General 40k Shinanigans

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First squad done!

IMGP0003 (2) IMGP0004 (2)So I finished my first squad of hormagaunts.  Trying really hard not to have any backlog with my nids, so as 1 squad/box is finished I can then pick up another.  I really like the end result (they are still sans grass).  The pristine basing and bright colors clash with the gore and blood.  Going for sort of a pristine battlefield look, so fresh logs, flowers, grass, trees.  That kind of stuff, a break from typical mud, blood, rock, and rubble.  Because I am not very heavily read on nid fluff, I am operating under the working name of “Purple People Eaters” for army name.  Also…cuz it’s funny.

Thanks for reading,

KI

The new army…

So I have long been fascinated by Tyranids, especially as I enjoy the underdog army.  Since daemons have become the powerhouse that they are, I have been sort of drifting from them and painting legions of power armor is tiring.  SO, I decided to investigate the gibbering masses.  I REALLY like non-traditional units form the codex (well maybe some people use them, but they aren’t typical to see in uber competetive lists).  Things like biovores, Lictors, Pyrovores.  Ironically I have little desire  to run a hive crone or harpy because I just don’t like the models.  I LOVE the nid elites though…all of them,  So, the first thing I had to do was figure out a paint scheme I like, so here it is:IMGP0002

The skin is layered like this: Hormagaunt purple, Genestealer purple, Leviathan purple wash, Emperor’s children drybrush, changling pink highlights (need to pink a pink with more pop, may just use the emperor’s children to highlight areas so that they are a little brighter).

The Carapace and sub-carapace are Loren Forest base, Warboss Green, Biel-Tan green wash, Snot green dry brush (up to start creating streaked effect), waywatcher green glaze, scorpion green to accent the streaks on plates.  The streaks are not heavy enough here, will redo them or highlight the entire plate with green and then use pink to make the streaks.

Eyes are simple, they are golden yellow with sunburst yellow centers.  Big monsters will be more complex, with a black cat-eye center.

Blood is the GW Technical Blood for the Blood God.

I like how it looks, and it is surprisingly simple.  This guy took a long time because I was figuring things out, but I want a scheme I can crank out gribblies at a rate of 1/ 30 minutes so I can crank out a good size blob in a day of painting.

THanks for reading,

KI

Tournament at FTW Games!

Just went to an 1850 pt tourney at FTW games.  Ran a list that was using what I had at my availability, though it was built with tactical objectives in mind…though we did not use them,  My list was-

Huron

Terminator Sorcerer, ML3 w/ spell familiar and combi-melta, MoN

10 TS w/ Rhino, Havoc Launcher

3 Mutliators, MoN

11CSM w/ 2 Melta, PF and Melta Bombs, MoN

11 CSM w/ 2 Plasma, MoN

3 Oblits, MoN

Vindi, Shield, Daemonic Possession

5 Havocs, w/ 4 AC

Lots of infantry, not many vehicles.  I ran across the problem that I only packed one damned rhino!  I also had NO idea what the regular crowd was going to be bringing.

Game 1 I played against a Mechdar force with allied in Knight titan.  Imperial Knight+Wraithknight+him seizing+BONEHEAD deployment decision=humiliating defeat.  Was tabled turn 5, managed to drop titan.  My dice rolls were pretty horrendous, but really the biggest thing is that I forgot that Huron had a S6 armor bane weapon.  When I remembered and closed in with him, I finished it off.  Had I done this early, the game may have gone differently.

Game 2 I played a Tau player.  It was a KP mission and he eked out a win on the tertiary objective with us tying for all others.  The oblits ruled the day here as they claimed nearly 7 alone.  Well fought, especially because the mission rewarded him +2 to start because I had no FA.  Overall, a bloodbath.  He ran a dual riptide list with a Farsight enclave primary force with allied tau, 4 tetras, missile riptides, and a metric ton of fusion blasters.

