Defiler Squad

*As you can see, the detail improves as the size increases.  Ironically, he fits on a 40mm base best.  HOWEVER, I plan to use either 50 or 60 mm bases.  50 if I can get them, but if not, then 60’s and I will just put a bunch of crap on them.  The last one will likely be descending something or crawling across/over something to capitalize and display the articulation in his legs.

 

Thanks for reading.  More to follow!

 

-KI

 

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