Game 3 I played against 1850 points of guard.  An AMAZING army, all metal old Praetorians.  A HUGE amount of infantry, the game was relic and hammer and anvil…ie- NOT GOOD FOR A FOOTSLOGGING ARMY!  The oblits outflanked very late and hit one blob with heavy flamers, then twin-linked flamers…then failed a 2″ charge through difficult terrain.  We pounded the crap out of each other, probably killing 50 guardsmen, but to no avail and the game ended in a loss with him taking a win because of the tertiary (killing the most psykers)…because my psyker perils of the warped himself to death…so basically, I literally gave him the win.   Other than that, he would have tied exactly.  He had first blood, I had linebreaker.

Here is a pic of the praetorian models:

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I apologize for the crappy quality of the pics.  It was an amazing army.  But overall, I had a blast.  They are a really fun group, and I look forward to hopefully getting to go this Wednesday.  Overall, the store is amazing, the group is fun and very open to new players, and the skill level goes from beginner/novice to veteran/ATC champions.  Hope to cover the store on a separate entry with some of the amazing staff there.  They are knowledgeable and openly offer advice on lists and how to build and shape a better one without just simply saying a list should be scrapped for a netlist/cheese list.  If you are in VA, it’s a must to visit for 40k players!

Thanks for reading!

KI

Back again!

Commissioning

Immediately after swearing my oath of office by my former company commander.

Hello all!  I have not posted in quite a while, but its because real life was simply taking priority.  My last post was April, which led to my college graduation and commissioning into the US Army as a second lieutenant.  Following that was working then Basic Officer Leader Course, or BOLC.

Commissioning Group Pic

I’m the guy with stuff on my uniform.

Working as a recruiter meant lots of driving and of course getting ready to move across the country with me and my family to new and exciting places.  But this unfortunately left little time to play or paint, much less blog.  It also meant it was time to get back into fighting shape again.

Next came BOLC, which is in the delightful area of Fort Lee, VA.  While it is initial entry training for officers, it is in no way a basic training and thus I brought my 40k stuff with…well, the infantry at least and a few rhinos.  I just didn’t have the realistic capability to bring my thirsters or chariots with me.  So, the sheer brutality of my daemon army was left behind.  No chariots, blood slaughterers, thirsters, greater daemons at in fact, or even the crushers came with.  So, it was gonna be a CSM fight if I got to play any.  My biggest challenge was a) finding the time and b) finding a venue.  The venue was handled.  FTW games is in Richmond and WOW what an awesome store.  They are the store that runs spikeybitz.com.  I hope to do a blog on them before I leave.  I had the opportunity to play the FoB qualifier there and though I got my ass handed to me quite handily, I had a blast.  Met some REALLY good guys and learned a lot about airbrushing.  Which of course led me to want a new army, an army I could REALLY play with an airbrush on….Tyranids.  But that is for another entry.  However, while I was there I marveled at the amazing stock in store and I even got best painted army.  So the day was a win overall.

Me at BOLC

Briefing the assembled masses as the range OIC. Gotta love the Screaming Eagle I get to wear.

Me at BOLC

Helping fellow LTs get used to wearing body armor during basic rifle marksmanship.

On the training side, we started with marksmanship and tactical training.  By far my favorite, coming from a combat arms background.  However, because I am in the logistics field now many other LTs disliked the range.  However, it’s nice to get back to training how to engage real enemy in combat.  However, this led to tests and evaluations, and now we are preparing to go to the field for the first time in 10 weeks.

Luckily, I am starting to build up some nids, though they are not painted yet.  It will not be a hoard of gribblys, but I hope to have a small army for the tournament at FTW games next Saturday.  It will be my first time playing the army and I look forward to playing the underdog army again since my current army, Daemons, went from being an underdog to a powerhouse.  There are quite a few Daemon players at FTW, lots of summoning.  Several of them are ATC champions, running the best possible Tau and Daemon lists.  So, while I prepare for a day that will inevitably one beating after another, even a modest loss will be a win in my mind.

Well, thanks for reading and it’s glad to be back,

KI

Painter’s ADD

Oh my, I never realized how bad my painter’s ADD was.  Until I have about half dozen projects that are all going at the same time.  

Bloodslaughterer

Blood Thirster

Flaming Chariot

Obliterators

Mutilators

Chaos Contemptor Dread

Possessed CSM

Oh…plus a plethora of other stuff that hasn’t even begun or I just have a solid plan for (for example, I have an exalted chariot that I worked on but the only thing I like about it are the seekers but the metal chariot is just boring looking)…

I am closest to done on the Mutilators I think, then the Thirster, then about 30-50% on the rest.  Ugh.  I need to pick a project, crank through it, and then finish it and move on.  Here are the pics of the works in Progress

The Bloodthirster:

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I still need to detail the steel, highlight the leather, work his face, claws, hooves, wings, and finish the bone plate on the shoulder.  

 

Blood Slaughterer:

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I worked on the brass last night.  I still need to highlight the brass, work on the cabling, and paint the steel on the joints (I think the joints are all going to be steel colored).  Currently he doesn’t have a base.  Lots of work to be done, but coming along nicely.  I am looking forward to painting all the bodies sticking out of the cabling and the gore I hope to work onto the blade.  

Burning Chariot:

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Oblits and Mutilators:

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I don’t have any pics of the oblits handy, but they are still a VERY rough WIP.  I have done a little work on these guys (the mutilators) since this point, mainly their bases.

Chaos Contemptor Dread:

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This guy has a lot of the basics done, it is a matter of knocking out the highlights on all the brass and black, and working the small details which there are a metric ton of.

 

Possessed CSM;
My last big thing I have started, though hardly in earnest.

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I have actually 5 more assembled and with no paint on them besides primer.  Want to get all 10 done for my CSM army.  I love possessed models and they are really neat in gameplay, especially now that they are troops with the crimson slaughter.  

 

So, this is what’s on my table and what I am working on.  Now…to figure out what to finish.  Sort of leaning towards the slaughterer.  

 

Thanks for reading,

KI

Chariots of slaanesh…a hidden gem?

So I have begun using the Slaanesh seeker chariots now. At first it was only a single exalted chariot and that sucked. But then I took the plunge and bought two regular seeker chariots and I couldn’t be happier. These bad boys almost always earn their points back and use up that pretty rarely used heavy slot for the daemons codex. Here is their breakdown:
Pros-
Underestimated: yep, you guessed it. Frankly, if there is a big monster on the table and a seeker cavalcade, guess who is gonna get it…it’s not the seekers. These guys consistently get in close. Now this is something that doesn’t appen many more times after the first, but it’s great at first.

Guaranteed hits: that’s right! No whiffing with this guy. I generally run 1 exalted and 2 seeker chariots. That’s 8 D6 of hammer of wraith hits. On average, every two dice will make seven hits. That’s 28 hits. Against marines, that’s 14 wounds at I10, about a third of them being rends. Those big nasty T6 monsters out there die to them handily as well. Gaunts and guardsmen die even faster. Then, you get the charging exalted alluress attacks as well.

Rewards!: if for some reason you have extra points, you can dump it on these guys to make them even more versatile. For 60 points, you can give them all a lash of despair. That’s another 6D6 S3 shots. Great against Tau and Eldar. Or, if you are against an assault army, you can make e riders even nastier and give them greater ether blades to have S4 AP2 rending attacks. Either way, it makes that 60 point chariot packing a lot of pain.

However, they do have a lot of cons-
AV 11: no explanation needed. These guys are squishy. Not as bad as AV10, but they aren’t hard to crack with heavy weapons, are open topped so those AP1 melta guns make it go boom on a 3+, and they become less effective damaged so after delivery they don’t survive too much longer if you overextend your front.

They don’t lock the enemy: this is key. When you assault the enemy, you don’t lock him in combat. He can step back and blast you to pieces, and if that fails, assault you and destroy the AV10 rear armor (because it is still just a vehicle) with krak grenades.

The rider dies when the ride dies: when the chariot goes down, so does the rider. I sometimes take a herald in an exalted chariot or seeker chariot for exactly this reason.

If they become immobilized…you’re screwed: it relies on assaulting. Guess what, you get immobilized, you’re done. The only exception to this is if it gets stuck someplace convenient and acts as either a) a roadblock or b) it has a lash of despair and is within 12″ of the enemy.

They are squadrons: this is useful to pack a bigger punch, but nothing like having one assault cannon drop three chariots on a good roll.

Overall, they are a vehicle I would recommend for any army or allied section. Allies especially as they provide that swift kick to the ass that some of the CSM armies lack. Consider it sort of like a crappy demolition derby. For CSM I would suggest three seeker chariots stock and running them Down the edges and striking a flank. For a hammer and anvil type attack, hey work to get a unit behind very well being able to move 12 and then flat out another 18 for a whopping 30″ move. Pretty much only Eldar get away. They are great for putting the heat on crisis suits, especially paired with grimoires. Give them a 3++ and they are nasty. Flop the roll and they move quick enough to get to safety.

Well, thanks for reading,
KI

Decisions decisions…

Soooooo, my FLGS is planning on doing a FW order.  I plan to contribute to this.  However, I face a tough decision of three units that all will fill an outstanding niche in my armies:

First, the new and improved DreadClaw

It’s a flyer, works as a drop pod in that it is a deep striking transport, has assault launchers plus it is an assault vehicle.  Overall, it allows me to not only get my troops into combat but my dreads as well.  However, it weighs in at almost 100 points for a no gun transport that will likely move only a single time, plus if it’s shot down the occupants likely die.  This is, right now, my most likely choice.  It’s a CSM fast attack option so it fills a slot I rarely use.

Choice 2, the Khorne Bloodslaughterers.  I like these guys.

These bubbas are walkers, as tough to kill as a contemptor for a much lower cost.  Rocking fleet, daemon, a pretty good front AV, and D3 extra attacks on the charge they are just nasty.  Top it off, giving them an impaler lets them hit on a 4+.  It’s not an auto-hit, so it can hit FLIERS!  It’s a S8 shooting attack, so it’s a reasonably good anti-air.  Top it off, if I pen a vehicle or wound an MC, I drag it 2D6 inches closer and if I get it in B2B I assault it (and if not…well, then I just assault it in the assault phase!)  It’s a heavy support option which are frequently filled in my daemons between seeker chariots, soul grinders, and Khorne Skull cannons.  However, tack in you can take them in units and they are just a nasty threat, no matter what.

Choice 3, the Decimator engine.

Yeah, these guys are elites.  It’s a slot I again rarely use.  Especially for CSMs as I rarely use terminators or cult troops.  Really, it would only compete with mutilators or my contemptor.  This guy is rocking the daemon rule, high AVs, and a host of nasty guns.  His siege claws allow me to hit everything in a transport with a heavy flamer while he can be armed for pretty cheap with storm lasers which can have up to 5 shots per gun at S6 AP3.  Top it off, he can shrug off weapon destroyed and immobilized results and if you glance him down, he can stand back up again.  However, he is super pricey, with over 200 points base, before you add in dedication or weapons.  However, like the blood slaughterer, he can be CSM OR Daemons.  On the plus side, his rules state that if he has a dedication and is in a daemon army, he takes on the rule Daemon of x (where x is the dedication).  This means that if he is Nurgle he gets shrouded.  Slaanesh he gets fleet and rending, making him very fast.  Overall, he is a nasty killer, and side by side with a contemptor with butcher cannons, it is 8 S8 AP4 and 6-10 S6 AP3 shots per turn…the kind of firepower to make any army quiver in fear.

They all cost roughly the same dollar value.  However, I am stumped as I have little experience with each (I have run all of them in proxy at least once).  I would love to hear from the community.  If you have used them, or been on the receiving end, what were your thoughts?

Thanks for reading,

KI

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